Reverted missing changes.
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@ -91,12 +91,10 @@ unsigned int OPENGL_COMPOSITOR::CreateBuffer()
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{
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{
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wxASSERT( m_initialized );
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wxASSERT( m_initialized );
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unsigned int maxBuffers, maxWidth, maxHeight;
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unsigned int maxBuffers;
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// Get the maximum size & number of buffers
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// Get the maximum number of buffers
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glGetIntegerv( GL_MAX_COLOR_ATTACHMENTS, (GLint*) &maxBuffers );
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glGetIntegerv( GL_MAX_COLOR_ATTACHMENTS, (GLint*) &maxBuffers );
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glGetIntegerv( GL_MAX_FRAMEBUFFER_WIDTH, (GLint*) &maxWidth );
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glGetIntegerv( GL_MAX_FRAMEBUFFER_HEIGHT, (GLint*) &maxHeight );
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if( usedBuffers() >= maxBuffers )
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if( usedBuffers() >= maxBuffers )
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{
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{
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@ -106,14 +104,6 @@ unsigned int OPENGL_COMPOSITOR::CreateBuffer()
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return 0; // Unfortunately we have no more free buffers left
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return 0; // Unfortunately we have no more free buffers left
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}
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}
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if( m_width > maxWidth || m_height > maxHeight ) {
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DisplayError( NULL, wxString::Format( wxT( "Max handled framebuffer size is %d x %d,"
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" but %x x %x is required." ),
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maxWidth, maxHeight, m_width, m_height ) );
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return 0;
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}
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// GL_COLOR_ATTACHMENTn are consecutive integers
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// GL_COLOR_ATTACHMENTn are consecutive integers
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GLuint attachmentPoint = GL_COLOR_ATTACHMENT0 + usedBuffers();
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GLuint attachmentPoint = GL_COLOR_ATTACHMENT0 + usedBuffers();
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GLuint textureTarget;
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GLuint textureTarget;
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