fix misspelled 'streching' -> stretching

This commit is contained in:
Carsten Schoenert 2018-02-25 13:17:26 +01:00 committed by Wayne Stambaugh
parent 6256feb9db
commit 9679bd55c1
1 changed files with 1 additions and 1 deletions

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@ -223,7 +223,7 @@ void main()
{
vec2 tex = shaderParams.yz;
// Unless we're streching chars it is okay to consider
// Unless we're stretching chars it is okay to consider
// one derivative for filtering
float derivative = length( dFdx( tex ) ) * fontTextureWidth / 4;