Remove superfluous Simplify call
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@ -1148,7 +1148,6 @@ void ZONE_FILLER::subtractHigherPriorityZones( const ZONE* aZone, PCB_LAYER_ID a
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{ \
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{ \
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m_board->SetLayerName( b, c ); \
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m_board->SetLayerName( b, c ); \
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SHAPE_POLY_SET d = a; \
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SHAPE_POLY_SET d = a; \
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d.Simplify( SHAPE_POLY_SET::PM_STRICTLY_SIMPLE ); \
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d.Fracture( SHAPE_POLY_SET::PM_STRICTLY_SIMPLE ); \
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d.Fracture( SHAPE_POLY_SET::PM_STRICTLY_SIMPLE ); \
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aFillPolys = d; \
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aFillPolys = d; \
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return false; \
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return false; \
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