Remove superfluous Simplify call

This commit is contained in:
Seth Hillbrand 2022-10-28 16:57:49 -07:00
parent c6417fd101
commit aca3329469
1 changed files with 0 additions and 1 deletions

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@ -1148,7 +1148,6 @@ void ZONE_FILLER::subtractHigherPriorityZones( const ZONE* aZone, PCB_LAYER_ID a
{ \ { \
m_board->SetLayerName( b, c ); \ m_board->SetLayerName( b, c ); \
SHAPE_POLY_SET d = a; \ SHAPE_POLY_SET d = a; \
d.Simplify( SHAPE_POLY_SET::PM_STRICTLY_SIMPLE ); \
d.Fracture( SHAPE_POLY_SET::PM_STRICTLY_SIMPLE ); \ d.Fracture( SHAPE_POLY_SET::PM_STRICTLY_SIMPLE ); \
aFillPolys = d; \ aFillPolys = d; \
return false; \ return false; \