SEGVIA::Show() & BOARD_ITEM::MenuText()
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@ -178,6 +178,7 @@ SEARCH_RESULT TRACK::Visit( INSPECTOR* inspector, const void* testData,
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// see class_track.h
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// see class_track.h
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bool SEGVIA::IsOnLayer( int layer_number ) const
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bool SEGVIA::IsOnLayer( int layer_number ) const
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{
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{
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/* its the same logic, don't need this
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int via_type = Shape();
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int via_type = Shape();
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if( via_type == VIA_NORMALE )
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if( via_type == VIA_NORMALE )
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@ -189,12 +190,13 @@ bool SEGVIA::IsOnLayer( int layer_number ) const
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}
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}
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// VIA_BORGNE ou VIA_ENTERREE:
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// VIA_BORGNE ou VIA_ENTERREE:
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*/
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int bottom_layer, top_layer;
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int bottom_layer, top_layer;
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ReturnLayerPair( &top_layer, &bottom_layer );
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ReturnLayerPair( &top_layer, &bottom_layer );
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if( bottom_layer <= layer_number && top_layer >= layer_number )
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if( bottom_layer <= layer_number && layer_number <= top_layer )
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return true;
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return true;
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else
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else
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return false;
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return false;
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@ -242,7 +244,7 @@ void SEGVIA::SetLayerPair( int top_layer, int bottom_layer )
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* m_Layer code les 2 couches limitant la via
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* m_Layer code les 2 couches limitant la via
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*/
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*/
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{
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{
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int via_type = m_Shape & 255;
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int via_type = Shape();
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if( via_type == VIA_NORMALE )
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if( via_type == VIA_NORMALE )
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{
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{
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@ -252,6 +254,7 @@ void SEGVIA::SetLayerPair( int top_layer, int bottom_layer )
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if( bottom_layer > top_layer )
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if( bottom_layer > top_layer )
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EXCHG( bottom_layer, top_layer );
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EXCHG( bottom_layer, top_layer );
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m_Layer = (top_layer & 15) + ( (bottom_layer & 15) << 4 );
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m_Layer = (top_layer & 15) + ( (bottom_layer & 15) << 4 );
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}
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}
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@ -185,6 +185,7 @@ void WinEDA_PcbFrame::Other_Layer_Route( TRACK* track, wxDC* DC )
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/* Avoid more than one via on the current location: */
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/* Avoid more than one via on the current location: */
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if( Locate_Via( m_Pcb, g_CurrentTrackSegment->m_End, g_CurrentTrackSegment->GetLayer() ) )
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if( Locate_Via( m_Pcb, g_CurrentTrackSegment->m_End, g_CurrentTrackSegment->GetLayer() ) )
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return;
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return;
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pt_segm = g_FirstTrackSegment;
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pt_segm = g_FirstTrackSegment;
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for( ii = 0; ii < g_TrackSegmentCount - 1; ii++, pt_segm = (TRACK*) pt_segm->Pnext )
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for( ii = 0; ii < g_TrackSegmentCount - 1; ii++, pt_segm = (TRACK*) pt_segm->Pnext )
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{
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{
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@ -229,17 +230,24 @@ void WinEDA_PcbFrame::Other_Layer_Route( TRACK* track, wxDC* DC )
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else
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else
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GetScreen()->m_Active_Layer = GetScreen()->m_Route_Layer_BOTTOM;
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GetScreen()->m_Active_Layer = GetScreen()->m_Route_Layer_BOTTOM;
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/* Adjust the via layer pair */
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/* Adjust the via layer pair */
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if( (Via->m_Shape & 15) == VIA_ENTERREE )
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if( Via->Shape() == VIA_ENTERREE )
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{
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{
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Via->SetLayer( old_layer | GetScreen()->m_Active_Layer << 4 );
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Via->SetLayerPair( old_layer, GetScreen()->m_Active_Layer );
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}
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}
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else if( (Via->m_Shape & 15) == VIA_BORGNE ) //blind via
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{ // A revoir! ( la via devrait deboucher sur 1 cote )
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else if( Via->Shape() == VIA_BORGNE ) //blind via
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Via->SetLayer( old_layer | GetScreen()->m_Active_Layer << 4 );
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{
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// A revoir! ( la via devrait deboucher sur 1 cote )
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Via->SetLayerPair( old_layer, GetScreen()->m_Active_Layer );
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}
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else // @todo: why have this override behaviour? why does the user even need to tell us what kind of via, when we know which two layers are in play?
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{
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// Usual via is from copper to component; layer pair is 0 and 0x0F.
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Via->SetLayerPair( LAYER_CUIVRE_N, LAYER_CMP_N );
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}
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}
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else
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Via->SetLayer( 0x0F ); // Usual via is from copper to component; layer pair is 0 and 0x0F
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if( Drc_On &&( Drc( this, DC, Via, m_Pcb->m_Track, 1 ) == BAD_DRC ) )
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if( Drc_On &&( Drc( this, DC, Via, m_Pcb->m_Track, 1 ) == BAD_DRC ) )
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{
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{
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@ -607,6 +607,7 @@ void WinEDA_PcbFrame::ReadAutoroutedTracks( wxDC* DC )
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NewVia->m_Shape = VIA_NORMALE;
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NewVia->m_Shape = VIA_NORMALE;
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else
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else
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NewVia->m_Shape = VIA_ENTERREE;
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NewVia->m_Shape = VIA_ENTERREE;
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NewVia->Insert( m_Pcb, NULL );
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NewVia->Insert( m_Pcb, NULL );
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NbTrack++;
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NbTrack++;
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break;
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break;
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