Refactorization of VBO_CONTAINER.
This commit is contained in:
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99e8814028
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bbc0e8eb74
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@ -28,9 +28,8 @@
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*/
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*/
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#include <gal/opengl/vbo_container.h>
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#include <gal/opengl/vbo_container.h>
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#include <cstring>
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#include <algorithm>
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#include <cstdlib>
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#include <list>
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#include <boost/foreach.hpp>
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#include <wx/log.h>
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#include <wx/log.h>
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#ifdef __WXDEBUG__
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#ifdef __WXDEBUG__
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#include <profile.h>
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#include <profile.h>
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@ -39,7 +38,7 @@
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using namespace KiGfx;
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using namespace KiGfx;
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VBO_CONTAINER::VBO_CONTAINER( unsigned int aSize ) :
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VBO_CONTAINER::VBO_CONTAINER( unsigned int aSize ) :
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m_freeSpace( aSize ), m_currentSize( aSize ), itemStarted( false ), m_transform( NULL ),
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m_freeSpace( aSize ), m_currentSize( aSize ), m_initialSize( aSize ), m_transform( NULL ),
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m_failed( false )
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m_failed( false )
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{
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{
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// By default no shader is used
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// By default no shader is used
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@ -58,114 +57,42 @@ VBO_CONTAINER::~VBO_CONTAINER()
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}
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}
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void VBO_CONTAINER::StartItem( VBO_ITEM* aVboItem )
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void VBO_CONTAINER::StartItem( VBO_ITEM* aItem )
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{
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{
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itemStarted = true;
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m_item = aItem;
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item = aVboItem;
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m_itemSize = aItem->GetSize();
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itemSize = 0;
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m_chunkSize = m_itemSize;
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// Reserve minimal sensible chunk size (at least to store a single triangle)
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if( m_itemSize == 0 )
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itemChunkSize = 3;
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m_items.insert( m_item ); // The item was not stored before
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allocate( aVboItem, itemChunkSize );
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else
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m_chunkOffset = m_item->GetOffset();
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}
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}
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void VBO_CONTAINER::EndItem()
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void VBO_CONTAINER::EndItem()
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{
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{
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if( itemSize < itemChunkSize )
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if( m_itemSize < m_chunkSize )
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{
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{
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// There is some memory left, so we should return it to the pool
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// Add the not used memory back to the pool
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int itemChunkOffset = item->GetOffset();
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m_freeChunks.insert( Chunk( m_chunkSize - m_itemSize, m_chunkOffset + m_itemSize ) );
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m_freeSpace += ( m_chunkSize - m_itemSize );
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m_reservedChunks.erase( item );
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m_reservedChunks.insert( ReservedChunk( item, Chunk( itemSize, itemChunkOffset ) ) );
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m_freeChunks.insert( Chunk( itemChunkSize - itemSize, itemChunkOffset + itemSize ) );
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m_freeSpace += ( itemChunkSize - itemSize );
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}
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}
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item = NULL;
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m_item = NULL;
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itemStarted = false;
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}
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}
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void VBO_CONTAINER::Add( VBO_ITEM* aVboItem, const VBO_VERTEX* aVertex, unsigned int aSize )
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void VBO_CONTAINER::Add( const VBO_VERTEX* aVertex, unsigned int aSize )
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{
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{
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unsigned int offset;
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// Pointer to the vertex that we are currently adding
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VBO_VERTEX* vertexPtr;
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VBO_VERTEX* vertexPtr = allocate( aSize );
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if( m_failed )
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if( vertexPtr == NULL )
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return;
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return;
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if( itemStarted ) // There is an item being created with an unknown size..
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{
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unsigned int itemChunkOffset;
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// ..and unfortunately does not fit into currently reserved chunk
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if( itemSize + aSize > itemChunkSize )
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{
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// Find the previous chunk for the item and change mark it as NULL
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// so it will not be removed during a possible defragmentation
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ReservedChunkMap::iterator it = m_reservedChunks.find( item );
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m_reservedChunks.insert( ReservedChunk( static_cast<VBO_ITEM*>( NULL ), it->second ) );
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m_reservedChunks.erase( it );
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// Reserve bigger memory fo r the current item
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int newSize = ( 2 * itemSize ) + aSize;
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itemChunkOffset = allocate( aVboItem, newSize );
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aVboItem->SetOffset( itemChunkOffset );
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// Check if there was no error
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if( itemChunkOffset > m_currentSize )
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{
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m_failed = true;
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return;
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}
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it = m_reservedChunks.find( static_cast<VBO_ITEM*>( NULL ) );
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// Check if the chunk was not reallocated after defragmentation
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int oldItemChunkOffset = getChunkOffset( *it );
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// Free the space previously used by the chunk
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freeChunk( it );
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// Copy all the old data
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memcpy( &m_vertices[itemChunkOffset], &m_vertices[oldItemChunkOffset],
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itemSize * VBO_ITEM::VertByteSize );
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itemChunkSize = newSize;
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}
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else
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{
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itemChunkOffset = item->GetOffset();
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}
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// Store new vertices in the chunk reserved for the unknown-sized item
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offset = itemChunkOffset + itemSize;
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itemSize += aSize;
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}
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else
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{
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// Add vertices to previously already finished item
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wxASSERT_MSG( false, wxT( "Warning: not tested yet" ) );
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ReservedChunkMap::iterator it = m_reservedChunks.find( aVboItem );
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unsigned int chunkSize = getChunkSize( *it );
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unsigned int itemSize = aVboItem->GetSize();
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if( chunkSize < itemSize + aSize )
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{
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resizeChunk( aVboItem, itemSize + aSize );
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it = m_reservedChunks.find( aVboItem );
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}
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offset = getChunkOffset( *it ) + itemSize;
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}
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for( unsigned int i = 0; i < aSize; ++i )
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for( unsigned int i = 0; i < aSize; ++i )
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{
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{
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// Pointer to the vertex that we are currently adding
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vertexPtr = &m_vertices[offset + i];
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// Modify the vertex according to the currently used transformations
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// Modify the vertex according to the currently used transformations
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if( m_transform != NULL )
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if( m_transform != NULL )
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{
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{
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@ -197,6 +124,8 @@ void VBO_CONTAINER::Add( VBO_ITEM* aVboItem, const VBO_VERTEX* aVertex, unsigned
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{
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{
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vertexPtr->shader[j] = m_shader[j];
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vertexPtr->shader[j] = m_shader[j];
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}
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}
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vertexPtr++;
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}
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}
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}
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}
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@ -206,41 +135,90 @@ void VBO_CONTAINER::Clear()
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{
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{
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// Change size to the default one
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// Change size to the default one
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m_vertices = static_cast<VBO_VERTEX*>( realloc( m_vertices,
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m_vertices = static_cast<VBO_VERTEX*>( realloc( m_vertices,
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defaultInitSize * sizeof( VBO_VERTEX ) ) );
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m_initialSize * sizeof( VBO_VERTEX ) ) );
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// Set the size of all the stored VERTEX_ITEMs to 0, so it is clear that they are not held
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// in the container anymore
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Items::iterator it;
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for( it = m_items.begin(); it != m_items.end(); ++it )
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{
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( *it )->setSize( 0 );
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}
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m_items.clear();
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// Reset state variables
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// Reset state variables
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m_freeSpace = defaultInitSize;
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m_currentSize = defaultInitSize;
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itemStarted = false;
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m_transform = NULL;
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m_transform = NULL;
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m_failed = false;
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m_failed = false;
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// By default no shader is used
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// By default no shader is used
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m_shader[0] = 0;
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m_shader[0] = 0;
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m_freeChunks.clear();
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m_reservedChunks.clear();
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// In the beginning there is only free space
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// In the beginning there is only free space
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m_freeSpace = m_initialSize;
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m_currentSize = m_initialSize;
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m_freeChunks.clear();
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m_freeChunks.insert( Chunk( m_freeSpace, 0 ) );
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m_freeChunks.insert( Chunk( m_freeSpace, 0 ) );
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}
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}
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void VBO_CONTAINER::Free( VBO_ITEM* aItem )
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{
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freeItem( aItem );
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// Dynamic memory freeing, there is no point in holding
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// a large amount of memory when there is no use for it
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if( m_freeSpace > ( m_currentSize / 2 ) && m_currentSize > defaultInitSize )
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{
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resizeContainer( m_currentSize / 2 );
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}
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}
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VBO_VERTEX* VBO_CONTAINER::GetAllVertices() const
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VBO_VERTEX* VBO_CONTAINER::GetAllVertices() const
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{
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{
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return m_vertices;
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return m_vertices;
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}
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}
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VBO_VERTEX* VBO_CONTAINER::GetVertices( const VBO_ITEM* aVboItem ) const
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VBO_VERTEX* VBO_CONTAINER::GetVertices( const VBO_ITEM* aItem ) const
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{
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{
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int offset = aVboItem->GetOffset();
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int offset = aItem->GetOffset();
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return &m_vertices[offset];
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return &m_vertices[offset];
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}
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}
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VBO_VERTEX* VBO_CONTAINER::allocate( unsigned int aSize )
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{
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wxASSERT( m_item != NULL );
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unsigned int VBO_CONTAINER::allocate( VBO_ITEM* aVboItem, unsigned int aSize )
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if( m_failed )
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return NULL;
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if( m_itemSize + aSize > m_chunkSize )
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{
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// There is not enough space in the currently reserved chunk, so we have to resize it
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// Reserve a bigger memory chunk for the current item
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m_chunkSize = std::max( ( 2 * m_itemSize ) + aSize, (unsigned) 3 );
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// Save the current size before reallocating
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m_chunkOffset = reallocate( m_chunkSize );
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if( m_chunkOffset > m_currentSize )
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{
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m_failed = true;
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return NULL;
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}
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}
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VBO_VERTEX* reserved = &m_vertices[m_chunkOffset + m_itemSize];
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m_itemSize += aSize;
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m_item->setSize( m_itemSize );
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return reserved;
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}
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unsigned int VBO_CONTAINER::reallocate( unsigned int aSize )
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{
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{
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// Is there enough space to store vertices?
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// Is there enough space to store vertices?
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if( m_freeSpace < aSize )
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if( m_freeSpace < aSize )
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@ -259,74 +237,68 @@ unsigned int VBO_CONTAINER::allocate( VBO_ITEM* aVboItem, unsigned int aSize )
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result = resizeContainer( getPowerOf2( m_currentSize * 2 + aSize ) );
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result = resizeContainer( getPowerOf2( m_currentSize * 2 + aSize ) );
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}
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}
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// An error has occurred
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if( !result )
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if( !result )
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{
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return UINT_MAX;
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return UINT_MAX;
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}
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}
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}
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// Look for the space with at least given size
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// Look for the free space of at least given size
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FreeChunkMap::iterator it = m_freeChunks.lower_bound( aSize );
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FreeChunkMap::iterator newChunk = m_freeChunks.lower_bound( aSize );
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if( it == m_freeChunks.end() )
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if( newChunk == m_freeChunks.end() )
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{
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{
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// This means that there is enough space for
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// In the case when there is enough space to store the vertices,
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// storing vertices, but the space is not continous
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// but the free space is not continous we should defragment the container
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if( !defragment() )
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if( !defragment() )
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{
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return UINT_MAX;
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return UINT_MAX;
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}
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// Update the current offset
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m_chunkOffset = m_item->GetOffset();
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// We can take the first free chunk, as there is only one after defragmentation
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// We can take the first free chunk, as there is only one after defragmentation
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// and we can be sure that it provides enough space to store the object
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// and we can be sure that it provides enough space to store the object
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it = m_freeChunks.begin();
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newChunk = m_freeChunks.begin();
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}
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}
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unsigned int chunkSize = it->first;
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// Parameters of the allocated cuhnk
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unsigned int chunkOffset = it->second;
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unsigned int chunkSize = newChunk->first;
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unsigned int chunkOffset = newChunk->second;
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m_freeChunks.erase( it );
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wxASSERT( chunkSize >= aSize );
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wxASSERT( chunkSize >= aSize );
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wxASSERT( chunkOffset < m_currentSize );
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// Check if the item was previously stored in the container
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if( m_itemSize > 0 )
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{
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// The item was reallocated, so we have to copy all the old data to the new place
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memcpy( &m_vertices[chunkOffset], &m_vertices[m_chunkOffset],
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m_itemSize * VBO_ITEM::VertByteSize );
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// Free the space previously used by the chunk
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m_freeChunks.insert( Chunk( m_itemSize, m_chunkOffset ) );
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m_freeSpace += m_itemSize;
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}
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// Remove the allocated chunk from the free space pool
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m_freeChunks.erase( newChunk );
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m_freeSpace -= chunkSize;
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// If there is some space left, return it to the pool - add an entry for it
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// If there is some space left, return it to the pool - add an entry for it
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if( chunkSize > aSize )
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if( chunkSize > aSize )
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{
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{
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m_freeChunks.insert( Chunk( chunkSize - aSize, chunkOffset + aSize ) );
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m_freeChunks.insert( Chunk( chunkSize - aSize, chunkOffset + aSize ) );
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m_freeSpace += chunkSize - aSize;
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}
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}
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m_freeSpace -= aSize;
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m_reservedChunks.insert( ReservedChunk( aVboItem, Chunk( aSize, chunkOffset ) ) );
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aVboItem->SetOffset( chunkOffset );
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m_item->setOffset( chunkOffset );
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return chunkOffset;
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return chunkOffset;
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}
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}
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void VBO_CONTAINER::freeChunk( const ReservedChunkMap::iterator& aChunk )
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{
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// Remove the chunk from the reserved chunks map and add to the free chunks map
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int size = getChunkSize( *aChunk );
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int offset = getChunkOffset( *aChunk );
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m_reservedChunks.erase( aChunk );
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m_freeChunks.insert( Chunk( size, offset ) );
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m_freeSpace += size;
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}
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bool VBO_CONTAINER::defragment( VBO_VERTEX* aTarget )
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bool VBO_CONTAINER::defragment( VBO_VERTEX* aTarget )
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{
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{
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if( m_freeChunks.size() <= 1 )
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{
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// There is no point in defragmenting, as there is only one or no free chunks
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return true;
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}
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if( aTarget == NULL )
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if( aTarget == NULL )
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{
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{
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// No target was specified, so we have to allocate our own space
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// No target was specified, so we have to reallocate our own space
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aTarget = static_cast<VBO_VERTEX*>( malloc( m_currentSize * sizeof( VBO_VERTEX ) ) );
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aTarget = static_cast<VBO_VERTEX*>( malloc( m_currentSize * sizeof( VBO_VERTEX ) ) );
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if( aTarget == NULL )
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if( aTarget == NULL )
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{
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{
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@ -336,20 +308,18 @@ bool VBO_CONTAINER::defragment( VBO_VERTEX* aTarget )
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}
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}
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int newOffset = 0;
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int newOffset = 0;
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ReservedChunkMap::iterator it, it_end;
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Items::iterator it, it_end;
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for( it = m_reservedChunks.begin(), it_end = m_reservedChunks.end(); it != it_end; ++it )
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for( it = m_items.begin(), it_end = m_items.end(); it != it_end; ++it )
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{
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{
|
||||||
VBO_ITEM* vboItem = getChunkVboItem( *it );
|
VBO_ITEM* item = *it;
|
||||||
int itemOffset = getChunkOffset( *it );
|
int itemOffset = item->GetOffset();
|
||||||
int itemSize = getChunkSize( *it );
|
int itemSize = item->GetSize();
|
||||||
|
|
||||||
// Move an item to the new container
|
// Move an item to the new container
|
||||||
memcpy( &aTarget[newOffset], &m_vertices[itemOffset], itemSize * VBO_ITEM::VertByteSize );
|
memcpy( &aTarget[newOffset], &m_vertices[itemOffset], itemSize * VBO_ITEM::VertByteSize );
|
||||||
|
|
||||||
// Update new offset
|
// Update its offset
|
||||||
if( vboItem )
|
item->setOffset( newOffset );
|
||||||
vboItem->SetOffset( newOffset );
|
|
||||||
setChunkOffset( *it, newOffset );
|
|
||||||
|
|
||||||
// Move to the next free space
|
// Move to the next free space
|
||||||
newOffset += itemSize;
|
newOffset += itemSize;
|
||||||
|
@ -360,28 +330,52 @@ bool VBO_CONTAINER::defragment( VBO_VERTEX* aTarget )
|
||||||
|
|
||||||
// Now there is only one big chunk of free memory
|
// Now there is only one big chunk of free memory
|
||||||
m_freeChunks.clear();
|
m_freeChunks.clear();
|
||||||
m_freeChunks.insert( Chunk( m_freeSpace, m_currentSize - m_freeSpace ) );
|
m_freeChunks.insert( Chunk( m_freeSpace, reservedSpace() ) );
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void VBO_CONTAINER::resizeChunk( VBO_ITEM* aVboItem, int aNewSize )
|
void VBO_CONTAINER::mergeFreeChunks()
|
||||||
{
|
{
|
||||||
wxASSERT_MSG( false, wxT( "Warning: not tested yet" ) );
|
if( m_freeChunks.size() < 2 ) // There are no chunks that can be merged
|
||||||
|
return;
|
||||||
|
|
||||||
// TODO ESPECIALLY test the case of shrinking chunk
|
// Reversed free chunks map - this one stores chunk size with its offset as the key
|
||||||
ReservedChunkMap::iterator it = m_reservedChunks.find( aVboItem );
|
std::list<Chunk> freeChunks;
|
||||||
int size = getChunkSize( *it );
|
|
||||||
int offset = getChunkOffset( *it );
|
|
||||||
|
|
||||||
int newOffset = allocate( aVboItem, aNewSize );
|
FreeChunkMap::const_iterator it, it_end;
|
||||||
memcpy( &m_vertices[newOffset], &m_vertices[offset], size * VBO_ITEM::VertByteSize );
|
for( it = m_freeChunks.begin(), it_end = m_freeChunks.end(); it != it_end; ++it )
|
||||||
|
{
|
||||||
|
freeChunks.push_back( std::make_pair( it->second, it->first ) );
|
||||||
|
}
|
||||||
|
m_freeChunks.clear();
|
||||||
|
freeChunks.sort();
|
||||||
|
|
||||||
// Remove the chunk from the reserved chunks map and add to the free chunks map
|
std::list<Chunk>::const_iterator itf, itf_end;
|
||||||
m_reservedChunks.erase( it );
|
unsigned int offset = freeChunks.front().first;
|
||||||
m_freeChunks.insert( Chunk( size, offset ) );
|
unsigned int size = freeChunks.front().second;
|
||||||
m_freeSpace += size;
|
freeChunks.pop_front();
|
||||||
|
for( itf = freeChunks.begin(), itf_end = freeChunks.end(); itf != itf_end; ++itf )
|
||||||
|
{
|
||||||
|
if( itf->first == offset + size )
|
||||||
|
{
|
||||||
|
// These chunks can be merged, so just increase the current chunk size and go on
|
||||||
|
size += itf->second;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// These chunks cannot be merged
|
||||||
|
// So store the previous one
|
||||||
|
m_freeChunks.insert( std::make_pair( size, offset ) );
|
||||||
|
// and let's check the next chunk
|
||||||
|
offset = itf->first;
|
||||||
|
size = itf->second;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Add the last one
|
||||||
|
m_freeChunks.insert( std::make_pair( size, offset ) );
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -391,8 +385,9 @@ bool VBO_CONTAINER::resizeContainer( unsigned int aNewSize )
|
||||||
|
|
||||||
if( aNewSize < m_currentSize )
|
if( aNewSize < m_currentSize )
|
||||||
{
|
{
|
||||||
|
// Shrinking container
|
||||||
// Sanity check, no shrinking if we cannot fit all the data
|
// Sanity check, no shrinking if we cannot fit all the data
|
||||||
if( ( m_currentSize - m_freeSpace ) > aNewSize )
|
if( reservedSpace() > aNewSize )
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
newContainer = static_cast<VBO_VERTEX*>( malloc( aNewSize * sizeof( VBO_VERTEX ) ) );
|
newContainer = static_cast<VBO_VERTEX*>( malloc( aNewSize * sizeof( VBO_VERTEX ) ) );
|
||||||
|
@ -404,52 +399,56 @@ bool VBO_CONTAINER::resizeContainer( unsigned int aNewSize )
|
||||||
|
|
||||||
// Defragment directly to the new, smaller container
|
// Defragment directly to the new, smaller container
|
||||||
defragment( newContainer );
|
defragment( newContainer );
|
||||||
|
|
||||||
|
// We have to correct freeChunks after defragmentation
|
||||||
|
m_freeChunks.clear();
|
||||||
|
m_freeChunks.insert( Chunk( aNewSize - reservedSpace(), reservedSpace() ) );
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
// Enlarging container
|
||||||
newContainer = static_cast<VBO_VERTEX*>( realloc( m_vertices, aNewSize * sizeof( VBO_VERTEX ) ) );
|
newContainer = static_cast<VBO_VERTEX*>( realloc( m_vertices, aNewSize * sizeof( VBO_VERTEX ) ) );
|
||||||
if( newContainer == NULL )
|
if( newContainer == NULL )
|
||||||
{
|
{
|
||||||
wxLogError( wxT( "Run out of memory" ) );
|
wxLogError( wxT( "Run out of memory" ) );
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Add an entry for the new memory chunk at the end of the container
|
||||||
|
m_freeChunks.insert( Chunk( aNewSize - m_currentSize, m_currentSize ) );
|
||||||
}
|
}
|
||||||
|
|
||||||
m_vertices = newContainer;
|
m_vertices = newContainer;
|
||||||
|
|
||||||
// Update variables
|
|
||||||
unsigned int lastFreeSize = 0;
|
|
||||||
unsigned int lastFreeOffset = 0;
|
|
||||||
|
|
||||||
// Search for the last free chunk *at the end of the container* (not the last chunk in general)
|
|
||||||
FreeChunkMap::reverse_iterator lastFree, freeEnd;
|
|
||||||
for( lastFree = m_freeChunks.rbegin(), freeEnd = m_freeChunks.rend();
|
|
||||||
lastFree != freeEnd && lastFreeSize + lastFreeOffset != m_currentSize; ++lastFree )
|
|
||||||
{
|
|
||||||
lastFreeSize = getChunkSize( *lastFree );
|
|
||||||
lastFreeOffset = getChunkOffset( *lastFree );
|
|
||||||
}
|
|
||||||
|
|
||||||
if( lastFreeSize + lastFreeOffset == m_currentSize )
|
|
||||||
{
|
|
||||||
// We found a chunk at the end of the container
|
|
||||||
m_freeChunks.erase( lastFree.base() );
|
|
||||||
// so we can merge it with the new freeChunk chunk
|
|
||||||
m_freeChunks.insert( Chunk( aNewSize - m_currentSize + lastFreeSize, // size
|
|
||||||
m_currentSize - lastFreeSize ) ); // offset
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
// As there is no free chunk at the end of container - simply add a new entry
|
|
||||||
if( aNewSize > m_currentSize ) // only in the case of enlargement
|
|
||||||
{
|
|
||||||
m_freeChunks.insert( Chunk( aNewSize - m_currentSize, // size
|
|
||||||
m_currentSize ) ); // offset
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
m_freeSpace += ( aNewSize - m_currentSize );
|
m_freeSpace += ( aNewSize - m_currentSize );
|
||||||
m_currentSize = aNewSize;
|
m_currentSize = aNewSize;
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void VBO_CONTAINER::freeItem( VBO_ITEM* aItem )
|
||||||
|
{
|
||||||
|
int size = aItem->GetSize();
|
||||||
|
int offset = aItem->GetOffset();
|
||||||
|
|
||||||
|
m_freeChunks.insert( Chunk( size, offset ) );
|
||||||
|
m_freeSpace += size;
|
||||||
|
m_items.erase( aItem );
|
||||||
|
|
||||||
|
// Item size is set to 0, so it means that it is not stored in the container
|
||||||
|
aItem->setSize( 0 );
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void VBO_CONTAINER::test() const
|
||||||
|
{
|
||||||
|
unsigned int freeSpace = 0;
|
||||||
|
FreeChunkMap::const_iterator it, it_end;
|
||||||
|
|
||||||
|
// Check if the amount of free memory stored as chunks is the same as reported by m_freeSpace
|
||||||
|
for( it = m_freeChunks.begin(), it_end = m_freeChunks.end(); it != it_end; ++it )
|
||||||
|
freeSpace += it->first;
|
||||||
|
|
||||||
|
wxASSERT( freeSpace == m_freeSpace );
|
||||||
|
}
|
||||||
|
|
|
@ -52,9 +52,8 @@ VBO_ITEM::~VBO_ITEM()
|
||||||
|
|
||||||
void VBO_ITEM::PushVertex( const VBO_VERTEX* aVertex )
|
void VBO_ITEM::PushVertex( const VBO_VERTEX* aVertex )
|
||||||
{
|
{
|
||||||
m_container->Add( this, aVertex );
|
m_container->Add( aVertex );
|
||||||
|
|
||||||
m_size++;
|
|
||||||
m_isDirty = true;
|
m_isDirty = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -35,8 +35,7 @@
|
||||||
#include <gal/opengl/vbo_item.h>
|
#include <gal/opengl/vbo_item.h>
|
||||||
#include <gal/color4d.h>
|
#include <gal/color4d.h>
|
||||||
#include <map>
|
#include <map>
|
||||||
#include <boost/unordered_map.hpp>
|
#include <set>
|
||||||
#include <wx/log.h>
|
|
||||||
|
|
||||||
namespace KiGfx
|
namespace KiGfx
|
||||||
{
|
{
|
||||||
|
@ -47,23 +46,22 @@ class VBO_CONTAINER
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
VBO_CONTAINER( unsigned int aSize = defaultInitSize );
|
VBO_CONTAINER( unsigned int aSize = defaultInitSize );
|
||||||
~VBO_CONTAINER();
|
virtual ~VBO_CONTAINER();
|
||||||
|
|
||||||
///< Maps size of free memory chunks to their offsets
|
///< Maps size of free memory chunks to their offsets
|
||||||
typedef std::pair<const unsigned int, unsigned int> Chunk;
|
typedef std::pair<const unsigned int, unsigned int> Chunk;
|
||||||
typedef std::multimap<const unsigned int, unsigned int> FreeChunkMap;
|
typedef std::multimap<const unsigned int, unsigned int> FreeChunkMap;
|
||||||
|
|
||||||
///< Maps VBO_ITEMs to reserved memory chunks offsets & sizes
|
/// List of all the stored items
|
||||||
typedef std::pair<VBO_ITEM* const, Chunk> ReservedChunk;
|
typedef std::set<VBO_ITEM*> Items;
|
||||||
typedef boost::unordered_map<VBO_ITEM* const, Chunk> ReservedChunkMap;
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Function StartItem()
|
* Function StartItem()
|
||||||
* Starts an unknown sized item. After calling the function it is possible to add vertices
|
* Sets an item to start its modifications. After calling the function it is possible to add
|
||||||
* using function Add().
|
* vertices using function Add().
|
||||||
* @param aVboItem is the item that is going to store vertices in the container.
|
* @param aItem is the item that is going to store vertices in the container.
|
||||||
*/
|
*/
|
||||||
void StartItem( VBO_ITEM* aVboItem );
|
void StartItem( VBO_ITEM* aItem );
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Function EndItem()
|
* Function EndItem()
|
||||||
|
@ -74,30 +72,20 @@ public:
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Function Add()
|
* Function Add()
|
||||||
* Stores given number of vertices in the container for the specific VBO_ITEM.
|
* Stores given number of vertices in the container for the specific VBO_ITEM (started by
|
||||||
* @param aVboItem is the owner of the vertices.
|
* StartItem() function).
|
||||||
|
* @param aItem is the owner of the vertices.
|
||||||
* @param aVertex are vertices data to be stored.
|
* @param aVertex are vertices data to be stored.
|
||||||
* @param aSize is the number of vertices to be added.
|
* @param aSize is the number of vertices to be added.
|
||||||
*/
|
*/
|
||||||
void Add( VBO_ITEM* aVboItem, const VBO_VERTEX* aVertex, unsigned int aSize = 1 );
|
void Add( const VBO_VERTEX* aVertex, unsigned int aSize = 1 );
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Function Free()
|
* Function Free()
|
||||||
* Frees the chunk reserved by the aVboItem.
|
* Frees the chunk reserved by the aItem.
|
||||||
* @param aVboItem is the owner of the chunk to be freed.
|
* @param aItem is the owner of the chunk to be freed.
|
||||||
*/
|
*/
|
||||||
inline void Free( VBO_ITEM* aVboItem )
|
void Free( VBO_ITEM* aItem );
|
||||||
{
|
|
||||||
ReservedChunkMap::iterator it = m_reservedChunks.find( aVboItem );
|
|
||||||
freeChunk( it );
|
|
||||||
|
|
||||||
// Dynamic memory freeing, there is no point in holding
|
|
||||||
// a large amount of memory when there is no use for it
|
|
||||||
if( m_freeSpace > ( m_currentSize / 2 ) )
|
|
||||||
{
|
|
||||||
resizeContainer( m_currentSize / 2 );
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Function Clear()
|
* Function Clear()
|
||||||
|
@ -115,9 +103,9 @@ public:
|
||||||
/**
|
/**
|
||||||
* Function GetVertices()
|
* Function GetVertices()
|
||||||
* Returns vertices stored by the specific item.
|
* Returns vertices stored by the specific item.
|
||||||
* @aVboItem is the specific item.
|
* @aItem is the specific item.
|
||||||
*/
|
*/
|
||||||
VBO_VERTEX* GetVertices( const VBO_ITEM* aVboItem ) const;
|
VBO_VERTEX* GetVertices( const VBO_ITEM* aItem ) const;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Function GetVertices()
|
* Function GetVertices()
|
||||||
|
@ -208,51 +196,50 @@ public:
|
||||||
private:
|
private:
|
||||||
///< Stores size & offset of free chunks.
|
///< Stores size & offset of free chunks.
|
||||||
FreeChunkMap m_freeChunks;
|
FreeChunkMap m_freeChunks;
|
||||||
///< Stores owners (VBO_ITEM*) of reserved chunks and their size & offset.
|
///< Stored VERTEX_ITEMs
|
||||||
ReservedChunkMap m_reservedChunks;
|
Items m_items;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Function allocate()
|
* Function allocate()
|
||||||
* Finds an offset where the number of vertices can be stored in a continous space. If there is
|
* Allocates the given amount of memory for the current VBO_ITEM (set by StartItem() function).
|
||||||
* no such chunk, appropriate amount of memory is allocated first.
|
* @param aSize is the number of vertices that are requested to be allocated.
|
||||||
* @param aVboItem is the owner of vertices to be stored.
|
* @return Pointer to the allocated space.
|
||||||
|
*/
|
||||||
|
VBO_VERTEX* allocate( unsigned int aSize );
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Function reallocate()
|
||||||
|
* Resizes the chunk that stores the current item to the given size.
|
||||||
* @param aSize is the number of vertices to be stored.
|
* @param aSize is the number of vertices to be stored.
|
||||||
|
* @return Offset of the new chunk.
|
||||||
*/
|
*/
|
||||||
unsigned int allocate( VBO_ITEM* aVboItem, unsigned int aSize );
|
unsigned int reallocate( unsigned int aSize );
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Function getChunkSize()
|
* Function getChunkSize()
|
||||||
* Returns size of the given chunk (works both for reserved and free chunks).
|
* Returns size of the given chunk.
|
||||||
* @param aChunk is the chunk.
|
* @param aChunk is the chunk.
|
||||||
|
* @return Size of the chunk.
|
||||||
*/
|
*/
|
||||||
inline int getChunkSize( const Chunk& aChunk ) const
|
inline unsigned int getChunkSize( const Chunk& aChunk ) const
|
||||||
{
|
{
|
||||||
return aChunk.first;
|
return aChunk.first;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline int getChunkSize( const ReservedChunk& aChunk ) const
|
|
||||||
{
|
|
||||||
return aChunk.second.first;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Function getChunkOffset()
|
* Function getChunkOffset()
|
||||||
* Returns offset of the given chunk (works both for reserved and free chunks).
|
* Returns offset of the given chunk.
|
||||||
* @param aChunk is the chunk.
|
* @param aChunk is the chunk.
|
||||||
|
* @return Offset of the chunk.
|
||||||
*/
|
*/
|
||||||
inline unsigned int getChunkOffset( const Chunk& aChunk ) const
|
inline unsigned int getChunkOffset( const Chunk& aChunk ) const
|
||||||
{
|
{
|
||||||
return aChunk.second;
|
return aChunk.second;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline unsigned int getChunkOffset( const ReservedChunk& aChunk ) const
|
|
||||||
{
|
|
||||||
return aChunk.second.second;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Function getChunkOffset()
|
* Function setChunkOffset()
|
||||||
* Upadtes offset of the given chunk (works both for reserved and free chunks).
|
* Updates offset of the given chunk.
|
||||||
* !! IMPORTANT: it does not reallocate the chunk, it just changes its properties.
|
* !! IMPORTANT: it does not reallocate the chunk, it just changes its properties.
|
||||||
* @param aChunk is the chunk.
|
* @param aChunk is the chunk.
|
||||||
*/
|
*/
|
||||||
|
@ -261,51 +248,45 @@ private:
|
||||||
aChunk.second = aOffset;
|
aChunk.second = aOffset;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline void setChunkOffset( ReservedChunk& aChunk, unsigned int aOffset ) const
|
|
||||||
{
|
|
||||||
aChunk.second.second = aOffset;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Function getChunkVboItem()
|
|
||||||
* Returns owner of the given reserved chunk.
|
|
||||||
* @param aChunk is the chunk.
|
|
||||||
*/
|
|
||||||
inline VBO_ITEM* getChunkVboItem( const ReservedChunk& aChunk ) const
|
|
||||||
{
|
|
||||||
return aChunk.first;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Function defragment()
|
* Function defragment()
|
||||||
* Removes empty spaces between chunks, so after that there is a long continous space
|
* Removes empty spaces between chunks, so after that there is a long continous space
|
||||||
* for storing vertices at the and of the container.
|
* for storing vertices at the and of the container.
|
||||||
* @return false in case of failure (eg. memory shortage)
|
* @return false in case of failure (eg. memory shortage).
|
||||||
*/
|
*/
|
||||||
bool defragment( VBO_VERTEX* aTarget = NULL );
|
bool defragment( VBO_VERTEX* aTarget = NULL );
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Function resizeChunk()
|
* Function mergeFreeChunks()
|
||||||
* Changes size of the chunk that stores vertices of aVboItem.
|
* Looks for consecutive free memory chunks and merges them, decreasing fragmentation of
|
||||||
* @param aVboItem is the item for which reserved space size should be changed.
|
* memory.
|
||||||
* @param aNewSize is the new size for the aVboItem, expressed in vertices number.
|
|
||||||
*/
|
*/
|
||||||
void resizeChunk( VBO_ITEM* aVboItem, int aNewSize );
|
void mergeFreeChunks();
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Function resizeContainer()
|
* Function resizeContainer()
|
||||||
* Prepares a bigger container of a given size.
|
* Prepares a bigger container of a given size.
|
||||||
* @param aNewSize is the new size of container, expressed in vertices
|
* @param aNewSize is the new size of container, expressed in vertices
|
||||||
* @return false in case of failure (eg. memory shortage)
|
* @return false in case of failure (eg. memory shortage).
|
||||||
*/
|
*/
|
||||||
bool resizeContainer( unsigned int aNewSize );
|
bool resizeContainer( unsigned int aNewSize );
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Function freeChunk()
|
* Function freeItem()
|
||||||
* Frees the space described in aChunk and returns it to the free space pool.
|
* Frees the space occupied by the item and returns it to the free space pool.
|
||||||
* @param aChunk is a space to be freed.
|
* @param aItem is the item to be freed.
|
||||||
*/
|
*/
|
||||||
void freeChunk( const ReservedChunkMap::iterator& aChunk );
|
void freeItem( VBO_ITEM* aItem );
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Function reservedSpace()
|
||||||
|
* Returns size of the reserved memory space.
|
||||||
|
* @return Size of the reserved memory space (expressed as a number of vertices).
|
||||||
|
*/
|
||||||
|
unsigned int reservedSpace()
|
||||||
|
{
|
||||||
|
return m_currentSize - m_freeSpace;
|
||||||
|
}
|
||||||
|
|
||||||
///< How many vertices we can store in the container
|
///< How many vertices we can store in the container
|
||||||
unsigned int m_freeSpace;
|
unsigned int m_freeSpace;
|
||||||
|
@ -316,25 +297,26 @@ private:
|
||||||
///< Actual storage memory
|
///< Actual storage memory
|
||||||
VBO_VERTEX* m_vertices;
|
VBO_VERTEX* m_vertices;
|
||||||
|
|
||||||
///< A flag saying if there is the item with an unknown size being added
|
///< Initial size, used on clearing the container
|
||||||
bool itemStarted;
|
unsigned int m_initialSize;
|
||||||
|
|
||||||
///< Variables holding the state of the item currently being added
|
///< Variables holding the state of the item currently being modified
|
||||||
unsigned int itemSize;
|
unsigned int m_itemSize;
|
||||||
unsigned int itemChunkSize;
|
unsigned int m_chunkSize;
|
||||||
VBO_ITEM* item;
|
unsigned int m_chunkOffset;
|
||||||
|
VBO_ITEM* m_item;
|
||||||
|
|
||||||
///< Color used for new vertices pushed.
|
///< Color used for the new vertices pushed.
|
||||||
GLubyte m_color[VBO_ITEM::ColorStride];
|
GLubyte m_color[VBO_ITEM::ColorStride];
|
||||||
|
|
||||||
///< Shader and its parameters used for new vertices pushed
|
///< Shader and its parameters used for new vertices pushed
|
||||||
GLfloat m_shader[VBO_ITEM::ShaderStride];
|
GLfloat m_shader[VBO_ITEM::ShaderStride];
|
||||||
|
|
||||||
///< Current transform matrix applied for every new vertex pushed.
|
///< Current transform matrix applied for every new vertex pushed.
|
||||||
const glm::mat4* m_transform;
|
const glm::mat4* m_transform;
|
||||||
|
|
||||||
///< Failure flag
|
///< Failure flag
|
||||||
bool m_failed;
|
bool m_failed;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Function getPowerOf2()
|
* Function getPowerOf2()
|
||||||
|
@ -353,6 +335,9 @@ private:
|
||||||
|
|
||||||
///< Default initial size of a container (expressed in vertices)
|
///< Default initial size of a container (expressed in vertices)
|
||||||
static const unsigned int defaultInitSize = 1048576;
|
static const unsigned int defaultInitSize = 1048576;
|
||||||
|
|
||||||
|
///< Basic tests for the container, use only for debugging.
|
||||||
|
void test() const;
|
||||||
};
|
};
|
||||||
} // namespace KiGfx
|
} // namespace KiGfx
|
||||||
|
|
||||||
|
|
|
@ -47,6 +47,8 @@ class VBO_CONTAINER;
|
||||||
|
|
||||||
class VBO_ITEM
|
class VBO_ITEM
|
||||||
{
|
{
|
||||||
|
friend class VBO_CONTAINER;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
VBO_ITEM( VBO_CONTAINER* aContainer );
|
VBO_ITEM( VBO_CONTAINER* aContainer );
|
||||||
~VBO_ITEM();
|
~VBO_ITEM();
|
||||||
|
@ -89,16 +91,6 @@ public:
|
||||||
return m_size;
|
return m_size;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
|
||||||
* Function SetOffset()
|
|
||||||
* Sets data offset in the VBO.
|
|
||||||
* @param aOffset is the offset expressed as a number of vertices.
|
|
||||||
*/
|
|
||||||
inline void SetOffset( unsigned int aOffset )
|
|
||||||
{
|
|
||||||
m_offset = aOffset;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Function GetOffset()
|
* Function GetOffset()
|
||||||
* Returns data offset in the VBO.
|
* Returns data offset in the VBO.
|
||||||
|
@ -149,7 +141,7 @@ public:
|
||||||
|
|
||||||
static const unsigned int IndByteSize = sizeof(GLuint);
|
static const unsigned int IndByteSize = sizeof(GLuint);
|
||||||
|
|
||||||
private:
|
protected:
|
||||||
///< Offset and size of data stored in the VBO_CONTAINER.
|
///< Offset and size of data stored in the VBO_CONTAINER.
|
||||||
unsigned int m_offset;
|
unsigned int m_offset;
|
||||||
unsigned int m_size;
|
unsigned int m_size;
|
||||||
|
@ -159,6 +151,26 @@ private:
|
||||||
|
|
||||||
///< Flag telling if the item should be recached in VBO or not.
|
///< Flag telling if the item should be recached in VBO or not.
|
||||||
bool m_isDirty;
|
bool m_isDirty;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Function setSize()
|
||||||
|
* Sets data size in the VBO.
|
||||||
|
* @param aSize is the size expressed as a number of vertices.
|
||||||
|
*/
|
||||||
|
void setSize( unsigned int aSize )
|
||||||
|
{
|
||||||
|
m_size = aSize;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Function setOffset()
|
||||||
|
* Sets data offset in the VBO.
|
||||||
|
* @param aOffset is the offset expressed as a number of vertices.
|
||||||
|
*/
|
||||||
|
inline void setOffset( unsigned int aOffset )
|
||||||
|
{
|
||||||
|
m_offset = aOffset;
|
||||||
|
}
|
||||||
};
|
};
|
||||||
} // namespace KiGfx
|
} // namespace KiGfx
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue