Source 3D dimensions from board stackup.
Also includes a performance improvemnt by caching the 3D model matrices.
This commit is contained in:
parent
2538ad16aa
commit
dabc75bee8
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@ -39,6 +39,15 @@
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#include <wx/log.h>
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#include <wx/log.h>
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#define DEFAULT_BOARD_THICKNESS Millimeter2iu( 1.6 )
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#define DEFAULT_COPPER_THICKNESS Millimeter2iu( 0.035 ) // for 35 um
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// The solder mask layer (and silkscreen) thickness
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#define DEFAULT_TECH_LAYER_THICKNESS Millimeter2iu( 0.025 )
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// The solder paste thickness is chosen bigger than the solder mask layer
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// to be sure is covers the mask when overlapping.
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#define SOLDERPASTE_LAYER_THICKNESS Millimeter2iu( 0.04 )
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CUSTOM_COLORS_LIST BOARD_ADAPTER::g_SilkscreenColors;
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CUSTOM_COLORS_LIST BOARD_ADAPTER::g_SilkscreenColors;
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CUSTOM_COLORS_LIST BOARD_ADAPTER::g_MaskColors;
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CUSTOM_COLORS_LIST BOARD_ADAPTER::g_MaskColors;
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CUSTOM_COLORS_LIST BOARD_ADAPTER::g_PasteColors;
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CUSTOM_COLORS_LIST BOARD_ADAPTER::g_PasteColors;
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@ -91,12 +100,14 @@ BOARD_ADAPTER::BOARD_ADAPTER() :
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m_throughHoleOds.Clear();
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m_throughHoleOds.Clear();
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m_throughHoleAnnularRings.Clear();
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m_throughHoleAnnularRings.Clear();
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m_copperLayersCount = -1;
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m_copperLayersCount = 2;
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m_epoxyThickness3DU = 0.0f;
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m_copperThickness3DU = 0.0f;
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m_nonCopperLayerThickness3DU = 0.0f;
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m_solderPasteLayerThickness3DU = 0.0f;
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m_biuTo3Dunits = 1.0;
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m_biuTo3Dunits = 1.0;
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m_boardBodyThickness3DU = DEFAULT_BOARD_THICKNESS * m_biuTo3Dunits;
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m_frontCopperThickness3DU = DEFAULT_COPPER_THICKNESS * m_biuTo3Dunits;
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m_backCopperThickness3DU = DEFAULT_COPPER_THICKNESS * m_biuTo3Dunits;
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m_nonCopperLayerThickness3DU = DEFAULT_TECH_LAYER_THICKNESS * m_biuTo3Dunits;
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m_solderPasteLayerThickness3DU = SOLDERPASTE_LAYER_THICKNESS * m_biuTo3Dunits;
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m_trackCount = 0;
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m_trackCount = 0;
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m_viaCount = 0;
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m_viaCount = 0;
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@ -255,18 +266,10 @@ bool BOARD_ADAPTER::IsFootprintShown( FOOTPRINT_ATTR_T aFPAttributes ) const
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}
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}
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// !TODO: define the actual copper thickness by user from board stackup
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#define COPPER_THICKNESS Millimeter2iu( 0.035 ) // for 35 um
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// The solder mask layer (and silkscreen) thickness
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#define TECH_LAYER_THICKNESS Millimeter2iu( 0.025 )
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// The solder paste thickness is chosen bigger than the solder mask layer
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// to be sure is covers the mask when overlapping.
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#define SOLDERPASTE_LAYER_THICKNESS Millimeter2iu( 0.04 )
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int BOARD_ADAPTER::GetHolePlatingThickness() const noexcept
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int BOARD_ADAPTER::GetHolePlatingThickness() const noexcept
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{
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{
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return m_board ? m_board->GetDesignSettings().GetHolePlatingThickness()
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return m_board ? m_board->GetDesignSettings().GetHolePlatingThickness()
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: 0.035 * PCB_IU_PER_MM;
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: DEFAULT_COPPER_THICKNESS;
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}
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}
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@ -335,20 +338,51 @@ void BOARD_ADAPTER::InitSettings( REPORTER* aStatusReporter, REPORTER* aWarningR
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// Calculate the conversion to apply to all positions.
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// Calculate the conversion to apply to all positions.
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m_biuTo3Dunits = RANGE_SCALE_3D / std::max( m_boardSize.x, m_boardSize.y );
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m_biuTo3Dunits = RANGE_SCALE_3D / std::max( m_boardSize.x, m_boardSize.y );
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m_epoxyThickness3DU = m_board
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m_boardBodyThickness3DU = DEFAULT_BOARD_THICKNESS * m_biuTo3Dunits;
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? m_board->GetDesignSettings().GetBoardThickness() * m_biuTo3Dunits
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m_frontCopperThickness3DU = DEFAULT_COPPER_THICKNESS * m_biuTo3Dunits;
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: 1.6 * PCB_IU_PER_MM * m_biuTo3Dunits;
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m_backCopperThickness3DU = DEFAULT_COPPER_THICKNESS * m_biuTo3Dunits;
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m_nonCopperLayerThickness3DU = DEFAULT_TECH_LAYER_THICKNESS * m_biuTo3Dunits;
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m_solderPasteLayerThickness3DU = SOLDERPASTE_LAYER_THICKNESS * m_biuTo3Dunits;
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// !TODO: use value defined by user (currently use default values by ctor
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if( m_board )
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m_copperThickness3DU = COPPER_THICKNESS * m_biuTo3Dunits;
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{
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m_nonCopperLayerThickness3DU = TECH_LAYER_THICKNESS * m_biuTo3Dunits;
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const BOARD_DESIGN_SETTINGS& bds = m_board->GetDesignSettings();
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m_solderPasteLayerThickness3DU = SOLDERPASTE_LAYER_THICKNESS * m_biuTo3Dunits;
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if( bds.GetStackupDescriptor().GetCount() )
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{
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int thickness = 0;
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for( BOARD_STACKUP_ITEM* item : bds.GetStackupDescriptor().GetList() )
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{
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switch( item->GetType() )
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{
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case BS_ITEM_TYPE_DIELECTRIC:
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thickness += item->GetThickness();
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break;
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case BS_ITEM_TYPE_COPPER:
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if( item->GetBrdLayerId() == F_Cu )
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m_frontCopperThickness3DU = item->GetThickness() * m_biuTo3Dunits;
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else if( item->GetBrdLayerId() == B_Cu )
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m_backCopperThickness3DU = item->GetThickness() * m_biuTo3Dunits;
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else if( item->IsEnabled() )
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thickness += item->GetThickness();
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break;
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default:
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break;
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}
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}
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m_boardBodyThickness3DU = thickness * m_biuTo3Dunits;
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}
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}
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// Init Z position of each layer
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// Init Z position of each layer
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// calculate z position for each copper layer
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// calculate z position for each copper layer
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// Zstart = -m_epoxyThickness / 2.0 is the z position of the back (bottom layer) (layer id = 31)
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// Zstart = -m_epoxyThickness / 2.0 is the z position of the back (bottom layer) (layer id = 31)
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// Zstart = +m_epoxyThickness / 2.0 is the z position of the front (top layer) (layer id = 0)
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// Zstart = +m_epoxyThickness / 2.0 is the z position of the front (top layer) (layer id = 0)
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// all unused copper layer z position are set to 0
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// ____==__________==________==______ <- Bottom = +m_epoxyThickness / 2.0,
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// ____==__________==________==______ <- Bottom = +m_epoxyThickness / 2.0,
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// | | Top = Bottom + m_copperThickness
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// | | Top = Bottom + m_copperThickness
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@ -360,24 +394,26 @@ void BOARD_ADAPTER::InitSettings( REPORTER* aStatusReporter, REPORTER* aWarningR
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for( layer = 0; layer < m_copperLayersCount; ++layer )
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for( layer = 0; layer < m_copperLayersCount; ++layer )
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{
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{
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m_layerZcoordBottom[layer] = m_epoxyThickness3DU / 2.0f -
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// This approximates internal layer positions (because we're treating all the dielectric
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(m_epoxyThickness3DU * layer / (m_copperLayersCount - 1) );
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// layers as having the same thickness). But we don't render them anyway so it doesn't
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// really matter.
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m_layerZcoordBottom[layer] = m_boardBodyThickness3DU / 2.0f -
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(m_boardBodyThickness3DU * layer / (m_copperLayersCount - 1) );
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if( layer < (m_copperLayersCount / 2) )
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if( layer < (m_copperLayersCount / 2) )
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m_layerZcoordTop[layer] = m_layerZcoordBottom[layer] + m_copperThickness3DU;
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m_layerZcoordTop[layer] = m_layerZcoordBottom[layer] + m_frontCopperThickness3DU;
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else
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else
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m_layerZcoordTop[layer] = m_layerZcoordBottom[layer] - m_copperThickness3DU;
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m_layerZcoordTop[layer] = m_layerZcoordBottom[layer] - m_backCopperThickness3DU;
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}
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}
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#define layerThicknessMargin 1.1
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#define layerThicknessMargin 1.1
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const float zpos_offset = m_nonCopperLayerThickness3DU * layerThicknessMargin;
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const float zpos_offset = m_nonCopperLayerThickness3DU * layerThicknessMargin;
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// Fill remaining unused copper layers and back layer zpos
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// Fill remaining unused copper layers and back layer zpos with -m_boardBodyThickness / 2.0
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// with -m_epoxyThickness / 2.0
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for( ; layer < MAX_CU_LAYERS; layer++ )
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for( ; layer < MAX_CU_LAYERS; layer++ )
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{
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{
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m_layerZcoordBottom[layer] = -(m_epoxyThickness3DU / 2.0f);
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m_layerZcoordBottom[layer] = -( m_boardBodyThickness3DU / 2.0f );
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m_layerZcoordTop[layer] = -(m_epoxyThickness3DU / 2.0f) - m_copperThickness3DU;
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m_layerZcoordTop[layer] = -( m_boardBodyThickness3DU / 2.0f ) - m_backCopperThickness3DU;
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}
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}
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// This is the top of the copper layer thickness.
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// This is the top of the copper layer thickness.
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@ -157,39 +157,23 @@ public:
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}
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}
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/**
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/**
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* Get the current epoxy thickness.
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* Get the board body thickness, including internal copper layers (in 3D units).
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*
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* @return epoxy thickness in 3D units.
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*/
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*/
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float GetEpoxyThickness() const noexcept
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float GetBoardBodyThickness() const noexcept { return m_boardBodyThickness3DU; }
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{
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return m_epoxyThickness3DU;
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}
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/**
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/**
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* Get the current non copper layers thickness.
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* Get the non copper layers thickness (in 3D units).
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*
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* @return thickness in 3D units of non copper layers.
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*/
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*/
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float GetNonCopperLayerThickness() const noexcept
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float GetNonCopperLayerThickness() const noexcept { return m_nonCopperLayerThickness3DU; }
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{
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return m_nonCopperLayerThickness3DU;
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}
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/**
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/**
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* Get the current copper layer thickness.
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* Get the copper layer thicknesses (in 3D units).
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*
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* @return thickness in 3D units of copper layers.
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*/
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*/
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float GetCopperThickness() const noexcept
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float GetFrontCopperThickness() const noexcept { return m_frontCopperThickness3DU; }
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{
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float GetBackCopperThickness() const noexcept { return m_backCopperThickness3DU; }
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return m_copperThickness3DU;
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}
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/**
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/**
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* Get the current copper layer thickness.
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* Get the hole plating thickness (NB: in BOARD UNITS!).
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*
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* @return thickness in board units.
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*/
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*/
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int GetHolePlatingThickness() const noexcept;
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int GetHolePlatingThickness() const noexcept;
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std::array<float, PCB_LAYER_ID_COUNT> m_layerZcoordBottom; ///< Bottom (Start) Z position of
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std::array<float, PCB_LAYER_ID_COUNT> m_layerZcoordBottom; ///< Bottom (Start) Z position of
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///< each layer in 3D units.
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///< each layer in 3D units.
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float m_copperThickness3DU;
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float m_frontCopperThickness3DU;
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float m_epoxyThickness3DU;
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float m_backCopperThickness3DU;
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float m_boardBodyThickness3DU;
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float m_nonCopperLayerThickness3DU;
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float m_nonCopperLayerThickness3DU;
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float m_solderPasteLayerThickness3DU;
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float m_solderPasteLayerThickness3DU;
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@ -533,8 +533,8 @@ void RENDER_3D_OPENGL::renderBoardBody( bool aSkipRenderHoles )
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if( ogl_disp_list )
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if( ogl_disp_list )
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{
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{
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ogl_disp_list->ApplyScalePosition( -m_boardAdapter.GetEpoxyThickness() / 2.0f,
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ogl_disp_list->ApplyScalePosition( -m_boardAdapter.GetBoardBodyThickness() / 2.0f,
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m_boardAdapter.GetEpoxyThickness() );
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m_boardAdapter.GetBoardBodyThickness() );
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ogl_disp_list->SetItIsTransparent( true );
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ogl_disp_list->SetItIsTransparent( true );
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@ -1049,41 +1049,29 @@ void RENDER_3D_OPENGL::freeAllLists()
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delete m_platedPadsBack;
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delete m_platedPadsBack;
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m_platedPadsBack = nullptr;
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m_platedPadsBack = nullptr;
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for( MAP_OGL_DISP_LISTS::const_iterator ii = m_outerLayerHoles.begin();
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ii != m_outerLayerHoles.end();
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for( const std::pair<const PCB_LAYER_ID, OPENGL_RENDER_LIST*> entry : m_outerLayerHoles )
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++ii )
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delete entry.second;
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{
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OPENGL_RENDER_LIST* pLayerDispList = static_cast<OPENGL_RENDER_LIST*>( ii->second );
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delete pLayerDispList;
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}
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m_outerLayerHoles.clear();
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m_outerLayerHoles.clear();
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for( MAP_OGL_DISP_LISTS::const_iterator ii = m_innerLayerHoles.begin();
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for( const std::pair<const PCB_LAYER_ID, OPENGL_RENDER_LIST*> entry : m_innerLayerHoles )
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ii != m_innerLayerHoles.end();
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delete entry.second;
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++ii )
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{
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OPENGL_RENDER_LIST* pLayerDispList = static_cast<OPENGL_RENDER_LIST*>( ii->second );
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delete pLayerDispList;
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}
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m_innerLayerHoles.clear();
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m_innerLayerHoles.clear();
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for( LIST_TRIANGLES::const_iterator ii = m_triangles.begin(); ii != m_triangles.end(); ++ii )
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for( LIST_TRIANGLES::const_iterator ii = m_triangles.begin(); ii != m_triangles.end(); ++ii )
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{
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delete *ii;
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delete *ii;
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}
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m_triangles.clear();
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m_triangles.clear();
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for( MAP_3DMODEL::const_iterator ii = m_3dModelMap.begin(); ii != m_3dModelMap.end(); ++ii )
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for( const std::pair<const wxString&, MODEL_3D*>& entry : m_3dModelMap )
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{
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delete entry.second;
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MODEL_3D* pointer = static_cast<MODEL_3D*>(ii->second);
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delete pointer;
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}
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m_3dModelMap.clear();
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m_3dModelMap.clear();
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m_3dModelMatrixMap.clear();
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delete m_board;
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delete m_board;
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m_board = nullptr;
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m_board = nullptr;
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@ -1267,18 +1255,29 @@ void RENDER_3D_OPENGL::renderFootprint( const FOOTPRINT* aFootprint, bool aRende
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{
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{
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glPushMatrix();
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glPushMatrix();
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// FIXME: don't do this over and over again unless the
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std::vector<double> key = { sM.m_Offset.x, sM.m_Offset.y, sM.m_Offset.z,
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// values have changed. cache the matrix somewhere.
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sM.m_Rotation.x, sM.m_Rotation.y, sM.m_Rotation.z,
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glm::mat4 mtx( 1 );
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sM.m_Scale.x, sM.m_Scale.y, sM.m_Scale.z };
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mtx = glm::translate( mtx, { sM.m_Offset.x, sM.m_Offset.y, sM.m_Offset.z } );
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mtx = glm::rotate( mtx, glm::radians( (float) -sM.m_Rotation.z ),
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auto it = m_3dModelMatrixMap.find( key );
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{ 0.0f, 0.0f, 1.0f } );
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mtx = glm::rotate( mtx, glm::radians( (float) -sM.m_Rotation.y ),
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if( it != m_3dModelMatrixMap.end() )
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{ 0.0f, 1.0f, 0.0f } );
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{
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mtx = glm::rotate( mtx, glm::radians( (float) -sM.m_Rotation.x ),
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glMultMatrixf( glm::value_ptr( it->second ) );
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{ 1.0f, 0.0f, 0.0f } );
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}
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mtx = glm::scale( mtx, { sM.m_Scale.x, sM.m_Scale.y, sM.m_Scale.z } );
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else
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glMultMatrixf( glm::value_ptr( mtx ) );
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{
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glm::mat4 mtx( 1 );
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mtx = glm::translate( mtx, { sM.m_Offset.x, sM.m_Offset.y, sM.m_Offset.z } );
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mtx = glm::rotate( mtx, glm::radians( (float) -sM.m_Rotation.z ), { 0.0f, 0.0f, 1.0f } );
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mtx = glm::rotate( mtx, glm::radians( (float) -sM.m_Rotation.y ), { 0.0f, 1.0f, 0.0f } );
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mtx = glm::rotate( mtx, glm::radians( (float) -sM.m_Rotation.x ), { 1.0f, 0.0f, 0.0f } );
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mtx = glm::scale( mtx, { sM.m_Scale.x, sM.m_Scale.y, sM.m_Scale.z } );
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m_3dModelMatrixMap[ key ] = mtx;
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glMultMatrixf( glm::value_ptr( mtx ) );
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}
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if( aRenderTransparentOnly )
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if( aRenderTransparentOnly )
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{
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{
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@ -41,10 +41,8 @@
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||||||
|
|
||||||
#include <map>
|
#include <map>
|
||||||
|
|
||||||
|
|
||||||
typedef std::map< PCB_LAYER_ID, OPENGL_RENDER_LIST* > MAP_OGL_DISP_LISTS;
|
typedef std::map< PCB_LAYER_ID, OPENGL_RENDER_LIST* > MAP_OGL_DISP_LISTS;
|
||||||
typedef std::list<TRIANGLE_DISPLAY_LIST* > LIST_TRIANGLES;
|
typedef std::list<TRIANGLE_DISPLAY_LIST* > LIST_TRIANGLES;
|
||||||
typedef std::map< wxString, MODEL_3D* > MAP_3DMODEL;
|
|
||||||
|
|
||||||
#define SIZE_OF_CIRCLE_TEXTURE 1024
|
#define SIZE_OF_CIRCLE_TEXTURE 1024
|
||||||
|
|
||||||
|
@ -208,7 +206,9 @@ private:
|
||||||
OPENGL_RENDER_LIST* m_vias;
|
OPENGL_RENDER_LIST* m_vias;
|
||||||
OPENGL_RENDER_LIST* m_padHoles;
|
OPENGL_RENDER_LIST* m_padHoles;
|
||||||
|
|
||||||
MAP_3DMODEL m_3dModelMap;
|
// Caches
|
||||||
|
std::map< wxString, MODEL_3D* > m_3dModelMap;
|
||||||
|
std::map< std::vector<double>, glm::mat4 > m_3dModelMatrixMap;
|
||||||
|
|
||||||
BOARD_ITEM* m_currentRollOverItem;
|
BOARD_ITEM* m_currentRollOverItem;
|
||||||
|
|
||||||
|
|
|
@ -654,11 +654,11 @@ void RENDER_3D_RAYTRACE::Reload( REPORTER* aStatusReporter, REPORTER* aWarningRe
|
||||||
{
|
{
|
||||||
createItemsFromContainer( m_boardAdapter.GetPlatedPadsFront(), F_Cu, &m_materials.m_Copper,
|
createItemsFromContainer( m_boardAdapter.GetPlatedPadsFront(), F_Cu, &m_materials.m_Copper,
|
||||||
m_boardAdapter.m_CopperColor,
|
m_boardAdapter.m_CopperColor,
|
||||||
m_boardAdapter.GetCopperThickness() * 0.1f );
|
m_boardAdapter.GetFrontCopperThickness() * 0.1f );
|
||||||
|
|
||||||
createItemsFromContainer( m_boardAdapter.GetPlatedPadsBack(), B_Cu, &m_materials.m_Copper,
|
createItemsFromContainer( m_boardAdapter.GetPlatedPadsBack(), B_Cu, &m_materials.m_Copper,
|
||||||
m_boardAdapter.m_CopperColor,
|
m_boardAdapter.m_CopperColor,
|
||||||
-m_boardAdapter.GetCopperThickness() * 0.1f );
|
-m_boardAdapter.GetBackCopperThickness() * 0.1f );
|
||||||
}
|
}
|
||||||
|
|
||||||
if( !aOnlyLoadCopperAndShapes )
|
if( !aOnlyLoadCopperAndShapes )
|
||||||
|
@ -952,10 +952,10 @@ void RENDER_3D_RAYTRACE::insertHole( const PCB_VIA* aVia )
|
||||||
aVia->LayerPair( &top_layer, &bottom_layer );
|
aVia->LayerPair( &top_layer, &bottom_layer );
|
||||||
|
|
||||||
float topZ = m_boardAdapter.GetLayerBottomZPos( top_layer )
|
float topZ = m_boardAdapter.GetLayerBottomZPos( top_layer )
|
||||||
+ m_boardAdapter.GetCopperThickness();
|
+ m_boardAdapter.GetFrontCopperThickness();
|
||||||
|
|
||||||
float botZ = m_boardAdapter.GetLayerBottomZPos( bottom_layer )
|
float botZ = m_boardAdapter.GetLayerBottomZPos( bottom_layer )
|
||||||
- m_boardAdapter.GetCopperThickness();
|
- m_boardAdapter.GetBackCopperThickness();
|
||||||
|
|
||||||
const SFVEC2F center = SFVEC2F( aVia->GetStart().x * m_boardAdapter.BiuTo3dUnits(),
|
const SFVEC2F center = SFVEC2F( aVia->GetStart().x * m_boardAdapter.BiuTo3dUnits(),
|
||||||
-aVia->GetStart().y * m_boardAdapter.BiuTo3dUnits() );
|
-aVia->GetStart().y * m_boardAdapter.BiuTo3dUnits() );
|
||||||
|
@ -1003,10 +1003,10 @@ void RENDER_3D_RAYTRACE::insertHole( const PAD* aPad )
|
||||||
CONST_LIST_OBJECT2D antiOutlineIntersectionList;
|
CONST_LIST_OBJECT2D antiOutlineIntersectionList;
|
||||||
|
|
||||||
const float topZ = m_boardAdapter.GetLayerBottomZPos( F_Cu )
|
const float topZ = m_boardAdapter.GetLayerBottomZPos( F_Cu )
|
||||||
+ m_boardAdapter.GetCopperThickness() * 0.99f;
|
+ m_boardAdapter.GetFrontCopperThickness() * 0.99f;
|
||||||
|
|
||||||
const float botZ = m_boardAdapter.GetLayerBottomZPos( B_Cu )
|
const float botZ = m_boardAdapter.GetLayerBottomZPos( B_Cu )
|
||||||
- m_boardAdapter.GetCopperThickness() * 0.99f;
|
- m_boardAdapter.GetBackCopperThickness() * 0.99f;
|
||||||
|
|
||||||
if( drillsize.x == drillsize.y ) // usual round hole
|
if( drillsize.x == drillsize.y ) // usual round hole
|
||||||
{
|
{
|
||||||
|
|
|
@ -603,6 +603,10 @@ public:
|
||||||
*/
|
*/
|
||||||
void SetCopperLayerCount( int aNewLayerCount );
|
void SetCopperLayerCount( int aNewLayerCount );
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The full thickness of the board including copper and masks.
|
||||||
|
* @return
|
||||||
|
*/
|
||||||
inline int GetBoardThickness() const { return m_boardThickness; }
|
inline int GetBoardThickness() const { return m_boardThickness; }
|
||||||
inline void SetBoardThickness( int aThickness ) { m_boardThickness = aThickness; }
|
inline void SetBoardThickness( int aThickness ) { m_boardThickness = aThickness; }
|
||||||
|
|
||||||
|
|
|
@ -1386,6 +1386,7 @@ unsigned int DIALOG_NET_INSPECTOR::calculateViaLength( const PCB_TRACK* aTrack )
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
int dielectricLayers = bds.GetCopperLayerCount() - 1;
|
int dielectricLayers = bds.GetCopperLayerCount() - 1;
|
||||||
|
// FIXME: not all dielectric layers are the same thickness!
|
||||||
int layerThickness = bds.GetBoardThickness() / dielectricLayers;
|
int layerThickness = bds.GetBoardThickness() / dielectricLayers;
|
||||||
int effectiveBottomLayer;
|
int effectiveBottomLayer;
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue