Readability.
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@ -2237,35 +2237,31 @@ void EE_SELECTION_TOOL::ZoomFitCrossProbeBBox( const BOX2I& aBBox )
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VECTOR2I bbSize = bbox.Inflate( bbox.GetWidth() * 0.2f ).GetSize();
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VECTOR2D screenSize = getView()->GetViewport().GetSize();
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// This code tries to come up with a zoom factor that doesn't simply zoom in
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// to the cross probed symbol, but instead shows a reasonable amount of the
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// circuit around it to provide context. This reduces or eliminates the need
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// to manually change the zoom because it's too close.
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// This code tries to come up with a zoom factor that doesn't simply zoom in to the cross
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// probed symbol, but instead shows a reasonable amount of the circuit around it to provide
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// context. This reduces the need to manually change the zoom because it's too close.
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// Using the default text height as a constant to compare against, use the
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// height of the bounding box of visible items for a footprint to figure out
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// if this is a big symbol (like a processor) or a small symbol (like a resistor).
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// This ratio is not useful by itself as a scaling factor. It must be "bent" to
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// provide good scaling at varying symbol sizes. Bigger symbols need less
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// scaling than small ones.
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// Using the default text height as a constant to compare against, use the height of the
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// bounding box of visible items for a footprint to figure out if this is a big symbol (like
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// a processor) or a small symbol (like a resistor). This ratio is not useful by itself as a
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// scaling factor. It must be "bent" to provide good scaling at varying symbol sizes. Bigger
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// symbols need less scaling than small ones.
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double currTextHeight = schIUScale.MilsToIU( DEFAULT_TEXT_SIZE );
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double compRatio = bbSize.y / currTextHeight; // Ratio of symbol to text height
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double compRatioBent = 1.0;
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// LUT to scale zoom ratio to provide reasonable schematic context. Must work
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// with symbols of varying sizes (e.g. 0402 package and 200 pin BGA).
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// "first" is used as the input and "second" as the output
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//
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// "first" = compRatio (symbol height / default text height)
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// "second" = Amount to scale ratio by
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std::vector<std::pair<double, double>> lut{ { 1.25, 16 }, // 32
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{ 2.5, 12 }, //24
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{ 5, 8 }, // 16
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{ 6, 6 }, //
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{ 10, 4 }, //8
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{ 20, 2 }, //4
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{ 40, 1.5 }, // 2
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// LUT to scale zoom ratio to provide reasonable schematic context. Must work with symbols
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// of varying sizes (e.g. 0402 package and 200 pin BGA).
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// Each entry represents a compRatio (symbol height / default text height) and an amount to
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// scale by.
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std::vector<std::pair<double, double>> lut{ { 1.25, 16 },
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{ 2.5, 12 },
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{ 5, 8 },
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{ 6, 6 },
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{ 10, 4 },
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{ 20, 2 },
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{ 40, 1.5 },
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{ 100, 1 } };
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std::vector<std::pair<double, double>>::iterator it;
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@ -2273,9 +2269,8 @@ void EE_SELECTION_TOOL::ZoomFitCrossProbeBBox( const BOX2I& aBBox )
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// Large symbol default is last LUT entry (1:1).
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compRatioBent = lut.back().second;
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// Use LUT to do linear interpolation of "compRatio" within "first", then
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// use that result to linearly interpolate "second" which gives the scaling
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// factor needed.
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// Use LUT to do linear interpolation of "compRatio" within "first", then use that result to
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// linearly interpolate "second" which gives the scaling factor needed.
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if( compRatio >= lut.front().first )
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{
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for( it = lut.begin(); it < lut.end() - 1; it++ )
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@ -2295,24 +2290,23 @@ void EE_SELECTION_TOOL::ZoomFitCrossProbeBBox( const BOX2I& aBBox )
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compRatioBent = lut.front().second; // Small symbol default is first entry
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}
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// This is similar to the original KiCad code that scaled the zoom to make sure
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// symbols were visible on screen. It's simply a ratio of screen size to
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// symbol size, and its job is to zoom in to make the component fullscreen.
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// Earlier in the code the symbol BBox is given a 20% margin to add some
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// breathing room. We compare the height of this enlarged symbol bbox to the
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// default text height. If a symbol will end up with the sides clipped, we
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// adjust later to make sure it fits on screen.
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// This is similar to the original KiCad code that scaled the zoom to make sure symbols were
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// visible on screen. It's simply a ratio of screen size to symbol size, and its job is to
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// zoom in to make the component fullscreen. Earlier in the code the symbol BBox is given a
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// 20% margin to add some breathing room. We compare the height of this enlarged symbol bbox
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// to the default text height. If a symbol will end up with the sides clipped, we adjust
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// later to make sure it fits on screen.
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screenSize.x = std::max( 10.0, screenSize.x );
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screenSize.y = std::max( 10.0, screenSize.y );
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double ratio = std::max( -1.0, fabs( bbSize.y / screenSize.y ) );
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// Original KiCad code for how much to scale the zoom
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double kicadRatio =
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std::max( fabs( bbSize.x / screenSize.x ), fabs( bbSize.y / screenSize.y ) );
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double kicadRatio = std::max( fabs( bbSize.x / screenSize.x ),
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fabs( bbSize.y / screenSize.y ) );
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// If the width of the part we're probing is bigger than what the screen width
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// will be after the zoom, then punt and use the KiCad zoom algorithm since it
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// guarantees the part's width will be encompassed within the screen.
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// If the width of the part we're probing is bigger than what the screen width will be after
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// the zoom, then punt and use the KiCad zoom algorithm since it guarantees the part's width
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// will be encompassed within the screen.
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if( bbSize.x > screenSize.x * ratio * compRatioBent )
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{
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// Use standard KiCad zoom for parts too wide to fit on screen/
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@ -2322,8 +2316,8 @@ void EE_SELECTION_TOOL::ZoomFitCrossProbeBBox( const BOX2I& aBBox )
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"Part TOO WIDE for screen. Using normal KiCad zoom ratio: %1.5f", ratio );
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}
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// Now that "compRatioBent" holds our final scaling factor we apply it to the
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// original fullscreen zoom ratio to arrive at the final ratio itself.
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// Now that "compRatioBent" holds our final scaling factor we apply it to the original
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// fullscreen zoom ratio to arrive at the final ratio itself.
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ratio *= compRatioBent;
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bool alwaysZoom = false; // DEBUG - allows us to minimize zooming or not
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