Fix colorized framebuffer output on some GPUs.

This commit is contained in:
Maciej Suminski 2013-10-29 17:53:47 +01:00
parent f615c462a2
commit edc43c19cd
1 changed files with 3 additions and 3 deletions

View File

@ -215,6 +215,9 @@ void OPENGL_GAL::EndDrawing()
compositor.SetBuffer( overlayBuffer );
overlayManager.EndDrawing();
// Be sure that the framebuffer is not colorized (happens on specific GPU&drivers combinations)
glColor4d( 1.0, 1.0, 1.0, 1.0 );
// Draw the remaining contents, blit the rendering targets to the screen, swap the buffers
compositor.DrawBuffer( mainBuffer );
compositor.DrawBuffer( overlayBuffer );
@ -980,9 +983,6 @@ void OPENGL_GAL::blitCursor()
glVertex2d( cursorBegin.x, cursorCenter.y );
glVertex2d( cursorEnd.x, cursorCenter.y );
glEnd();
// Restore the default color, so textures will be drawn properly
glColor4d( 1.0, 1.0, 1.0, 1.0 );
}