Added display of soldermask for pads.
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@ -261,12 +261,12 @@ const LAYER_NUM GalLayerOrder[] =
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UNUSED_LAYER_29, UNUSED_LAYER_30, UNUSED_LAYER_31,
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ITEM_GAL_LAYER( MOD_TEXT_FR_VISIBLE ),
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ITEM_GAL_LAYER( MOD_REFERENCES_VISIBLE), ITEM_GAL_LAYER( MOD_VALUES_VISIBLE ),
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SILKSCREEN_N_FRONT, SOLDERPASTE_N_FRONT, ADHESIVE_N_FRONT, SOLDERMASK_N_FRONT,
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SILKSCREEN_N_FRONT, SOLDERPASTE_N_FRONT, ADHESIVE_N_FRONT,
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ITEM_GAL_LAYER( VIAS_HOLES_VISIBLE ), ITEM_GAL_LAYER( PADS_HOLES_VISIBLE ),
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ITEM_GAL_LAYER( VIAS_VISIBLE ), ITEM_GAL_LAYER( PADS_VISIBLE ),
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ITEM_GAL_LAYER( PAD_FR_NETNAMES_VISIBLE ), ITEM_GAL_LAYER( PAD_FR_VISIBLE ),
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ITEM_GAL_LAYER( PAD_FR_NETNAMES_VISIBLE ), ITEM_GAL_LAYER( PAD_FR_VISIBLE ), SOLDERMASK_N_FRONT,
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ITEM_GAL_LAYER( LAYER_16_NETNAMES_VISIBLE ), LAYER_N_FRONT,
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ITEM_GAL_LAYER( LAYER_15_NETNAMES_VISIBLE ), LAYER_N_15,
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ITEM_GAL_LAYER( LAYER_14_NETNAMES_VISIBLE ), LAYER_N_14,
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@ -282,10 +282,10 @@ const LAYER_NUM GalLayerOrder[] =
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ITEM_GAL_LAYER( LAYER_4_NETNAMES_VISIBLE ), LAYER_N_4,
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ITEM_GAL_LAYER( LAYER_3_NETNAMES_VISIBLE ), LAYER_N_3,
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ITEM_GAL_LAYER( LAYER_2_NETNAMES_VISIBLE ), LAYER_N_2,
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ITEM_GAL_LAYER( PAD_BK_NETNAMES_VISIBLE ), ITEM_GAL_LAYER( PAD_BK_VISIBLE ),
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ITEM_GAL_LAYER( PAD_BK_NETNAMES_VISIBLE ), ITEM_GAL_LAYER( PAD_BK_VISIBLE ), SOLDERMASK_N_BACK,
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ITEM_GAL_LAYER( LAYER_1_NETNAMES_VISIBLE ), LAYER_N_BACK,
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SOLDERMASK_N_BACK, ADHESIVE_N_BACK, SOLDERPASTE_N_BACK, SILKSCREEN_N_BACK,
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ADHESIVE_N_BACK, SOLDERPASTE_N_BACK, SILKSCREEN_N_BACK,
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ITEM_GAL_LAYER( MOD_TEXT_BK_VISIBLE )
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};
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@ -391,7 +391,7 @@ int D_PAD::GetClearance( BOARD_CONNECTED_ITEM* aItem ) const
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// Mask margins handling:
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int D_PAD::GetSolderMaskMargin()
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int D_PAD::GetSolderMaskMargin() const
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{
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int margin = m_LocalSolderMaskMargin;
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MODULE* module = GetParent();
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@ -748,21 +748,29 @@ void D_PAD::ViewGetLayers( int aLayers[], int& aCount ) const
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{
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aCount = 0;
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// These types of pads contain a hole
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if( m_Attribute == PAD_STANDARD || m_Attribute == PAD_HOLE_NOT_PLATED )
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aLayers[aCount++] = ITEM_GAL_LAYER( PADS_HOLES_VISIBLE );
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if( IsOnLayer( LAYER_N_FRONT ) && IsOnLayer( LAYER_N_BACK ) )
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{
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// Multi layer pad
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aLayers[aCount++] = ITEM_GAL_LAYER( PADS_VISIBLE );
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aLayers[aCount++] = ITEM_GAL_LAYER( PADS_NETNAMES_VISIBLE );
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aLayers[aCount++] = SOLDERMASK_N_FRONT;
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aLayers[aCount++] = SOLDERMASK_N_BACK;
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}
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else if( IsOnLayer( LAYER_N_FRONT ) )
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{
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aLayers[aCount++] = ITEM_GAL_LAYER( PAD_FR_VISIBLE );
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aLayers[aCount++] = ITEM_GAL_LAYER( PAD_FR_NETNAMES_VISIBLE );
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aLayers[aCount++] = SOLDERMASK_N_FRONT;
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}
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else if( IsOnLayer( LAYER_N_BACK ) )
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{
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aLayers[aCount++] = ITEM_GAL_LAYER( PAD_BK_VISIBLE );
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aLayers[aCount++] = ITEM_GAL_LAYER( PAD_BK_NETNAMES_VISIBLE );
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aLayers[aCount++] = SOLDERMASK_N_BACK;
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}
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#ifdef __WXDEBUG__
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else // Should not occur
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@ -770,10 +778,6 @@ void D_PAD::ViewGetLayers( int aLayers[], int& aCount ) const
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wxLogWarning( wxT("D_PAD::ViewGetLayers():PAD on layer different than FRONT/BACK") );
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}
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#endif
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// These types of pads contain a hole
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if( m_Attribute == PAD_STANDARD || m_Attribute == PAD_HOLE_NOT_PLATED )
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aLayers[aCount++] = ITEM_GAL_LAYER( PADS_HOLES_VISIBLE );
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}
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@ -781,14 +785,23 @@ void D_PAD::ViewGetRequiredLayers( int aLayers[], int& aCount ) const
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{
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ViewGetLayers( aLayers, aCount );
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// Remove pad description layer from the required layers group
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aCount--;
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// Remove pad description layer & soldermask from the required layers group
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if( IsOnLayer( LAYER_N_FRONT ) && IsOnLayer( LAYER_N_BACK ) )
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{
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// Multilayer pads have 2 soldermask layers and one description layer
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aCount -= 3;
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}
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else
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{
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// Resto of pads have one soldermask layer and one description layer
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aCount -= 2;
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}
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}
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unsigned int D_PAD::ViewGetLOD( int aLayer ) const
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{
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// Netnames will be shown only if zoom is appropriate
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// Netnames and soldermasks will be shown only if zoom is appropriate
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if( IsNetnameLayer( aLayer ) )
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{
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return ( 100000000 / std::max( m_Size.x, m_Size.y ) );
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@ -797,3 +810,14 @@ unsigned int D_PAD::ViewGetLOD( int aLayer ) const
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// Other layers are shown without any conditions
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return 0;
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}
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const BOX2I D_PAD::ViewBBox() const
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{
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// Bounding box includes soldermask too
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int solderMaskMargin = GetSolderMaskMargin();
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EDA_RECT bbox = GetBoundingBox();
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return BOX2I( VECTOR2I( bbox.GetOrigin() ) - solderMaskMargin,
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VECTOR2I( bbox.GetSize() ) + 2 * solderMaskMargin );
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}
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@ -247,7 +247,7 @@ public:
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* 2 - if null, the parent footprint value
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* 1 - if null, the global value
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*/
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int GetSolderMaskMargin();
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int GetSolderMaskMargin() const;
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/**
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* Function GetSolderPasteMargin
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@ -442,6 +442,9 @@ public:
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/// @copydoc VIEW_ITEM::ViewGetLOD()
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virtual unsigned int ViewGetLOD( int aLayer ) const;
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/// @copydoc VIEW_ITEM::ViewBBox()
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virtual const BOX2I ViewBBox() const;
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/**
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* Function CopyNetlistSettings
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* copies the netlist settings to \a aPad.
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@ -522,6 +522,14 @@ void PCB_PAINTER::draw( const D_PAD* aPad, int aLayer )
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size = VECTOR2D( aPad->GetDrillSize() ) / 2.0;
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shape = aPad->GetDrillShape();
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}
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else if( aLayer == SOLDERMASK_N_FRONT || aLayer == SOLDERMASK_N_BACK )
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{
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// Drawing soldermask
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m_gal->Translate( VECTOR2D( aPad->GetOffset() ) );
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size = VECTOR2D( aPad->GetSize().x / 2.0 + aPad->GetSolderMaskMargin(),
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aPad->GetSize().y / 2.0 + aPad->GetSolderMaskMargin() );
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shape = aPad->GetShape();
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}
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else
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{
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// Drawing every kind of pad
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