Check for dup layer names in the GUI, not in the internals.
Doing so in the internals keeps users from being able to swap layer
names as the dialog does each layer name change individually.
Fixes: lp:1842665
* https://bugs.launchpad.net/kicad/+bug/1842665
(cherry picked from commit f491b7fff7
)
This commit is contained in:
parent
848873d87e
commit
f1e6f8042c
|
@ -628,26 +628,7 @@ bool BOARD::SetLayerName( PCB_LAYER_ID aLayer, const wxString& aLayerName )
|
|||
|
||||
if( IsLayerEnabled( aLayer ) )
|
||||
{
|
||||
#if 0
|
||||
for( LAYER_NUM i = FIRST_COPPER_LAYER; i < NB_COPPER_LAYERS; ++i )
|
||||
{
|
||||
if( i != aLayer && IsLayerEnabled( i ) && nameTemp == m_Layer[i].m_Name )
|
||||
return false;
|
||||
}
|
||||
#else
|
||||
for( LSEQ cu = GetEnabledLayers().CuStack(); cu; ++cu )
|
||||
{
|
||||
PCB_LAYER_ID id = *cu;
|
||||
|
||||
// veto changing the name if it exists elsewhere.
|
||||
if( id != aLayer && nameTemp == m_Layer[id].m_name )
|
||||
// if( id != aLayer && nameTemp == wxString( m_Layer[id].m_name ) )
|
||||
return false;
|
||||
}
|
||||
#endif
|
||||
|
||||
m_Layer[aLayer].m_name = nameTemp;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue