ADDED: appearances manager for 3D viewer.

Fixes https://gitlab.com/kicad/code/kicad/-/issues/12413
This commit is contained in:
Jeff Young 2023-08-11 18:40:13 +01:00
parent bd8857389a
commit f45760062b
37 changed files with 2743 additions and 691 deletions

View File

@ -2,6 +2,7 @@
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2022 Mario Luzeiro <mrluzeiro@ua.pt>
* Copyright (C) 2023 CERN
* Copyright (C) 1992-2023 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
@ -49,7 +50,7 @@
#define SOLDERPASTE_LAYER_THICKNESS pcbIUScale.mmToIU( 0.04 )
CUSTOM_COLORS_LIST BOARD_ADAPTER::g_SilkscreenColors;
CUSTOM_COLORS_LIST BOARD_ADAPTER::g_SilkColors;
CUSTOM_COLORS_LIST BOARD_ADAPTER::g_MaskColors;
CUSTOM_COLORS_LIST BOARD_ADAPTER::g_PasteColors;
CUSTOM_COLORS_LIST BOARD_ADAPTER::g_FinishColors;
@ -62,6 +63,8 @@ KIGFX::COLOR4D BOARD_ADAPTER::g_DefaultSolderMask;
KIGFX::COLOR4D BOARD_ADAPTER::g_DefaultSolderPaste;
KIGFX::COLOR4D BOARD_ADAPTER::g_DefaultSurfaceFinish;
KIGFX::COLOR4D BOARD_ADAPTER::g_DefaultBoardBody;
KIGFX::COLOR4D BOARD_ADAPTER::g_DefaultComments;
KIGFX::COLOR4D BOARD_ADAPTER::g_DefaultECOs;
// To be used in Raytracing render to create bevels on layer items
float g_BevelThickness3DU = 0.0f;
@ -130,6 +133,10 @@ BOARD_ADAPTER::BOARD_ADAPTER() :
m_SilkScreenColorTop = SFVEC4F( 0.9, 0.9, 0.9, 1.0 );
m_SilkScreenColorBot = SFVEC4F( 0.9, 0.9, 0.9, 1.0 );
m_CopperColor = SFVEC4F( 0.75, 0.61, 0.23, 1.0 );
m_UserDrawingsColor = SFVEC4F( 0.85, 0.85, 0.85, 1.0 );
m_UserCommentsColor = SFVEC4F( 0.85, 0.85, 0.85, 1.0 );
m_ECO1Color = SFVEC4F( 0.70, 0.10, 0.10, 1.0 );
m_ECO2Color = SFVEC4F( 0.70, 0.10, 0.10, 1.0 );
m_platedPadsFront = nullptr;
m_platedPadsBack = nullptr;
@ -142,14 +149,14 @@ BOARD_ADAPTER::BOARD_ADAPTER() :
#define ADD_COLOR( list, r, g, b, a, name ) \
list.emplace_back( r/255.0, g/255.0, b/255.0, a, name )
ADD_COLOR( g_SilkscreenColors, 245, 245, 245, 1.0, NotSpecifiedPrm() ); // White
ADD_COLOR( g_SilkscreenColors, 20, 51, 36, 1.0, wxT( "Green" ) );
ADD_COLOR( g_SilkscreenColors, 181, 19, 21, 1.0, wxT( "Red" ) );
ADD_COLOR( g_SilkscreenColors, 2, 59, 162, 1.0, wxT( "Blue" ) );
ADD_COLOR( g_SilkscreenColors, 11, 11, 11, 1.0, wxT( "Black" ) );
ADD_COLOR( g_SilkscreenColors, 245, 245, 245, 1.0, wxT( "White" ) );
ADD_COLOR( g_SilkscreenColors, 32, 2, 53, 1.0, wxT( "Purple" ) );
ADD_COLOR( g_SilkscreenColors, 194, 195, 0, 1.0, wxT( "Yellow" ) );
ADD_COLOR( g_SilkColors, 245, 245, 245, 1.0, NotSpecifiedPrm() ); // White
ADD_COLOR( g_SilkColors, 20, 51, 36, 1.0, wxT( "Green" ) );
ADD_COLOR( g_SilkColors, 181, 19, 21, 1.0, wxT( "Red" ) );
ADD_COLOR( g_SilkColors, 2, 59, 162, 1.0, wxT( "Blue" ) );
ADD_COLOR( g_SilkColors, 11, 11, 11, 1.0, wxT( "Black" ) );
ADD_COLOR( g_SilkColors, 245, 245, 245, 1.0, wxT( "White" ) );
ADD_COLOR( g_SilkColors, 32, 2, 53, 1.0, wxT( "Purple" ) );
ADD_COLOR( g_SilkColors, 194, 195, 0, 1.0, wxT( "Yellow" ) );
ADD_COLOR( g_MaskColors, 20, 51, 36, 0.83, NotSpecifiedPrm() ); // Green
ADD_COLOR( g_MaskColors, 20, 51, 36, 0.83, wxT( "Green" ) );
@ -196,6 +203,9 @@ BOARD_ADAPTER::BOARD_ADAPTER() :
g_DefaultSurfaceFinish = COLOR4D( 0.75, 0.61, 0.23, 1.0 );
g_DefaultBoardBody = COLOR4D( 0.43, 0.45, 0.30, 0.90 );
g_DefaultComments = COLOR4D( 0.85, 0.85, 0.85, 1.0 );
g_DefaultECOs = COLOR4D( 0.70, 0.10, 0.10, 1.0 );
g_ColorsLoaded = true;
}
#undef ADD_COLOR
@ -217,55 +227,33 @@ void BOARD_ADAPTER::ReloadColorSettings() noexcept
}
bool BOARD_ADAPTER::Is3dLayerEnabled( PCB_LAYER_ID aLayer ) const
bool BOARD_ADAPTER::Is3dLayerEnabled( PCB_LAYER_ID aLayer,
const std::bitset<LAYER_3D_END>& aVisibilityFlags ) const
{
wxASSERT( aLayer < PCB_LAYER_ID_COUNT );
if( m_board && !m_board->IsLayerEnabled( aLayer ) )
return false;
// see if layer needs to be shown
// check the flags
switch( aLayer )
{
case B_Adhes:
case F_Adhes:
return m_Cfg->m_Render.show_adhesive;
case B_Paste:
case F_Paste:
return m_Cfg->m_Render.show_solderpaste;
case B_SilkS:
case F_SilkS:
return m_Cfg->m_Render.show_silkscreen;
case B_Mask:
case F_Mask:
return m_Cfg->m_Render.show_soldermask;
case Dwgs_User:
case Cmts_User:
return !m_Cfg->m_Render.realistic && m_Cfg->m_Render.show_comments;
case Eco1_User:
case Eco2_User:
return !m_Cfg->m_Render.realistic && m_Cfg->m_Render.show_eco;
case Edge_Cuts:
return !m_Cfg->m_Render.realistic && !m_Cfg->m_Render.show_board_body;
case Margin:
return !m_Cfg->m_Render.realistic;
case B_Cu:
case F_Cu:
return !m_board || m_board->IsLayerVisible( aLayer ) || m_Cfg->m_Render.realistic
|| m_board->IsFootprintHolder();
default:
// the layer is an internal copper layer, used the visibility
return m_board && m_board->IsLayerVisible( aLayer );
case B_Cu: return aVisibilityFlags.test( LAYER_3D_COPPER_BOTTOM );
case F_Cu: return aVisibilityFlags.test( LAYER_3D_COPPER_TOP );
case B_Adhes: return aVisibilityFlags.test( LAYER_3D_ADHESIVE );
case F_Adhes: return aVisibilityFlags.test( LAYER_3D_ADHESIVE );
case B_Paste: return aVisibilityFlags.test( LAYER_3D_SOLDERPASTE );
case F_Paste: return aVisibilityFlags.test( LAYER_3D_SOLDERPASTE );
case B_SilkS: return aVisibilityFlags.test( LAYER_3D_SILKSCREEN_BOTTOM );
case F_SilkS: return aVisibilityFlags.test( LAYER_3D_SILKSCREEN_TOP );
case B_Mask: return aVisibilityFlags.test( LAYER_3D_SOLDERMASK_BOTTOM );
case F_Mask: return aVisibilityFlags.test( LAYER_3D_SOLDERMASK_TOP );
case Dwgs_User: return aVisibilityFlags.test( LAYER_3D_USER_DRAWINGS );
case Cmts_User: return aVisibilityFlags.test( LAYER_3D_USER_COMMENTS );
case Eco1_User: return aVisibilityFlags.test( LAYER_3D_USER_ECO1 );
case Eco2_User: return aVisibilityFlags.test( LAYER_3D_USER_ECO2 );
case Edge_Cuts: return !m_Cfg->m_Render.realistic && !m_Cfg->m_Render.show_board_body;
case Margin: return !m_Cfg->m_Render.realistic;
default: return m_board && m_board->IsLayerVisible( aLayer );
}
}
@ -537,22 +525,66 @@ void BOARD_ADAPTER::InitSettings( REPORTER* aStatusReporter, REPORTER* aWarningR
createLayers( aStatusReporter );
COLOR_SETTINGS* colors = Pgm().GetSettingsManager().GetColorSettings();
auto to_SFVEC4F =
[]( const COLOR4D& src )
{
return SFVEC4F( src.r, src.g, src.b, src.a );
};
m_BgColorTop = to_SFVEC4F( colors->GetColor( LAYER_3D_BACKGROUND_TOP ) );
m_BgColorBot = to_SFVEC4F( colors->GetColor( LAYER_3D_BACKGROUND_BOTTOM ) );
std::map<int, COLOR4D> colors = GetLayerColors();
m_SolderPasteColor = to_SFVEC4F( colors->GetColor( LAYER_3D_SOLDERPASTE ) );
m_BgColorTop = to_SFVEC4F( colors[ LAYER_3D_BACKGROUND_TOP ] );
m_BgColorBot = to_SFVEC4F( colors[ LAYER_3D_BACKGROUND_BOTTOM ] );
m_SolderPasteColor = to_SFVEC4F( colors[ LAYER_3D_SOLDERPASTE ] );
m_SilkScreenColorBot = to_SFVEC4F( colors[ LAYER_3D_SILKSCREEN_BOTTOM ] );
m_SilkScreenColorTop = to_SFVEC4F( colors[ LAYER_3D_SILKSCREEN_TOP ] );
m_SolderMaskColorBot = to_SFVEC4F( colors[ LAYER_3D_SOLDERMASK_BOTTOM ] );
m_SolderMaskColorTop = to_SFVEC4F( colors[ LAYER_3D_SOLDERMASK_TOP ] );
m_CopperColor = to_SFVEC4F( colors[ LAYER_3D_COPPER_TOP ] );
m_BoardBodyColor = to_SFVEC4F( colors[ LAYER_3D_BOARD ] );
m_UserDrawingsColor = to_SFVEC4F( colors[ LAYER_3D_USER_DRAWINGS ] );
m_UserCommentsColor = to_SFVEC4F( colors[ LAYER_3D_USER_COMMENTS ] );
m_ECO1Color = to_SFVEC4F( colors[ LAYER_3D_USER_ECO1 ] );
m_ECO2Color = to_SFVEC4F( colors[ LAYER_3D_USER_ECO2 ] );
}
if( m_board && colors->GetUseBoardStackupColors() )
std::map<int, COLOR4D> BOARD_ADAPTER::GetDefaultColors() const
{
std::map<int, COLOR4D> colors;
colors[ LAYER_3D_BACKGROUND_TOP ] = BOARD_ADAPTER::g_DefaultBackgroundTop;
colors[ LAYER_3D_BACKGROUND_BOTTOM ] = BOARD_ADAPTER::g_DefaultBackgroundBot;
colors[ LAYER_3D_BOARD ] = BOARD_ADAPTER::g_DefaultBoardBody;
colors[ LAYER_3D_COPPER_TOP ] = BOARD_ADAPTER::g_DefaultSurfaceFinish;
colors[ LAYER_3D_COPPER_BOTTOM ] = BOARD_ADAPTER::g_DefaultSurfaceFinish;
colors[ LAYER_3D_SILKSCREEN_TOP ] = BOARD_ADAPTER::g_DefaultSilkscreen;
colors[ LAYER_3D_SILKSCREEN_BOTTOM ] = BOARD_ADAPTER::g_DefaultSilkscreen;
colors[ LAYER_3D_SOLDERMASK_TOP ] = BOARD_ADAPTER::g_DefaultSolderMask;
colors[ LAYER_3D_SOLDERMASK_BOTTOM ] = BOARD_ADAPTER::g_DefaultSolderMask;
colors[ LAYER_3D_SOLDERPASTE ] = BOARD_ADAPTER::g_DefaultSolderPaste;
colors[ LAYER_3D_USER_DRAWINGS ] = BOARD_ADAPTER::g_DefaultComments;
colors[ LAYER_3D_USER_COMMENTS ] = BOARD_ADAPTER::g_DefaultComments;
colors[ LAYER_3D_USER_ECO1 ] = BOARD_ADAPTER::g_DefaultECOs;
colors[ LAYER_3D_USER_ECO2 ] = BOARD_ADAPTER::g_DefaultECOs;
return colors;
}
std::map<int, COLOR4D> BOARD_ADAPTER::GetLayerColors() const
{
std::map<int, COLOR4D> colors;
if( m_Cfg->m_CurrentPreset == FOLLOW_PCB || m_Cfg->m_CurrentPreset == FOLLOW_PLOT_SETTINGS )
{
colors = GetDefaultColors();
if( !m_board )
return colors;
const BOARD_STACKUP& stackup = m_board->GetDesignSettings().GetStackupDescriptor();
KIGFX::COLOR4D bodyColor( 0, 0, 0, 0 );
auto findColor =
[]( const wxString& aColorName, const CUSTOM_COLORS_LIST& aColorSet )
@ -573,13 +605,6 @@ void BOARD_ADAPTER::InitSettings( REPORTER* aStatusReporter, REPORTER* aWarningR
return KIGFX::COLOR4D();
};
m_SilkScreenColorTop = to_SFVEC4F( g_DefaultSilkscreen );
m_SilkScreenColorBot = to_SFVEC4F( g_DefaultSilkscreen );
m_SolderMaskColorTop = to_SFVEC4F( g_DefaultSolderMask );
m_SolderMaskColorBot = to_SFVEC4F( g_DefaultSolderMask );
KIGFX::COLOR4D bodyColor( 0, 0, 0, 0 );
for( const BOARD_STACKUP_ITEM* stackupItem : stackup.GetList() )
{
wxString colorName = stackupItem->GetColor();
@ -588,16 +613,17 @@ void BOARD_ADAPTER::InitSettings( REPORTER* aStatusReporter, REPORTER* aWarningR
{
case BS_ITEM_TYPE_SILKSCREEN:
if( stackupItem->GetBrdLayerId() == F_SilkS )
m_SilkScreenColorTop = to_SFVEC4F( findColor( colorName, g_SilkscreenColors ) );
colors[ LAYER_3D_SILKSCREEN_TOP ] = findColor( colorName, g_SilkColors );
else
m_SilkScreenColorBot = to_SFVEC4F( findColor( colorName, g_SilkscreenColors ) );
colors[ LAYER_3D_SILKSCREEN_BOTTOM ] = findColor( colorName, g_SilkColors );
break;
case BS_ITEM_TYPE_SOLDERMASK:
if( stackupItem->GetBrdLayerId() == F_Mask )
m_SolderMaskColorTop = to_SFVEC4F( findColor( colorName, g_MaskColors ) );
colors[ LAYER_3D_SOLDERMASK_TOP ] = findColor( colorName, g_MaskColors );
else
m_SolderMaskColorBot = to_SFVEC4F( findColor( colorName, g_MaskColors ) );
colors[ LAYER_3D_SOLDERMASK_BOTTOM ] = findColor( colorName, g_MaskColors );
break;
@ -620,46 +646,202 @@ void BOARD_ADAPTER::InitSettings( REPORTER* aStatusReporter, REPORTER* aWarningR
}
if( bodyColor != COLOR4D( 0, 0, 0, 0 ) )
m_BoardBodyColor = to_SFVEC4F( bodyColor );
else
m_BoardBodyColor = to_SFVEC4F( g_DefaultBoardBody );
colors[ LAYER_3D_BOARD ] = bodyColor;
const wxString& finishName = stackup.m_FinishType;
if( finishName.EndsWith( wxT( "OSP" ) ) )
{
m_CopperColor = to_SFVEC4F( findColor( wxT( "Copper" ), g_FinishColors ) );
colors[ LAYER_3D_COPPER_TOP ] = findColor( wxT( "Copper" ), g_FinishColors );
}
else if( finishName.EndsWith( wxT( "IG" ) )
|| finishName.EndsWith( wxT( "gold" ) ) )
{
m_CopperColor = to_SFVEC4F( findColor( wxT( "Gold" ), g_FinishColors ) );
colors[ LAYER_3D_COPPER_TOP ] = findColor( wxT( "Gold" ), g_FinishColors );
}
else if( finishName.StartsWith( wxT( "HAL" ) )
|| finishName.StartsWith( wxT( "HASL" ) )
|| finishName.EndsWith( wxT( "tin" ) )
|| finishName.EndsWith( wxT( "nickel" ) ) )
{
m_CopperColor = to_SFVEC4F( findColor( wxT( "Tin" ), g_FinishColors ) );
colors[ LAYER_3D_COPPER_TOP ] = findColor( wxT( "Tin" ), g_FinishColors );
}
else if( finishName.EndsWith( wxT( "silver" ) ) )
{
m_CopperColor = to_SFVEC4F( findColor( wxT( "Silver" ), g_FinishColors ) );
}
else
{
m_CopperColor = to_SFVEC4F( g_DefaultSurfaceFinish );
colors[ LAYER_3D_COPPER_TOP ] = findColor( wxT( "Silver" ), g_FinishColors );
}
SETTINGS_MANAGER& mgr = Pgm().GetSettingsManager();
PCBNEW_SETTINGS* pcbnewSettings = mgr.GetAppSettings<PCBNEW_SETTINGS>();
COLOR_SETTINGS* pcbnewColors = mgr.GetColorSettings( pcbnewSettings->m_ColorTheme );
colors[ LAYER_3D_USER_DRAWINGS ] = pcbnewColors->GetColor( Dwgs_User );
colors[ LAYER_3D_USER_COMMENTS ] = pcbnewColors->GetColor( Cmts_User );
colors[ LAYER_3D_USER_ECO1 ] = pcbnewColors->GetColor( Eco1_User );
colors[ LAYER_3D_USER_ECO2 ] = pcbnewColors->GetColor( Eco2_User );
}
else if( LAYER_PRESET_3D* preset = m_Cfg->FindPreset( m_Cfg->m_CurrentPreset ) )
{
return preset->colors;
}
else
{
m_SilkScreenColorBot = to_SFVEC4F( colors->GetColor( LAYER_3D_SILKSCREEN_BOTTOM ) );
m_SilkScreenColorTop = to_SFVEC4F( colors->GetColor( LAYER_3D_SILKSCREEN_TOP ) );
m_SolderMaskColorBot = to_SFVEC4F( colors->GetColor( LAYER_3D_SOLDERMASK_BOTTOM ) );
m_SolderMaskColorTop = to_SFVEC4F( colors->GetColor( LAYER_3D_SOLDERMASK_TOP ) );
m_CopperColor = to_SFVEC4F( colors->GetColor( LAYER_3D_COPPER ) );
m_BoardBodyColor = to_SFVEC4F( colors->GetColor( LAYER_3D_BOARD ) );
COLOR_SETTINGS* settings = Pgm().GetSettingsManager().GetColorSettings();
for( const auto& [ layer, color ] : GetDefaultColors() )
colors[ layer ] = settings->GetColor( layer );
}
colors[ LAYER_3D_COPPER_BOTTOM ] = colors[ LAYER_3D_COPPER_TOP ];
return colors;
}
void BOARD_ADAPTER::SetLayerColors( const std::map<int, COLOR4D>& aColors )
{
COLOR_SETTINGS* settings = Pgm().GetSettingsManager().GetColorSettings();
for( const auto& [ layer, color ] : aColors )
settings->SetColor( layer, color );
}
void BOARD_ADAPTER::SetVisibleLayers( const std::bitset<LAYER_3D_END>& aLayers )
{
m_Cfg->m_Render.show_board_body = aLayers.test( LAYER_3D_BOARD );
m_Cfg->m_Render.show_copper_top = aLayers.test( LAYER_3D_COPPER_TOP );
m_Cfg->m_Render.show_copper_bottom = aLayers.test( LAYER_3D_COPPER_BOTTOM );
m_Cfg->m_Render.show_silkscreen_top = aLayers.test( LAYER_3D_SILKSCREEN_TOP );
m_Cfg->m_Render.show_silkscreen_bottom = aLayers.test( LAYER_3D_SILKSCREEN_BOTTOM );
m_Cfg->m_Render.show_soldermask_top = aLayers.test( LAYER_3D_SOLDERMASK_TOP );
m_Cfg->m_Render.show_soldermask_bottom = aLayers.test( LAYER_3D_SOLDERMASK_BOTTOM );
m_Cfg->m_Render.show_solderpaste = aLayers.test( LAYER_3D_SOLDERPASTE );
m_Cfg->m_Render.show_adhesive = aLayers.test( LAYER_3D_ADHESIVE );
m_Cfg->m_Render.show_comments = aLayers.test( LAYER_3D_USER_COMMENTS );
m_Cfg->m_Render.show_drawings = aLayers.test( LAYER_3D_USER_DRAWINGS );
m_Cfg->m_Render.show_eco1 = aLayers.test( LAYER_3D_USER_ECO1 );
m_Cfg->m_Render.show_eco2 = aLayers.test( LAYER_3D_USER_ECO2 );
m_Cfg->m_Render.show_footprints_normal = aLayers.test( LAYER_3D_TH_MODELS );
m_Cfg->m_Render.show_footprints_insert = aLayers.test( LAYER_3D_SMD_MODELS );
m_Cfg->m_Render.show_footprints_virtual = aLayers.test( LAYER_3D_VIRTUAL_MODELS );
m_Cfg->m_Render.show_footprints_not_in_posfile = aLayers.test( LAYER_3D_MODELS_NOT_IN_POS );
m_Cfg->m_Render.show_footprints_dnp = aLayers.test( LAYER_3D_MODELS_MARKED_DNP );
m_Cfg->m_Render.show_fp_references = aLayers.test( LAYER_FP_REFERENCES );
m_Cfg->m_Render.show_fp_values = aLayers.test( LAYER_FP_VALUES );
m_Cfg->m_Render.show_fp_text = aLayers.test( LAYER_FP_TEXT );
m_Cfg->m_Render.opengl_show_model_bbox = aLayers.test( LAYER_3D_BOUNDING_BOXES );
m_Cfg->m_Render.show_axis = aLayers.test( LAYER_3D_AXES );
}
std::bitset<LAYER_3D_END> BOARD_ADAPTER::GetVisibleLayers() const
{
std::bitset<LAYER_3D_END> ret;
ret.set( LAYER_3D_BOARD, m_Cfg->m_Render.show_board_body );
ret.set( LAYER_3D_COPPER_TOP, m_Cfg->m_Render.show_copper_top );
ret.set( LAYER_3D_COPPER_BOTTOM, m_Cfg->m_Render.show_copper_bottom );
ret.set( LAYER_3D_SILKSCREEN_TOP, m_Cfg->m_Render.show_silkscreen_top );
ret.set( LAYER_3D_SILKSCREEN_BOTTOM, m_Cfg->m_Render.show_silkscreen_bottom );
ret.set( LAYER_3D_SOLDERMASK_TOP, m_Cfg->m_Render.show_soldermask_top );
ret.set( LAYER_3D_SOLDERMASK_BOTTOM, m_Cfg->m_Render.show_soldermask_bottom );
ret.set( LAYER_3D_SOLDERPASTE, m_Cfg->m_Render.show_solderpaste );
ret.set( LAYER_3D_ADHESIVE, m_Cfg->m_Render.show_adhesive );
ret.set( LAYER_3D_USER_COMMENTS, m_Cfg->m_Render.show_comments );
ret.set( LAYER_3D_USER_DRAWINGS, m_Cfg->m_Render.show_drawings );
ret.set( LAYER_3D_USER_ECO1, m_Cfg->m_Render.show_eco1 );
ret.set( LAYER_3D_USER_ECO2, m_Cfg->m_Render.show_eco2 );
ret.set( LAYER_FP_REFERENCES, m_Cfg->m_Render.show_fp_references );
ret.set( LAYER_FP_VALUES, m_Cfg->m_Render.show_fp_values );
ret.set( LAYER_FP_TEXT, m_Cfg->m_Render.show_fp_text );
ret.set( LAYER_3D_TH_MODELS, m_Cfg->m_Render.show_footprints_normal );
ret.set( LAYER_3D_SMD_MODELS, m_Cfg->m_Render.show_footprints_insert );
ret.set( LAYER_3D_VIRTUAL_MODELS, m_Cfg->m_Render.show_footprints_virtual );
ret.set( LAYER_3D_MODELS_NOT_IN_POS, m_Cfg->m_Render.show_footprints_not_in_posfile );
ret.set( LAYER_3D_MODELS_MARKED_DNP, m_Cfg->m_Render.show_footprints_dnp );
ret.set( LAYER_3D_BOUNDING_BOXES, m_Cfg->m_Render.opengl_show_model_bbox );
ret.set( LAYER_3D_AXES, m_Cfg->m_Render.show_axis );
if( m_Cfg->m_CurrentPreset == FOLLOW_PCB )
{
if( !m_board )
return ret;
ret.set( LAYER_3D_BOARD, m_board->IsLayerVisible( Edge_Cuts ) );
ret.set( LAYER_3D_COPPER_TOP, m_board->IsLayerVisible( F_Cu ) );
ret.set( LAYER_3D_COPPER_BOTTOM, m_board->IsLayerVisible( B_Cu ) );
ret.set( LAYER_3D_SILKSCREEN_TOP, m_board->IsLayerVisible( F_SilkS ) );
ret.set( LAYER_3D_SILKSCREEN_BOTTOM, m_board->IsLayerVisible( B_SilkS ) );
ret.set( LAYER_3D_SOLDERMASK_TOP, m_board->IsLayerVisible( F_Mask ) );
ret.set( LAYER_3D_SOLDERMASK_BOTTOM, m_board->IsLayerVisible( B_Mask ) );
ret.set( LAYER_3D_SOLDERPASTE, m_board->IsLayerVisible( F_Paste ) );
ret.set( LAYER_3D_ADHESIVE, m_board->IsLayerVisible( F_Adhes ) );
ret.set( LAYER_3D_USER_COMMENTS, m_board->IsLayerVisible( Cmts_User ) );
ret.set( LAYER_3D_USER_DRAWINGS, m_board->IsLayerVisible( Dwgs_User ) );
ret.set( LAYER_3D_USER_ECO1, m_board->IsLayerVisible( Eco1_User ) );
ret.set( LAYER_3D_USER_ECO2, m_board->IsLayerVisible( Eco2_User ) );
for( GAL_LAYER_ID layer : { LAYER_FP_REFERENCES, LAYER_FP_VALUES, LAYER_FP_TEXT } )
ret.set( layer, m_board->IsElementVisible( layer ) );
}
else if( m_Cfg->m_CurrentPreset == FOLLOW_PLOT_SETTINGS )
{
if( !m_board )
return ret;
const PCB_PLOT_PARAMS& plotParams = m_board->GetPlotOptions();
LSET layers = plotParams.GetLayerSelection() | plotParams.GetPlotOnAllLayersSelection();
ret.set( LAYER_3D_BOARD, true );
ret.set( LAYER_3D_COPPER_TOP, layers.test( F_Cu ) );
ret.set( LAYER_3D_COPPER_BOTTOM, layers.test( B_Cu ) );
ret.set( LAYER_3D_SILKSCREEN_TOP, layers.test( F_SilkS ) );
ret.set( LAYER_3D_SILKSCREEN_BOTTOM, layers.test( B_SilkS ) );
ret.set( LAYER_3D_SOLDERMASK_TOP, layers.test( F_Mask ) );
ret.set( LAYER_3D_SOLDERMASK_BOTTOM, layers.test( B_Mask ) );
ret.set( LAYER_3D_SOLDERPASTE, layers.test( F_Paste ) );
ret.set( LAYER_3D_ADHESIVE, layers.test( F_Adhes ) );
ret.set( LAYER_3D_USER_COMMENTS, layers.test( Cmts_User ) );
ret.set( LAYER_3D_USER_DRAWINGS, layers.test( Dwgs_User ) );
ret.set( LAYER_3D_USER_ECO1, layers.test( Eco1_User ) );
ret.set( LAYER_3D_USER_ECO2, layers.test( Eco2_User ) );
ret.set( LAYER_FP_REFERENCES, plotParams.GetPlotReference() );
ret.set( LAYER_FP_VALUES, plotParams.GetPlotValue() );
ret.set( LAYER_FP_TEXT, true );
}
else if( LAYER_PRESET_3D* preset = m_Cfg->FindPreset( m_Cfg->m_CurrentPreset ) )
{
ret = preset->layers;
}
else
{
ret.set( LAYER_3D_BOARD, m_Cfg->m_Render.show_board_body );
ret.set( LAYER_3D_COPPER_TOP, m_Cfg->m_Render.show_copper_top );
ret.set( LAYER_3D_COPPER_BOTTOM, m_Cfg->m_Render.show_copper_bottom );
ret.set( LAYER_3D_SILKSCREEN_TOP, m_Cfg->m_Render.show_silkscreen_top );
ret.set( LAYER_3D_SILKSCREEN_BOTTOM, m_Cfg->m_Render.show_silkscreen_bottom );
ret.set( LAYER_3D_SOLDERMASK_TOP, m_Cfg->m_Render.show_soldermask_top );
ret.set( LAYER_3D_SOLDERMASK_BOTTOM, m_Cfg->m_Render.show_soldermask_bottom );
ret.set( LAYER_3D_SOLDERPASTE, m_Cfg->m_Render.show_solderpaste );
ret.set( LAYER_3D_ADHESIVE, m_Cfg->m_Render.show_adhesive );
ret.set( LAYER_3D_USER_COMMENTS, m_Cfg->m_Render.show_comments );
ret.set( LAYER_3D_USER_DRAWINGS, m_Cfg->m_Render.show_drawings );
ret.set( LAYER_3D_USER_ECO1, m_Cfg->m_Render.show_eco1 );
ret.set( LAYER_3D_USER_ECO2, m_Cfg->m_Render.show_eco2 );
ret.set( LAYER_FP_REFERENCES, m_Cfg->m_Render.show_fp_references );
ret.set( LAYER_FP_VALUES, m_Cfg->m_Render.show_fp_values );
ret.set( LAYER_FP_TEXT, m_Cfg->m_Render.show_fp_text );
}
return ret;
}

View File

@ -2,7 +2,8 @@
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
* Copyright (C) 1992-2022 KiCad Developers, see AUTHORS.txt for contributors.
* Copyright (C) 2023 CERN
* Copyright (C) 1992-2023 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
@ -85,7 +86,8 @@ public:
*
* @param aLayer layer ID to get status.
*/
bool Is3dLayerEnabled( PCB_LAYER_ID aLayer ) const;
bool Is3dLayerEnabled( PCB_LAYER_ID aLayer,
const std::bitset<LAYER_3D_END>& aVisibilityFlags ) const;
/**
* Test if footprint should be displayed in relation to attributes and the flags.
@ -102,6 +104,13 @@ public:
void ReloadColorSettings() noexcept;
std::map<int, COLOR4D> GetLayerColors() const;
std::map<int, COLOR4D> GetDefaultColors() const;
void SetLayerColors( const std::map<int, COLOR4D>& aColors );
std::bitset<LAYER_3D_END> GetVisibleLayers() const;
void SetVisibleLayers( const std::bitset<LAYER_3D_END>& aLayers );
/**
* Function to be called by the render when it need to reload the settings for the board.
*
@ -348,7 +357,8 @@ private:
PCB_LAYER_ID aLayerId, bool aSkipPlatedPads, bool aSkipNonPlatedPads );
void addFootprintShapes( const FOOTPRINT* aFootprint, CONTAINER_2D_BASE* aDstContainer,
PCB_LAYER_ID aLayerId );
PCB_LAYER_ID aLayerId,
const std::bitset<LAYER_3D_END>& aVisibilityFlags );
void addText( const EDA_TEXT* aText, CONTAINER_2D_BASE* aDstContainer,
const BOARD_ITEM* aOwner );
@ -375,7 +385,7 @@ private:
SHAPE_POLY_SET& aBuffer ) const;
public:
static CUSTOM_COLORS_LIST g_SilkscreenColors;
static CUSTOM_COLORS_LIST g_SilkColors;
static CUSTOM_COLORS_LIST g_MaskColors;
static CUSTOM_COLORS_LIST g_PasteColors;
static CUSTOM_COLORS_LIST g_FinishColors;
@ -388,6 +398,8 @@ public:
static KIGFX::COLOR4D g_DefaultSolderPaste;
static KIGFX::COLOR4D g_DefaultSurfaceFinish;
static KIGFX::COLOR4D g_DefaultBoardBody;
static KIGFX::COLOR4D g_DefaultComments;
static KIGFX::COLOR4D g_DefaultECOs;
public:
EDA_3D_VIEWER_SETTINGS* m_Cfg;
@ -406,6 +418,10 @@ public:
SFVEC4F m_SilkScreenColorBot; ///< in realistic mode: SilkScreen color ( bot )
SFVEC4F m_SilkScreenColorTop; ///< in realistic mode: SilkScreen color ( top )
SFVEC4F m_CopperColor; ///< in realistic mode: copper color
SFVEC4F m_UserDrawingsColor;
SFVEC4F m_UserCommentsColor;
SFVEC4F m_ECO1Color;
SFVEC4F m_ECO2Color;
private:
BOARD* m_board;

View File

@ -2,6 +2,7 @@
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
* Copyright (C) 2023 CERN
* Copyright (C) 1992-2023 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
@ -162,14 +163,24 @@ void BOARD_ADAPTER::addShape( const PCB_DIMENSION_BASE* aDimension, CONTAINER_2D
void BOARD_ADAPTER::addFootprintShapes( const FOOTPRINT* aFootprint, CONTAINER_2D_BASE* aContainer,
PCB_LAYER_ID aLayerId )
PCB_LAYER_ID aLayerId,
const std::bitset<LAYER_3D_END>& aVisibilityFlags )
{
KIGFX::GAL_DISPLAY_OPTIONS empty_opts;
for( PCB_FIELD* field : aFootprint->GetFields() )
{
if( field->GetLayer() == aLayerId && field->IsVisible() )
{
if( !aVisibilityFlags.test( LAYER_FP_TEXT ) )
continue;
else if( field->IsReference() && !aVisibilityFlags.test( LAYER_FP_REFERENCES ) )
continue;
else if( field->IsValue() && !aVisibilityFlags.test( LAYER_FP_VALUES ) )
continue;
addText( field, aContainer, field );
}
}
for( BOARD_ITEM* item : aFootprint->GraphicalItems() )
@ -181,7 +192,16 @@ void BOARD_ADAPTER::addFootprintShapes( const FOOTPRINT* aFootprint, CONTAINER_2
PCB_TEXT* text = static_cast<PCB_TEXT*>( item );
if( text->GetLayer() == aLayerId && text->IsVisible() )
{
if( !aVisibilityFlags.test( LAYER_FP_TEXT ) )
continue;
else if( text->GetText() == wxT( "${REFERENCE}" ) && !aVisibilityFlags.test( LAYER_FP_REFERENCES ) )
continue;
else if( text->GetText() == wxT( "${VALUE}" ) && !aVisibilityFlags.test( LAYER_FP_VALUES ) )
continue;
addText( text, aContainer, text );
}
break;
}

View File

@ -2,7 +2,8 @@
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
* Copyright (C) 1992-2022 KiCad Developers, see AUTHORS.txt for contributors.
* Copyright (C) 2023 CERN
* Copyright (C) 1992-2023 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
@ -138,6 +139,8 @@ void BOARD_ADAPTER::createLayers( REPORTER* aStatusReporter )
PCB_LAYER_ID cu_seq[MAX_CU_LAYERS];
LSET cu_set = LSET::AllCuMask( m_copperLayersCount );
std::bitset<LAYER_3D_END> visibilityFlags = GetVisibleLayers();
m_trackCount = 0;
m_averageTrackWidth = 0;
m_viaCount = 0;
@ -157,7 +160,7 @@ void BOARD_ADAPTER::createLayers( REPORTER* aStatusReporter )
for( PCB_TRACK* track : m_board->Tracks() )
{
if( !Is3dLayerEnabled( track->GetLayer() ) ) // Skip non enabled layers
if( !Is3dLayerEnabled( track->GetLayer(), visibilityFlags ) ) // Skip non enabled layers
continue;
// Note: a PCB_TRACK holds normal segment tracks and also vias circles (that have also
@ -196,7 +199,7 @@ void BOARD_ADAPTER::createLayers( REPORTER* aStatusReporter )
{
const PCB_LAYER_ID layer = *cu;
if( !Is3dLayerEnabled( layer ) ) // Skip non enabled layers
if( !Is3dLayerEnabled( layer, visibilityFlags ) ) // Skip non enabled layers
continue;
layer_ids.push_back( layer );
@ -530,7 +533,7 @@ void BOARD_ADAPTER::createLayers( REPORTER* aStatusReporter )
addPads( footprint, layerContainer, layer, renderPlatedPadsAsPlated, false );
// Micro-wave footprints may have items on copper layers
addFootprintShapes( footprint, layerContainer, layer );
addFootprintShapes( footprint, layerContainer, layer, visibilityFlags );
}
}
@ -889,14 +892,13 @@ void BOARD_ADAPTER::createLayers( REPORTER* aStatusReporter )
Margin
};
// User layers are not drawn here, only technical layers
for( LSEQ seq = LSET::AllNonCuMask().Seq( techLayerList, arrayDim( techLayerList ) );
seq;
++seq )
{
const PCB_LAYER_ID layer = *seq;
if( !Is3dLayerEnabled( layer ) )
if( !Is3dLayerEnabled( layer, visibilityFlags ) )
continue;
if( aStatusReporter )
@ -1027,7 +1029,7 @@ void BOARD_ADAPTER::createLayers( REPORTER* aStatusReporter )
addPads( footprint, layerContainer, layer, false, false );
}
addFootprintShapes( footprint, layerContainer, layer );
addFootprintShapes( footprint, layerContainer, layer, visibilityFlags );
}

View File

@ -2,7 +2,8 @@
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
* Copyright (C) 2015-2022 KiCad Developers, see AUTHORS.txt for contributors.
* Copyright (C) 2023 CERN
* Copyright (C) 2015-2023 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
@ -565,13 +566,14 @@ void RENDER_3D_OPENGL::reload( REPORTER* aStatusReporter, REPORTER* aWarningRepo
if( aStatusReporter )
aStatusReporter->Report( _( "Load OpenGL: layers" ) );
const MAP_POLY& map_poly = m_boardAdapter.GetPolyMap();
std::bitset<LAYER_3D_END> visibilityFlags = m_boardAdapter.GetVisibleLayers();
const MAP_POLY& map_poly = m_boardAdapter.GetPolyMap();
for( const std::pair<const PCB_LAYER_ID, BVH_CONTAINER_2D*>& ii : m_boardAdapter.GetLayerMap() )
{
const PCB_LAYER_ID layer_id = ii.first;
if( !m_boardAdapter.Is3dLayerEnabled( layer_id ) )
if( !m_boardAdapter.Is3dLayerEnabled( layer_id, visibilityFlags ) )
continue;
if( aStatusReporter )

View File

@ -2,7 +2,8 @@
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2020 Mario Luzeiro <mrluzeiro@ua.pt>
* Copyright (C) 2015-2021 KiCad Developers, see AUTHORS.txt for contributors.
* Copyright (C) 2023 CERN
* Copyright (C) 2015-2023 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
@ -428,11 +429,22 @@ SFVEC4F RENDER_3D_OPENGL::getLayerColor( PCB_LAYER_ID aLayerID )
break;
case Dwgs_User:
layerColor = m_boardAdapter.m_UserDrawingsColor;
break;
case Cmts_User:
layerColor = m_boardAdapter.m_UserCommentsColor;
break;
case Eco1_User:
layerColor = m_boardAdapter.m_ECO1Color;
break;
case Eco2_User:
layerColor = m_boardAdapter.m_ECO2Color;
break;
case Edge_Cuts:
case Margin:
layerColor = m_boardAdapter.m_UserDrawingsColor;
break;
break;
case B_CrtYd:
@ -878,7 +890,8 @@ bool RENDER_3D_OPENGL::Redraw( bool aIsMoving, REPORTER* aStatusReporter,
renderBoardBody( skipRenderHoles );
// Display transparent mask layers
if( m_boardAdapter.m_Cfg->m_Render.show_soldermask )
if( m_boardAdapter.m_Cfg->m_Render.show_soldermask_top
|| m_boardAdapter.m_Cfg->m_Render.show_soldermask_bottom )
{
// add a depth buffer offset, it will help to hide some artifacts
// on silkscreen where the SolderMask is removed
@ -887,19 +900,31 @@ bool RENDER_3D_OPENGL::Redraw( bool aIsMoving, REPORTER* aStatusReporter,
if( m_camera.GetPos().z > 0 )
{
renderSolderMaskLayer( B_Mask, m_boardAdapter.GetLayerTopZPos( B_Mask ),
drawMiddleSegments, skipRenderHoles );
if( m_boardAdapter.m_Cfg->m_Render.show_soldermask_bottom )
{
renderSolderMaskLayer( B_Mask, m_boardAdapter.GetLayerTopZPos( B_Mask ),
drawMiddleSegments, skipRenderHoles );
}
renderSolderMaskLayer( F_Mask, m_boardAdapter.GetLayerBottomZPos( F_Mask ),
drawMiddleSegments, skipRenderHoles );
if( m_boardAdapter.m_Cfg->m_Render.show_soldermask_top )
{
renderSolderMaskLayer( F_Mask, m_boardAdapter.GetLayerBottomZPos( F_Mask ),
drawMiddleSegments, skipRenderHoles );
}
}
else
{
renderSolderMaskLayer( F_Mask, m_boardAdapter.GetLayerBottomZPos( F_Mask ),
drawMiddleSegments, skipRenderHoles );
if( m_boardAdapter.m_Cfg->m_Render.show_soldermask_top )
{
renderSolderMaskLayer( F_Mask, m_boardAdapter.GetLayerBottomZPos( F_Mask ),
drawMiddleSegments, skipRenderHoles );
}
renderSolderMaskLayer( B_Mask, m_boardAdapter.GetLayerTopZPos( B_Mask ),
drawMiddleSegments, skipRenderHoles );
if( m_boardAdapter.m_Cfg->m_Render.show_soldermask_bottom )
{
renderSolderMaskLayer( B_Mask, m_boardAdapter.GetLayerTopZPos( B_Mask ),
drawMiddleSegments, skipRenderHoles );
}
}
glDisable( GL_POLYGON_OFFSET_FILL );

View File

@ -2,7 +2,8 @@
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2022 Mario Luzeiro <mrluzeiro@ua.pt>
* Copyright (C) 2015-2022 KiCad Developers, see AUTHORS.txt for contributors.
* Copyright (C) 2023 CERN
* Copyright (C) 2015-2023 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
@ -615,11 +616,24 @@ void RENDER_3D_RAYTRACE::Reload( REPORTER* aStatusReporter, REPORTER* aWarningRe
break;
case Dwgs_User:
layerColor = m_boardAdapter.m_UserDrawingsColor;
break;
case Cmts_User:
layerColor = m_boardAdapter.m_UserCommentsColor;
break;
case Eco1_User:
layerColor = m_boardAdapter.m_ECO1Color;
break;
case Eco2_User:
layerColor = m_boardAdapter.m_ECO2Color;
break;
case Edge_Cuts:
case Margin:
layerColor = m_boardAdapter.m_UserDrawingsColor;
break;
case B_CrtYd:
@ -674,8 +688,9 @@ void RENDER_3D_RAYTRACE::Reload( REPORTER* aStatusReporter, REPORTER* aWarningRe
// Solder mask layers are "negative" layers so the elements that we have in the container
// should remove the board outline. We will check for all objects in the outline if it
// intersects any object in the layer container and also any hole.
if( m_boardAdapter.m_Cfg->m_Render.show_soldermask
&& !m_outlineBoard2dObjects->GetList().empty() )
if( ( m_boardAdapter.m_Cfg->m_Render.show_soldermask_top
|| m_boardAdapter.m_Cfg->m_Render.show_soldermask_bottom )
&& !m_outlineBoard2dObjects->GetList().empty() )
{
const MATERIAL* materialLayer = &m_materials.m_SolderMask;
@ -689,8 +704,23 @@ void RENDER_3D_RAYTRACE::Reload( REPORTER* aStatusReporter, REPORTER* aWarningRe
continue;
// Only get the Solder mask layers (and only if the board has them)
if( !( layer_id == B_Mask || layer_id == F_Mask ) )
switch( layer_id )
{
case F_Mask:
if( !m_boardAdapter.m_Cfg->m_Render.show_soldermask_top )
continue;
break;
case B_Mask:
if( !m_boardAdapter.m_Cfg->m_Render.show_soldermask_bottom )
continue;
break;
default:
continue;
}
SFVEC3F layerColor;

View File

@ -4,7 +4,8 @@
* Copyright (C) 2016 Mario Luzeiro <mrluzeiro@ua.pt>
* Copyright (C) 2015 Jean-Pierre Charras, jp.charras at wanadoo.fr
* Copyright (C) 2013 Wayne Stambaugh <stambaughw@gmail.com>
* Copyright (C) 1992-2021 KiCad Developers, see AUTHORS.txt for contributors.
* Copyright (C) 2023 CERN
* Copyright (C) 1992-2023 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
@ -99,6 +100,9 @@ void EDA_3D_VIEWER_FRAME::CreateMenuBar()
viewMenu->Add( EDA_3D_ACTIONS::moveUp );
viewMenu->Add( EDA_3D_ACTIONS::moveDown );
viewMenu->AppendSeparator();
viewMenu->Add( EDA_3D_ACTIONS::showLayersManager, ACTION_MENU::CHECK );
//-- Preferences menu -----------------------------------------------
//
@ -123,8 +127,8 @@ void EDA_3D_VIEWER_FRAME::CreateMenuBar()
prefsMenu->AppendSeparator();
prefsMenu->Add( EDA_3D_ACTIONS::showAxis, ACTION_MENU::CHECK );
prefsMenu->Add( EDA_3D_ACTIONS::showBBoxes, ACTION_MENU::CHECK );
prefsMenu->Add( EDA_3D_ACTIONS::showAxis, ACTION_MENU::CHECK );
prefsMenu->Add( EDA_3D_ACTIONS::showBBoxes, ACTION_MENU::CHECK );
// Grid submenu
ACTION_MENU* gridSubmenu = new ACTION_MENU( false, tool );

View File

@ -4,7 +4,8 @@
* Copyright (C) 2016 Mario Luzeiro <mrluzeiro@ua.pt>
* Copyright (C) 2015 Jean-Pierre Charras, jp.charras at wanadoo.fr
* Copyright (C) 2013 Wayne Stambaugh <stambaughw@gmail.com>
* Copyright (C) 1992-2022 KiCad Developers, see AUTHORS.txt for contributors.
* Copyright (C) 2023 CERN
* Copyright (C) 1992-2023 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
@ -52,32 +53,6 @@ void EDA_3D_VIEWER_FRAME::ReCreateMainToolbar()
m_mainToolBar->SetAuiManager( &m_auimgr );
}
// Show the hotkey to open the windows list selector:
wxString keyName = KeyNameFromKeyCode( VIEWPORT_SWITCH_KEY );
m_viewportsLabel = new wxStaticText( m_mainToolBar, wxID_ANY,
wxString::Format( _( "Viewports (%s+Tab):" ), keyName ) );
m_viewportsLabel->Wrap( -1 );
m_cbViewports = new wxChoice( m_mainToolBar, wxID_ANY );
for( std::pair<const wxString, VIEWPORT3D>& pair : m_viewports )
m_cbViewports->Append( pair.first, static_cast<void*>( &pair.second ) );
m_cbViewports->Append( wxT( "---" ) );
m_cbViewports->Append( _( "Save viewport..." ) );
m_cbViewports->Append( _( "Delete viewport..." ) );
m_cbViewports->SetToolTip( wxString::Format( _( "Save and restore view orientation and zoom.\n"
"Use %s+Tab to activate selector.\n"
"Successive Tabs while holding %s down will "
"cycle through viewports in the popup." ),
keyName, keyName ) );
m_cbViewports->SetSelection( m_cbViewports->GetCount() - 3 );
m_lastSelectedViewport = nullptr;
// Set up toolbar
m_mainToolBar->AddTool( ID_RELOAD3D_BOARD, wxEmptyString,
KiScaledBitmap( BITMAPS::import3d, this ), _( "Reload board" ) );
@ -123,15 +98,7 @@ void EDA_3D_VIEWER_FRAME::ReCreateMainToolbar()
m_mainToolBar->Add( EDA_3D_ACTIONS::toggleOrtho, ACTION_TOOLBAR::TOGGLE );
m_mainToolBar->AddScaledSeparator( this );
m_mainToolBar->Add( EDA_3D_ACTIONS::showTHT, ACTION_TOOLBAR::TOGGLE );
m_mainToolBar->Add( EDA_3D_ACTIONS::showSMD, ACTION_TOOLBAR::TOGGLE );
m_mainToolBar->Add( EDA_3D_ACTIONS::showVirtual, ACTION_TOOLBAR::TOGGLE );
m_mainToolBar->Add( EDA_3D_ACTIONS::showNotInPosFile, ACTION_TOOLBAR::TOGGLE );
m_mainToolBar->Add( EDA_3D_ACTIONS::showDNP, ACTION_TOOLBAR::TOGGLE );
m_mainToolBar->AddScaledSeparator( this );
m_mainToolBar->AddControl( m_viewportsLabel );
m_mainToolBar->AddControl( m_cbViewports );
m_mainToolBar->Add( EDA_3D_ACTIONS::showLayersManager, ACTION_TOOLBAR::TOGGLE );
m_mainToolBar->KiRealize();
}

View File

@ -2,6 +2,7 @@
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
* Copyright (C) 2023 CERN
* Copyright (C) 1992-2023 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
@ -28,11 +29,9 @@
#include <wx/wupdlock.h>
#include <wx/clipbrd.h>
#include <wx/filedlg.h>
#include <wx/choice.h>
#include <wx/dialog.h>
#include "eda_3d_viewer_frame.h"
#include "eda_list_dialog.h"
#include "wx/generic/textdlgg.h"
#include "dialogs/appearance_controls_3D.h"
#include <dialogs/eda_view_switcher.h>
#include <eda_3d_viewer_settings.h>
#include <3d_viewer_id.h>
@ -55,6 +54,7 @@
#include <tool/tool_dispatcher.h>
#include <tool/action_toolbar.h>
#include <widgets/wx_infobar.h>
#include <widgets/wx_aui_utils.h>
#include <wildcards_and_files_ext.h>
#include <3d_navlib/nl_3d_viewer_plugin.h>
@ -89,10 +89,12 @@ EDA_3D_VIEWER_FRAME::EDA_3D_VIEWER_FRAME( KIWAY* aKiway, PCB_BASE_FRAME* aParent
const wxString& aTitle, long style ) :
KIWAY_PLAYER( aKiway, aParent, FRAME_PCB_DISPLAY3D, aTitle, wxDefaultPosition,
wxDefaultSize, style, QUALIFIED_VIEWER3D_FRAMENAME( aParent ), unityScale ),
m_mainToolBar( nullptr ), m_canvas( nullptr ), m_currentCamera( m_trackBallCamera ),
m_viewportsLabel( nullptr ),
m_cbViewports( nullptr ),
m_trackBallCamera( 2 * RANGE_SCALE_3D ), m_spaceMouse( nullptr )
m_mainToolBar( nullptr ),
m_canvas( nullptr ),
m_currentCamera( m_trackBallCamera ),
m_trackBallCamera( 2 * RANGE_SCALE_3D ),
m_spaceMouse( nullptr ),
m_showAppearanceManager( true )
{
wxLogTrace( m_logTrace, wxT( "EDA_3D_VIEWER_FRAME::EDA_3D_VIEWER_FRAME %s" ), aTitle );
@ -114,13 +116,15 @@ EDA_3D_VIEWER_FRAME::EDA_3D_VIEWER_FRAME( KIWAY* aKiway, PCB_BASE_FRAME* aParent
EDA_3D_VIEWER_SETTINGS* cfg = mgr.GetAppSettings<EDA_3D_VIEWER_SETTINGS>();
ANTIALIASING_MODE aaMode = static_cast<ANTIALIASING_MODE>( cfg->m_Render.opengl_AA_mode );
m_canvas = new EDA_3D_CANVAS( this, OGL_ATT_LIST::GetAttributesList( aaMode ),
m_boardAdapter, m_currentCamera, Prj().Get3DCacheManager() );
m_canvas = new EDA_3D_CANVAS( this, OGL_ATT_LIST::GetAttributesList( aaMode ), m_boardAdapter,
m_currentCamera, Prj().Get3DCacheManager() );
m_appearancePanel = new APPEARANCE_CONTROLS_3D( this, GetCanvas() );
LoadSettings( cfg );
loadCommonSettings();
SetUserViewports( Prj().GetProjectFile().m_Viewports3D );
m_appearancePanel->SetUserViewports( Prj().GetProjectFile().m_Viewports3D );
// Create the manager
m_toolManager = new TOOL_MANAGER;
@ -150,9 +154,23 @@ EDA_3D_VIEWER_FRAME::EDA_3D_VIEWER_FRAME( KIWAY* aKiway, PCB_BASE_FRAME* aParent
m_auimgr.SetManagedWindow( this );
m_auimgr.AddPane( m_mainToolBar, EDA_PANE().HToolbar().Name( wxS( "MainToolbar" ) ).Top().Layer( 6 ) );
m_auimgr.AddPane( m_infoBar, EDA_PANE().InfoBar().Name( wxS( "InfoBar" ) ).Top().Layer( 1 ) );
m_auimgr.AddPane( m_canvas, EDA_PANE().Canvas().Name( wxS( "DrawFrame" ) ).Center() );
m_auimgr.AddPane( m_mainToolBar, EDA_PANE().HToolbar().Name( wxS( "MainToolbar" ) )
.Top().Layer( 6 ) );
m_auimgr.AddPane( m_infoBar, EDA_PANE().InfoBar().Name( wxS( "InfoBar" ) )
.Top().Layer( 1 ) );
m_auimgr.AddPane( m_appearancePanel, EDA_PANE().Name( "LayersManager" )
.Right().Layer( 3 )
.Caption( _( "Appearance" ) ).PaneBorder( false )
.MinSize( 180, -1 ).BestSize( 190, -1 ) );
m_auimgr.AddPane( m_canvas, EDA_PANE().Canvas().Name( wxS( "DrawFrame" ) )
.Center() );
wxAuiPaneInfo& layersManager = m_auimgr.GetPane( "LayersManager" );
if( cfg->m_AuiPanels.right_panel_width > 0 )
SetAuiPaneSize( m_auimgr, layersManager, cfg->m_AuiPanels.right_panel_width, -1 );
layersManager.Show( m_showAppearanceManager );
// Call Update() to fix all pane default sizes, especially the "InfoBar" pane before
// hiding it.
@ -178,13 +196,6 @@ EDA_3D_VIEWER_FRAME::EDA_3D_VIEWER_FRAME( KIWAY* aKiway, PCB_BASE_FRAME* aParent
// in order to receive mouse events. Otherwise, the user has to click somewhere on
// the canvas before it will respond to mouse wheel events.
m_canvas->SetFocus();
m_cbViewports->Connect( wxEVT_COMMAND_CHOICE_SELECTED,
wxCommandEventHandler( EDA_3D_VIEWER_FRAME::onViewportChanged ),
nullptr, this );
m_cbViewports->Connect( wxEVT_UPDATE_UI,
wxUpdateUIEventHandler( EDA_3D_VIEWER_FRAME::onUpdateViewportsCb ),
nullptr, this );
}
@ -192,14 +203,7 @@ EDA_3D_VIEWER_FRAME::~EDA_3D_VIEWER_FRAME()
{
delete m_spaceMouse;
Prj().GetProjectFile().m_Viewports3D = GetUserViewports();
m_cbViewports->Disconnect( wxEVT_COMMAND_CHOICE_SELECTED,
wxCommandEventHandler( EDA_3D_VIEWER_FRAME::onViewportChanged ),
nullptr, this );
m_cbViewports->Disconnect( wxEVT_UPDATE_UI,
wxUpdateUIEventHandler( EDA_3D_VIEWER_FRAME::onUpdateViewportsCb ),
nullptr, this );
Prj().GetProjectFile().m_Viewports3D = m_appearancePanel->GetUserViewports();
m_canvas->SetEventDispatcher( nullptr );
@ -288,6 +292,7 @@ void EDA_3D_VIEWER_FRAME::setupUIConditions()
bool EDA_3D_VIEWER_FRAME::TryBefore( wxEvent& aEvent )
{
static bool s_presetSwitcherShown = false;
static bool s_viewportSwitcherShown = false;
// wxWidgets generates no key events for the tab key when the ctrl key is held down. One
@ -301,13 +306,49 @@ bool EDA_3D_VIEWER_FRAME::TryBefore( wxEvent& aEvent )
&& static_cast<wxKeyEvent&>( aEvent ).GetKeyCode() == WXK_TAB )
#endif
{
if( !s_viewportSwitcherShown && wxGetKeyState( VIEWPORT_SWITCH_KEY ) )
if( !s_presetSwitcherShown && wxGetKeyState( PRESET_SWITCH_KEY ) )
{
if( m_appearancePanel && this->IsActive() )
{
wxArrayString mru = m_appearancePanel->GetLayerPresetsMRU();
if( mru.size() > 0 )
{
for( wxString& str : mru )
{
if( str == FOLLOW_PCB )
str = _( "Follow PCB Editor" );
else if( str == FOLLOW_PLOT_SETTINGS )
str = _( "Follow PCB Plot Settings" );
}
EDA_VIEW_SWITCHER switcher( this, mru, PRESET_SWITCH_KEY );
s_presetSwitcherShown = true;
switcher.ShowModal();
s_presetSwitcherShown = false;
int idx = switcher.GetSelection();
if( idx >= 0 && idx < (int) mru.size() )
{
wxString internalName = m_appearancePanel->GetLayerPresetsMRU()[idx];
m_appearancePanel->ApplyLayerPreset( internalName );
}
return true;
}
}
}
else if( !s_viewportSwitcherShown && wxGetKeyState( VIEWPORT_SWITCH_KEY ) )
{
if( this->IsActive() )
{
if( m_viewportMRU.size() > 0 )
const wxArrayString& viewportMRU = m_appearancePanel->GetViewportsMRU();
if( viewportMRU.size() > 0 )
{
EDA_VIEW_SWITCHER switcher( this, m_viewportMRU, VIEWPORT_SWITCH_KEY );
EDA_VIEW_SWITCHER switcher( this, viewportMRU, VIEWPORT_SWITCH_KEY );
s_viewportSwitcherShown = true;
switcher.ShowModal();
@ -315,8 +356,8 @@ bool EDA_3D_VIEWER_FRAME::TryBefore( wxEvent& aEvent )
int idx = switcher.GetSelection();
if( idx >= 0 && idx < (int) m_viewportMRU.size() )
applyViewport( m_viewportMRU[idx] );
if( idx >= 0 && idx < (int) viewportMRU.size() )
m_appearancePanel->ApplyViewport( viewportMRU[idx] );
return true;
}
@ -339,6 +380,9 @@ void EDA_3D_VIEWER_FRAME::handleIconizeEvent( wxIconizeEvent& aEvent )
void EDA_3D_VIEWER_FRAME::ReloadRequest()
{
if( m_appearancePanel )
m_appearancePanel->UpdateLayerCtls();
// This will schedule a request to load later
if( m_canvas )
m_canvas->ReloadRequest( GetBoard(), Prj().Get3DCacheManager() );
@ -347,7 +391,8 @@ void EDA_3D_VIEWER_FRAME::ReloadRequest()
void EDA_3D_VIEWER_FRAME::NewDisplay( bool aForceImmediateRedraw )
{
ReloadRequest();
if( m_canvas )
m_canvas->ReloadRequest( GetBoard(), Prj().Get3DCacheManager() );
// After the ReloadRequest call, the refresh often takes a bit of time,
// and it is made here only on request.
@ -385,6 +430,12 @@ void EDA_3D_VIEWER_FRAME::OnCloseWindow( wxCloseEvent &event )
{
wxLogTrace( m_logTrace, wxT( "EDA_3D_VIEWER_FRAME::OnCloseWindow" ) );
// Do not show the layer manager during closing to avoid flicker
// on some platforms (Windows) that generate useless redraw of items in
// the Layer Manager
if( m_showAppearanceManager )
m_auimgr.GetPane( wxS( "LayersManager" ) ).Show( false );
if( m_canvas )
m_canvas->Close();
@ -438,174 +489,6 @@ void EDA_3D_VIEWER_FRAME::Process_Special_Functions( wxCommandEvent &event )
}
std::vector<VIEWPORT3D> EDA_3D_VIEWER_FRAME::GetUserViewports() const
{
std::vector<VIEWPORT3D> ret;
for( const std::pair<const wxString, VIEWPORT3D>& pair : m_viewports )
ret.emplace_back( pair.second );
return ret;
}
void EDA_3D_VIEWER_FRAME::SetUserViewports( std::vector<VIEWPORT3D>& aViewportList )
{
m_viewports.clear();
for( const VIEWPORT3D& viewport : aViewportList )
{
if( m_viewports.count( viewport.name ) )
continue;
m_viewports[viewport.name] = viewport;
m_viewportMRU.Add( viewport.name );
}
}
void EDA_3D_VIEWER_FRAME::applyViewport( const wxString& aViewportName )
{
int idx = m_cbViewports->FindString( aViewportName );
if( idx >= 0 && idx < m_cbViewports->GetCount() - 3 /* separator */ )
{
m_cbViewports->SetSelection( idx );
m_lastSelectedViewport = static_cast<VIEWPORT3D*>( m_cbViewports->GetClientData( idx ) );
m_currentCamera.SetViewMatrix( m_lastSelectedViewport->matrix );
if( m_boardAdapter.m_Cfg->m_Render.engine == RENDER_ENGINE::OPENGL )
m_canvas->Request_refresh();
else
m_canvas->RenderRaytracingRequest();
if( !m_lastSelectedViewport->name.IsEmpty() )
{
m_viewportMRU.Remove( m_lastSelectedViewport->name );
m_viewportMRU.Insert( m_lastSelectedViewport->name, 0 );
}
}
else
{
m_cbViewports->SetSelection( -1 ); // separator
m_lastSelectedViewport = nullptr;
}
}
void EDA_3D_VIEWER_FRAME::onViewportChanged( wxCommandEvent& aEvent )
{
int count = m_cbViewports->GetCount();
int index = m_cbViewports->GetSelection();
if( index >= 0 && index < count - 3 /* separator */ )
{
VIEWPORT3D* viewport = static_cast<VIEWPORT3D*>( m_cbViewports->GetClientData( index ) );
wxCHECK( viewport, /* void */ );
applyViewport( viewport->name );
}
else if( index == count - 2 )
{
// Save current state to new preset
wxString name;
wxTextEntryDialog dlg( this, _( "Viewport name:" ), _( "Save Viewport" ), name );
if( dlg.ShowModal() != wxID_OK )
{
if( m_lastSelectedViewport )
m_cbViewports->SetStringSelection( m_lastSelectedViewport->name );
else
m_cbViewports->SetSelection( -1 );
return;
}
name = dlg.GetValue();
bool exists = m_viewports.count( name );
if( !exists )
{
m_viewports[name] = VIEWPORT3D( name, m_currentCamera.GetViewMatrix() );
index = m_cbViewports->Insert( name, index-1, static_cast<void*>( &m_viewports[name] ) );
}
else
{
index = m_cbViewports->FindString( name );
m_viewports[name].matrix = m_currentCamera.GetViewMatrix();
m_viewportMRU.Remove( name );
}
m_cbViewports->SetSelection( index );
m_viewportMRU.Insert( name, 0 );
return;
}
else if( index == count - 1 )
{
// Delete an existing viewport
wxArrayString headers;
std::vector<wxArrayString> items;
headers.Add( _( "Viewports" ) );
for( std::pair<const wxString, VIEWPORT3D>& pair : m_viewports )
{
wxArrayString item;
item.Add( pair.first );
items.emplace_back( item );
}
EDA_LIST_DIALOG dlg( this, _( "Delete Viewport" ), headers, items );
dlg.SetListLabel( _( "Select viewport:" ) );
if( dlg.ShowModal() == wxID_OK )
{
wxString viewportName = dlg.GetTextSelection();
int idx = m_cbViewports->FindString( viewportName );
if( idx != wxNOT_FOUND )
{
m_viewports.erase( viewportName );
m_cbViewports->Delete( idx );
m_viewportMRU.Remove( viewportName );
}
}
if( m_lastSelectedViewport )
m_cbViewports->SetStringSelection( m_lastSelectedViewport->name );
else
m_cbViewports->SetSelection( -1 );
return;
}
passOnFocus();
}
void EDA_3D_VIEWER_FRAME::onUpdateViewportsCb( wxUpdateUIEvent& aEvent )
{
int count = m_cbViewports->GetCount();
int index = m_cbViewports->GetSelection();
if( index >= 0 && index < count - 3 )
{
VIEWPORT3D* viewport = static_cast<VIEWPORT3D*>( m_cbViewports->GetClientData( index ) );
wxCHECK( viewport, /* void */ );
if( m_currentCamera.GetViewMatrix() != viewport->matrix )
m_cbViewports->SetSelection( -1 );
}
}
void EDA_3D_VIEWER_FRAME::onRenderEngineSelection( wxCommandEvent &event )
{
RENDER_ENGINE& engine = m_boardAdapter.m_Cfg->m_Render.engine;
@ -666,13 +549,6 @@ void EDA_3D_VIEWER_FRAME::OnSetFocus( wxFocusEvent& aEvent )
}
void EDA_3D_VIEWER_FRAME::passOnFocus()
{
if( m_canvas )
m_canvas->SetFocus();
}
void EDA_3D_VIEWER_FRAME::LoadSettings( APP_SETTINGS_BASE *aCfg )
{
EDA_BASE_FRAME::LoadSettings( aCfg );
@ -685,6 +561,7 @@ void EDA_3D_VIEWER_FRAME::LoadSettings( APP_SETTINGS_BASE *aCfg )
if( cfg )
{
m_boardAdapter.m_Cfg = cfg;
m_boardAdapter.SetBoard( GetBoard() );
// When opening the 3D viewer, we use the OpenGL mode, never the ray tracing engine
// because the ray tracing is very time consuming, and can be seen as not working
@ -694,6 +571,35 @@ void EDA_3D_VIEWER_FRAME::LoadSettings( APP_SETTINGS_BASE *aCfg )
m_canvas->SetAnimationEnabled( cfg->m_Camera.animation_enabled );
m_canvas->SetMovingSpeedMultiplier( cfg->m_Camera.moving_speed_multiplier );
m_canvas->SetProjectionMode( cfg->m_Camera.projection_mode );
if( cfg->m_CurrentPreset == LEGACY_PRESET_FLAG )
{
COLOR_SETTINGS* colors = Pgm().GetSettingsManager().GetColorSettings();
if( colors->GetUseBoardStackupColors() )
cfg->m_CurrentPreset = FOLLOW_PCB;
else
cfg->m_CurrentPreset = wxEmptyString;
if( cfg->m_Render.realistic )
{
// These settings are no longer dependent on realistic mode in 8.0 (you can use
// view presets to design whatever combinations you want), but we should at least
// default them to the same values as 7.0.
cfg->m_Render.show_comments = false;
cfg->m_Render.show_drawings = false;
cfg->m_Render.show_eco1 = false;
cfg->m_Render.show_eco2 = false;
cfg->m_Render.show_board_body = false;
}
}
m_boardAdapter.InitSettings( nullptr, nullptr );
m_showAppearanceManager = cfg->m_AuiPanels.show_layer_manager;
if( m_appearancePanel )
m_appearancePanel->CommonSettingsChanged();
}
}
@ -713,6 +619,9 @@ void EDA_3D_VIEWER_FRAME::SaveSettings( APP_SETTINGS_BASE *aCfg )
if( cfg )
{
cfg->m_AuiPanels.show_layer_manager = m_showAppearanceManager;
cfg->m_AuiPanels.right_panel_width = m_appearancePanel->GetSize().x;
cfg->m_Camera.animation_enabled = m_canvas->GetAnimationEnabled();
cfg->m_Camera.moving_speed_multiplier = m_canvas->GetMovingSpeedMultiplier();
cfg->m_Camera.projection_mode = m_canvas->GetProjectionMode();
@ -736,10 +645,42 @@ void EDA_3D_VIEWER_FRAME::CommonSettingsChanged( bool aEnvVarsChanged, bool aTex
loadCommonSettings();
LoadSettings( Pgm().GetSettingsManager().GetAppSettings<EDA_3D_VIEWER_SETTINGS>() );
m_appearancePanel->CommonSettingsChanged();
NewDisplay( true );
}
void EDA_3D_VIEWER_FRAME::ToggleAppearanceManager()
{
SETTINGS_MANAGER& mgr = Pgm().GetSettingsManager();
EDA_3D_VIEWER_SETTINGS* cfg = mgr.GetAppSettings<EDA_3D_VIEWER_SETTINGS>();
wxAuiPaneInfo& layersManager = m_auimgr.GetPane( "LayersManager" );
// show auxiliary Vertical layers and visibility manager toolbar
m_showAppearanceManager = !m_showAppearanceManager;
layersManager.Show( m_showAppearanceManager );
if( m_showAppearanceManager )
{
SetAuiPaneSize( m_auimgr, layersManager, cfg->m_AuiPanels.right_panel_width, -1 );
}
else
{
cfg->m_AuiPanels.right_panel_width = m_appearancePanel->GetSize().x;
m_auimgr.Update();
}
}
void EDA_3D_VIEWER_FRAME::OnDarkModeToggle()
{
if( m_appearancePanel )
m_appearancePanel->OnDarkModeToggle();
}
void EDA_3D_VIEWER_FRAME::takeScreenshot( wxCommandEvent& event )
{
wxString fullFileName;

View File

@ -4,7 +4,8 @@
* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
* Copyright (C) 2014 Jean-Pierre Charras, jp.charras at wanadoo.fr
* Copyright (C) 2011 Wayne Stambaugh <stambaughw@gmail.com>
* Copyright (C) 1992-2022 KiCad Developers, see AUTHORS.txt for contributors.
* Copyright (C) 2023 CERN
* Copyright (C) 1992-2023 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
@ -49,6 +50,8 @@
// Forward declarations
class NL_3D_VIEWER_PLUGIN;
class APPEARANCE_CONTROLS_3D;
enum EDA_3D_VIEWER_STATUSBAR
{
@ -106,9 +109,6 @@ public:
EDA_3D_CANVAS* GetCanvas() { return m_canvas; }
std::vector<VIEWPORT3D> GetUserViewports() const;
void SetUserViewports( std::vector<VIEWPORT3D>& aViewportList );
void SaveSettings( APP_SETTINGS_BASE* aCfg ) override;
void LoadSettings( APP_SETTINGS_BASE* aCfg ) override;
@ -120,17 +120,17 @@ public:
*/
void CommonSettingsChanged( bool aEnvVarsChanged, bool aTextVarsChanged ) override;
APPEARANCE_CONTROLS_3D* GetAppearanceManager() { return m_appearancePanel; }
void ToggleAppearanceManager();
void OnDarkModeToggle();
protected:
void setupUIConditions() override;
void handleIconizeEvent( wxIconizeEvent& aEvent ) override;
/**
* switch to a given predefined 3D viewport
* @param aViewportName is the name of the viewport to switch on
*/
void applyViewport( const wxString& aViewportName );
private:
/// Called when user press the File->Exit
void Exit3DFrame( wxCommandEvent& event );
@ -143,12 +143,9 @@ private:
void onRenderEngineSelection( wxCommandEvent& event );
void onDisableRayTracing( wxCommandEvent& aEvent );
void onViewportChanged( wxCommandEvent& aEvent );
void onUpdateViewportsCb( wxUpdateUIEvent& aEvent );
void OnActivate( wxActivateEvent& event );
void OnSetFocus( wxFocusEvent& event );
void passOnFocus();
void CreateMenuBar();
void ReCreateMainToolbar();
@ -177,21 +174,16 @@ private:
wxFileName m_defaultSaveScreenshotFileName;
ACTION_TOOLBAR* m_mainToolBar;
wxStaticText* m_viewportsLabel;
wxChoice* m_cbViewports;
EDA_3D_CANVAS* m_canvas;
BOARD_ADAPTER m_boardAdapter;
CAMERA& m_currentCamera;
TRACK_BALL m_trackBallCamera;
bool m_disable_ray_tracing;
bool m_showAppearanceManager;
NL_3D_VIEWER_PLUGIN* m_spaceMouse;
std::map<wxString, VIEWPORT3D> m_viewports;
VIEWPORT3D* m_lastSelectedViewport;
wxArrayString m_viewportMRU;
/**
* Trace mask used to enable or disable the trace output of this class.
* The debug output can be turned on by setting the WXTRACE environment variable to

View File

@ -2,7 +2,8 @@
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2020 Jon Evans <jon@craftyjon.com>
* Copyright (C) 2020-2022 KiCad Developers, see AUTHORS.txt for contributors.
* Copyright (C) 2023 CERN
* Copyright (C) 2020-2023 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
@ -22,21 +23,172 @@
#include <common_ogl/ogl_attr_list.h>
#include <settings/parameters.h>
#include <settings/json_settings_internals.h>
#include <3d_canvas/board_adapter.h>
#include <wx/config.h>
#include "eda_3d_viewer_settings.h"
using KIGFX::COLOR4D;
///! Update the schema version whenever a migration is required
const int viewer3dSchemaVersion = 2;
using namespace std::placeholders;
EDA_3D_VIEWER_SETTINGS::EDA_3D_VIEWER_SETTINGS()
: APP_SETTINGS_BASE( "3d_viewer", viewer3dSchemaVersion ),
m_Render(),
m_Camera()
LAYER_PRESET_3D::LAYER_PRESET_3D( const wxString& aName ) :
name( aName )
{
layers.set( LAYER_3D_BOARD );
layers.set( LAYER_3D_COPPER_TOP );
layers.set( LAYER_3D_COPPER_BOTTOM );
layers.set( LAYER_3D_SILKSCREEN_TOP );
layers.set( LAYER_3D_SILKSCREEN_BOTTOM );
layers.set( LAYER_3D_SOLDERMASK_TOP );
layers.set( LAYER_3D_SOLDERMASK_BOTTOM );
layers.set( LAYER_3D_SOLDERPASTE );
layers.set( LAYER_3D_ADHESIVE );
layers.set( LAYER_3D_TH_MODELS );
layers.set( LAYER_3D_SMD_MODELS );
layers.set( LAYER_FP_REFERENCES );
layers.set( LAYER_FP_TEXT );
layers.set( LAYER_GRID_AXES );
// Preload colors vector so we don't have to worry about exceptions using colors.at()
colors[ LAYER_3D_BACKGROUND_TOP ] = BOARD_ADAPTER::g_DefaultBackgroundTop;
colors[ LAYER_3D_BACKGROUND_BOTTOM ] = BOARD_ADAPTER::g_DefaultBackgroundBot;
colors[ LAYER_3D_BOARD ] = BOARD_ADAPTER::g_DefaultBoardBody;
colors[ LAYER_3D_COPPER_TOP ] = BOARD_ADAPTER::g_DefaultSurfaceFinish;
colors[ LAYER_3D_COPPER_BOTTOM ] = BOARD_ADAPTER::g_DefaultSurfaceFinish;
colors[ LAYER_3D_SILKSCREEN_TOP ] = BOARD_ADAPTER::g_DefaultSilkscreen;
colors[ LAYER_3D_SILKSCREEN_BOTTOM ] = BOARD_ADAPTER::g_DefaultSilkscreen;
colors[ LAYER_3D_SOLDERMASK_TOP ] = BOARD_ADAPTER::g_DefaultSolderMask;
colors[ LAYER_3D_SOLDERMASK_BOTTOM ] = BOARD_ADAPTER::g_DefaultSolderMask;
colors[ LAYER_3D_SOLDERPASTE ] = BOARD_ADAPTER::g_DefaultSolderPaste;
colors[ LAYER_3D_USER_DRAWINGS ] = BOARD_ADAPTER::g_DefaultComments;
colors[ LAYER_3D_USER_COMMENTS ] = BOARD_ADAPTER::g_DefaultComments;
colors[ LAYER_3D_USER_ECO1 ] = BOARD_ADAPTER::g_DefaultECOs;
colors[ LAYER_3D_USER_ECO2 ] = BOARD_ADAPTER::g_DefaultECOs;
}
PARAM_LAYER_PRESET_3D::PARAM_LAYER_PRESET_3D( const std::string& aPath,
std::vector<LAYER_PRESET_3D>* aPresetList ) :
PARAM_LAMBDA<nlohmann::json>( aPath,
std::bind( &PARAM_LAYER_PRESET_3D::presetsToJson, this ),
std::bind( &PARAM_LAYER_PRESET_3D::jsonToPresets, this, _1 ),
{} ),
m_presets( aPresetList )
{
wxASSERT( aPresetList );
}
nlohmann::json PARAM_LAYER_PRESET_3D::presetsToJson()
{
nlohmann::json ret = nlohmann::json::array();
for( const LAYER_PRESET_3D& preset : *m_presets )
{
nlohmann::json js = {
{ "name", preset.name }
};
nlohmann::json layers = nlohmann::json::array();
for( int layer = 0; layer < LAYER_3D_END; ++layer )
{
if( preset.layers.test( layer ) )
layers.push_back( layer );
}
js["layers"] = layers;
nlohmann::json colors = nlohmann::json::array();
for( const auto& [ layer, color ] : preset.colors )
{
nlohmann::json layerColor = {
{ "layer", layer },
{ "color", color.ToCSSString() }
};
colors.push_back( layerColor );
}
js["colors"] = colors;
ret.push_back( js );
}
return ret;
}
void PARAM_LAYER_PRESET_3D::jsonToPresets( const nlohmann::json& aJson )
{
if( aJson.empty() || !aJson.is_array() )
return;
m_presets->clear();
for( const nlohmann::json& preset : aJson )
{
if( preset.contains( "name" ) )
{
LAYER_PRESET_3D p( preset.at( "name" ).get<wxString>() );
if( preset.contains( "layers" ) && preset.at( "layers" ).is_array() )
{
p.layers.reset();
for( const nlohmann::json& layer : preset.at( "layers" ) )
{
if( layer.is_number_integer() )
{
int layerNum = layer.get<int>();
if( layerNum >= 0 && layerNum < LAYER_3D_END )
p.layers.set( layerNum );
}
}
}
if( preset.contains( "colors" ) && preset.at( "colors" ).is_array() )
{
for( const nlohmann::json& layerColor : preset.at( "colors" ) )
{
if( layerColor.contains( "layer" ) && layerColor.contains( "color" )
&& layerColor.at( "layer" ).is_number_integer() )
{
int layerNum = layerColor.at( "layer" ).get<int>();
COLOR4D color = layerColor.at( "color" ).get<COLOR4D>();
p.colors[ layerNum ] = color;
}
}
}
m_presets->emplace_back( p );
}
}
}
///! Update the schema version whenever a migration is required
const int viewer3dSchemaVersion = 3;
EDA_3D_VIEWER_SETTINGS::EDA_3D_VIEWER_SETTINGS() :
APP_SETTINGS_BASE( "3d_viewer", viewer3dSchemaVersion ),
m_Render(),
m_Camera()
{
m_params.emplace_back( new PARAM<bool>( "aui.show_layer_manager",
&m_AuiPanels.show_layer_manager, true ) );
m_params.emplace_back( new PARAM<int>( "aui.right_panel_width",
&m_AuiPanels.right_panel_width, -1 ) );
m_params.emplace_back( new PARAM_ENUM<RENDER_ENGINE>( "render.engine", &m_Render.engine,
RENDER_ENGINE::OPENGL,
RENDER_ENGINE::OPENGL,
@ -172,8 +324,12 @@ EDA_3D_VIEWER_SETTINGS::EDA_3D_VIEWER_SETTINGS()
&m_Render.show_board_body, true ) );
m_params.emplace_back( new PARAM<bool>( "render.show_comments",
&m_Render.show_comments, true ) );
m_params.emplace_back( new PARAM<bool>( "render.show_eco",
&m_Render.show_eco, true ) );
m_params.emplace_back( new PARAM<bool>( "render.show_drawings",
&m_Render.show_drawings, true ) );
m_params.emplace_back( new PARAM<bool>( "render.show_eco1",
&m_Render.show_eco1, true ) );
m_params.emplace_back( new PARAM<bool>( "render.show_eco2",
&m_Render.show_eco2, true ) );
m_params.emplace_back( new PARAM<bool>( "render.show_footprints_insert",
&m_Render.show_footprints_insert, true ) );
m_params.emplace_back( new PARAM<bool>( "render.show_footprints_normal",
@ -184,14 +340,28 @@ EDA_3D_VIEWER_SETTINGS::EDA_3D_VIEWER_SETTINGS()
&m_Render.show_footprints_not_in_posfile, true ) );
m_params.emplace_back( new PARAM<bool>( "render.show_footprints_dnp",
&m_Render.show_footprints_dnp, true ) );
m_params.emplace_back( new PARAM<bool>( "render.show_silkscreen",
&m_Render.show_silkscreen, true ) );
m_params.emplace_back( new PARAM<bool>( "render.show_soldermask",
&m_Render.show_soldermask, true ) );
m_params.emplace_back( new PARAM<bool>( "render.show_silkscreen_top",
&m_Render.show_silkscreen_top, true ) );
m_params.emplace_back( new PARAM<bool>( "render.show_silkscreen_bottom",
&m_Render.show_silkscreen_bottom, true ) );
m_params.emplace_back( new PARAM<bool>( "render.show_soldermask_top",
&m_Render.show_soldermask_top, true ) );
m_params.emplace_back( new PARAM<bool>( "render.show_soldermask_bottom",
&m_Render.show_soldermask_bottom, true ) );
m_params.emplace_back( new PARAM<bool>( "render.show_solderpaste",
&m_Render.show_solderpaste, true ) );
m_params.emplace_back( new PARAM<bool>( "render.show_copper_top",
&m_Render.show_copper_bottom, true ) );
m_params.emplace_back( new PARAM<bool>( "render.show_copper_bottom",
&m_Render.show_copper_top, true ) );
m_params.emplace_back( new PARAM<bool>( "render.show_zones",
&m_Render.show_zones, true ) );
m_params.emplace_back( new PARAM<bool>( "render.show_fp_references",
&m_Render.show_fp_references, true ) );
m_params.emplace_back( new PARAM<bool>( "render.show_fp_values",
&m_Render.show_fp_values, true ) );
m_params.emplace_back( new PARAM<bool>( "render.show_fp_text",
&m_Render.show_fp_text, true ) );
m_params.emplace_back( new PARAM<bool>( "render.subtract_mask_from_silk",
&m_Render.subtract_mask_from_silk, false ) );
m_params.emplace_back( new PARAM<bool>( "render.clip_silk_on_via_annulus",
@ -207,6 +377,11 @@ EDA_3D_VIEWER_SETTINGS::EDA_3D_VIEWER_SETTINGS()
m_params.emplace_back( new PARAM<int>( "camera.projection_mode",
&m_Camera.projection_mode, 1 ) );
m_params.emplace_back( new PARAM_LAYER_PRESET_3D( "layer_presets",
&m_LayerPresets ) );
m_params.emplace_back( new PARAM<wxString>( "current_layer_preset",
&m_CurrentPreset, LEGACY_PRESET_FLAG ) );
registerMigration( 0, 1, std::bind( &EDA_3D_VIEWER_SETTINGS::migrateSchema0to1, this ) );
registerMigration( 1, 2,
@ -215,6 +390,51 @@ EDA_3D_VIEWER_SETTINGS::EDA_3D_VIEWER_SETTINGS()
Set( "render.opengl_copper_thickness", false );
return true;
} );
registerMigration( 2, 3,
[&]() -> bool
{
if( std::optional<bool> optval = Get<bool>( "render.show_copper" ) )
{
Set( "render.show_copper_top", *optval );
Set( "render.show_copper_bottom", *optval );
}
if( std::optional<bool> optval = Get<bool>( "render.show_silkscreen" ) )
{
Set( "render.show_silkscreen_top", *optval );
Set( "render.show_silkscreen_bottom", *optval );
}
if( std::optional<bool> optval = Get<bool>( "render.show_soldermask" ) )
{
Set( "render.show_soldermask_top", *optval );
Set( "render.show_soldermask_bottom", *optval );
}
if( std::optional<bool> optval = Get<bool>( "render.show_comments" ) )
Set( "render.show_drawings", *optval );
if( std::optional<bool> optval = Get<bool>( "render.show_eco" ) )
{
Set( "render.show_eco1", *optval );
Set( "render.show_eco2", *optval );
}
return true;
} );
}
LAYER_PRESET_3D* EDA_3D_VIEWER_SETTINGS::FindPreset( const wxString& aName )
{
for( LAYER_PRESET_3D& preset : m_LayerPresets )
{
if( preset.name == aName )
return &preset;
}
return nullptr;
}

View File

@ -2,7 +2,8 @@
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2020 Jon Evans <jon@craftyjon.com>
* Copyright (C) 2020-2022 KiCad Developers, see AUTHORS.txt for contributors.
* Copyright (C) 2023 CERN
* Copyright (C) 2020-2023 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
@ -26,11 +27,55 @@
#include <plugins/3dapi/xv3d_types.h>
#include <settings/app_settings.h>
#include <settings/parameters.h>
#include <project/board_project_settings.h>
#include "render_settings.h"
#define FOLLOW_PCB wxT( "follow_pcb_editor" )
#define FOLLOW_PLOT_SETTINGS wxT( "follow_plot_settings" )
#define LEGACY_PRESET_FLAG wxT( "legacy_preset_flag" )
struct LAYER_PRESET_3D
{
LAYER_PRESET_3D( const wxString& aName = wxEmptyString );
LAYER_PRESET_3D( const wxString& aName, const std::bitset<LAYER_3D_END>& aLayers,
const std::map<int, KIGFX::COLOR4D>& aColors ) :
name( aName ),
layers( aLayers ),
colors( aColors )
{
}
wxString name; ///< A name for this layer set
std::bitset<LAYER_3D_END> layers;
std::map<int, KIGFX::COLOR4D> colors;
};
class PARAM_LAYER_PRESET_3D : public PARAM_LAMBDA<nlohmann::json>
{
public:
PARAM_LAYER_PRESET_3D( const std::string& aPath, std::vector<LAYER_PRESET_3D>* aPresetList );
private:
nlohmann::json presetsToJson();
void jsonToPresets( const nlohmann::json& aJson );
std::vector<LAYER_PRESET_3D>* m_presets;
};
class EDA_3D_VIEWER_SETTINGS : public APP_SETTINGS_BASE
{
public:
struct AUI_PANELS
{
int right_panel_width;
bool show_layer_manager;
};
struct RENDER_SETTINGS
{
RENDER_ENGINE engine;
@ -79,16 +124,25 @@ public:
bool show_axis;
bool show_board_body;
bool show_comments;
bool show_eco;
bool show_drawings;
bool show_eco1;
bool show_eco2;
bool show_footprints_insert;
bool show_footprints_normal;
bool show_footprints_virtual;
bool show_footprints_not_in_posfile;
bool show_footprints_dnp;
bool show_silkscreen;
bool show_soldermask;
bool show_silkscreen_top;
bool show_silkscreen_bottom;
bool show_soldermask_top;
bool show_soldermask_bottom;
bool show_solderpaste;
bool show_copper_top;
bool show_copper_bottom;
bool show_zones;
bool show_fp_references;
bool show_fp_values;
bool show_fp_text;
bool subtract_mask_from_silk;
bool clip_silk_on_via_annulus;
bool renderPlatedPadsAsPlated;
@ -106,11 +160,18 @@ public:
virtual ~EDA_3D_VIEWER_SETTINGS() {}
LAYER_PRESET_3D* FindPreset( const wxString& aName );
virtual bool MigrateFromLegacy( wxConfigBase* aLegacyConfig ) override;
public:
AUI_PANELS m_AuiPanels;
RENDER_SETTINGS m_Render;
CAMERA_SETTINGS m_Camera;
std::vector<LAYER_PRESET_3D> m_LayerPresets;
wxString m_CurrentPreset;
protected:
virtual std::string getLegacyFrameName() const override { return "Viewer3DFrameName"; }

View File

@ -2,7 +2,8 @@
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2017 Jon Evans <jon@craftyjon.com>
* Copyright (C) 2017-2020 KiCad Developers, see AUTHORS.txt for contributors.
* Copyright (C) 2023 CERN
* Copyright (C) 2017-2023 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
@ -305,8 +306,8 @@ TOOL_ACTION EDA_3D_ACTIONS::showTHT( TOOL_ACTION_ARGS()
.Name( "3DViewer.Control.attributesTHT" )
.Scope( AS_ACTIVE )
.DefaultHotkey( 'T' )
.MenuText( _( "Toggle Through Hole 3D models" ) )
.Tooltip( _( "Toggle 3D models for 'Through hole' type components" ) )
.MenuText( _( "Show Through Hole 3D Models" ) )
.Tooltip( _( "Show 3D models for 'Through hole' type footprints" ) )
.Icon( BITMAPS::show_tht )
.Flags( AF_NONE ) );
@ -314,8 +315,8 @@ TOOL_ACTION EDA_3D_ACTIONS::showSMD( TOOL_ACTION_ARGS()
.Name( "3DViewer.Control.attributesSMD" )
.Scope( AS_ACTIVE )
.DefaultHotkey( 'S' )
.MenuText( _( "Toggle SMD 3D models" ) )
.Tooltip( _( "Toggle 3D models for 'Surface mount' type components" ) )
.MenuText( _( "Show SMD 3D Models" ) )
.Tooltip( _( "Show 3D models for 'Surface mount' type footprints" ) )
.Icon( BITMAPS::show_smt )
.Flags( AF_NONE ) );
@ -323,8 +324,8 @@ TOOL_ACTION EDA_3D_ACTIONS::showVirtual( TOOL_ACTION_ARGS()
.Name( "3DViewer.Control.attributesOther" )
.Scope( AS_ACTIVE )
.DefaultHotkey( 'V' )
.MenuText( _( "Toggle unspecified 3D models" ) )
.Tooltip( _( "Toggle 3D models for 'unspecified' type components" ) )
.MenuText( _( "Show Unspecified 3D Models" ) )
.Tooltip( _( "Show 3D models for 'unspecified' type footprints" ) )
.Icon( BITMAPS::show_other )
.Flags( AF_NONE ) );
@ -332,8 +333,8 @@ TOOL_ACTION EDA_3D_ACTIONS::showNotInPosFile( TOOL_ACTION_ARGS()
.Name( "3DViewer.Control.attribute_not_in_posfile" )
.Scope( AS_ACTIVE )
.DefaultHotkey( 'P' )
.MenuText( _( "Toggle 3D models not in pos file" ) )
.Tooltip( _( "Toggle 3D models not in pos file" ) )
.MenuText( _( "Show 3D Models not in POS File" ) )
.Tooltip( _( "Show 3D models even if not found in .pos file" ) )
.Icon( BITMAPS::show_not_in_posfile )
.Flags( AF_NONE ) );
@ -341,8 +342,8 @@ TOOL_ACTION EDA_3D_ACTIONS::showDNP( TOOL_ACTION_ARGS()
.Name( "3DViewer.Control.attribute_dnp" )
.Scope( AS_ACTIVE )
.DefaultHotkey( 'D' )
.MenuText( _( "Toggle 3D models marked DNP" ) )
.Tooltip( _( "Toggle 3D models for components marked 'Do Not Place'" ) )
.MenuText( _( "Show 3D Models marked DNP" ) )
.Tooltip( _( "Show 3D models even if marked 'Do Not Place'" ) )
.Icon( BITMAPS::show_dnp )
.Flags( AF_NONE ) );
@ -350,22 +351,10 @@ TOOL_ACTION EDA_3D_ACTIONS::showBBoxes( TOOL_ACTION_ARGS()
.Name( "3DViewer.Control.showBoundingBoxes" )
.Scope( AS_GLOBAL )
.MenuText( _( "Show Model Bounding Boxes" ) )
.Tooltip( _( "Show Model Bounding Boxes" ) )
.Tooltip( _( "Show 3D model bounding boxes" ) )
.Icon( BITMAPS::ortho )
.Flags( AF_NONE ) );
TOOL_ACTION EDA_3D_ACTIONS::toggleRealisticMode( TOOL_ACTION_ARGS()
.Name( "3DViewer.Control.toggleRealisticMode" )
.Scope( AS_GLOBAL )
.MenuText( _( "Toggle realistic mode" ) )
.Tooltip( _( "Toggle realistic mode" ) ) );
TOOL_ACTION EDA_3D_ACTIONS::toggleBoardBody( TOOL_ACTION_ARGS()
.Name( "3DViewer.Control.toggleBoardBody" )
.Scope( AS_GLOBAL )
.MenuText( _( "Toggle board body display" ) )
.Tooltip( _( "Toggle board body display" ) ) );
TOOL_ACTION EDA_3D_ACTIONS::showAxis( TOOL_ACTION_ARGS()
.Name( "3DViewer.Control.showAxis" )
.Scope( AS_GLOBAL )
@ -374,45 +363,10 @@ TOOL_ACTION EDA_3D_ACTIONS::showAxis( TOOL_ACTION_ARGS()
.Icon( BITMAPS::axis3d_front )
.Flags( AF_NONE ) );
TOOL_ACTION EDA_3D_ACTIONS::toggleZones( TOOL_ACTION_ARGS()
.Name( "3DViewer.Control.toggleZones" )
TOOL_ACTION EDA_3D_ACTIONS::showLayersManager( TOOL_ACTION_ARGS()
.Name( "3DViewer.Control.showLayersManager" )
.Scope( AS_GLOBAL )
.MenuText( _( "Toggle zone display" ) )
.Tooltip( _( "Toggle zone display" ) ) );
TOOL_ACTION EDA_3D_ACTIONS::toggleAdhesive( TOOL_ACTION_ARGS()
.Name( "3DViewer.Control.toggleAdhesive" )
.Scope( AS_GLOBAL )
.MenuText( _( "Toggle adhesive display" ) )
.Tooltip( _( "Toggle display of adhesive layers" ) ) );
TOOL_ACTION EDA_3D_ACTIONS::toggleSilk( TOOL_ACTION_ARGS()
.Name( "3DViewer.Control.toggleSilk" )
.Scope( AS_GLOBAL )
.MenuText( _( "Toggle silkscreen display" ) )
.Tooltip( _( "Toggle display of silkscreen layers" ) ) );
TOOL_ACTION EDA_3D_ACTIONS::toggleSolderMask( TOOL_ACTION_ARGS()
.Name( "3DViewer.Control.toggleSolderMask" )
.Scope( AS_GLOBAL )
.MenuText( _( "Toggle solder mask display" ) )
.Tooltip( _( "Toggle display of solder mask layers" ) ) );
TOOL_ACTION EDA_3D_ACTIONS::toggleSolderPaste( TOOL_ACTION_ARGS()
.Name( "3DViewer.Control.toggleSolderPaste" )
.Scope( AS_GLOBAL )
.MenuText( _( "Toggle solder paste display" ) )
.Tooltip( _( "Toggle display of solder paste layers" ) ) );
TOOL_ACTION EDA_3D_ACTIONS::toggleComments( TOOL_ACTION_ARGS()
.Name( "3DViewer.Control.toggleComments" )
.Scope( AS_GLOBAL )
.MenuText( _( "Toggle comments display" ) )
.Tooltip( _( "Toggle display of comments and drawings layers" ) ) );
TOOL_ACTION EDA_3D_ACTIONS::toggleECO( TOOL_ACTION_ARGS()
.Name( "3DViewer.Control.toggleECO" )
.Scope( AS_GLOBAL )
.MenuText( _( "Toggle ECO display" ) )
.Tooltip( _( "Toggle display of ECO layers" ) ) );
.MenuText( _( "Show Appearance Manager" ) )
.Tooltip( _( "Show/hide the appearance manager" ) )
.Icon( BITMAPS::layers_manager ) );

View File

@ -1,8 +1,8 @@
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2013-2016 CERN
* Copyright (C) 2020-2021 KiCad Developers, see AUTHORS.txt for contributors.
* Copyright (C) 2013-2023 CERN
* Copyright (C) 2020-2023 KiCad Developers, see AUTHORS.txt for contributors.
* @author Maciej Suminski <maciej.suminski@cern.ch>
*
* This program is free software; you can redistribute it and/or
@ -81,16 +81,8 @@ public:
static TOOL_ACTION showNotInPosFile;
static TOOL_ACTION showDNP;
static TOOL_ACTION showBBoxes;
static TOOL_ACTION toggleRealisticMode;
static TOOL_ACTION toggleBoardBody;
static TOOL_ACTION showAxis;
static TOOL_ACTION toggleZones;
static TOOL_ACTION toggleAdhesive;
static TOOL_ACTION toggleSilk;
static TOOL_ACTION toggleSolderMask;
static TOOL_ACTION toggleSolderPaste;
static TOOL_ACTION toggleComments;
static TOOL_ACTION toggleECO;
static TOOL_ACTION showLayersManager;
};
#endif

View File

@ -1,7 +1,8 @@
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2020-2021 KiCad Developers, see AUTHORS.txt for contributors.
* Copyright (C) 2023 CERN
* Copyright (C) 2020-2023 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
@ -28,8 +29,9 @@
#include <id.h>
#include <kiface_base.h>
#include <tools/eda_3d_controller.h>
#include "eda_3d_actions.h"
#include "dialogs/panel_preview_3d_model.h"
#include <tools/eda_3d_actions.h>
#include <dialogs/panel_preview_3d_model.h>
#include <dialogs/appearance_controls_3D.h>
#include <3d_rendering/opengl/render_3d_opengl.h>
@ -79,8 +81,7 @@ void EDA_3D_CONTROLLER::Reset( RESET_REASON aReason )
{
m_canvas = dynamic_cast<EDA_3D_CANVAS*>( holder->GetToolCanvas() );
EDA_3D_BOARD_HOLDER* holder3d =
dynamic_cast<EDA_3D_BOARD_HOLDER*>( holder );
EDA_3D_BOARD_HOLDER* holder3d = dynamic_cast<EDA_3D_BOARD_HOLDER*>( holder );
wxASSERT( holder3d );
@ -166,7 +167,7 @@ int EDA_3D_CONTROLLER::PanControl( const TOOL_EVENT& aEvent )
case ACTIONS::CURSOR_DOWN: m_canvas->SetView3D( VIEW3D_TYPE::VIEW3D_PAN_DOWN ); break;
case ACTIONS::CURSOR_LEFT: m_canvas->SetView3D( VIEW3D_TYPE::VIEW3D_PAN_LEFT ); break;
case ACTIONS::CURSOR_RIGHT: m_canvas->SetView3D( VIEW3D_TYPE::VIEW3D_PAN_RIGHT ); break;
default: wxFAIL; break;
default: wxFAIL; break;
}
return 0;
@ -186,7 +187,7 @@ int EDA_3D_CONTROLLER::RotateView( const TOOL_EVENT& aEvent )
case ROTATION_DIR::Y_CCW: m_camera->RotateY( -rotIncrement ); break;
case ROTATION_DIR::Z_CW: m_camera->RotateZ( -rotIncrement ); break;
case ROTATION_DIR::Z_CCW: m_camera->RotateZ( rotIncrement ); break;
default: wxFAIL; break;
default: wxFAIL; break;
}
if( m_boardAdapter->m_Cfg->m_Render.engine == RENDER_ENGINE::OPENGL )
@ -225,100 +226,44 @@ int EDA_3D_CONTROLLER::ToggleOrtho( const TOOL_EVENT& aEvent )
int EDA_3D_CONTROLLER::ToggleVisibility( const TOOL_EVENT& aEvent )
{
bool reload = false;
std::bitset<LAYER_3D_END> visibilityFlags = m_boardAdapter->GetVisibleLayers();
APPEARANCE_CONTROLS_3D* appearanceManager = nullptr;
#define FLIP( x ) x = !x
auto flipLayer =
[&]( int layer )
{
appearanceManager->OnLayerVisibilityChanged( layer, !visibilityFlags.test( layer ) );
};
if( aEvent.IsAction( &EDA_3D_ACTIONS::showTHT ) )
if( auto viewer = dynamic_cast<EDA_3D_VIEWER_FRAME*>( m_toolMgr->GetToolHolder() ) )
appearanceManager = viewer->GetAppearanceManager();
if( appearanceManager )
{
FLIP( m_boardAdapter->m_Cfg->m_Render.show_footprints_normal );
reload = true;
}
else if( aEvent.IsAction( &EDA_3D_ACTIONS::showSMD ) )
{
FLIP( m_boardAdapter->m_Cfg->m_Render.show_footprints_insert );
reload = true;
}
else if( aEvent.IsAction( &EDA_3D_ACTIONS::showVirtual ) )
{
FLIP( m_boardAdapter->m_Cfg->m_Render.show_footprints_virtual );
reload = true;
}
else if( aEvent.IsAction( &EDA_3D_ACTIONS::showNotInPosFile ) )
{
FLIP( m_boardAdapter->m_Cfg->m_Render.show_footprints_not_in_posfile );
reload = true;
}
else if( aEvent.IsAction( &EDA_3D_ACTIONS::showDNP ) )
{
FLIP( m_boardAdapter->m_Cfg->m_Render.show_footprints_dnp );
reload = true;
}
else if( aEvent.IsAction( &EDA_3D_ACTIONS::showBBoxes ) )
{
FLIP( m_boardAdapter->m_Cfg->m_Render.opengl_show_model_bbox );
}
else if( aEvent.IsAction( &EDA_3D_ACTIONS::toggleRealisticMode ) )
{
FLIP( m_boardAdapter->m_Cfg->m_Render.realistic );
}
else if( aEvent.IsAction( &EDA_3D_ACTIONS::toggleBoardBody ) )
{
FLIP( m_boardAdapter->m_Cfg->m_Render.show_board_body );
}
else if( aEvent.IsAction( &EDA_3D_ACTIONS::showAxis ) )
{
FLIP( m_boardAdapter->m_Cfg->m_Render.show_axis );
}
else if( aEvent.IsAction( &EDA_3D_ACTIONS::toggleZones ) )
{
FLIP( m_boardAdapter->m_Cfg->m_Render.show_zones );
}
else if( aEvent.IsAction( &EDA_3D_ACTIONS::toggleAdhesive ) )
{
FLIP( m_boardAdapter->m_Cfg->m_Render.show_adhesive );
}
else if( aEvent.IsAction( &EDA_3D_ACTIONS::toggleSilk ) )
{
FLIP( m_boardAdapter->m_Cfg->m_Render.show_silkscreen );
}
else if( aEvent.IsAction( &EDA_3D_ACTIONS::toggleSolderMask ) )
{
FLIP( m_boardAdapter->m_Cfg->m_Render.show_soldermask );
}
else if( aEvent.IsAction( &EDA_3D_ACTIONS::toggleSolderPaste ) )
{
FLIP( m_boardAdapter->m_Cfg->m_Render.show_solderpaste );
}
else if( aEvent.IsAction( &EDA_3D_ACTIONS::toggleComments ) )
{
FLIP( m_boardAdapter->m_Cfg->m_Render.show_comments );
}
else if( aEvent.IsAction( &EDA_3D_ACTIONS::toggleECO ) )
{
FLIP( m_boardAdapter->m_Cfg->m_Render.show_eco );
if( aEvent.IsAction( &EDA_3D_ACTIONS::showTHT ) )
flipLayer( LAYER_3D_TH_MODELS );
else if( aEvent.IsAction( &EDA_3D_ACTIONS::showSMD ) )
flipLayer( LAYER_3D_SMD_MODELS );
else if( aEvent.IsAction( &EDA_3D_ACTIONS::showVirtual ) )
flipLayer( LAYER_3D_VIRTUAL_MODELS );
else if( aEvent.IsAction( &EDA_3D_ACTIONS::showNotInPosFile ) )
flipLayer( LAYER_3D_MODELS_NOT_IN_POS );
else if( aEvent.IsAction( &EDA_3D_ACTIONS::showDNP ) )
flipLayer( LAYER_3D_MODELS_MARKED_DNP );
else if( aEvent.IsAction( &EDA_3D_ACTIONS::showAxis ) )
flipLayer( LAYER_3D_AXES );
else if( aEvent.IsAction( &EDA_3D_ACTIONS::showBBoxes ) )
flipLayer( LAYER_3D_BOUNDING_BOXES );
}
if( reload )
{
if( m_boardAdapter->m_Cfg->m_Render.engine == RENDER_ENGINE::OPENGL )
{
auto* renderer = static_cast<RENDER_3D_OPENGL*>( m_canvas->GetCurrentRender() );
renderer->Load3dModelsIfNeeded();
m_canvas->Request_refresh();
}
else
{
m_canvas->RenderRaytracingRequest();
}
}
else
{
if( auto viewer = dynamic_cast<EDA_3D_VIEWER_FRAME*>( m_toolMgr->GetToolHolder() ) )
viewer->NewDisplay( true );
else
m_canvas->Request_refresh();
}
return 0;
}
int EDA_3D_CONTROLLER::ToggleLayersManager( const TOOL_EVENT& aEvent )
{
if( auto* viewer = dynamic_cast<EDA_3D_VIEWER_FRAME*>( m_toolMgr->GetToolHolder() ) )
viewer->ToggleAppearanceManager();
return 0;
}
@ -444,17 +389,7 @@ void EDA_3D_CONTROLLER::setTransitions()
Go( &EDA_3D_CONTROLLER::ToggleVisibility, EDA_3D_ACTIONS::showNotInPosFile.MakeEvent() );
Go( &EDA_3D_CONTROLLER::ToggleVisibility, EDA_3D_ACTIONS::showDNP.MakeEvent() );
Go( &EDA_3D_CONTROLLER::ToggleVisibility, EDA_3D_ACTIONS::showVirtual.MakeEvent() );
Go( &EDA_3D_CONTROLLER::ToggleVisibility, EDA_3D_ACTIONS::showBBoxes.MakeEvent() );
Go( &EDA_3D_CONTROLLER::ToggleVisibility, EDA_3D_ACTIONS::toggleRealisticMode.MakeEvent() );
Go( &EDA_3D_CONTROLLER::ToggleVisibility, EDA_3D_ACTIONS::toggleBoardBody.MakeEvent() );
Go( &EDA_3D_CONTROLLER::ToggleVisibility, EDA_3D_ACTIONS::showAxis.MakeEvent() );
Go( &EDA_3D_CONTROLLER::ToggleVisibility, EDA_3D_ACTIONS::toggleZones.MakeEvent() );
Go( &EDA_3D_CONTROLLER::ToggleVisibility, EDA_3D_ACTIONS::toggleAdhesive.MakeEvent() );
Go( &EDA_3D_CONTROLLER::ToggleVisibility, EDA_3D_ACTIONS::toggleSilk.MakeEvent() );
Go( &EDA_3D_CONTROLLER::ToggleVisibility, EDA_3D_ACTIONS::toggleSolderMask.MakeEvent() );
Go( &EDA_3D_CONTROLLER::ToggleVisibility, EDA_3D_ACTIONS::toggleSolderPaste.MakeEvent() );
Go( &EDA_3D_CONTROLLER::ToggleVisibility, EDA_3D_ACTIONS::toggleComments.MakeEvent() );
Go( &EDA_3D_CONTROLLER::ToggleVisibility, EDA_3D_ACTIONS::toggleECO.MakeEvent() );
Go( &EDA_3D_CONTROLLER::ToggleLayersManager,EDA_3D_ACTIONS::showLayersManager.MakeEvent() );
}

View File

@ -1,7 +1,8 @@
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2020-2021 KiCad Developers, see AUTHORS.txt for contributors.
* Copyright (C) 2023 CERN
* Copyright (C) 2020-2023 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
@ -95,6 +96,7 @@ public:
int ToggleOrtho( const TOOL_EVENT& aEvent );
int ToggleVisibility( const TOOL_EVENT& aEvent );
int ToggleLayersManager( const TOOL_EVENT& aEvent );
private:
///< Sets up handlers for various events.

View File

@ -16,7 +16,6 @@ include_directories(
)
# directories
set( DIR_DLG dialogs )
set( DIR_RAY 3d_rendering/raytracing )
set( DIR_RAY_ACC ${DIR_RAY}/accelerators )
set( DIR_RAY_2D ${DIR_RAY}/shapes2D )
@ -28,11 +27,6 @@ set(3D-VIEWER_SRCS
${DIR_3D_PLUGINS}/3d/pluginldr3D.cpp
3d_cache/3d_cache.cpp
3d_cache/3d_plugin_manager.cpp
${DIR_DLG}/3d_cache_dialogs.cpp
${DIR_DLG}/dialog_select_3d_model_base.cpp
${DIR_DLG}/dialog_select_3d_model.cpp
${DIR_DLG}/panel_preview_3d_model_base.cpp
${DIR_DLG}/panel_preview_3d_model.cpp
3d_canvas/board_adapter.cpp
3d_canvas/create_layer_items.cpp
3d_canvas/create_3Dgraphic_brd_items.cpp
@ -88,14 +82,6 @@ set(3D-VIEWER_SRCS
3d_rendering/trackball.cpp
3d_viewer/3d_menubar.cpp
3d_viewer/3d_toolbar.cpp
dialogs/panel_3D_colors.cpp
dialogs/panel_3D_colors_base.cpp
dialogs/panel_3D_display_options.cpp
dialogs/panel_3D_display_options_base.cpp
dialogs/panel_3D_opengl_options.cpp
dialogs/panel_3D_opengl_options_base.cpp
dialogs/panel_3D_raytracing_options.cpp
dialogs/panel_3D_raytracing_options_base.cpp
3d_viewer/tools/eda_3d_actions.cpp
3d_viewer/tools/eda_3d_conditions.cpp
3d_viewer/tools/eda_3d_controller.cpp
@ -105,6 +91,21 @@ set(3D-VIEWER_SRCS
common_ogl/ogl_utils.cpp
3d_fastmath.cpp
3d_math.cpp
dialogs/3d_cache_dialogs.cpp
dialogs/appearance_controls_3D.cpp
dialogs/appearance_controls_3D_base.cpp
dialogs/dialog_select_3d_model_base.cpp
dialogs/dialog_select_3d_model.cpp
dialogs/panel_preview_3d_model_base.cpp
dialogs/panel_preview_3d_model.cpp
dialogs/panel_3D_colors.cpp
dialogs/panel_3D_colors_base.cpp
dialogs/panel_3D_display_options.cpp
dialogs/panel_3D_display_options_base.cpp
dialogs/panel_3D_opengl_options.cpp
dialogs/panel_3D_opengl_options_base.cpp
dialogs/panel_3D_raytracing_options.cpp
dialogs/panel_3D_raytracing_options_base.cpp
)
add_library(3d-viewer STATIC ${3D-VIEWER_SRCS})

View File

@ -0,0 +1,864 @@
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2023 CERN
* Copyright (C) 2023 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <dialogs/appearance_controls_3D.h>
#include <bitmaps.h>
#include <pgm_base.h>
#include <eda_list_dialog.h>
#include <pcb_display_options.h>
#include <eda_3d_viewer_frame.h>
#include <pcbnew_settings.h>
#include <project.h>
#include <settings/settings_manager.h>
#include <settings/color_settings.h>
#include <tool/tool_manager.h>
#include <tools/pcb_actions.h>
#include <widgets/bitmap_toggle.h>
#include <widgets/color_swatch.h>
#include <widgets/grid_bitmap_toggle.h>
#include <dialogs/eda_view_switcher.h>
#include <wx/bmpbuttn.h>
#include <wx/sizer.h>
#include <wx/textdlg.h>
#define RR APPEARANCE_CONTROLS_3D::APPEARANCE_SETTING_3D // Render Row abbreviation to reduce source width
/// Template for object appearance settings
const APPEARANCE_CONTROLS_3D::APPEARANCE_SETTING_3D APPEARANCE_CONTROLS_3D::s_layerSettings[] = {
// text id tooltip
RR( _HKI( "Board Body" ), LAYER_3D_BOARD, _HKI( "Show board body" ) ),
RR( _HKI( "F.Cu" ), LAYER_3D_COPPER_TOP, _HKI( "Show front copper / surface finish color" ) ),
RR( _HKI( "B.Cu" ), LAYER_3D_COPPER_BOTTOM, _HKI( "Show back copper / surface finish color" ) ),
RR( _HKI( "Adhesive" ), LAYER_3D_ADHESIVE, _HKI( "Show adhesive" ) ),
RR( _HKI( "Solder Paste" ), LAYER_3D_SOLDERPASTE, _HKI( "Show solder paste" ) ),
RR( _HKI( "F.Silkscreen" ), LAYER_3D_SILKSCREEN_TOP, _HKI( "Show front silkscreen" ) ),
RR( _HKI( "B.Silkscreen" ), LAYER_3D_SILKSCREEN_BOTTOM, _HKI( "Show back silkscreen" ) ),
RR( _HKI( "F.Mask" ), LAYER_3D_SOLDERMASK_TOP, _HKI( "Show front solder mask" ) ),
RR( _HKI( "B.Mask" ), LAYER_3D_SOLDERMASK_BOTTOM, _HKI( "Show back solder mask" ) ),
RR( _HKI( "User.Drawings" ), LAYER_3D_USER_DRAWINGS, _HKI( "Show user drawings layer" ) ),
RR( _HKI( "User.Comments" ), LAYER_3D_USER_COMMENTS, _HKI( "Show user comments layer" ) ),
RR( _HKI( "User.Eco1" ), LAYER_3D_USER_ECO1, _HKI( "Show user ECO1 layer" ) ),
RR( _HKI( "User.Eco2" ), LAYER_3D_USER_ECO2, _HKI( "Show user ECO2 layer" ) ),
RR(),
RR( _HKI( "Through-hole Models" ), LAYER_3D_TH_MODELS, _HKI( "Show models for 'Through hole' footprints" ) ),
RR( _HKI( "SMD Models" ), LAYER_3D_SMD_MODELS, _HKI( "Show models for 'SMD' footprints" ) ),
RR( _HKI( "Virtual Models" ), LAYER_3D_VIRTUAL_MODELS, _HKI( "Show models for 'Unspecified' footprints" ) ),
RR( _HKI( "Models not in POS File" ), LAYER_3D_MODELS_NOT_IN_POS, _HKI( "Show models even if not in POS file" ) ),
RR( _HKI( "Models marked DNP" ), LAYER_3D_MODELS_MARKED_DNP, _HKI( "Show models even if marked as DNP" ) ),
RR( _HKI( "Model Bounding Boxes" ), LAYER_3D_BOUNDING_BOXES, _HKI( "Show model bounding boxes in realtime renderer" ) ),
RR(),
RR( _HKI( "Values" ), LAYER_FP_VALUES, _HKI( "Show footprint values" ) ),
RR( _HKI( "References" ), LAYER_FP_REFERENCES, _HKI( "Show footprint references" ) ),
RR( _HKI( "Footprint Text" ), LAYER_FP_TEXT, _HKI( "Show all footprint text" ) ),
RR(),
RR( _HKI( "3D Axis" ), LAYER_3D_AXES, _HKI( "Show 3D axes indicator" ) ),
RR( _HKI( "Background Start" ), LAYER_3D_BACKGROUND_TOP, _HKI( "Background gradient start color" ) ),
RR( _HKI( "Background End" ), LAYER_3D_BACKGROUND_BOTTOM, _HKI( "Background gradient end color" ) ),
};
APPEARANCE_CONTROLS_3D::APPEARANCE_CONTROLS_3D( EDA_3D_VIEWER_FRAME* aParent,
wxWindow* aFocusOwner ) :
APPEARANCE_CONTROLS_3D_BASE( aParent ),
m_frame( aParent ),
m_focusOwner( aFocusOwner )
{
DPI_SCALING dpi( nullptr, m_frame );
int indicatorSize = ConvertDialogToPixels( wxSize( 6, 6 ) ).x / dpi.GetContentScaleFactor();
int screenHeight = wxSystemSettings::GetMetric( wxSYS_SCREEN_Y );
m_pointSize = wxSystemSettings::GetFont( wxSYS_DEFAULT_GUI_FONT ).GetPointSize();
m_layerPanelColour = m_panelLayers->GetBackgroundColour().ChangeLightness( 110 );
SetBorders( true, false, false, false );
m_layersOuterSizer = new wxBoxSizer( wxVERTICAL );
m_windowLayers->SetSizer( m_layersOuterSizer );
m_windowLayers->SetScrollRate( 0, 5 );
m_windowLayers->Bind( wxEVT_SET_FOCUS, &APPEARANCE_CONTROLS_3D::OnSetFocus, this );
m_envOuterSizer = new wxBoxSizer( wxVERTICAL );
wxFont infoFont = KIUI::GetInfoFont( this );
m_panelLayers->SetFont( infoFont );
m_windowLayers->SetFont( infoFont );
m_presetsLabel->SetFont( infoFont );
m_viewportsLabel->SetFont( infoFont );
m_cbLayerPresets->SetToolTip( wxString::Format( _( "Save and restore color and visibility "
"combinations.\n"
"Use %s+Tab to activate selector.\n"
"Successive Tabs while holding %s down will "
"cycle through presets in the popup." ),
KeyNameFromKeyCode( PRESET_SWITCH_KEY ),
KeyNameFromKeyCode( PRESET_SWITCH_KEY ) ) );
m_cbViewports->SetToolTip( wxString::Format( _( "Save and restore camera position and zoom.\n"
"Use %s+Tab to activate selector.\n"
"Successive Tabs while holding %s down will "
"cycle through viewports in the popup." ),
KeyNameFromKeyCode( VIEWPORT_SWITCH_KEY ),
KeyNameFromKeyCode( VIEWPORT_SWITCH_KEY ) ) );
if( screenHeight <= 900 && m_pointSize >= indicatorSize )
m_pointSize = m_pointSize * 8 / 10;
m_cbLayerPresets->Bind( wxEVT_CHOICE, &APPEARANCE_CONTROLS_3D::onLayerPresetChanged, this );
m_toggleGridRenderer = new GRID_BITMAP_TOGGLE_RENDERER( KiBitmap( BITMAPS::visibility ),
KiBitmap( BITMAPS::visibility_off ) );
}
APPEARANCE_CONTROLS_3D::~APPEARANCE_CONTROLS_3D()
{
}
wxSize APPEARANCE_CONTROLS_3D::GetBestSize() const
{
DPI_SCALING dpi( nullptr, m_frame );
wxSize size( 220 * dpi.GetScaleFactor(), 480 * dpi.GetScaleFactor() );
return size;
}
void APPEARANCE_CONTROLS_3D::OnSetFocus( wxFocusEvent& aEvent )
{
#ifdef __WXMSW__
// In wxMSW, buttons won't process events unless they have focus, so we'll let it take the
// focus and give it back to the parent in the button event handler.
if( wxBitmapButton* btn = dynamic_cast<wxBitmapButton*>( aEvent.GetEventObject() ) )
{
wxCommandEvent evt( wxEVT_BUTTON );
wxPostEvent( btn, evt );
}
#endif
passOnFocus();
aEvent.Skip();
}
void APPEARANCE_CONTROLS_3D::OnSize( wxSizeEvent& aEvent )
{
aEvent.Skip();
}
void APPEARANCE_CONTROLS_3D::OnLanguageChanged()
{
Freeze();
rebuildLayers();
rebuildLayerPresetsWidget();
rebuildViewportsWidget();
Thaw();
Refresh();
}
void APPEARANCE_CONTROLS_3D::OnDarkModeToggle()
{
// This is essentially a list of hacks because DarkMode isn't yet implemented inside
// wxWidgets.
//
// The individual wxPanels, COLOR_SWATCHes and GRID_CELL_COLOR_RENDERERs should really be
// overriding some virtual method or responding to some wxWidgets event so that the parent
// doesn't have to know what it contains. But, that's not where we are, so... :shrug:
m_layerPanelColour = m_panelLayers->GetBackgroundColour().ChangeLightness( 110 );
m_windowLayers->SetBackgroundColour( m_layerPanelColour );
for( wxSizerItem* child : m_layersOuterSizer->GetChildren() )
{
if( child && child->GetWindow() )
child->GetWindow()->SetBackgroundColour( m_layerPanelColour );
}
}
void APPEARANCE_CONTROLS_3D::CommonSettingsChanged()
{
OnLanguageChanged();
}
void APPEARANCE_CONTROLS_3D::ApplyLayerPreset( const wxString& aPresetName )
{
if( aPresetName == FOLLOW_PCB || aPresetName == FOLLOW_PLOT_SETTINGS )
{
m_frame->GetAdapter().m_Cfg->m_CurrentPreset = aPresetName;
UpdateLayerCtls();
m_frame->NewDisplay( true );
}
else if( LAYER_PRESET_3D* preset = m_frame->GetAdapter().m_Cfg->FindPreset( aPresetName ) )
{
doApplyLayerPreset( *preset );
}
// Move to front of MRU list
if( m_presetMRU.Index( aPresetName ) != wxNOT_FOUND )
m_presetMRU.Remove( aPresetName );
m_presetMRU.Insert( aPresetName, 0 );
updateLayerPresetWidget( aPresetName );
}
std::vector<VIEWPORT3D> APPEARANCE_CONTROLS_3D::GetUserViewports() const
{
std::vector<VIEWPORT3D> ret;
for( const auto& [name, viewport] : m_viewports )
ret.emplace_back( viewport );
return ret;
}
void APPEARANCE_CONTROLS_3D::SetUserViewports( std::vector<VIEWPORT3D>& aViewportList )
{
m_viewports.clear();
for( const VIEWPORT3D& viewport : aViewportList )
{
if( m_viewports.count( viewport.name ) )
continue;
m_viewports[viewport.name] = viewport;
m_viewportMRU.Add( viewport.name );
}
rebuildViewportsWidget();
// Now is as good a time as any to initialize the layer presets as well.
rebuildLayerPresetsWidget();
m_presetMRU.Add( FOLLOW_PCB );
m_presetMRU.Add( FOLLOW_PLOT_SETTINGS );
for( const LAYER_PRESET_3D& preset : m_frame->GetAdapter().m_Cfg->m_LayerPresets )
m_presetMRU.Add( preset.name );
}
void APPEARANCE_CONTROLS_3D::ApplyViewport( const wxString& aViewportName )
{
int idx = m_cbViewports->FindString( aViewportName );
if( idx >= 0 && idx < (int)m_cbViewports->GetCount() - 3 /* separator */ )
{
m_cbViewports->SetSelection( idx );
m_lastSelectedViewport = static_cast<VIEWPORT3D*>( m_cbViewports->GetClientData( idx ) );
}
else
{
m_cbViewports->SetSelection( m_cbViewports->GetCount() - 3 ); // separator
m_lastSelectedViewport = nullptr;
}
if( m_lastSelectedViewport )
doApplyViewport( *m_lastSelectedViewport );
}
void APPEARANCE_CONTROLS_3D::OnLayerVisibilityChanged( int aLayer, bool isVisible )
{
std::bitset<LAYER_3D_END> visibleLayers = m_frame->GetAdapter().GetVisibleLayers();
const std::map<int, COLOR4D>& colors = m_frame->GetAdapter().GetLayerColors();
bool killFollow = false;
// Special-case controls
switch( aLayer )
{
case LAYER_FP_TEXT:
// Because Footprint Text is a meta-control that also can disable values/references,
// drag them along here so that the user is less likely to be confused.
visibleLayers.set( LAYER_FP_REFERENCES, isVisible );
visibleLayers.set( LAYER_FP_VALUES, isVisible );
visibleLayers.set( LAYER_FP_TEXT, isVisible );
killFollow = true;
break;
case LAYER_FP_REFERENCES:
case LAYER_FP_VALUES:
// In case that user changes Footprint Value/References when the Footprint Text
// meta-control is disabled, we should put it back on.
if( isVisible )
OnLayerVisibilityChanged( LAYER_FP_TEXT, isVisible );
visibleLayers.set( aLayer, isVisible );
killFollow = true;
break;
case LAYER_3D_COPPER_TOP:
case LAYER_3D_COPPER_BOTTOM:
case LAYER_3D_SILKSCREEN_BOTTOM:
case LAYER_3D_SILKSCREEN_TOP:
case LAYER_3D_SOLDERMASK_BOTTOM:
case LAYER_3D_SOLDERMASK_TOP:
case LAYER_3D_SOLDERPASTE:
case LAYER_3D_ADHESIVE:
case LAYER_3D_USER_COMMENTS:
case LAYER_3D_USER_DRAWINGS:
case LAYER_3D_USER_ECO1:
case LAYER_3D_USER_ECO2:
visibleLayers.set( aLayer, isVisible );
killFollow = true;
break;
default:
visibleLayers.set( aLayer, isVisible );
break;
}
m_frame->GetAdapter().SetVisibleLayers( visibleLayers );
m_frame->GetAdapter().SetLayerColors( colors );
const wxString& currentPreset = m_frame->GetAdapter().m_Cfg->m_CurrentPreset;
if( ( currentPreset != FOLLOW_PCB && currentPreset != FOLLOW_PLOT_SETTINGS ) || killFollow )
syncLayerPresetSelection();
UpdateLayerCtls();
m_frame->NewDisplay( true );
}
void APPEARANCE_CONTROLS_3D::onColorSwatchChanged( COLOR_SWATCH* aSwatch )
{
std::bitset<LAYER_3D_END> visibleLayers = m_frame->GetAdapter().GetVisibleLayers();
std::map<int, COLOR4D> colors = m_frame->GetAdapter().GetLayerColors();
m_frame->GetAdapter().SetVisibleLayers( visibleLayers );
m_frame->GetAdapter().SetLayerColors( colors );
int layer = aSwatch->GetId();
COLOR4D newColor = aSwatch->GetSwatchColor();
colors[ layer ] = newColor;
if( layer == LAYER_3D_COPPER_TOP )
colors[ LAYER_3D_COPPER_BOTTOM ] = newColor;
else if( layer == LAYER_3D_COPPER_BOTTOM )
colors[ LAYER_3D_COPPER_TOP ] = newColor;
m_frame->GetAdapter().SetLayerColors( colors );
syncLayerPresetSelection();
m_frame->NewDisplay( true );
}
void APPEARANCE_CONTROLS_3D::rebuildLayers()
{
int swatchWidth = m_windowLayers->ConvertDialogToPixels( wxSize( 8, 0 ) ).x;
std::bitset<LAYER_3D_END> visibleLayers = m_frame->GetAdapter().GetVisibleLayers();
std::map<int, COLOR4D> colors = m_frame->GetAdapter().GetLayerColors();
std::map<int, COLOR4D> defaultColors = m_frame->GetAdapter().GetDefaultColors();
m_layerSettings.clear();
m_layersOuterSizer->Clear( true );
m_layersOuterSizer->AddSpacer( 5 );
m_envOuterSizer->Clear( true );
auto appendLayer =
[&]( const std::unique_ptr<APPEARANCE_SETTING_3D>& aSetting )
{
wxBoxSizer* sizer = new wxBoxSizer( wxHORIZONTAL );
int layer = aSetting->id;
aSetting->visible = visibleLayers.test( layer );
if( colors.count( layer ) )
{
COLOR_SWATCH* swatch = new COLOR_SWATCH( m_windowLayers, colors[ layer ], layer,
COLOR4D::WHITE, defaultColors[ layer ],
SWATCH_SMALL );
swatch->SetToolTip( _( "Left double click or middle click for color change, "
"right click for menu" ) );
sizer->Add( swatch, 0, wxALIGN_CENTER_VERTICAL, 0 );
aSetting->ctl_color = swatch;
swatch->Bind( COLOR_SWATCH_CHANGED,
[this]( wxCommandEvent& event )
{
auto swatch = static_cast<COLOR_SWATCH*>( event.GetEventObject() );
onColorSwatchChanged( swatch );
passOnFocus();
} );
}
else
{
sizer->AddSpacer( swatchWidth );
}
sizer->AddSpacer( 5 );
wxStaticText* label = new wxStaticText( m_windowLayers, layer, aSetting->label );
label->Wrap( -1 );
label->SetToolTip( aSetting->tooltip );
if( layer == LAYER_3D_BACKGROUND_TOP || layer == LAYER_3D_BACKGROUND_BOTTOM )
{
sizer->AddSpacer( swatchWidth );
}
else
{
BITMAP_TOGGLE* btn_visible = new BITMAP_TOGGLE( m_windowLayers, layer,
KiBitmap( BITMAPS::visibility ),
KiBitmap( BITMAPS::visibility_off ),
aSetting->visible );
btn_visible->Bind( TOGGLE_CHANGED,
[this]( wxCommandEvent& aEvent )
{
int id = static_cast<wxWindow*>( aEvent.GetEventObject() )->GetId();
bool isVisible = aEvent.GetInt();
OnLayerVisibilityChanged( id, isVisible );
passOnFocus();
} );
wxString tip;
tip.Printf( _( "Show or hide %s" ), aSetting->label.Lower() );
btn_visible->SetToolTip( tip );
aSetting->ctl_visibility = btn_visible;
sizer->Add( btn_visible, 0, wxALIGN_CENTER_VERTICAL, 0 );
}
sizer->AddSpacer( 5 );
sizer->Add( label, 0, wxALIGN_CENTER_VERTICAL, 0 );
m_layersOuterSizer->Add( sizer, 0, wxEXPAND | wxLEFT | wxRIGHT, 5 );
m_layersOuterSizer->AddSpacer( 2 );
};
for( const APPEARANCE_SETTING_3D& s_setting : s_layerSettings )
{
m_layerSettings.emplace_back( std::make_unique<APPEARANCE_SETTING_3D>( s_setting ) );
std::unique_ptr<APPEARANCE_SETTING_3D>& setting = m_layerSettings.back();
// Because s_render_rows is created static, we must explicitly call wxGetTranslation
// for texts which are internationalized (tool tips and item names)
setting->tooltip = wxGetTranslation( s_setting.tooltip );
setting->label = wxGetTranslation( s_setting.label );
if( setting->spacer )
m_layersOuterSizer->AddSpacer( m_pointSize );
else
appendLayer( setting );
m_layerSettingsMap[setting->id] = setting.get();
}
m_sizerOuter->Layout();
}
void APPEARANCE_CONTROLS_3D::UpdateLayerCtls()
{
std::bitset<LAYER_3D_END> visibleLayers = m_frame->GetAdapter().GetVisibleLayers();
std::map<int, COLOR4D> colors = m_frame->GetAdapter().GetLayerColors();
for( std::unique_ptr<APPEARANCE_SETTING_3D>& setting : m_layerSettings )
{
if( setting->spacer )
continue;
if( setting->ctl_visibility )
setting->ctl_visibility->SetValue( visibleLayers.test( setting->id ) );
if( setting->ctl_color )
setting->ctl_color->SetSwatchColor( colors[ setting->id ], false );
}
}
void APPEARANCE_CONTROLS_3D::rebuildLayerPresetsWidget()
{
m_viewportsLabel->SetLabel( wxString::Format( _( "Presets (%s+Tab):" ),
KeyNameFromKeyCode( PRESET_SWITCH_KEY ) ) );
m_cbLayerPresets->Clear();
// Build the layers preset list.
m_cbLayerPresets->Append( _( "Follow PCB Editor" ) );
m_cbLayerPresets->Append( _( "Follow PCB Plot Settings" ) );
for( const LAYER_PRESET_3D& preset : m_frame->GetAdapter().m_Cfg->m_LayerPresets )
m_cbLayerPresets->Append( preset.name );
m_cbLayerPresets->Append( wxT( "---" ) );
m_cbLayerPresets->Append( _( "Save preset..." ) );
m_cbLayerPresets->Append( _( "Delete preset..." ) );
updateLayerPresetWidget( m_frame->GetAdapter().m_Cfg->m_CurrentPreset );
}
void APPEARANCE_CONTROLS_3D::syncLayerPresetSelection()
{
m_frame->GetAdapter().m_Cfg->m_CurrentPreset = wxEmptyString;
std::vector<LAYER_PRESET_3D>& presets = m_frame->GetAdapter().m_Cfg->m_LayerPresets;
std::bitset<LAYER_3D_END> visibleLayers = m_frame->GetAdapter().GetVisibleLayers();
std::map<int, COLOR4D> colors = m_frame->GetAdapter().GetLayerColors();
auto it = std::find_if( presets.begin(), presets.end(),
[&]( const LAYER_PRESET_3D& aPreset )
{
for( int layer = LAYER_3D_BOARD; layer < LAYER_3D_END; ++layer )
{
if( aPreset.layers.test( layer ) != visibleLayers.test( layer ) )
return false;
}
for( int layer : { LAYER_FP_REFERENCES, LAYER_FP_VALUES, LAYER_FP_TEXT } )
{
if( aPreset.layers.test( layer ) != visibleLayers.test( layer ) )
return false;
}
for( int layer = LAYER_3D_BOARD; layer < LAYER_3D_ADHESIVE; ++layer )
{
if( aPreset.colors.at( layer ) != colors.at( layer ) )
return false;
}
return true;
} );
if( it != presets.end() )
{
m_frame->GetAdapter().m_Cfg->m_CurrentPreset = it->name;
m_cbLayerPresets->SetStringSelection( it->name );
}
else
{
m_cbLayerPresets->SetSelection( m_cbLayerPresets->GetCount() - 3 ); // separator
}
}
void APPEARANCE_CONTROLS_3D::updateLayerPresetWidget( const wxString& aName )
{
if( aName == FOLLOW_PCB )
m_cbLayerPresets->SetSelection( 0 );
else if( aName == FOLLOW_PLOT_SETTINGS )
m_cbLayerPresets->SetSelection( 1 );
else if( !m_cbLayerPresets->SetStringSelection( aName ) )
m_cbLayerPresets->SetSelection( m_cbLayerPresets->GetCount() - 3 ); // separator
}
void APPEARANCE_CONTROLS_3D::onLayerPresetChanged( wxCommandEvent& aEvent )
{
EDA_3D_VIEWER_SETTINGS* cfg = m_frame->GetAdapter().m_Cfg;
int count = m_cbLayerPresets->GetCount();
int index = m_cbLayerPresets->GetSelection();
wxString name;
if( index == 0 )
{
name = FOLLOW_PCB;
cfg->m_CurrentPreset = name;
UpdateLayerCtls();
m_frame->NewDisplay( true );
}
else if( index == 1 )
{
name = FOLLOW_PLOT_SETTINGS;
cfg->m_CurrentPreset = name;
UpdateLayerCtls();
m_frame->NewDisplay( true );
}
else if( index == count - 3 )
{
// Separator: reject the selection
updateLayerPresetWidget( cfg->m_CurrentPreset );
return;
}
else if( index == count - 2 )
{
wxTextEntryDialog dlg( this, _( "Layer preset name:" ), _( "Save Layer Preset" ) );
if( dlg.ShowModal() != wxID_OK )
{
updateLayerPresetWidget( cfg->m_CurrentPreset );
return;
}
else
{
std::bitset<LAYER_3D_END> visibleLayers = m_frame->GetAdapter().GetVisibleLayers();
std::map<int, COLOR4D> colors = m_frame->GetAdapter().GetLayerColors();
name = dlg.GetValue();
if( LAYER_PRESET_3D* preset = cfg->FindPreset( name ) )
{
preset->layers = visibleLayers;
preset->colors = colors;
m_cbLayerPresets->SetSelection( m_cbLayerPresets->FindString( name ) );
}
else
{
cfg->m_LayerPresets.emplace_back( name, visibleLayers, colors );
m_cbLayerPresets->SetSelection( m_cbLayerPresets->Insert( name, index - 1 ) );
}
cfg->m_CurrentPreset = name;
}
}
else if( index == count - 1 )
{
wxArrayString headers;
std::vector<wxArrayString> items;
headers.Add( _( "Presets" ) );
for( LAYER_PRESET_3D& preset : cfg->m_LayerPresets )
{
wxArrayString item;
item.Add( preset.name );
items.emplace_back( item );
}
EDA_LIST_DIALOG dlg( m_frame, _( "Delete Preset" ), headers, items );
dlg.SetListLabel( _( "Select preset:" ) );
if( dlg.ShowModal() == wxID_OK )
{
name = dlg.GetTextSelection();
if( m_cbLayerPresets->FindString( name ) != wxNOT_FOUND )
m_cbLayerPresets->Delete( m_cbLayerPresets->FindString( name ) );
alg::delete_if( cfg->m_LayerPresets,
[name]( const LAYER_PRESET_3D& preset )
{
return preset.name == name;
} );
if( cfg->m_CurrentPreset == name )
cfg->m_CurrentPreset = wxEmptyString;
m_presetMRU.Remove( name );
}
updateLayerPresetWidget( cfg->m_CurrentPreset );
return;
}
else if( LAYER_PRESET_3D* preset = cfg->FindPreset( m_cbLayerPresets->GetStringSelection() ) )
{
name = preset->name;
doApplyLayerPreset( *preset );
}
// Move to front of MRU list
if( m_presetMRU.Index( name ) != wxNOT_FOUND )
m_presetMRU.Remove( name );
m_presetMRU.Insert( name, 0 );
passOnFocus();
}
void APPEARANCE_CONTROLS_3D::doApplyLayerPreset( const LAYER_PRESET_3D& aPreset )
{
BOARD_ADAPTER& adapter = m_frame->GetAdapter();
adapter.m_Cfg->m_CurrentPreset = aPreset.name;
adapter.SetVisibleLayers( aPreset.layers );
adapter.SetLayerColors( aPreset.colors );
UpdateLayerCtls();
m_frame->NewDisplay( true );
}
void APPEARANCE_CONTROLS_3D::rebuildViewportsWidget()
{
m_viewportsLabel->SetLabel( wxString::Format( _( "Viewports (%s+Tab):" ),
KeyNameFromKeyCode( VIEWPORT_SWITCH_KEY ) ) );
m_cbViewports->Clear();
for( std::pair<const wxString, VIEWPORT3D>& pair : m_viewports )
m_cbViewports->Append( pair.first, static_cast<void*>( &pair.second ) );
m_cbViewports->Append( wxT( "---" ) );
m_cbViewports->Append( _( "Save viewport..." ) );
m_cbViewports->Append( _( "Delete viewport..." ) );
m_cbViewports->SetSelection( m_cbViewports->GetCount() - 3 );
m_lastSelectedViewport = nullptr;
}
void APPEARANCE_CONTROLS_3D::onViewportChanged( wxCommandEvent& aEvent )
{
int count = m_cbViewports->GetCount();
int index = m_cbViewports->GetSelection();
if( index >= 0 && index < count - 3 )
{
VIEWPORT3D* viewport = static_cast<VIEWPORT3D*>( m_cbViewports->GetClientData( index ) );
wxCHECK( viewport, /* void */ );
doApplyViewport( *viewport );
if( !viewport->name.IsEmpty() )
{
m_viewportMRU.Remove( viewport->name );
m_viewportMRU.Insert( viewport->name, 0 );
}
}
else if( index == count - 2 )
{
// Save current state to new preset
wxString name;
wxTextEntryDialog dlg( this, _( "Viewport name:" ), _( "Save Viewport" ), name );
if( dlg.ShowModal() != wxID_OK )
{
if( m_lastSelectedViewport )
m_cbViewports->SetStringSelection( m_lastSelectedViewport->name );
else
m_cbViewports->SetSelection( m_cbViewports->GetCount() - 3 );
return;
}
name = dlg.GetValue();
bool exists = m_viewports.count( name );
if( !exists )
{
m_viewports[name] = VIEWPORT3D( name, m_frame->GetCurrentCamera().GetViewMatrix() );
index = m_cbViewports->Insert( name, index-1, static_cast<void*>( &m_viewports[name] ) );
}
else
{
m_viewports[name].matrix = m_frame->GetCurrentCamera().GetViewMatrix();
index = m_cbViewports->FindString( name );
m_viewportMRU.Remove( name );
}
m_cbViewports->SetSelection( index );
m_viewportMRU.Insert( name, 0 );
return;
}
else if( index == count - 1 )
{
// Delete an existing viewport
wxArrayString headers;
std::vector<wxArrayString> items;
headers.Add( _( "Viewports" ) );
for( std::pair<const wxString, VIEWPORT3D>& pair : m_viewports )
{
wxArrayString item;
item.Add( pair.first );
items.emplace_back( item );
}
EDA_LIST_DIALOG dlg( m_frame, _( "Delete Viewport" ), headers, items );
dlg.SetListLabel( _( "Select viewport:" ) );
if( dlg.ShowModal() == wxID_OK )
{
wxString viewportName = dlg.GetTextSelection();
int idx = m_cbViewports->FindString( viewportName );
if( idx != wxNOT_FOUND )
{
m_viewports.erase( viewportName );
m_cbViewports->Delete( idx );
m_viewportMRU.Remove( viewportName );
}
}
if( m_lastSelectedViewport )
m_cbViewports->SetStringSelection( m_lastSelectedViewport->name );
else
m_cbViewports->SetSelection( m_cbViewports->GetCount() - 3 );
return;
}
passOnFocus();
}
void APPEARANCE_CONTROLS_3D::onUpdateViewportsCb( wxUpdateUIEvent& aEvent )
{
int count = m_cbViewports->GetCount();
int index = m_cbViewports->GetSelection();
if( index >= 0 && index < count - 3 )
{
VIEWPORT3D* viewport = static_cast<VIEWPORT3D*>( m_cbViewports->GetClientData( index ) );
wxCHECK( viewport, /* void */ );
if( m_frame->GetCurrentCamera().GetViewMatrix() != viewport->matrix )
m_cbViewports->SetSelection( -1 );
}
}
void APPEARANCE_CONTROLS_3D::doApplyViewport( const VIEWPORT3D& aViewport )
{
m_frame->GetCurrentCamera().SetViewMatrix( aViewport.matrix );
if( m_frame->GetAdapter().m_Cfg->m_Render.engine == RENDER_ENGINE::OPENGL )
m_frame->GetCanvas()->Request_refresh();
else
m_frame->GetCanvas()->RenderRaytracingRequest();
}
void APPEARANCE_CONTROLS_3D::passOnFocus()
{
m_focusOwner->SetFocus();
}

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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2023 CERN
* Copyright (C) 2023 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef APPEARANCE_CONTROLS_3D_H
#define APPEARANCE_CONTROLS_3D_H
#include <vector>
#include <gal/color4d.h>
#include <layer_ids.h>
#include <3d_canvas/board_adapter.h>
#include <dialogs/appearance_controls_3D_base.h>
class BITMAP_TOGGLE;
class COLOR_SWATCH;
class EDA_3D_VIEWER_FRAME;
class ROW_ICON_PROVIDER;
class GRID_BITMAP_TOGGLE_RENDERER;
using KIGFX::COLOR4D;
class APPEARANCE_CONTROLS_3D : public APPEARANCE_CONTROLS_3D_BASE
{
public:
/**
* Container for an appearance setting (can control a layer class, object type, etc.)
*/
struct APPEARANCE_SETTING_3D
{
int id;
wxString label;
wxString tooltip;
bool visible;
bool spacer;
BITMAP_TOGGLE* ctl_visibility;
COLOR_SWATCH* ctl_color;
APPEARANCE_SETTING_3D( const wxString& aLabel, int aId, const wxString& aTooltip ) :
id( aId ),
label( aLabel ),
tooltip( aTooltip ),
visible( true ),
spacer( false ),
ctl_visibility( nullptr ),
ctl_color( nullptr )
{
}
APPEARANCE_SETTING_3D() :
id( -1 ),
visible( false ),
spacer( true ),
ctl_visibility( nullptr ),
ctl_color( nullptr )
{
}
};
APPEARANCE_CONTROLS_3D( EDA_3D_VIEWER_FRAME* aParent, wxWindow* aFocusOwner );
~APPEARANCE_CONTROLS_3D();
wxSize GetBestSize() const;
void OnLanguageChanged();
void OnDarkModeToggle();
void OnLayerVisibilityChanged( int aLayer, bool isVisible );
void CommonSettingsChanged();
void UpdateLayerCtls();
void ApplyLayerPreset( const wxString& aPresetName );
const wxArrayString& GetLayerPresetsMRU() { return m_presetMRU; }
///< Return a list of viewports created by the user.
std::vector<VIEWPORT3D> GetUserViewports() const;
///< Update the current viewports from those saved in the project file.
void SetUserViewports( std::vector<VIEWPORT3D>& aPresetList );
void ApplyViewport( const wxString& aPresetName );
const wxArrayString& GetViewportsMRU() { return m_viewportMRU; }
protected:
void OnSetFocus( wxFocusEvent& aEvent ) override;
void OnSize( wxSizeEvent& aEvent ) override;
private:
void rebuildLayers();
void rebuildLayerPresetsWidget();
void syncLayerPresetSelection();
void rebuildViewportsWidget();
void onColorSwatchChanged( COLOR_SWATCH* aSwatch );
void updateLayerPresetWidget( const wxString& aName );
void onLayerPresetChanged( wxCommandEvent& aEvent ) override;
void doApplyLayerPreset( const LAYER_PRESET_3D& aPreset );
void onViewportChanged( wxCommandEvent& aEvent ) override;
void onUpdateViewportsCb( wxUpdateUIEvent& aEvent ) override;
void doApplyViewport( const VIEWPORT3D& aViewport );
void passOnFocus();
private:
EDA_3D_VIEWER_FRAME* m_frame;
wxWindow* m_focusOwner;
static const APPEARANCE_SETTING_3D s_layerSettings[];
GRID_BITMAP_TOGGLE_RENDERER* m_toggleGridRenderer;
std::vector<std::unique_ptr<APPEARANCE_SETTING_3D>> m_layerSettings;
std::map<int, APPEARANCE_SETTING_3D*> m_layerSettingsMap;
wxArrayString m_presetMRU;
std::map<wxString, VIEWPORT3D> m_viewports;
VIEWPORT3D* m_lastSelectedViewport;
wxArrayString m_viewportMRU;
wxBoxSizer* m_layersOuterSizer;
wxBoxSizer* m_envOuterSizer;
int m_pointSize;
wxColour m_layerPanelColour;
};
#endif

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///////////////////////////////////////////////////////////////////////////
// C++ code generated with wxFormBuilder (version 3.10.1-0-g8feb16b)
// http://www.wxformbuilder.org/
//
// PLEASE DO *NOT* EDIT THIS FILE!
///////////////////////////////////////////////////////////////////////////
#include "appearance_controls_3D_base.h"
///////////////////////////////////////////////////////////////////////////
APPEARANCE_CONTROLS_3D_BASE::APPEARANCE_CONTROLS_3D_BASE( wxWindow* parent, wxWindowID id, const wxPoint& pos, const wxSize& size, long style, const wxString& name ) : WX_PANEL( parent, id, pos, size, style, name )
{
this->SetMinSize( wxSize( 200,360 ) );
m_sizerOuter = new wxBoxSizer( wxVERTICAL );
m_panelLayers = new wxPanel( this, wxID_ANY, wxDefaultPosition, wxDefaultSize, wxTAB_TRAVERSAL );
m_panelLayersSizer = new wxBoxSizer( wxVERTICAL );
m_windowLayers = new wxScrolledCanvas( m_panelLayers, wxID_ANY, wxDefaultPosition, wxDefaultSize, wxVSCROLL );
m_panelLayersSizer->Add( m_windowLayers, 1, wxEXPAND, 5 );
m_panelLayers->SetSizer( m_panelLayersSizer );
m_panelLayers->Layout();
m_panelLayersSizer->Fit( m_panelLayers );
m_sizerOuter->Add( m_panelLayers, 1, wxEXPAND|wxBOTTOM, 5 );
wxBoxSizer* bBottomMargin;
bBottomMargin = new wxBoxSizer( wxVERTICAL );
wxBoxSizer* bPresets;
bPresets = new wxBoxSizer( wxVERTICAL );
m_presetsLabel = new wxStaticText( this, wxID_ANY, _("Presets (Ctrl+Tab):"), wxDefaultPosition, wxDefaultSize, 0 );
m_presetsLabel->Wrap( -1 );
bPresets->Add( m_presetsLabel, 1, wxRIGHT|wxLEFT, 2 );
wxString m_cbLayerPresetsChoices[] = { _("Follow PCB Editor"), _("Follow PCB Plot Settings") };
int m_cbLayerPresetsNChoices = sizeof( m_cbLayerPresetsChoices ) / sizeof( wxString );
m_cbLayerPresets = new wxChoice( this, wxID_ANY, wxDefaultPosition, wxDefaultSize, m_cbLayerPresetsNChoices, m_cbLayerPresetsChoices, 0 );
m_cbLayerPresets->SetSelection( 1 );
bPresets->Add( m_cbLayerPresets, 0, wxALL|wxEXPAND, 2 );
bBottomMargin->Add( bPresets, 0, wxEXPAND|wxRIGHT|wxLEFT, 5 );
bBottomMargin->Add( 0, 2, 0, wxEXPAND, 5 );
wxBoxSizer* bViewports;
bViewports = new wxBoxSizer( wxVERTICAL );
m_viewportsLabel = new wxStaticText( this, wxID_ANY, _("Viewports (Alt+Tab):"), wxDefaultPosition, wxDefaultSize, 0 );
m_viewportsLabel->Wrap( -1 );
bViewports->Add( m_viewportsLabel, 1, wxRIGHT|wxLEFT, 2 );
wxString m_cbViewportsChoices[] = { _("(unsaved)") };
int m_cbViewportsNChoices = sizeof( m_cbViewportsChoices ) / sizeof( wxString );
m_cbViewports = new wxChoice( this, wxID_ANY, wxDefaultPosition, wxDefaultSize, m_cbViewportsNChoices, m_cbViewportsChoices, 0 );
m_cbViewports->SetSelection( 1 );
bViewports->Add( m_cbViewports, 0, wxEXPAND|wxTOP|wxRIGHT|wxLEFT, 2 );
bBottomMargin->Add( bViewports, 1, wxEXPAND|wxBOTTOM|wxRIGHT|wxLEFT, 5 );
m_sizerOuter->Add( bBottomMargin, 0, wxEXPAND|wxTOP|wxBOTTOM, 2 );
this->SetSizer( m_sizerOuter );
this->Layout();
m_sizerOuter->Fit( this );
// Connect Events
this->Connect( wxEVT_SET_FOCUS, wxFocusEventHandler( APPEARANCE_CONTROLS_3D_BASE::OnSetFocus ) );
this->Connect( wxEVT_SIZE, wxSizeEventHandler( APPEARANCE_CONTROLS_3D_BASE::OnSize ) );
m_panelLayers->Connect( wxEVT_SET_FOCUS, wxFocusEventHandler( APPEARANCE_CONTROLS_3D_BASE::OnSetFocus ), NULL, this );
m_cbLayerPresets->Connect( wxEVT_COMMAND_CHOICE_SELECTED, wxCommandEventHandler( APPEARANCE_CONTROLS_3D_BASE::onLayerPresetChanged ), NULL, this );
m_cbViewports->Connect( wxEVT_COMMAND_CHOICE_SELECTED, wxCommandEventHandler( APPEARANCE_CONTROLS_3D_BASE::onViewportChanged ), NULL, this );
m_cbViewports->Connect( wxEVT_UPDATE_UI, wxUpdateUIEventHandler( APPEARANCE_CONTROLS_3D_BASE::onUpdateViewportsCb ), NULL, this );
}
APPEARANCE_CONTROLS_3D_BASE::~APPEARANCE_CONTROLS_3D_BASE()
{
// Disconnect Events
this->Disconnect( wxEVT_SET_FOCUS, wxFocusEventHandler( APPEARANCE_CONTROLS_3D_BASE::OnSetFocus ) );
this->Disconnect( wxEVT_SIZE, wxSizeEventHandler( APPEARANCE_CONTROLS_3D_BASE::OnSize ) );
m_panelLayers->Disconnect( wxEVT_SET_FOCUS, wxFocusEventHandler( APPEARANCE_CONTROLS_3D_BASE::OnSetFocus ), NULL, this );
m_cbLayerPresets->Disconnect( wxEVT_COMMAND_CHOICE_SELECTED, wxCommandEventHandler( APPEARANCE_CONTROLS_3D_BASE::onLayerPresetChanged ), NULL, this );
m_cbViewports->Disconnect( wxEVT_COMMAND_CHOICE_SELECTED, wxCommandEventHandler( APPEARANCE_CONTROLS_3D_BASE::onViewportChanged ), NULL, this );
m_cbViewports->Disconnect( wxEVT_UPDATE_UI, wxUpdateUIEventHandler( APPEARANCE_CONTROLS_3D_BASE::onUpdateViewportsCb ), NULL, this );
}

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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<wxFormBuilder_Project>
<FileVersion major="1" minor="16" />
<object class="Project" expanded="1">
<property name="class_decoration">; </property>
<property name="code_generation">C++</property>
<property name="disconnect_events">1</property>
<property name="disconnect_mode">source_name</property>
<property name="disconnect_php_events">0</property>
<property name="disconnect_python_events">0</property>
<property name="embedded_files_path">res</property>
<property name="encoding">UTF-8</property>
<property name="event_generation">connect</property>
<property name="file">appearance_controls_3D_base</property>
<property name="first_id">1000</property>
<property name="help_provider">none</property>
<property name="image_path_wrapper_function_name"></property>
<property name="indent_with_spaces"></property>
<property name="internationalize">1</property>
<property name="name">Appearance Panel 3D</property>
<property name="namespace"></property>
<property name="path">.</property>
<property name="precompiled_header"></property>
<property name="relative_path">1</property>
<property name="skip_lua_events">1</property>
<property name="skip_php_events">1</property>
<property name="skip_python_events">1</property>
<property name="ui_table">UI</property>
<property name="use_array_enum">0</property>
<property name="use_enum">0</property>
<property name="use_microsoft_bom">0</property>
<object class="Panel" expanded="1">
<property name="aui_managed">0</property>
<property name="aui_manager_style">wxAUI_MGR_DEFAULT</property>
<property name="bg"></property>
<property name="context_help"></property>
<property name="context_menu">1</property>
<property name="enabled">1</property>
<property name="event_handler">impl_virtual</property>
<property name="fg"></property>
<property name="font"></property>
<property name="hidden">0</property>
<property name="id">wxID_ANY</property>
<property name="maximum_size"></property>
<property name="minimum_size">200,360</property>
<property name="name">APPEARANCE_CONTROLS_3D_BASE</property>
<property name="pos"></property>
<property name="size">-1,-1</property>
<property name="subclass">WX_PANEL; widgets/wx_panel.h; forward_declare</property>
<property name="tooltip"></property>
<property name="two_step_creation">0</property>
<property name="window_extra_style"></property>
<property name="window_name"></property>
<property name="window_style">wxTAB_TRAVERSAL</property>
<event name="OnSetFocus">OnSetFocus</event>
<event name="OnSize">OnSize</event>
<object class="wxBoxSizer" expanded="1">
<property name="minimum_size"></property>
<property name="name">m_sizerOuter</property>
<property name="orient">wxVERTICAL</property>
<property name="permission">protected</property>
<object class="sizeritem" expanded="1">
<property name="border">5</property>
<property name="flag">wxEXPAND|wxBOTTOM</property>
<property name="proportion">1</property>
<object class="wxPanel" expanded="1">
<property name="BottomDockable">1</property>
<property name="LeftDockable">1</property>
<property name="RightDockable">1</property>
<property name="TopDockable">1</property>
<property name="aui_layer"></property>
<property name="aui_name"></property>
<property name="aui_position"></property>
<property name="aui_row"></property>
<property name="best_size"></property>
<property name="bg"></property>
<property name="caption"></property>
<property name="caption_visible">1</property>
<property name="center_pane">0</property>
<property name="close_button">1</property>
<property name="context_help"></property>
<property name="context_menu">1</property>
<property name="default_pane">0</property>
<property name="dock">Dock</property>
<property name="dock_fixed">0</property>
<property name="docking">Left</property>
<property name="enabled">1</property>
<property name="fg"></property>
<property name="floatable">1</property>
<property name="font"></property>
<property name="gripper">0</property>
<property name="hidden">0</property>
<property name="id">wxID_ANY</property>
<property name="max_size"></property>
<property name="maximize_button">0</property>
<property name="maximum_size"></property>
<property name="min_size"></property>
<property name="minimize_button">0</property>
<property name="minimum_size"></property>
<property name="moveable">1</property>
<property name="name">m_panelLayers</property>
<property name="pane_border">1</property>
<property name="pane_position"></property>
<property name="pane_size"></property>
<property name="permission">protected</property>
<property name="pin_button">1</property>
<property name="pos"></property>
<property name="resize">Resizable</property>
<property name="show">1</property>
<property name="size"></property>
<property name="subclass">; ; forward_declare</property>
<property name="toolbar_pane">0</property>
<property name="tooltip"></property>
<property name="window_extra_style"></property>
<property name="window_name"></property>
<property name="window_style">wxTAB_TRAVERSAL</property>
<event name="OnSetFocus">OnSetFocus</event>
<object class="wxBoxSizer" expanded="1">
<property name="minimum_size"></property>
<property name="name">m_panelLayersSizer</property>
<property name="orient">wxVERTICAL</property>
<property name="permission">protected</property>
<object class="sizeritem" expanded="1">
<property name="border">5</property>
<property name="flag">wxEXPAND</property>
<property name="proportion">1</property>
<object class="CustomControl" expanded="1">
<property name="BottomDockable">1</property>
<property name="LeftDockable">1</property>
<property name="RightDockable">1</property>
<property name="TopDockable">1</property>
<property name="aui_layer"></property>
<property name="aui_name"></property>
<property name="aui_position"></property>
<property name="aui_row"></property>
<property name="best_size"></property>
<property name="bg"></property>
<property name="caption"></property>
<property name="caption_visible">1</property>
<property name="center_pane">0</property>
<property name="class">wxScrolledCanvas</property>
<property name="close_button">1</property>
<property name="construction"></property>
<property name="context_help"></property>
<property name="context_menu">1</property>
<property name="declaration"></property>
<property name="default_pane">0</property>
<property name="dock">Dock</property>
<property name="dock_fixed">0</property>
<property name="docking">Left</property>
<property name="enabled">1</property>
<property name="fg"></property>
<property name="floatable">1</property>
<property name="font"></property>
<property name="gripper">0</property>
<property name="hidden">0</property>
<property name="id">wxID_ANY</property>
<property name="include">#include &lt;wx/scrolwin.h&gt;</property>
<property name="max_size"></property>
<property name="maximize_button">0</property>
<property name="maximum_size"></property>
<property name="min_size"></property>
<property name="minimize_button">0</property>
<property name="minimum_size"></property>
<property name="moveable">1</property>
<property name="name">m_windowLayers</property>
<property name="pane_border">1</property>
<property name="pane_position"></property>
<property name="pane_size"></property>
<property name="permission">protected</property>
<property name="pin_button">1</property>
<property name="pos"></property>
<property name="resize">Resizable</property>
<property name="settings"></property>
<property name="show">1</property>
<property name="size"></property>
<property name="subclass">; ; forward_declare</property>
<property name="toolbar_pane">0</property>
<property name="tooltip"></property>
<property name="window_extra_style"></property>
<property name="window_name"></property>
<property name="window_style">wxVSCROLL</property>
</object>
</object>
</object>
</object>
</object>
<object class="sizeritem" expanded="1">
<property name="border">2</property>
<property name="flag">wxEXPAND|wxTOP|wxBOTTOM</property>
<property name="proportion">0</property>
<object class="wxBoxSizer" expanded="1">
<property name="minimum_size"></property>
<property name="name">bBottomMargin</property>
<property name="orient">wxVERTICAL</property>
<property name="permission">none</property>
<object class="sizeritem" expanded="1">
<property name="border">5</property>
<property name="flag">wxEXPAND|wxRIGHT|wxLEFT</property>
<property name="proportion">0</property>
<object class="wxBoxSizer" expanded="1">
<property name="minimum_size"></property>
<property name="name">bPresets</property>
<property name="orient">wxVERTICAL</property>
<property name="permission">none</property>
<object class="sizeritem" expanded="0">
<property name="border">2</property>
<property name="flag">wxRIGHT|wxLEFT</property>
<property name="proportion">1</property>
<object class="wxStaticText" expanded="0">
<property name="BottomDockable">1</property>
<property name="LeftDockable">1</property>
<property name="RightDockable">1</property>
<property name="TopDockable">1</property>
<property name="aui_layer"></property>
<property name="aui_name"></property>
<property name="aui_position"></property>
<property name="aui_row"></property>
<property name="best_size"></property>
<property name="bg"></property>
<property name="caption"></property>
<property name="caption_visible">1</property>
<property name="center_pane">0</property>
<property name="close_button">1</property>
<property name="context_help"></property>
<property name="context_menu">1</property>
<property name="default_pane">0</property>
<property name="dock">Dock</property>
<property name="dock_fixed">0</property>
<property name="docking">Left</property>
<property name="enabled">1</property>
<property name="fg"></property>
<property name="floatable">1</property>
<property name="font"></property>
<property name="gripper">0</property>
<property name="hidden">0</property>
<property name="id">wxID_ANY</property>
<property name="label">Presets (Ctrl+Tab):</property>
<property name="markup">0</property>
<property name="max_size"></property>
<property name="maximize_button">0</property>
<property name="maximum_size"></property>
<property name="min_size"></property>
<property name="minimize_button">0</property>
<property name="minimum_size"></property>
<property name="moveable">1</property>
<property name="name">m_presetsLabel</property>
<property name="pane_border">1</property>
<property name="pane_position"></property>
<property name="pane_size"></property>
<property name="permission">protected</property>
<property name="pin_button">1</property>
<property name="pos"></property>
<property name="resize">Resizable</property>
<property name="show">1</property>
<property name="size"></property>
<property name="style"></property>
<property name="subclass">; ; forward_declare</property>
<property name="toolbar_pane">0</property>
<property name="tooltip"></property>
<property name="window_extra_style"></property>
<property name="window_name"></property>
<property name="window_style"></property>
<property name="wrap">-1</property>
</object>
</object>
<object class="sizeritem" expanded="0">
<property name="border">2</property>
<property name="flag">wxALL|wxEXPAND</property>
<property name="proportion">0</property>
<object class="wxChoice" expanded="0">
<property name="BottomDockable">1</property>
<property name="LeftDockable">1</property>
<property name="RightDockable">1</property>
<property name="TopDockable">1</property>
<property name="aui_layer"></property>
<property name="aui_name"></property>
<property name="aui_position"></property>
<property name="aui_row"></property>
<property name="best_size"></property>
<property name="bg"></property>
<property name="caption"></property>
<property name="caption_visible">1</property>
<property name="center_pane">0</property>
<property name="choices">&quot;Follow PCB Editor&quot; &quot;Follow PCB Plot Settings&quot;</property>
<property name="close_button">1</property>
<property name="context_help"></property>
<property name="context_menu">1</property>
<property name="default_pane">0</property>
<property name="dock">Dock</property>
<property name="dock_fixed">0</property>
<property name="docking">Left</property>
<property name="enabled">1</property>
<property name="fg"></property>
<property name="floatable">1</property>
<property name="font"></property>
<property name="gripper">0</property>
<property name="hidden">0</property>
<property name="id">wxID_ANY</property>
<property name="max_size"></property>
<property name="maximize_button">0</property>
<property name="maximum_size"></property>
<property name="min_size"></property>
<property name="minimize_button">0</property>
<property name="minimum_size"></property>
<property name="moveable">1</property>
<property name="name">m_cbLayerPresets</property>
<property name="pane_border">1</property>
<property name="pane_position"></property>
<property name="pane_size"></property>
<property name="permission">protected</property>
<property name="pin_button">1</property>
<property name="pos"></property>
<property name="resize">Resizable</property>
<property name="selection">1</property>
<property name="show">1</property>
<property name="size"></property>
<property name="style"></property>
<property name="subclass">; ; forward_declare</property>
<property name="toolbar_pane">0</property>
<property name="tooltip"></property>
<property name="validator_data_type"></property>
<property name="validator_style">wxFILTER_NONE</property>
<property name="validator_type">wxDefaultValidator</property>
<property name="validator_variable"></property>
<property name="window_extra_style"></property>
<property name="window_name"></property>
<property name="window_style"></property>
<event name="OnChoice">onLayerPresetChanged</event>
</object>
</object>
</object>
</object>
<object class="sizeritem" expanded="0">
<property name="border">5</property>
<property name="flag">wxEXPAND</property>
<property name="proportion">0</property>
<object class="spacer" expanded="0">
<property name="height">2</property>
<property name="permission">protected</property>
<property name="width">0</property>
</object>
</object>
<object class="sizeritem" expanded="1">
<property name="border">5</property>
<property name="flag">wxEXPAND|wxBOTTOM|wxRIGHT|wxLEFT</property>
<property name="proportion">1</property>
<object class="wxBoxSizer" expanded="1">
<property name="minimum_size"></property>
<property name="name">bViewports</property>
<property name="orient">wxVERTICAL</property>
<property name="permission">none</property>
<object class="sizeritem" expanded="0">
<property name="border">2</property>
<property name="flag">wxRIGHT|wxLEFT</property>
<property name="proportion">1</property>
<object class="wxStaticText" expanded="0">
<property name="BottomDockable">1</property>
<property name="LeftDockable">1</property>
<property name="RightDockable">1</property>
<property name="TopDockable">1</property>
<property name="aui_layer"></property>
<property name="aui_name"></property>
<property name="aui_position"></property>
<property name="aui_row"></property>
<property name="best_size"></property>
<property name="bg"></property>
<property name="caption"></property>
<property name="caption_visible">1</property>
<property name="center_pane">0</property>
<property name="close_button">1</property>
<property name="context_help"></property>
<property name="context_menu">1</property>
<property name="default_pane">0</property>
<property name="dock">Dock</property>
<property name="dock_fixed">0</property>
<property name="docking">Left</property>
<property name="enabled">1</property>
<property name="fg"></property>
<property name="floatable">1</property>
<property name="font"></property>
<property name="gripper">0</property>
<property name="hidden">0</property>
<property name="id">wxID_ANY</property>
<property name="label">Viewports (Alt+Tab):</property>
<property name="markup">0</property>
<property name="max_size"></property>
<property name="maximize_button">0</property>
<property name="maximum_size"></property>
<property name="min_size"></property>
<property name="minimize_button">0</property>
<property name="minimum_size"></property>
<property name="moveable">1</property>
<property name="name">m_viewportsLabel</property>
<property name="pane_border">1</property>
<property name="pane_position"></property>
<property name="pane_size"></property>
<property name="permission">protected</property>
<property name="pin_button">1</property>
<property name="pos"></property>
<property name="resize">Resizable</property>
<property name="show">1</property>
<property name="size"></property>
<property name="style"></property>
<property name="subclass">; ; forward_declare</property>
<property name="toolbar_pane">0</property>
<property name="tooltip"></property>
<property name="window_extra_style"></property>
<property name="window_name"></property>
<property name="window_style"></property>
<property name="wrap">-1</property>
</object>
</object>
<object class="sizeritem" expanded="0">
<property name="border">2</property>
<property name="flag">wxEXPAND|wxTOP|wxRIGHT|wxLEFT</property>
<property name="proportion">0</property>
<object class="wxChoice" expanded="0">
<property name="BottomDockable">1</property>
<property name="LeftDockable">1</property>
<property name="RightDockable">1</property>
<property name="TopDockable">1</property>
<property name="aui_layer"></property>
<property name="aui_name"></property>
<property name="aui_position"></property>
<property name="aui_row"></property>
<property name="best_size"></property>
<property name="bg"></property>
<property name="caption"></property>
<property name="caption_visible">1</property>
<property name="center_pane">0</property>
<property name="choices">&quot;(unsaved)&quot;</property>
<property name="close_button">1</property>
<property name="context_help"></property>
<property name="context_menu">1</property>
<property name="default_pane">0</property>
<property name="dock">Dock</property>
<property name="dock_fixed">0</property>
<property name="docking">Left</property>
<property name="enabled">1</property>
<property name="fg"></property>
<property name="floatable">1</property>
<property name="font"></property>
<property name="gripper">0</property>
<property name="hidden">0</property>
<property name="id">wxID_ANY</property>
<property name="max_size"></property>
<property name="maximize_button">0</property>
<property name="maximum_size"></property>
<property name="min_size"></property>
<property name="minimize_button">0</property>
<property name="minimum_size"></property>
<property name="moveable">1</property>
<property name="name">m_cbViewports</property>
<property name="pane_border">1</property>
<property name="pane_position"></property>
<property name="pane_size"></property>
<property name="permission">protected</property>
<property name="pin_button">1</property>
<property name="pos"></property>
<property name="resize">Resizable</property>
<property name="selection">1</property>
<property name="show">1</property>
<property name="size"></property>
<property name="style"></property>
<property name="subclass">; ; forward_declare</property>
<property name="toolbar_pane">0</property>
<property name="tooltip"></property>
<property name="validator_data_type"></property>
<property name="validator_style">wxFILTER_NONE</property>
<property name="validator_type">wxDefaultValidator</property>
<property name="validator_variable"></property>
<property name="window_extra_style"></property>
<property name="window_name"></property>
<property name="window_style"></property>
<event name="OnChoice">onViewportChanged</event>
<event name="OnUpdateUI">onUpdateViewportsCb</event>
</object>
</object>
</object>
</object>
</object>
</object>
</object>
</object>
</object>
</wxFormBuilder_Project>

View File

@ -0,0 +1,60 @@
///////////////////////////////////////////////////////////////////////////
// C++ code generated with wxFormBuilder (version 3.10.1-0-g8feb16b)
// http://www.wxformbuilder.org/
//
// PLEASE DO *NOT* EDIT THIS FILE!
///////////////////////////////////////////////////////////////////////////
#pragma once
#include <wx/artprov.h>
#include <wx/xrc/xmlres.h>
#include <wx/intl.h>
#include "widgets/wx_panel.h"
#include <wx/scrolwin.h>
#include <wx/gdicmn.h>
#include <wx/font.h>
#include <wx/colour.h>
#include <wx/settings.h>
#include <wx/string.h>
#include <wx/sizer.h>
#include <wx/panel.h>
#include <wx/stattext.h>
#include <wx/choice.h>
///////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
/// Class APPEARANCE_CONTROLS_3D_BASE
///////////////////////////////////////////////////////////////////////////////
class APPEARANCE_CONTROLS_3D_BASE : public WX_PANEL
{
private:
protected:
wxBoxSizer* m_sizerOuter;
wxPanel* m_panelLayers;
wxBoxSizer* m_panelLayersSizer;
wxScrolledCanvas* m_windowLayers;
wxStaticText* m_presetsLabel;
wxChoice* m_cbLayerPresets;
wxStaticText* m_viewportsLabel;
wxChoice* m_cbViewports;
// Virtual event handlers, override them in your derived class
virtual void OnSetFocus( wxFocusEvent& event ) { event.Skip(); }
virtual void OnSize( wxSizeEvent& event ) { event.Skip(); }
virtual void onLayerPresetChanged( wxCommandEvent& event ) { event.Skip(); }
virtual void onViewportChanged( wxCommandEvent& event ) { event.Skip(); }
virtual void onUpdateViewportsCb( wxUpdateUIEvent& event ) { event.Skip(); }
public:
APPEARANCE_CONTROLS_3D_BASE( wxWindow* parent, wxWindowID id = wxID_ANY, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxSize( -1,-1 ), long style = wxTAB_TRAVERSAL, const wxString& name = wxEmptyString );
~APPEARANCE_CONTROLS_3D_BASE();
};

View File

@ -33,9 +33,9 @@ PANEL_3D_COLORS::PANEL_3D_COLORS( wxWindow* aParent ) :
m_backgroundTop->SetDefaultColor( BOARD_ADAPTER::g_DefaultBackgroundTop );
m_backgroundBottom->SetDefaultColor( BOARD_ADAPTER::g_DefaultBackgroundBot );
m_silkscreenTop->SetUserColors( &BOARD_ADAPTER::g_SilkscreenColors );
m_silkscreenTop->SetUserColors( &BOARD_ADAPTER::g_SilkColors );
m_silkscreenTop->SetDefaultColor( BOARD_ADAPTER::g_DefaultSilkscreen );
m_silkscreenBottom->SetUserColors( &BOARD_ADAPTER::g_SilkscreenColors );
m_silkscreenBottom->SetUserColors( &BOARD_ADAPTER::g_SilkColors );
m_silkscreenBottom->SetDefaultColor( BOARD_ADAPTER::g_DefaultSilkscreen );
m_solderMaskTop->SetUserColors( &BOARD_ADAPTER::g_MaskColors );
@ -75,7 +75,7 @@ bool PANEL_3D_COLORS::TransferDataToWindow()
m_solderMaskTop->SetSwatchColor( colors->GetColor( LAYER_3D_SOLDERMASK_TOP ), false );
m_solderMaskBottom->SetSwatchColor( colors->GetColor( LAYER_3D_SOLDERMASK_BOTTOM ), false );
m_solderPaste->SetSwatchColor( colors->GetColor( LAYER_3D_SOLDERPASTE ), false );
m_surfaceFinish->SetSwatchColor( colors->GetColor( LAYER_3D_COPPER ), false );
m_surfaceFinish->SetSwatchColor( colors->GetColor( LAYER_3D_COPPER_TOP ), false );
m_boardBody->SetSwatchColor( colors->GetColor( LAYER_3D_BOARD ), false );
if( colors->GetUseBoardStackupColors() )
@ -98,7 +98,8 @@ bool PANEL_3D_COLORS::TransferDataFromWindow()
colors->SetColor( LAYER_3D_SOLDERMASK_TOP, m_solderMaskTop->GetSwatchColor() );
colors->SetColor( LAYER_3D_SOLDERMASK_BOTTOM, m_solderMaskBottom->GetSwatchColor() );
colors->SetColor( LAYER_3D_SOLDERPASTE, m_solderPaste->GetSwatchColor() );
colors->SetColor( LAYER_3D_COPPER, m_surfaceFinish->GetSwatchColor() );
colors->SetColor( LAYER_3D_COPPER_TOP, m_surfaceFinish->GetSwatchColor() );
colors->SetColor( LAYER_3D_COPPER_BOTTOM, m_surfaceFinish->GetSwatchColor() );
colors->SetColor( LAYER_3D_BOARD, m_boardBody->GetSwatchColor() );
colors->SetUseBoardStackupColors( m_boardStackupRB->GetValue() );
@ -120,7 +121,7 @@ void PANEL_3D_COLORS::ResetPanel()
m_solderMaskTop->SetSwatchColor( colors->GetDefaultColor( LAYER_3D_SOLDERMASK_TOP ), false );
m_solderMaskBottom->SetSwatchColor( colors->GetDefaultColor( LAYER_3D_SOLDERMASK_BOTTOM ), false );
m_solderPaste->SetSwatchColor( colors->GetDefaultColor( LAYER_3D_SOLDERPASTE ), false );
m_surfaceFinish->SetSwatchColor( colors->GetDefaultColor( LAYER_3D_COPPER ), false );
m_surfaceFinish->SetSwatchColor( colors->GetDefaultColor( LAYER_3D_COPPER_TOP ), false );
m_boardBody->SetSwatchColor( colors->GetDefaultColor( LAYER_3D_BOARD ), false );
m_boardStackupRB->SetValue( true );

View File

@ -48,12 +48,30 @@ void PANEL_3D_DISPLAY_OPTIONS::loadViewSettings( EDA_3D_VIEWER_SETTINGS* aCfg )
m_checkBoxRealisticMode->SetValue( aCfg->m_Render.realistic );
m_checkBoxBoardBody->SetValue( aCfg->m_Render.show_board_body );
m_checkBoxAreas->SetValue( aCfg->m_Render.show_zones );
m_checkBoxSilkscreen->SetValue( aCfg->m_Render.show_silkscreen );
m_checkBoxSolderMask->SetValue( aCfg->m_Render.show_soldermask );
if( aCfg->m_Render.show_silkscreen_top == aCfg->m_Render.show_silkscreen_bottom )
m_checkBoxSilkscreen->SetValue( aCfg->m_Render.show_silkscreen_top );
else
m_checkBoxSilkscreen->Set3StateValue( wxCHK_UNDETERMINED );
if( aCfg->m_Render.show_soldermask_top == aCfg->m_Render.show_soldermask_bottom )
m_checkBoxSolderMask->SetValue( aCfg->m_Render.show_soldermask_top );
else
m_checkBoxSolderMask->Set3StateValue( wxCHK_UNDETERMINED );
m_checkBoxSolderpaste->SetValue( aCfg->m_Render.show_solderpaste );
m_checkBoxAdhesive->SetValue( aCfg->m_Render.show_adhesive );
m_checkBoxComments->SetValue( aCfg->m_Render.show_comments );
m_checkBoxECO->SetValue( aCfg->m_Render.show_eco );
if( aCfg->m_Render.show_comments == aCfg->m_Render.show_drawings )
m_checkBoxComments->SetValue( aCfg->m_Render.show_comments );
else
m_checkBoxComments->Set3StateValue( wxCHK_UNDETERMINED );
if( aCfg->m_Render.show_eco1 == aCfg->m_Render.show_eco2 )
m_checkBoxECO->SetValue( aCfg->m_Render.show_eco1 );
else
m_checkBoxECO->Set3StateValue( wxCHK_UNDETERMINED );
m_checkBoxSubtractMaskFromSilk->SetValue( aCfg->m_Render.subtract_mask_from_silk );
m_checkBoxClipSilkOnViaAnnulus->SetValue( aCfg->m_Render.clip_silk_on_via_annulus );
m_checkBoxRenderPlatedPadsAsPlated->SetValue( aCfg->m_Render.renderPlatedPadsAsPlated );
@ -96,12 +114,32 @@ bool PANEL_3D_DISPLAY_OPTIONS::TransferDataFromWindow()
cfg->m_Render.material_mode = static_cast<MATERIAL_MODE>( m_materialProperties->GetSelection() );
// Set Layer visibility
cfg->m_Render.show_silkscreen = m_checkBoxSilkscreen->GetValue();
cfg->m_Render.show_soldermask = m_checkBoxSolderMask->GetValue();
if( m_checkBoxSilkscreen->Get3StateValue() != wxCHK_UNDETERMINED )
{
cfg->m_Render.show_silkscreen_top = m_checkBoxSilkscreen->GetValue();
cfg->m_Render.show_silkscreen_bottom = m_checkBoxSilkscreen->GetValue();
}
if( m_checkBoxSolderMask->Get3StateValue() != wxCHK_UNDETERMINED )
{
cfg->m_Render.show_soldermask_top = m_checkBoxSolderMask->GetValue();
cfg->m_Render.show_soldermask_bottom = m_checkBoxSolderMask->GetValue();
}
cfg->m_Render.show_solderpaste = m_checkBoxSolderpaste->GetValue();
cfg->m_Render.show_adhesive = m_checkBoxAdhesive->GetValue();
cfg->m_Render.show_comments = m_checkBoxComments->GetValue();
cfg->m_Render.show_eco = m_checkBoxECO->GetValue( );
if( m_checkBoxComments->Get3StateValue() != wxCHK_UNDETERMINED )
{
cfg->m_Render.show_comments = m_checkBoxComments->GetValue();
cfg->m_Render.show_drawings = m_checkBoxComments->GetValue();
}
if( m_checkBoxECO->Get3StateValue() != wxCHK_UNDETERMINED )
{
cfg->m_Render.show_eco1 = m_checkBoxECO->GetValue( );
cfg->m_Render.show_eco2 = m_checkBoxECO->GetValue( );
}
// Camera Options
cfg->m_Camera.animation_enabled = m_checkBoxEnableAnimation->GetValue();

View File

@ -1,5 +1,5 @@
///////////////////////////////////////////////////////////////////////////
// C++ code generated with wxFormBuilder (version 3.10.0-39-g3487c3cb)
// C++ code generated with wxFormBuilder (version 3.10.1-0-g8feb16b)
// http://www.wxformbuilder.org/
//
// PLEASE DO *NOT* EDIT THIS FILE!
@ -32,7 +32,7 @@ PANEL_3D_DISPLAY_OPTIONS_BASE::PANEL_3D_DISPLAY_OPTIONS_BASE( wxWindow* parent,
fgSizer1->SetFlexibleDirection( wxBOTH );
fgSizer1->SetNonFlexibleGrowMode( wxFLEX_GROWMODE_SPECIFIED );
m_checkBoxSilkscreen = new wxCheckBox( this, wxID_ANY, _("Show silkscreen layers"), wxDefaultPosition, wxDefaultSize, 0 );
m_checkBoxSilkscreen = new wxCheckBox( this, wxID_ANY, _("Show silkscreen layers"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE );
fgSizer1->Add( m_checkBoxSilkscreen, 0, wxLEFT, 5 );
m_checkBoxSubtractMaskFromSilk = new wxCheckBox( this, wxID_ANY, _("Clip silkscreen at solder mask edges"), wxDefaultPosition, wxDefaultSize, 0 );
@ -41,7 +41,7 @@ PANEL_3D_DISPLAY_OPTIONS_BASE::PANEL_3D_DISPLAY_OPTIONS_BASE( wxWindow* parent,
m_checkBoxClipSilkOnViaAnnulus = new wxCheckBox( this, wxID_ANY, _("Clip silkscreen at via annuli"), wxDefaultPosition, wxDefaultSize, 0 );
fgSizer1->Add( m_checkBoxClipSilkOnViaAnnulus, 0, wxLEFT, 25 );
m_checkBoxSolderMask = new wxCheckBox( this, wxID_ANY, _("Show solder mask layers"), wxDefaultPosition, wxDefaultSize, 0 );
m_checkBoxSolderMask = new wxCheckBox( this, wxID_ANY, _("Show solder mask layers"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE );
fgSizer1->Add( m_checkBoxSolderMask, 0, wxTOP|wxLEFT, 5 );
m_checkBoxSolderpaste = new wxCheckBox( this, wxID_ANY, _("Show solder paste layers"), wxDefaultPosition, wxDefaultSize, 0 );
@ -56,7 +56,7 @@ PANEL_3D_DISPLAY_OPTIONS_BASE::PANEL_3D_DISPLAY_OPTIONS_BASE( wxWindow* parent,
bSizeLeft->Add( 0, 15, 0, wxEXPAND, 5 );
m_userLayersLabel = new wxStaticText( this, wxID_ANY, _("User Layers (not shown in realistic mode)"), wxDefaultPosition, wxDefaultSize, 0 );
m_userLayersLabel = new wxStaticText( this, wxID_ANY, _("User Layers"), wxDefaultPosition, wxDefaultSize, 0 );
m_userLayersLabel->Wrap( -1 );
bSizeLeft->Add( m_userLayersLabel, 0, wxEXPAND|wxTOP|wxRIGHT|wxLEFT, 13 );
@ -66,13 +66,13 @@ PANEL_3D_DISPLAY_OPTIONS_BASE::PANEL_3D_DISPLAY_OPTIONS_BASE( wxWindow* parent,
bSizeLeft->Add( 0, 5, 0, wxEXPAND, 5 );
m_checkBoxComments = new wxCheckBox( this, wxID_ANY, _("Show comment and drawing layers"), wxDefaultPosition, wxDefaultSize, 0 );
m_checkBoxComments = new wxCheckBox( this, wxID_ANY, _("Show comment and drawing layers"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE );
bSizeLeft->Add( m_checkBoxComments, 0, wxRIGHT|wxLEFT, 10 );
bSizeLeft->Add( 0, 4, 0, wxEXPAND, 5 );
m_checkBoxECO = new wxCheckBox( this, wxID_ANY, _("Show ECO layers"), wxDefaultPosition, wxDefaultSize, 0 );
m_checkBoxECO = new wxCheckBox( this, wxID_ANY, _("Show ECO layers"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE );
bSizeLeft->Add( m_checkBoxECO, 0, wxRIGHT|wxLEFT, 10 );

View File

@ -261,7 +261,7 @@
<property name="resize">Resizable</property>
<property name="show">1</property>
<property name="size"></property>
<property name="style"></property>
<property name="style">wxCHK_3STATE</property>
<property name="subclass"></property>
<property name="toolbar_pane">0</property>
<property name="tooltip"></property>
@ -453,7 +453,7 @@
<property name="resize">Resizable</property>
<property name="show">1</property>
<property name="size"></property>
<property name="style"></property>
<property name="style">wxCHK_3STATE</property>
<property name="subclass"></property>
<property name="toolbar_pane">0</property>
<property name="tooltip"></property>
@ -638,7 +638,7 @@
<property name="gripper">0</property>
<property name="hidden">0</property>
<property name="id">wxID_ANY</property>
<property name="label">User Layers (not shown in realistic mode)</property>
<property name="label">User Layers</property>
<property name="markup">0</property>
<property name="max_size"></property>
<property name="maximize_button">0</property>
@ -786,7 +786,7 @@
<property name="resize">Resizable</property>
<property name="show">1</property>
<property name="size"></property>
<property name="style"></property>
<property name="style">wxCHK_3STATE</property>
<property name="subclass"></property>
<property name="toolbar_pane">0</property>
<property name="tooltip"></property>
@ -860,7 +860,7 @@
<property name="resize">Resizable</property>
<property name="show">1</property>
<property name="size"></property>
<property name="style"></property>
<property name="style">wxCHK_3STATE</property>
<property name="subclass"></property>
<property name="toolbar_pane">0</property>
<property name="tooltip"></property>

View File

@ -1,5 +1,5 @@
///////////////////////////////////////////////////////////////////////////
// C++ code generated with wxFormBuilder (version 3.10.0-39-g3487c3cb)
// C++ code generated with wxFormBuilder (version 3.10.1-0-g8feb16b)
// http://www.wxformbuilder.org/
//
// PLEASE DO *NOT* EDIT THIS FILE!

View File

@ -216,30 +216,6 @@ void PANEL_PREVIEW_3D_MODEL::loadSettings()
// TODO(JE) use all control options
m_boardAdapter.m_MousewheelPanning = settings->m_Input.scroll_modifier_zoom != 0;
COLOR_SETTINGS* colors = Pgm().GetSettingsManager().GetColorSettings();
if( colors )
{
auto set =
[] ( const COLOR4D& aColor, SFVEC4F& aTarget )
{
aTarget.r = aColor.r;
aTarget.g = aColor.g;
aTarget.b = aColor.b;
aTarget.a = aColor.a;
};
set( colors->GetColor( LAYER_3D_BACKGROUND_BOTTOM ), m_boardAdapter.m_BgColorBot );
set( colors->GetColor( LAYER_3D_BACKGROUND_TOP ), m_boardAdapter.m_BgColorTop );
set( colors->GetColor( LAYER_3D_BOARD ), m_boardAdapter.m_BoardBodyColor );
set( colors->GetColor( LAYER_3D_COPPER ), m_boardAdapter.m_CopperColor );
set( colors->GetColor( LAYER_3D_SILKSCREEN_BOTTOM ), m_boardAdapter.m_SilkScreenColorBot );
set( colors->GetColor( LAYER_3D_SILKSCREEN_TOP ), m_boardAdapter.m_SilkScreenColorTop );
set( colors->GetColor( LAYER_3D_SOLDERMASK_BOTTOM ), m_boardAdapter.m_SolderMaskColorBot );
set( colors->GetColor( LAYER_3D_SOLDERMASK_TOP ), m_boardAdapter.m_SolderMaskColorTop );
set( colors->GetColor( LAYER_3D_SOLDERPASTE ), m_boardAdapter.m_SolderPasteColor );
}
EDA_3D_VIEWER_SETTINGS* cfg = Pgm().GetSettingsManager().GetAppSettings<EDA_3D_VIEWER_SETTINGS>();
if( cfg )
@ -254,7 +230,10 @@ void PANEL_PREVIEW_3D_MODEL::loadSettings()
m_previewPane->SetProjectionMode( cfg->m_Camera.projection_mode );
// Ensure the board body is always shown, and do not use the settings of the 3D viewer
cfg->m_Render.show_soldermask = m_bodyStyleShowAll;
cfg->m_Render.show_copper_top = m_bodyStyleShowAll;
cfg->m_Render.show_copper_bottom = m_bodyStyleShowAll;
cfg->m_Render.show_soldermask_top = m_bodyStyleShowAll;
cfg->m_Render.show_soldermask_bottom = m_bodyStyleShowAll;
cfg->m_Render.show_solderpaste = m_bodyStyleShowAll;
cfg->m_Render.show_zones = m_bodyStyleShowAll;
cfg->m_Render.show_board_body = m_bodyStyleShowAll;
@ -420,7 +399,8 @@ void PANEL_PREVIEW_3D_MODEL::setBodyStyleView( wxCommandEvent& event )
m_bodyStyleShowAll = !m_bodyStyleShowAll;
cfg->m_Render.show_soldermask = m_bodyStyleShowAll;
cfg->m_Render.show_soldermask_top = m_bodyStyleShowAll;
cfg->m_Render.show_soldermask_bottom = m_bodyStyleShowAll;
cfg->m_Render.show_solderpaste = m_bodyStyleShowAll;
cfg->m_Render.show_zones = m_bodyStyleShowAll;
cfg->m_Render.show_board_body = m_bodyStyleShowAll;

View File

@ -53,7 +53,8 @@ EDA_VIEW_SWITCHER::EDA_VIEW_SWITCHER( wxWindow* aParent, const wxArrayString& aI
height += extents.y + LIST_BOX_V_PADDING;
}
m_listBox->SetMinSize( wxSize( width + LIST_BOX_H_PADDING, height ) );
m_listBox->SetMinSize( wxSize( width + LIST_BOX_H_PADDING,
height + ( LIST_BOX_V_PADDING * 2 ) ) );
SetInitialFocus( m_listBox );
// this line fixes an issue on Linux Ubuntu using Unity (dialog not shown),

View File

@ -234,7 +234,7 @@ static const std::map<int, COLOR4D> s_defaultTheme =
{ LAYER_3D_BACKGROUND_BOTTOM, COLOR4D( 0.4, 0.4, 0.5, 1.0 ) },
{ LAYER_3D_BACKGROUND_TOP, COLOR4D( 0.8, 0.8, 0.9, 1.0 ) },
{ LAYER_3D_BOARD, COLOR4D( 0.2, 0.17, 0.09, 0.9 ) },
{ LAYER_3D_COPPER, COLOR4D( 0.7, 0.61, 0.0, 1.0 ) },
{ LAYER_3D_COPPER_TOP, COLOR4D( 0.7, 0.61, 0.0, 1.0 ) },
{ LAYER_3D_SILKSCREEN_BOTTOM, COLOR4D( 0.9, 0.9, 0.9, 1.0 ) },
{ LAYER_3D_SILKSCREEN_TOP, COLOR4D( 0.9, 0.9, 0.9, 1.0 ) },
{ LAYER_3D_SOLDERMASK_BOTTOM, COLOR4D( 0.08, 0.2, 0.14, 0.83 ) },
@ -451,7 +451,7 @@ static const std::map<int, COLOR4D> s_classicTheme =
{ LAYER_3D_BACKGROUND_BOTTOM, COLOR4D( 0.4, 0.4, 0.5, 1.0 ) },
{ LAYER_3D_BACKGROUND_TOP, COLOR4D( 0.8, 0.8, 0.9, 1.0 ) },
{ LAYER_3D_BOARD, COLOR4D( 0.2, 0.17, 0.09, 0.9 ) },
{ LAYER_3D_COPPER, COLOR4D( 0.7, 0.61, 0.0, 1.0 ) },
{ LAYER_3D_COPPER_TOP, COLOR4D( 0.7, 0.61, 0.0, 1.0 ) },
{ LAYER_3D_SILKSCREEN_BOTTOM, COLOR4D( 0.9, 0.9, 0.9, 1.0 ) },
{ LAYER_3D_SILKSCREEN_TOP, COLOR4D( 0.9, 0.9, 0.9, 1.0 ) },
{ LAYER_3D_SOLDERMASK_BOTTOM, COLOR4D( 0.08, 0.2, 0.14, 0.83 ) },

View File

@ -203,7 +203,7 @@ COLOR_SETTINGS::COLOR_SETTINGS( const wxString& aFilename, bool aAbsolutePath )
CLR( "3d_viewer.background_bottom", LAYER_3D_BACKGROUND_BOTTOM );
CLR( "3d_viewer.background_top", LAYER_3D_BACKGROUND_TOP );
CLR( "3d_viewer.board", LAYER_3D_BOARD );
CLR( "3d_viewer.copper", LAYER_3D_COPPER );
CLR( "3d_viewer.copper", LAYER_3D_COPPER_TOP );
CLR( "3d_viewer.silkscreen_bottom", LAYER_3D_SILKSCREEN_BOTTOM );
CLR( "3d_viewer.silkscreen_top", LAYER_3D_SILKSCREEN_TOP );
CLR( "3d_viewer.soldermask_bottom", LAYER_3D_SOLDERMASK_BOTTOM );

View File

@ -53,7 +53,7 @@ BITMAP_TOGGLE::BITMAP_TOGGLE( wxWindow *aParent, wxWindowID aId, const wxBitmap&
{
wxLongLong now = wxGetLocalTimeMillis();
if( now - m_debounce < 50 )
if( now - m_debounce < 200 )
return;
else
m_debounce = now;

View File

@ -80,6 +80,7 @@ class FILE_HISTORY;
class SETTINGS_MANAGER;
class SEARCH_STACK;
class APP_SETTINGS_BASE;
class APPEARANCE_CONTROLS_3D;
struct WINDOW_SETTINGS;
struct WINDOW_STATE;
@ -738,33 +739,31 @@ private:
wxPoint m_normalFramePos;
wxSize m_normalFrameSize;
wxString m_aboutTitle; // Name of program displayed in About.
wxString m_aboutTitle; // Name of program displayed in About.
wxAuiManager m_auimgr;
wxString m_perspective; // wxAuiManager perspective.
wxAuiManager m_auimgr;
wxString m_perspective; // wxAuiManager perspective.
WX_INFOBAR* m_infoBar; // Infobar for the frame
APPEARANCE_CONTROLS_3D* m_appearancePanel;
wxString m_configName; // Prefix used to identify some params (frame
// size) and to name some config files (legacy
// hotkey files)
SETTINGS_MANAGER* m_settingsManager;
WX_INFOBAR* m_infoBar; // Infobar for the frame
FILE_HISTORY* m_fileHistory; // The frame's recently opened file list
bool m_supportsAutoSave;
bool m_autoSavePending;
bool m_autoSaveRequired;
wxTimer* m_autoSaveTimer;
wxString m_configName; // Prefix used to identify some params (frame size...)
// and to name some config files (legacy hotkey files)
int m_undoRedoCountMax; // undo/Redo command Max depth
SETTINGS_MANAGER* m_settingsManager;
UNDO_REDO_CONTAINER m_undoList; // Objects list for the undo command (old data)
UNDO_REDO_CONTAINER m_redoList; // Objects list for the redo command (old data)
FILE_HISTORY* m_fileHistory; // The frame's recently opened file list
wxString m_mruPath; // Most recently used path.
bool m_supportsAutoSave;
bool m_autoSavePending;
bool m_autoSaveRequired;
wxTimer* m_autoSaveTimer;
int m_undoRedoCountMax; // undo/Redo command Max depth
UNDO_REDO_CONTAINER m_undoList; // Objects list for the undo command (old data)
UNDO_REDO_CONTAINER m_redoList; // Objects list for the redo command (old data)
wxString m_mruPath; // Most recently used path.
ORIGIN_TRANSFORMS m_originTransforms; // Default display origin transforms object.
ORIGIN_TRANSFORMS m_originTransforms; // Default display origin transforms object.
///< Map containing the UI update handlers registered with wx for each action.
std::map<int, UIUpdateHandler> m_uiUpdateMap;

View File

@ -442,14 +442,27 @@ enum LAYER_3D_ID : int
LAYER_3D_BACKGROUND_BOTTOM,
LAYER_3D_BACKGROUND_TOP,
LAYER_3D_BOARD,
LAYER_3D_COPPER,
LAYER_3D_COPPER_TOP,
LAYER_3D_COPPER_BOTTOM,
LAYER_3D_SILKSCREEN_BOTTOM,
LAYER_3D_SILKSCREEN_TOP,
LAYER_3D_SOLDERMASK_BOTTOM,
LAYER_3D_SOLDERMASK_TOP,
LAYER_3D_SOLDERPASTE,
LAYER_3D_ADHESIVE,
LAYER_3D_USER_COMMENTS,
LAYER_3D_USER_DRAWINGS,
LAYER_3D_USER_ECO1,
LAYER_3D_USER_ECO2,
LAYER_3D_TH_MODELS,
LAYER_3D_SMD_MODELS,
LAYER_3D_VIRTUAL_MODELS,
LAYER_3D_MODELS_NOT_IN_POS,
LAYER_3D_MODELS_MARKED_DNP,
LAYER_3D_AXES,
LAYER_3D_BOUNDING_BOXES,
LAYER_3D_END = LAYER_3D_SOLDERPASTE
LAYER_3D_END
};
/// Must update this if you add any enums after GerbView!

View File

@ -26,6 +26,7 @@
#include <kiface_base.h>
#include <kiplatform/ui.h>
#include <pcb_base_edit_frame.h>
#include <3d_viewer/eda_3d_viewer_frame.h>
#include <tool/tool_manager.h>
#include <tools/pcb_actions.h>
#include <tools/pcb_selection_tool.h>
@ -285,6 +286,11 @@ void PCB_BASE_EDIT_FRAME::handleActivateEvent( wxActivateEvent& aEvent )
void PCB_BASE_EDIT_FRAME::onDarkModeToggle()
{
m_appearancePanel->OnDarkModeToggle();
EDA_3D_VIEWER_FRAME* viewer = Get3DViewerFrame();
if( viewer )
viewer->OnDarkModeToggle();
}

View File

@ -1251,6 +1251,8 @@ void APPEARANCE_CONTROLS::SetObjectVisible( GAL_LAYER_ID aLayer, bool isVisible
m_frame->GetBoard()->SetElementVisibility( aLayer, isVisible );
m_frame->Update3DView( true, m_frame->GetPcbNewSettings()->m_Display.m_Live3DRefresh );
m_frame->GetCanvas()->GetView()->SetLayerVisible( aLayer, isVisible );
m_frame->GetCanvas()->Refresh();
}
@ -1279,6 +1281,8 @@ void APPEARANCE_CONTROLS::setVisibleLayers( LSET aLayers )
// might be the last layer the item is visible on).
return dynamic_cast<PCB_VIA*>( aItem ) || dynamic_cast<PAD*>( aItem );
} );
m_frame->Update3DView( true, m_frame->GetPcbNewSettings()->m_Display.m_Live3DRefresh );
}
}
@ -1299,6 +1303,8 @@ void APPEARANCE_CONTROLS::setVisibleObjects( GAL_SET aLayers )
aLayers.set( LAYER_RATSNEST, m_frame->GetPcbNewSettings()->m_Display.m_ShowGlobalRatsnest );
m_frame->GetBoard()->SetVisibleElements( aLayers );
m_frame->Update3DView( true, m_frame->GetPcbNewSettings()->m_Display.m_Live3DRefresh );
}
}
@ -2223,31 +2229,29 @@ void APPEARANCE_CONTROLS::rebuildObjects()
if( m_isFpEditor && !s_allowedInFpEditor.count( s_setting.id ) )
continue;
if( !s_setting.spacer )
m_objectSettings.emplace_back( std::make_unique<APPEARANCE_SETTING>( s_setting ) );
std::unique_ptr<APPEARANCE_SETTING>& setting = m_objectSettings.back();
// Because s_render_rows is created static, we must explicitly call wxGetTranslation
// for texts which are internationalized (tool tips and item names)
setting->tooltip = wxGetTranslation( s_setting.tooltip );
setting->label = wxGetTranslation( s_setting.label );
if( setting->can_control_opacity )
{
m_objectSettings.emplace_back( std::make_unique<APPEARANCE_SETTING>( s_setting ) );
std::unique_ptr<APPEARANCE_SETTING>& setting = m_objectSettings.back();
// Because s_render_rows is created static, we must explicitly call wxGetTranslation
// for texts which are internationalized (tool tips and item names)
setting->tooltip = wxGetTranslation( s_setting.tooltip );
setting->label = wxGetTranslation( s_setting.label );
if( setting->can_control_opacity )
{
int width = m_windowObjects->GetTextExtent( setting->label ).x + 5;
labelWidth = std::max( labelWidth, width );
}
m_objectSettingsMap[ToGalLayer( setting->id )] = setting.get();
int width = m_windowObjects->GetTextExtent( setting->label ).x + 5;
labelWidth = std::max( labelWidth, width );
}
if( !s_setting.spacer )
m_objectSettingsMap[ToGalLayer( setting->id )] = setting.get();
}
for( const std::unique_ptr<APPEARANCE_SETTING>& setting : m_objectSettings )
{
if( setting->spacer )
m_objectsOuterSizer->AddSpacer( m_pointSize );
m_objectsOuterSizer->AddSpacer( m_pointSize / 2 );
else
appendObject( setting );
}