Lighter pads & tracks net names color. Proper rotation of text on symmetrical pads.
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@ -68,11 +68,12 @@ void PCB_RENDER_SETTINGS::ImportLegacyColors( COLORS_DESIGN_SETTINGS* aSettings
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}
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// Default colors for specific layers
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m_itemColors[VIAS_HOLES_VISIBLE] = COLOR4D( 0.5, 0.4, 0.0, 1.0 );
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m_itemColors[PADS_HOLES_VISIBLE] = COLOR4D( 0.0, 0.5, 0.5, 1.0 );
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m_itemColors[VIAS_HOLES_VISIBLE] = COLOR4D( 0.5, 0.4, 0.0, 1.0 );
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m_itemColors[PADS_HOLES_VISIBLE] = COLOR4D( 0.0, 0.5, 0.5, 1.0 );
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m_itemColors[VIAS_VISIBLE] = COLOR4D( 0.7, 0.7, 0.7, 1.0 );
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m_itemColors[PADS_VISIBLE] = COLOR4D( 0.7, 0.7, 0.7, 1.0 );
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m_itemColors[TRACKS_NETNAMES_VISIBLE] = COLOR4D( 0.9, 0.9, 0.9, 1.0 );
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m_itemColors[PADS_NETNAMES_VISIBLE] = COLOR4D( 0.8, 0.8, 0.8, 0.7 );
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m_itemColors[TRACKS_NETNAMES_VISIBLE] = COLOR4D( 0.8, 0.8, 0.8, 0.7 );
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Update();
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}
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@ -380,6 +381,11 @@ void PCB_PAINTER::draw( const D_PAD* aPad, int aLayer )
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orientation -= M_PI / 2;
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size.y = size.x * 4.0 / 3.0;
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}
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else if( size.x == size.y )
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{
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// If the text is displayed on a symmetrical pad, do not rotate it
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orientation = 0.0;
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}
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else
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{
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size.x = size.y * 3.0 / 4.0;
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