Alex Shvartzkop
f6f0b9a661
ADDED: PCB 3D image raytracing rendering from CLI.
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Fixes https://gitlab.com/kicad/code/kicad/-/issues/3691
2024-03-08 14:38:18 +00:00
Alex Shvartzkop
fb089a182b
3D viewer: support transparent background in Raytracing mode.
2024-03-04 15:09:31 +03:00
Alex Shvartzkop
85b1978408
Use 64-bit type to represent microseconds.
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int and long are 32-bit on Windows, causing overflows.
2024-03-03 21:40:26 +03:00
Marek Roszko
6b12a12b3e
On second thought rename PROJECT_PCBNEW to PROJECT_PCB
2023-09-27 23:15:54 -04:00
Marek Roszko
7e8b18035f
Eliminate the conditional pcbnew/cvpcb definition of PROJECT
2023-09-27 20:53:46 -04:00
Jeff Young
c1a988e3ff
Handle plated vs non-plated copper for copper other than pads.
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Fixes https://gitlab.com/kicad/code/kicad/-/issues/5569
2023-09-22 18:48:29 +01:00
Jeff Young
78f70b45e6
Minor readability improvements.
2023-09-22 18:48:29 +01:00
Jeff Young
c0ce543464
Use standard KiCad abbreviations for TH and NPTH.
2023-09-20 14:27:57 +01:00
Marek Roszko
7505fd0f37
Profile can live in core
2023-09-07 07:47:01 -04:00
jean-pierre charras
fe18a9bf97
3d_rendering/raytracing/create_scene.cpp: add test missing in commit 22256c97
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Fixes #15560
https://gitlab.com/kicad/code/kicad/-/issues/15560
2023-09-01 15:47:02 +02:00
Jeff Young
22256c97f3
Fix logic errors in handling board body visibility.
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Also fixes a bug where models were placed above the silk when the
solder paste layer was shown, but on the solder paste layer when
it wasn't shown.
Fixes https://gitlab.com/kicad/code/kicad/-/issues/15510
Fixes https://gitlab.com/kicad/code/kicad/-/issues/6770
2023-08-26 17:33:57 +01:00
Jeff Young
0c37e3c443
Remove realistic-mode (and duplicated settings from preferences).
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Most of these settings are now available in the appearances panel.
It was concluded in a Zulip discussion that any missing items can
be added back in time if people find they need them (ie: complain).
Also hooks up 3DViewer to the common language framework.
2023-08-23 14:07:58 +01:00
Jeff Young
f45760062b
ADDED: appearances manager for 3D viewer.
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Fixes https://gitlab.com/kicad/code/kicad/-/issues/12413
2023-08-14 18:08:36 +01:00
Josue Huaroto
8a407756c1
Change min and max zoom values
2023-07-22 14:52:54 +00:00
jean-pierre charras
e0e2bcf20a
Ensure 3D shapes are always shown in footprint settings dialog.
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Fixes #14371
https://gitlab.com/kicad/code/kicad/issues/14371
2023-03-22 08:47:42 +01:00
Alex
1dd25dd196
3d-viewer: prevent max zoom+frustum from growing infinitely at reload.
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Fixes https://gitlab.com/kicad/code/kicad/issues/13381
2023-01-11 03:30:48 +05:00
jean-pierre charras
5b8cf96736
3D viewer: catch an exception thrown when a fp library is not found in table,
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when the 3D viewer try to rebuild the 3D shape of a footprint.
Fixes #12524
https://gitlab.com/kicad/code/kicad/issues/12524
2022-09-27 18:32:48 +02:00
Marek Roszko
c50b4fb04f
Add relative to footprint 3d model path resolution
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Fixes https://gitlab.com/kicad/code/kicad/-/issues/2073
2022-09-25 22:56:16 -04:00
Marek Roszko
66e8931405
Remove IU_PER_MM thats standalone
2022-09-16 21:09:27 -04:00
Jeff Young
6f49b57f9b
Cleanup & performance enhancements.
2022-08-01 13:09:51 +01:00
Mario Luzeiro
2aa56e2c86
3D-Viewer: assign correct copper material based on render plated option.
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change plated material intensity.
2022-05-25 00:11:46 +00:00
Jeff Young
abd3f5bc2b
Move footprints to EDA_ANGLE.
2022-01-14 16:08:18 +00:00
Marek Roszko
2d1357dc54
Swap some of the 3d viewer to VECTOR2I
2021-12-29 14:20:40 -05:00
Jeff Young
dabc75bee8
Source 3D dimensions from board stackup.
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Also includes a performance improvemnt by caching the 3D model matrices.
2021-12-24 21:10:28 +00:00
Jeff Young
68d2630d08
Flatten a layer of indirection out of 3D config settings.
2021-12-24 13:08:54 +00:00
Mikolaj Wielgus
c3b792592b
Remove uncommented dead code in 3D viewer
2021-11-20 02:45:57 +01:00
Mikolaj Wielgus
cf3a979711
3D Viewer: Fix zoom limit calculations
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Fixes https://gitlab.com/kicad/code/kicad/issues/9407
Fixes https://gitlab.com/kicad/code/kicad/issues/8805
2021-10-24 18:14:49 +00:00
Jeff Young
6c0110ecd3
Naming conventions.
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There's nothing "legacy" about the OpenGL 3D renderer.
2021-10-21 14:30:03 +01:00