wx/wx.h includes all wxWidgets .h files, and sometimes creates collision
names in #define between kicad and windows headers
Moreover, blindly including a lot of useless files is compil time consuming
Also removes a bunch of old implementations of pad locking and
filtering which are no longer needed. (They're now handled by the
uniform locking code.)
Also removes some of the auto-promotion logic. Rotating a footprint
when a pad was selected is going to be surprising whether the pad
is locked or not.
Fixes https://gitlab.com/kicad/code/kicad/issues/8322
By 'root lines' we mean the oldest traceable ancestor of each track moved by the router
(i.e. after shoving for a while, the root of each shoved line is it's latest non-shoved version).
With this we can teach the OPTIMIZER more tricks, such as the LIMIT_CORNER_COUNT constraint. It ensures
the results of the optimization will not be less cornery than the original line, reducing the feeling
of the optimizer being too intrusive.
Fixes picking the last segment instead of the last vertex to drag (when one is requested).
I didn't notice any behaviour change of the dragger wrs to arcs.
For some reason the .cxx file generated by SWIG cannot be linked if compiled
with debug options.
It creates a *lot* of not found symbols. So compile it with release mode (MSYS only)
REMOVED: Update schematic option from geographical annotation dialog due
to potential issues with incomplete and/or broken updates. Use "Update
Schematic from PCB" tool to update reference designation changes.
Forcing the footprint reference designator changes back to the schematic
without checking any other board changes in the schematic could leave the
schematic in a undefined state. The update schematic from board tool is
the correct method to sync any changes from the board.
Fixes https://gitlab.com/kicad/code/kicad/-/issues/8042
This is a work-in-progress. It could use testing while I continue to fix
the remaining pieces.
There are some changes that will be needed for signing and notarization.
This currently relies on a Python tool I wrote (dyldstyle) to fixup
KiCad.app correctly. I would like any bundle fixing necessary to use a
built KiCad on macOS to live inside KiCad, rather than in
kicad-mac-builder or elsewhere. While I was experimenting, I found this
worked, however, and I would love to get extra hands testing.
I added a CMake argument, MACOS_EXTRA_BUNDLE_FIX_DIRS, for devs and
packagers who have extra directories they need to add to
fixup_bundle on KiCad.app.
There's an issue about differing behavior when KiCad is opened via
the command line or via Finder/launchd.