This adds a check for contiguous board outlines to the DRC. It also
uses the calculated outline to ensure that traces are not crossing the
outlines.
Fixes: lp:1648055
* https://bugs.launchpad.net/kicad/+bug/1648055
This commit finishes the removal of OpenMP from the KiCad codebase.
Removed in this commit are the OpenMP calls in 3d-viewer and
qa/polygon_triangulation as well as all references in CMakeLists.txt
std::thread is used instead for multithreaded computation
Commit 73c229714 was a bit of a sledgehammer for the associated problem
of degenerate points. This commit replaces that one by only performing
additional simplification of the zone polygons on those polygons that
fail our initial triangulation attempt.
Replaces Poly2Tri with updated code to process polygons faster and more
robustly. Notably, we can now handle overlapping holes in the polygons,
allowing us to cache the triangulation of complex boards
This reverts the previous work-around 7d62f14dd for the RTree splitting
degeneracy that was placed prior to v5. It appears not to have worked
for all systems. In its place, we use doubles instead of floats to
calculate the bounding box when filling the RTree. This keeps maximum
volume items from overlapping with the system boundary in test cases.
This introduces a new util function in geometry_utils which snaps a vector
to axes or 45 degree lines. This can be used whenever you want to
snap a vector to these angles, but still want it to stay on a grid.
This snapping is used for the dimension tool and the ruler tool.
This is substantially simpler for two-point tools that the method
used by the line tool, which uses DIRECTION_45.
Fixes: lp:1780826
https://bugs.launchpad.net/kicad/+bug/1780826
When removing items, we perform a two-pass removal, checking first
for the cached rectangle collision. Then, if we do not find the item
being removed, we perform a second, more expensive pass over the full
tree. This second pass is required as we cannot be certain that an
item's bbox has not been modified between insertion and deletion. In
which case, keeping stale pointers in the tree will lead to segfaults.
Fixes: lp:1777246
* https://bugs.launchpad.net/kicad/+bug/1777246
Changes SHAPE_CONVEX to SHAPE_SIMPLE to better reflect the limitations.
Changes SHAPE_LINE_CHAIN::PointInside calculation to allow points
strictly inside a line chain
Fixes: lp:1768862
* https://bugs.launchpad.net/kicad/+bug/1768862
There were two problems in the triangulation caching
of SHAPE_POLY_SET:
First there was a double free:
While SHAPE_POLY_SET implements the copy constructor,
it did not implement the operator=, which resulted
in the default operator= being generated by the
compiler. The default operator= copied the member
m_triangulatedPolys, which is a std::vector of pointers.
So after operator= execution, there are two SHAPE_POLY_SET
having pointers to the same TRIANGULATED_POLYGONs, each
of them deleting them in their destructors. This led
to segfaults, because calling
TransformShapeWithClearanceToPolygon on a Zone
uses operator= to copy the contained SHAPE_POLY_SET.
The new SHAPE_POLY_SET then went out of scope and
deleted the cached triangulation within the Zone.
This first problem is fixed by implementing operator=
for SHAPE_POLY_SET.
Second, there was a memory leak: Calling
"CacheTriangulation" on a SHAPE_POLY_SET,
then changing the polygon and then calling
"CacheTriangulation" again led to
leaking the
triangulations generated in the first call.
This second problem is fixed by holding
the cached triangulations in a unique_ptr.
SHAPE_POLY_SET: fix crash in VertexCount when it is a empty poly set, or when params are incorrect.
minor other fixes:
warning in degug mode in dialog_dxf_import_base.cpp
pcb_painter.cpp: remove a useless debug line.