Add direct handling of quadratic beziers to save compute time and number
of points. Update cubic interpolation to reduce number of points
generated for a given smoothness
Cache data on open and used cached data to avoid multiple re-calcs
Remove minimum line length and number of segments and replace with
standard max error level. Allows us to specify the tolerance of bezier
interpolation
VECTOR + scalar = vector type (KiROUND when VECTOR is integral and
scalar is float)
VECTOR + VECTOR = common type vector
Implemented with concepts in template rules - SWIG compatible
The previous overflow handling code casted the int_min value into an
unsigned, meaning that the min value and max value were almost the same,
clamping the output to unreasonable values.
Updated code handles floating points first, then does integer casting
through int64_t
This forces the operators -, +, * to use standard promotion rules when
operating on vectors of two different types. Previously, this depended
on the order in which the operator was called, so subtracting a VECTOR2D
from a VECTOR2I could have a different result than negating the result
of subtracting the same vectors in the opposite order
Since the addition of all nets to the net navigator, performance on very
complex designs is unacceptable. Not updating the net navigator is a
cheap and dirty short term fix. Users with complex designs will not be
able to use the net navigator. A better fix to resolve the performance
issues needs to be implemented.
Added Distance(VECTOR2) function that returns a double. Removed
superfluous EuclideanNorm, GetLineLength, integer constructor for
EDA_ANGLE (this promotes to double in the CTOR), DistanceLinePoint and
HitTestPoints
Also extended the size for arc calculations that get distances to center
points to avoid overflow
Asking the IME to cancel when the canvas takes focus fixes the case where:
- Windows input lang set to Chinese
- Input mode set to english instead of chinese
- You spam the M key while launching a sch/pcb from the kicad.exe until the editor opens
- The windows would then normally be frozen
We switch from squared to absolute calcualtion when calling into the arc
collision so be sure to catch the new positions and distances
(cherry picked from commit 160a493885)
Most of the lines in KiCad are on 45° angles. We can avoid sqrts by
recognizing that this implies the x/y values are the same. Therefore,
the length of the hypotenuse is sqrt(2) * x.
This splits the tool into two separate tools: by center and
by even gaps. Previously, this was automatically decided, based on
if the items could have any gaps between them. This was unintuitive
as it would appear to arrange by centre point sometimes but not others.
When items aren't all the same width, the results can then be very
different, based only on the starting positions.
The new behaviour is to have a dedicated tool for each, which echos
how graphical programs like Inkscape manage this.
The by-gaps method is then extended to work for overlapping items
(when items overlap, the overlaps are made equal). The logic is
centralised in kimath/geometry, and some QA is added. This should
make it easier to extend to eeschema, for example.
This also (attempts to) address some rounding issues which could
cause minor, but compounding, errors to build up along the list
of items.
Also, fix bugs in the collection filtering - previously items
like markers were filtered out only after the selection size
was used to compute the gaps between items.
The last segment of a track could be removed when the iterator does not
correctly loop. Keeping the ll within bounds and checking for
equivalency instead of comparison works for last point
When simplifying, a small difference in successive points would allow a
larger difference than aMaxError to be removed. This change checks the
intermediate points during removal to ensure we don't get overzelous
If you uncheck in the old IE options "Use the same proxy server for all protocols", then it returns an annoying string
like http=blah:1232;https=blah:1232;ftp=blah:2321 which we have to parse.