Commit Graph

89 Commits

Author SHA1 Message Date
Seth Hillbrand 4fcfd266e0 3d: Disable floor rendering by default
The floor render in raytracing creates interesting shadow effects but
significantly increasing the processing time for renders and has the
side effect of making the bottom of the board very dark if you simply
flip it over.  Making this option off by default, we allow power users
to turn it on if needed for their renders while speeding up the default
raytrace and preventing new user confusion.
2019-08-16 11:39:36 -07:00
jean-pierre charras d4e9ddc14c 3D viewer: fix check state of some menuitems not correctly updated.
Fixes: lp:1837950
https://bugs.launchpad.net/kicad/+bug/1837950
2019-07-31 09:19:44 +02:00
jean-pierre charras 9b6c8c885b 3D viewer: fix preferences/grid issues: grid menuitems always disabled. 2019-07-30 19:12:34 +02:00
Jeff Young 2d17d2b91f Cleanup and commenting. 2019-07-14 10:36:48 +01:00
Jeff Young f088d4d762 Add env-var setting to CommonSettingsChanged().
Fixes: lp:1804925
* https://bugs.launchpad.net/kicad/+bug/1804925
2019-06-25 11:34:28 +01:00
Seth Hillbrand 98124e68c7 Update exit strategy to match UI guidelines
In singletop mode, all frames show the "Quit" option in the file menu
and will quit on Ctrl-Q.  When launched from the main KiCad interface,
sub-programs show the "Close" option instead and will close with Ctrl-W.
In this mode, Ctrl-Q will instruct the main program to exit.

Fixes: lp:1779938
* https://bugs.launchpad.net/kicad/+bug/1779938
2019-06-24 21:46:42 -07:00
Wayne Stambaugh 2f2c358aef Set about dialog name for 3D viewer frame. 2019-06-18 15:13:08 -04:00
Jeff Young a3f3fb39de Convert 3DViewer to new hotkey architecture. 2019-06-10 23:46:01 +01:00
Jeff Young 64b18ea06a Use qualified window names when searching for 3D viewers.
Just searching in children didn't work because the windows aren't
actually in the child window lists.

Fixes: lp:1831774
* https://bugs.launchpad.net/kicad/+bug/1831774
2019-06-05 21:23:41 +01:00
Jeff Young a1b3e5d9bb Move PLEditor title updating to somewhere it will get called.
Also cleans up some uncalled stuff.
2019-05-24 21:23:26 +01:00
Jon Evans 20800d03b7 Ensure 3D viewer toolbar is properly created 2019-05-20 20:34:24 -04:00
Jeff Young 7d9a0b06e0 Push help menu down into EDA_BASE_FRAME. 2019-05-18 13:14:08 +01:00
Seth Hillbrand f37ee5c2b3 Remove unused LRU cache 2019-05-13 09:18:26 -07:00
Seth Hillbrand 89d2e67e45 3d-viewer: Refresh raytracing on rotate 2019-04-09 15:01:06 -07:00
Seth Hillbrand 707e7b4b65 3d-viewer: Force canvas refresh before screenshot
In some linux configurations, the canvas refresh must be posted before
being handled.  Simply requesting the refresh can queue the event,
preventing an up to date GL canvas from being saved.

Fixes: lp:1819536
* https://bugs.launchpad.net/kicad/+bug/1819536
2019-04-09 14:47:11 -07:00
John Beard 8548e69382 3D viewer: update icons from common settings
Use the icon scaling logic and call a toolbar rebuild when the
common settings change (echos the handling in Pcbnew and friends).

Remove an unused function.
2019-04-08 14:29:15 +01:00
John Beard 124dd5e59a 3D viewer: use hi-DPI settings for canvases
The 3D viewer also uses OpenGL, so it also needs to
adjust based on DPI scale factors.

This patch moves the 3D viewer common config code solely
within the 3D viewer, and adds handling of the DPI scale. This
also avoids duplicated logic in PCB_BASE_FRAME::CommonSettingsChanged.

For now, as EDA_3D_VIEWER is not included in the Kiway settings
dispatch, still manually invoke the settings update from
PCB_BASE_FRAME.

The PANEL_3D_PREV gets a similar function to read the config, but
it doesn't have a listener for the update, so it's set just once
at dialog init, just like the existing pan settings.

Fixes: lp:1823681
* https://bugs.launchpad.net/kicad/+bug/1823681
2019-04-08 14:29:15 +01:00
Seth Hillbrand 4a641ec5ea 3d-viewer: Center the about window
Fixes: lp:1814412
* https://bugs.launchpad.net/kicad/+bug/1814412
2019-02-04 07:18:52 +01:00
Wayne Stambaugh 75f18cfe62 3D Viewer: disable ray tracing for OpenGL less than 2.1.
Add code to parse OpenGL version string and determine if ray tracing is
supported.

Rationalize ray tracing menu and toolbar to have the same behavior so
a single command ID can be used for setting states.

Fixes lp:1797500

https://bugs.launchpad.net/kicad/+bug/1797500
2019-01-19 08:03:09 -05:00
Wayne Stambaugh 4f0749b0b4 3D viewer: fix update UI event infinite loop.
Lay groundwork to fetch OpenGL version for disabling ray tracing when the
current OpenGL version lacks proper support.
2019-01-13 14:05:21 -05:00
Seth Hillbrand 1e5ba6f1b1 Replace DIM() macro
The standard DIM() macro was not typesafe as it happily deferred errors
to runtime that can be caught at compile time.  Replacing it with a
generic C++11 constexpr allows for typecasting, comparison and compile
time error checking.
2019-01-06 08:43:12 -08:00
Wayne Stambaugh c7998cfc23 3D Viewer: fix screenshot file extension bug with GTK+
Append the appropriate file extension to the file name if the file name
does not have a file extension.  This is a know issue with the GTK+ file
dialog.

Make the last 3D viewer screenshot last file used code more coherent.

Add the 3D viewer main frame trace string to the trace environment
variables doxygen group.

Doxygen comment and other minor code cleaning.

Fixes lp:1804980

https://bugs.launchpad.net/bugs/1804980
2018-12-08 08:20:32 -05:00
jean-pierre charras 7df4ddc74d Use our DIALOG_COLOR_PICKER in 3D viewer to set a color.
the wxWidgets color picker is not the best for the 3D viewer that does not use transparency color.
2018-10-13 08:23:14 +02:00
Jeff Young 86b654e493 Hook up 3D viewer to common preferences.
Also removes nanny limits on text sizes.

Fixes: lp:1794093
* https://bugs.launchpad.net/kicad/+bug/1794093

Fixes: lp:1794345
* https://bugs.launchpad.net/kicad/+bug/1794345
2018-09-25 20:47:03 +01:00
Jeff Young d81faa72c9 Overhaul border drawing in all the Kicad frames.
Primary change is to replace most control/window borders with
AUI pane borders.  We implement our own AUI border drawing
routine which avoids the ugly one-pixel white frames around
dark canvasses.

Also increases the signal-to-noise ratio of all the pane
creation code in the various frames.
2018-08-11 17:25:38 +01:00
jean-pierre charras e339007d22 3D viewer: fix some issues when opened from a frame and changes are made in a other frame:
* Refresh the view only when changes are made in the caller frame.
* Allows recreate a new instances when try to open the 3D view from a frame taht is not the initial caller
* Remove duplicate code in kicad frames.
2018-05-10 12:49:20 +02:00
Jeff Young 09a6bada03 Delegation of keyEvents from 3D toolbar to 3D canvas.
Fixes: lp:1759803
* https://bugs.launchpad.net/kicad/+bug/1759803
2018-04-25 14:19:32 +01:00
jean-pierre charras 8fcdc4f6c3 3D viewer: fixes about hotkeys and menubar.
Move code to specific files 3d_menubar.cpp and hotkeys.cpp like in other tools.
2018-04-15 14:07:33 +02:00
Jeff Young 0dc719ca1a Update 3D view immediately when user changes parameters.
The ray-tracer runs in the background so you can still change
other settings while it's redrawing.

Fixes: lp:1612419
* https://bugs.launchpad.net/kicad/+bug/1612419
2018-04-06 17:03:00 +01:00
jean-pierre charras 00c2257b26 3D viewer: Remove outdated option "show holes in zones" that was no longer used in opengl mode, and useless in ray tracing
(it was only used to reduce the calculation time)
Also add a wxBusyCursor when rebuilding the 3D scene.
2017-12-28 11:01:10 +01:00
jean-pierre charras 27171e1a88 3D viewer: re-enable 3D viewer display options, and update this dialog. 2017-12-28 09:30:18 +01:00
Jon Evans 48388695ae Use explicit shift in hotkeys instead of mixed-case characters
Because of how wxMenuItem decodes the label text, the case of
alphabetic hotkeys is not preserved when displaying the menu.  So,
alphabetic hotkeys that use the Shift key must be defined this way.

Fixes: lp:1737303
* https://bugs.launchpad.net/kicad/+bug/1737303
2017-12-09 19:59:55 +01:00
jean-pierre charras 1fda668f24 3D viewer: cosmetic enhancements: fix an incorrect icon, and add shortcut keys in right popup menu.
Also fix an incorrect legend in hotkey list.
2017-05-26 13:28:51 +02:00
jean-pierre charras 305a166e95 Pcbnew: update immediately the 3D viewer opened from the footprint editor/viewer/wizard after a change. 2017-05-13 08:17:06 +02:00
John Beard a8eea6155a Move bitmaps.h out of base_struct.h
bitmaps.h was included in nearly every file in the project due to it
being included by base_struct.h

Only about 130 files actually use the XPM definitions defined there, and
many of those already included bitmaps.h themselves, or via
menu_helpers.h. However, touching bitmaps.h would result in over 400
rebuilt files for pcbnew alone.

This commit moves the bitmap-related types like BITMAT_DEF out to a new
header, which is still included by base_struct.h, which is less
avoidable for now, it's it's used in the interface.

The icon list is still in bitmaps.h. This has the side effect that's
it's now easier to automatically generate this file.

Many classes in pcbnew and eeschema needed some functions moved
to the implementaitons from the headers too.
2017-02-21 09:50:15 -05:00
Mario Luzeiro ad2458056a Improvements on 3DViewer raytracing render
+ Implement sRGB to Linear and Linear to sRGB conversions.
+ Fix an issue in the AntiAliasing adaptive logic.
+ Improves the ambient color use on the shader.
+ Improves post-shader calculation. Fixes the saturated dark regions.
+ Improves the transparency of soldermak material.
2016-12-22 16:18:20 -05:00
Chris Pavlina 4c340cefee Also rename footprint attributes in 3D viewer
Follow-up to commit: 809e71a
2016-12-15 14:48:14 -05:00
Mario Luzeiro 995fde8d9c (forget to staged modified files) 2016-10-09 11:33:53 -04:00
Mrio Luzeiro d8eab321f7 3D Viewer: complete refactor of the 3D viewer.
* Split and rewrite the preview window and canvas.
* Create a new class for handling the board information.
* Adds new render targets: openGL, legacy, and ray tracing.
* Render targets take full advantage of the new 3D plugins system and 3D cache
  for a fast 3D model loading.
* Faster board loading.
* New OpenGL render is faster than the old one.
* New ray tracing render target with a post processing shader.
* Use of new 3D plugins (WRL, X3D, STEP and IGES) and 3D model caching.
* Preview of 3D model while browsing the file name.
* 3D preview of the footprint while adding / align 3D shapes.
* Render of 3D models according to attributes: Normal, Normal+Insert, Virtual.
* Pivot rotation centered in one point over the PCB board.
* Shortcuts keys improved for XYZ orientation..
* Animated camera.
2016-07-19 13:35:25 -04:00