Commit Graph

66 Commits

Author SHA1 Message Date
Jeff Young d01b29ab37 Cleanup pad geometry handling.
There were a lot of plotters, exporters, etc. that were rolling their
own implementations.

This also introduces a lazily-built set of SHAPE objects for doing
collision detection and some forms of rendering (and later DRC).
2020-06-22 22:28:37 +01:00
Ian McInerney d46f9a5273 Give the 3D viewer an infobar & Infobar upgrades
ADDED: Infobar warning in 3d viewer for board outline issues
2020-06-04 00:13:27 +01:00
Jon Evans 7ca069e63e A few formatting fixes 2020-05-08 17:32:06 -04:00
Mario Luzeiro 9446a9166d 3D-Viewer: implement opacity in raytracing
fix opacity implementation on OpenGL
2020-05-08 21:28:16 +00:00
Mario Luzeiro 5a7f875602 3D-Viewer: implements opacity property for 3D models
fixes #2087
2020-05-08 21:28:16 +00:00
Ian McInerney ff67d6300d Hide more OpenGL deprecation warnings on OSX 2020-04-24 23:28:31 +01:00
jean-pierre charras cf66aac15d 3d viewer: fix compil issue (missing include in c3d_render_ogl_legacy.cpp) 2020-04-24 08:24:59 +02:00
Mario Luzeiro b0bf9f7b57 3D-Viewer: use wxStaticBoxSizer for options, fix coding style 2020-04-23 17:28:56 +01:00
Mario Luzeiro 00da17bc7d 3D-Viewer: Add new options: Anti-aliasing quality, "While moving"
Create new window options with tabs for 3D-Viewer. Remove
"showCopperThickness" option from menus and place it on OpenGL options.
2020-04-23 09:29:39 +00:00
Mario Luzeiro 656efc8d62 3D-Viewer: disable AA while moving
disable AA for Raytracing
Fixes #4007
2020-04-23 09:29:38 +00:00
Oleg Endo ae6fbc9c60 Improve 3D viewer rendering performance
* Use GL vertex buffers and index buffers for 3D model rendering
* Use material or average vertex color for bounding boxes instead of red
* Reinstate bounding box rendering with GL vertex/index buffers
* Use compact vertex/index data representation
  - 8-bit normals
  - 8-bit colors
  - 16-bit or 32-bit indices, depending on model size

This should improve performance a bit on lower end GPUs with less memory
and bandwidth.

Fixes #4112
2020-04-17 16:10:04 +00:00
Jeff Young 174856bac5 Promote 3D model "preview" flag to a persisted "show" flag.
Fixes https://gitlab.com/kicad/code/kicad/issues/2061
2020-04-10 22:49:56 +01:00
Jeff Young 5134856f18 Rationalise 3D settings data-structure.
Move the camera out to its own so that everything else is board-
related, and then rename BOARD_ADAPTER.

At some point the flags should probably be moved out too, and they
can have the EDA_3D_SETTINGS name.
2020-03-28 16:09:40 +00:00
Jeff Young d69ebfae49 Push tool framework base down into TOOL_HOLDER.
This allows us to use it outside of EDA_BASE_FRAMEs (in this case, in
PANEL_PREVIEW_3D.)
2020-03-24 19:00:25 +00:00
jean-pierre charras cc47062b17 Fix a few Coverity issues 2020-03-23 16:17:22 +01:00
Ian McInerney 5053f58bfc Move 3d viewer board outline warning to the status bar
This is less intrusive than a dialog that is constantly opening
whenever the 3d view is refreshed.
2020-02-03 22:09:14 +00:00
Mario Luzeiro 970a0a593a 3d-viewer, add an option to subtract Mask from Silk
Remove holes on Silk layer by default so the behaviour is the same
on OpenGL and Raytracing.
Fixes #1836
Fix raytracing shadow offset issue.
Some codestyle fix.
2020-01-29 16:00:05 +00:00
Fabien Corona 183bbf6914 3d-viewer : synchronise colours with board stackup.
ADDED: 3d-viewer can now look up colours defined in board properties

Fixes https://gitlab.com/kicad/code/kicad/issues/2261
2020-01-22 22:38:30 +00:00
Ian McInerney 13b6028e1b Refactor all math into a new kimath library
* Split up the thirdparty code into the thirdparty folder (#3637)
* Create a new kimath static library containing all the math functions

This is part of cleaning the build system for #1906.
2020-01-07 17:12:59 +00:00
Mark Roszko b11d52eda1 Scope 3d viewer enums
Also fix one rogue character in a gerbview file that wasn't proper UTF8.
2019-12-30 13:01:06 +00:00
Seth Hillbrand 6983c56cf8 Use const references where possible
This avoids copy cost on local vars where we only read.
2019-12-05 14:40:22 -08:00
Seth Hillbrand b5f021ff9f Cleanup: Replace push_back with emplace_back
In cases where we create a new item and immediately push into a
container, the emplace idiom is faster and more efficient.
2019-12-05 13:41:21 -08:00
Michal Jahelka ae79a2bdcf c3d_render_ogl_legacy.cpp: initialize m_Emissive member of SMATERIAL to be sure it is set to 0, 0, 0 2019-09-10 17:39:48 +02:00
Seth Hillbrand 9163ac543a pcbnew: Move pads to std::deque 2019-06-01 16:23:54 -07:00
Seth Hillbrand 888c01d11b pcbnew: Move tracks to std::deque 2019-06-01 09:53:23 -07:00
Seth Hillbrand d1877d7c1b Moving modules from DLIST to std::deque 2019-06-01 09:53:23 -07:00
Seth Hillbrand ddc6079ceb Move remaining hard-coded segment counts
This removes the remaining hard-coded segments counts and replaces them
with the relative error calculation where the segments per arc is
determined by the maximum error we allow (smaller arcs = fewer segments)
2019-05-16 08:49:55 -07:00
John Beard 18593d2dbb 3D viewer: decouple renderers from wxCursors
Provide a toolkit-agnostic interface for "busy indicators", which
allows the 3D viewer to show a busy cursor, without the canvases
having to to know how a wxCursore works.

The motivation here is to decouple the 3D renderers from the WX
GUI system, as they can then be used when when there is not an
active window (e.g. for offscreen rendering).

Otherwise, attempting to use a wxBusyCursor without a GUI
available is an instant segfault.
2019-05-12 14:19:39 +01:00
jean-pierre charras 098d9bf056 3D viewer: Fix: board outlines ignored in 3D for triangular board shapes
Fix also a few minor coding style issues.

Fixes: lp:1814324
https://bugs.launchpad.net/kicad/+bug/1814324
2019-02-02 17:59:53 +01:00
Seth Hillbrand 0769b0409f 3d-viewer: Remove threading on middle layer
The middle layer of the 3d contours does not need threading as it does
not have substantial calculations.  It also contains has a few
wx*Asserts that may not be called from other than the main thread.
Rather than remove useful error checking, we remove excess threading.

Fixes: lp:1802940
* https://bugs.launchpad.net/kicad/+bug/1802940
2018-12-10 19:51:32 -08:00
jean-pierre charras 90139d540c 3D viewer: Fix hanging when a board is displayed in non realistic mode and the body is not shown. 2018-11-26 15:58:54 +01:00
John Beard e52688586a Don't use memset to initialise aggregate of floats.
In C3D_RENDER_OGL_LEGACY::setupMaterial(), the struct
m_materials (which is made up of floats and glm::vec3f's)
is initialised with a memset to 0. This is unsafe, as
floating point value representations in C++ are implementation-
defined (so 0 in memory is not 0-valued for sure).

Use empty-brace aggregate-initialisation, which does the right thing.
2018-11-13 13:37:59 -05:00
Seth Hillbrand f8784f30a8 Removing OpenMP
This commit finishes the removal of OpenMP from the KiCad codebase.
Removed in this commit are the OpenMP calls in 3d-viewer and
qa/polygon_triangulation as well as all references in CMakeLists.txt

std::thread is used instead for multithreaded computation
2018-09-21 12:44:20 -07:00
Seth Hillbrand a6325aab29 Replacing Tesselation
Replaces Poly2Tri with updated code to process polygons faster and more
robustly.  Notably, we can now handle overlapping holes in the polygons,
allowing us to cache the triangulation of complex boards
2018-09-01 19:30:50 -07:00
Seth Hillbrand f6bd6b1360 3d: Replace glFinish with glFlush
glFinish is meant to ensure every aspect of the screen is fully-drawn
before continuing.  This causes issues with certain chipsets (Intel
4-8k)

glFlush is more of a suggestion that CPU work is complete and the GPU
should complete its work in a "timely" fashion.

We add an additional glFinish call before getting a screenshot as this
will copy the actual data from the card buffer.

Fixes: lp:1775976
* https://bugs.launchpad.net/kicad/+bug/1775976
2018-06-13 15:32:18 -07:00
jean-pierre charras 6e5131be5a Minor fix in fp editor and fp viewer: display the fp info instead of the useless board info.
board info makes sense only in board editor, not in fp editor and fp viewer.
2018-05-12 10:44:31 +02:00
jean-pierre charras 4cc62ce038 3D viewer: minor enhancement: display the name of the 3D shape being loaded. 2018-05-08 16:07:09 +02:00
Carsten Schoenert a11714b1a4 fix misspelled 'an other' -> 'another' 2018-04-08 13:24:37 -04:00
Jeff Young cd0cd242d1 Move 3D polygon approximation to absolute-error algorithm.
Also inflates via and pad hole polygons to bisect their circles.

Fixes: lp:1758137
* https://bugs.launchpad.net/kicad/+bug/1758137
2018-03-23 12:46:17 +00:00
Jean Philippe EIMER e0f7958dbd Compatibility fixes for GLM 0.9.9
Fixes: lp:1746546
* https://bugs.launchpad.net/kicad/+bug/1746546
2018-02-06 13:30:13 +01:00
jean-pierre charras 5d08f1a0d9 Breaks the large create_layer_items.cpp file into 2 smaller specialized files, to make changes in 3D shapes calculations more easy. 2018-01-28 14:05:17 +01:00
Mark Roszko b98cc0b937 Some coverity fixes 2018-01-05 22:51:03 -07:00
jean-pierre charras 00c2257b26 3D viewer: Remove outdated option "show holes in zones" that was no longer used in opengl mode, and useless in ray tracing
(it was only used to reduce the calculation time)
Also add a wxBusyCursor when rebuilding the 3D scene.
2017-12-28 11:01:10 +01:00
Oliver b80449b069 Fixes for 3D model offset
- Display offset units in 3D preview window (inches or mm)
- Fix offset in 3D renderer
- Fix offset in Raytracing renderer
- Fix offset in STEP export
- Fix offset in VRML export
2017-11-20 17:46:03 -05:00
Wayne Stambaugh f3908bd87c Revert premature commit of 17ab319b, "Fixes for 3D model offset".
This reverts commit 17ab319b99.
2017-11-11 20:04:46 -05:00
Oliver 17ab319b99 Fixes for 3D model offset
- Display offset units in 3D preview window (inches or mm)
- Fix offset in 3D renderer
- Fix offset in Raytracing renderer
- Fix offset in STEP export
- Fix offset in VRML export
2017-11-11 15:08:08 -05:00
Tomasz Włostowski 90ab5860dc refactoring: removed dependency of libpcbcommon on 3d-viewer. 2017-11-03 20:01:42 +01:00
jean-pierre charras 43084daa40 Fix a few doxygen warnings 2017-07-03 10:45:56 +02:00
Tomasz Włostowski 3b16d3cffe further DLIST/Iterators cleanup, some code formatting 2017-06-23 11:12:37 +02:00
Jon Evans 3ec28e2acf Refactor layer enumerations to all live in the same place 2017-03-30 16:01:48 -04:00