The members SetIgnoreMTextsOnCopper, SetIgnoreMTextsOnCmp,
SetIgnoreModulesOnCu, SetIgnoreModulesOnCmp in the collector guide are
renamed to the clearer SetIgnoreMTextsOnBack, SetIgnoreMTextsOnFront,
SetIgnoreModulesOnBack, SetIgnoreModulesOnFront
Modified the collector and drawing behaviour for text in modules as
discussed in the mailing list.
* Now module text on layers different than Silk should work! *
Still need UI support for setting the layer in the module editor.
- Removed the friends MODULE and FOOTPRINT_EDIT_FRAME from TEXTE_MODULE
(as in the @todo comment)
- Refactored the Rotate/Flip/Mirror for text in modules into the
TEXTE_MODULE class itself (members RotateWithModule, FlipWithModule,
MirrorWithModule)
- New behaviour in coloring text on screen: reference and value still
take the color from the MOD_TEXT_FR_VISIBLE and MOD_TEXT_BK_VISIBLE
visibles; other text takes the color of the layer containing it
(except when hidden, obviously) but still get its visibility
controlled by those visibles (probably the most intuitive and useful
behaviour)
- Still need to decide: should text on a layer be hidden when the layer
is? Probably yes (still to be implemented);
- Some comment fixed and many cast converted to static_cast
- Reference is visible on silk and the corresponding assembly layer
- Reference is shown on assembly always on the component insertion point
Hidden references are not forced shown in assembly plots (there is
already a user option for that)
* Create GetNewConfig() and GetKicadConfigPath() to unify configuration file
creation and location.
* Move Windows configuration out of the registry into configuration files.
* Move Linux configuration files from $HOME to $HOME/.config/kicad to eliminate
configuration file pollution in the users $HOME folder.
* Fix a bug in the configuration file where the Eeschema hot keys are saved.
* Add hot key handled return indicator to DRAW_FRAME::GeneralControl() and
DRAW_FRAME::OnHotKey() and all classed derived from DRAW_FRAME.
* Add code to all GeneralControl() and OnHotKey() functions to return true if
hot key was handled.
* Call event skip in DRAW_PANEL::OnKeyEvent() when key event is not handled to
allow default menu event handler to function properly.
* Fix Eeschema back annotation bug where footprint field visibility setting was ignored.
* Replace two confusing and ambiguous dialogs with a simple single choice dialog.
Ensure some values initialized by the schematic editor and used by libedit are also initialized in libedit even if the schematic editor was not started.
Remove useless commands (save/load project config) in libedit, because now they have no sense.
Ensure some values initialized by the schematic editor and used by libedit are also initialized in libedit even if the schematic editor was not started.
Remove useless commands (save/load project config) in libedit, because now they have no sense.
This fixes Bug #1360219 (Lost settings in eeschema) and keep separation between code relative to lib management and code relative to preferences.
2 or 3 minor settings could be lost in some designs, but they are very easy to reenter.
* Refresh canvas when user cancels edits so that the discarded sheet is
cleared from the schematic.
* Add file name validation to the sheet properties dialog to prevent
illegal file name characters from being entered into the text control.
* Rename FOOTPRINT_NAME_VALIDATOR to FILE_NAME_CHAR_VALIDATOR for clarity.
* Use clockwise and counterclockwise in menu strings which is less ambiguous than + and -.
* Moved the rotate hot key R to the rotate clockwise menu entry string.
* Patch Boost interlocked.hpp from version 1.56.
* Fix segfault in Eeschema when auto save event occurs before root sheet is initialized.
* Add assertion when SCH_SHEET_PATH::BuildSheetList is called with NULL pointer.
wxUpdateUIEvent events are be sent to parent frames, when opening a menu in a child frame, if a child frame and its parents share same ID for menuitems (or tools)
The wrong menuitem can be used in some cases ( because there are more than one menuitem with the same identifier), by a wxUpdateUIEvent event function executed in a parent frame.
3D viewer: Add patch from Mario Luzeiro, fix some issues, and clean code.