Commit Graph

105 Commits

Author SHA1 Message Date
Jeff Young 452171e055 Remove more dead code (mostly includes). 2020-08-31 17:29:44 +01:00
Jeff Young 9e12ea9bb6 Cleanup some dead code and make better use of iterators.
Also applies coding style around auto and lambdas.
2020-08-28 11:05:58 +01:00
Jeff Young 8fc8e2c5f1 Add support for RECTs to VRML exporter. 2020-08-22 22:17:23 +01:00
Wayne Stambaugh ede39780e2 Remove all debugging output that cannot be disabled.
The use of printf, wxLogDebug, and std::err/std::out causes excessive
debugging output which makes finding specific debugging messages more
difficult than it needs to be.

There is still some debugging output in test code that really needs to
be moved into a unit test.

Add debugging output section to the coding policy regarding debugging
output.
2020-08-18 10:17:36 -04:00
Jeff Young 393bb0fd83 Fix assert where geometry routine wasn't ready to handle layers.
This introduces layer handling to a lot of the geometry routines.
Many of them don't do much with it now, but it does help multi-layer
zones and will help when padstacks are implemented.
2020-08-12 22:20:08 +01:00
Jeff Young a6d44676b3 Move commit handling outside of ZoneFiller.
This allows us to rever the commit on a cancel.

Fixes https://gitlab.com/kicad/code/kicad/issues/5107
2020-08-12 22:20:07 +01:00
Jon Evans 0d4ee39f75 CHANGED: Copper zones can be on more than one layer
Fixes https://gitlab.com/kicad/code/kicad/-/issues/1963
2020-06-28 08:52:37 -04:00
Jeff Young d01b29ab37 Cleanup pad geometry handling.
There were a lot of plotters, exporters, etc. that were rolling their
own implementations.

This also introduces a lazily-built set of SHAPE objects for doing
collision detection and some forms of rendering (and later DRC).
2020-06-22 22:28:37 +01:00
Jeff Young aeed8e6e2c Finish implementation of DRAWSEGMENT::C_RECT.
It's currently only supported in the Footprint Editor.  It could be
easily added to the board editor (all the code is there), but the board
editor is a little short on room in the drawing tools toolbar.
2020-06-15 20:51:31 +01:00
Ian McInerney 99dcadf7e6 Introduce new KI_FALLTHROUGH macro
Annotate purposeful fallthroughs in switch statements with the
KI_FALLTHROUGH macro.
2020-04-25 00:44:09 +01:00
Jeff Young 2b6089240a Change super/subscript syntax to ^{foo} and _{foo}. 2020-04-18 21:04:41 +01:00
Jeff Young 9c8941e040 Remove a bunch of globals. 2020-04-16 17:34:46 +01:00
Jeff Young 6e800bddae Rationalize penWidth processing as first step in removing some globals. 2020-04-13 20:58:13 +01:00
jean-pierre charras c877cb967f Arc shaped track segments: fix plotters and export vrml.
Export Hyperlinx is not fixed.
2020-04-08 17:30:20 +02:00
Ian McInerney 56f6b529c8 Simplify 3D object cache class structure
Remove the CACHE_WRAPPER whose sole purpose was to allow the
cache to be stored in the project, and instead just have the cache
inherit the proper class.
2020-01-15 23:32:05 +00:00
Ian McInerney f896043067 Fix comments for switch statement fall throughs
This cleans up all GCC warnings (-Wimplicit-fallthrough=2) about
implicitly falling through switch cases.
2020-01-11 19:16:32 +00:00
Mark Roszko 11ff16be4e Switch to scoped enums 2019-12-20 14:11:39 +00:00
Mark Roszko ae785194ce Silence/fix double to float conversion warnings 2019-12-12 21:51:21 +00:00
Seth Hillbrand c4d853c1e8 SHAPE_LINE_CHAIN: Remove element access
This is the first step to allowing non-segments in the line chain.
External routines cannot be allowed to change the line chain without
going through the internal routines.  To accomplish this, we remove the
Vertex() and Point() access routines and only leave the const versions.
Transformations are given for both points as well as the chain itself.
2019-12-12 13:54:48 +00:00
Seth Hillbrand c6f5df134c Minor speed cleanup
This adjusts iterators to use const reference when only used for
copy.  It also ensures pre-allocation of vectors when size is known
ahead of time.
2019-12-05 14:20:59 -08:00
Seth Hillbrand b5f021ff9f Cleanup: Replace push_back with emplace_back
In cases where we create a new item and immediately push into a
container, the emplace idiom is faster and more efficient.
2019-12-05 13:41:21 -08:00
Seth Hillbrand 76853dfeb2 pcbnew: Fix copy-paste error from 161dc9ce7
create_vrml_shell() needed the idxSide check but create_vrml_plane only
had an extra variable that wasn't used and so shouldn't be checked.

(cherry picked from commit c9956def36)
2019-08-02 13:17:02 -07:00
Seth Hillbrand ff28501d6d pcbnew: Fix VRML export checking
In rare cases, the VRML triangulator may claim to work but return empty
vectors.  These cases need to be caught before we dereference the vector
elements.

Fixes: lp:1838448
* https://bugs.launchpad.net/kicad/+bug/1838448

(cherry picked from commit 161dc9ce7e)
2019-07-31 20:04:41 -07:00
John Beard 1e4abac579 Fix multiple compilation issues on Linux
* Circular gal<->common dependency bites again. Add 'common'
  again to the 'kicad' target's link libraries. libgal.a depends
  on SHAPE_POLY_SET in common, but common depends on gal. This is
  not a real fix, but it unsticks Linux compilations. Fixing the
  circular dep is an existing bug: https://bugs.launchpad.net/kicad/+bug/1832229

* Missing LEGACY_HK_NAME for ACT_EndTuning: this was probably accidentally
  allowed on some other platform due to different wxString constructors.
  On Linux/GCC, it breaks.

* Unused include from /kicad in export_vrml.cpp. This is not findable
  on Linux, as pcbnew does not include the right dirs for this to be
  found. But it's not used, so just remove it.
2019-06-11 13:58:38 +01:00
Jeff Young 193ec692a9 Follow naming conventions. 2019-06-10 23:46:00 +01:00
Seth Hillbrand 6a45446496 pcbnew: Remove the last dlist from modules/pcbnew 2019-06-01 20:55:32 -07:00
Seth Hillbrand 9163ac543a pcbnew: Move pads to std::deque 2019-06-01 16:23:54 -07:00
Seth Hillbrand 888c01d11b pcbnew: Move tracks to std::deque 2019-06-01 09:53:23 -07:00
Seth Hillbrand d1877d7c1b Moving modules from DLIST to std::deque 2019-06-01 09:53:23 -07:00
Jeff Young d6e9bdf07b Convert remaining legacy drawing code to print code. 2019-05-31 21:54:22 +01:00
Seth Hillbrand 0a668ee550 pcbnew: Remove segment count from board file
This removes the setting for number of segments per circle from the zone
definition.  All segment counts are handled by absolute error allowed.
2019-05-24 21:13:53 -07:00
Seth Hillbrand ac435ecd68 Moving further arc approximations down
This corrects an issue with fill segments-per-circle and moves the error
to segmetns calculation down in a number of functions to expose the
single value for approximation
2019-05-22 14:35:17 -07:00
Seth Hillbrand ddc6079ceb Move remaining hard-coded segment counts
This removes the remaining hard-coded segments counts and replaces them
with the relative error calculation where the segments per arc is
determined by the maximum error we allow (smaller arcs = fewer segments)
2019-05-16 08:49:55 -07:00
jean-pierre charras d259459a14 Pcbnew: add a new primitive pad shape: chamfered round rect pad.
Allows 0 to 4 chamfered corners, not only one.

A custom shape allow this kind of shape. However because it is a primitive,
it is easier to edit and it support thermal reliefs.
2019-03-11 10:26:15 +01:00
Seth Hillbrand 1e5ba6f1b1 Replace DIM() macro
The standard DIM() macro was not typesafe as it happily deferred errors
to runtime that can be caught at compile time.  Replacing it with a
generic C++11 constexpr allows for typecasting, comparison and compile
time error checking.
2019-01-06 08:43:12 -08:00
Seth Hillbrand c92424898c pcbnew: Replace magic number segment counts
Where we set 32 segments per circle, the magic number is replaced by the
same value as the common define ARC_APPROX_SEGMENTS_COUNT_HIGH_DEF
2019-01-03 17:21:10 -08:00
jean-pierre charras 7a923ab969 vrml export: fix line min width to 0.05mm (instead of 0.12mm) 2018-04-26 19:42:54 +02:00
Seth Hillbrand 345f7d0732 Fix VRML export bugs
Corrected polygon export missing vertex.

Set pads to export on copper layer when not masked, keeping visual
output similar to physical.

Fixes: lp:1766634
* https://bugs.launchpad.net/kicad/+bug/1766634
2018-04-24 09:20:40 -07:00
jean-pierre charras 7f6e26e55a DrawGraphicText: remove a static variable, and replace it (when needed) by a new parameter in argument list.
It make this function thread-safe (as far as wxString is thread-safe)
2018-04-07 19:57:26 +02:00
Seth Hillbrand c69db6cf8f Adding rounded rect and custom pad shapes to VRML export
Fixes: lp:1753552
* https://bugs.launchpad.net/kicad/+bug/1753552
2018-03-06 16:40:08 -08:00
jean-pierre charras 8552f3fedf fix code after renaming files 2018-01-29 22:00:44 +01:00
jean-pierre charras 4c5bd01887 Rename a few files 2018-01-28 22:02:31 +01:00
jean-pierre charras 888a9e7371 VRML export: add support of S_POLYGON in DRAWSEGMENT export. 2018-01-24 16:06:31 +01:00
jean-pierre charras 875a2b0e10 Fix incorrect vrml export of footprint edge type S_POLYGON. 2018-01-24 14:59:17 +01:00
jean-pierre charras 270a63daac DRAWSEGMENT, S_POLYGON shape: remove useless copies or conversion to std::vector<wxPoint> of SHPE_POLY_SET polygon shape.
Rename GetPolyPoint() to BuildPolyPointsList(), because GetPolyPoint() looks like an accessor, but it is not an accessor.
(Using it as accessor can creates a *very long calculation time* for very basic access to polygon vertices)

Fixes: lp:1745050
https://bugs.launchpad.net/kicad/+bug/1745050
2018-01-24 14:22:43 +01:00
Tomasz Włostowski f34b86d39e pcbnew: made zone filling algorithm thread-safe.
- moved zone filling algo outside ZONE_CONTAINER class
- const'ified methods that don't need to modify zone's properties
- cleanup: m_FillMode -> enum
2017-12-05 14:54:57 +01:00
Oliver b80449b069 Fixes for 3D model offset
- Display offset units in 3D preview window (inches or mm)
- Fix offset in 3D renderer
- Fix offset in Raytracing renderer
- Fix offset in STEP export
- Fix offset in VRML export
2017-11-20 17:46:03 -05:00
Wayne Stambaugh f3908bd87c Revert premature commit of 17ab319b, "Fixes for 3D model offset".
This reverts commit 17ab319b99.
2017-11-11 20:04:46 -05:00
Oliver 17ab319b99 Fixes for 3D model offset
- Display offset units in 3D preview window (inches or mm)
- Fix offset in 3D renderer
- Fix offset in Raytracing renderer
- Fix offset in STEP export
- Fix offset in VRML export
2017-11-11 15:08:08 -05:00
Marvin Schmidt 69974b73db Remove some extra semicolons 2017-11-09 19:52:18 +01:00