Wayne Stambaugh
be8327bd54
GAL memory allocation fixes.
...
Vertex memory allocation uses malloc and realloc without checking the
result. Throw exceptions that can be caught in the DoRepaint() method
in EDA_DRAW_PANEL_GAL when malloc and realloc return a null pointer.
2021-02-22 08:15:09 -05:00
Wayne Stambaugh
e7227a4f21
GAL code cleaning.
2021-02-16 17:25:27 -05:00
Maciej Suminski
6ff065fa63
Fixed recognition of GPUs not handling glMapBuffer() efficiently
...
Fixes: lp:1685335
* https://bugs.launchpad.net/kicad/+bug/1685335
Fixes: lp:1683041
* https://bugs.launchpad.net/kicad/+bug/1683041
2017-08-18 15:02:46 +02:00
Maciej Suminski
262fcc91af
Fixes for video cards unable to use gl{Un,}MapBuffer correctly
...
Fixes: lp:1685335
* https://bugs.launchpad.net/kicad/+bug/1685335
Fixes: lp:1683041
* https://bugs.launchpad.net/kicad/+bug/1683041
2017-08-08 14:26:05 +02:00
Maciej Suminski
702be4903f
Vertices are stored in GPU memory (OpenGL GAL).
2016-05-02 16:12:16 +02:00
Maciej Suminski
0fc93666c6
Rework to support multiple views with OpenGL GAL canvas.
2014-07-09 11:22:42 +02:00
Maciej Suminski
0ac3e1fbf2
Namespace KiGfx->KIGFX.
...
template<> -> template <>
Some more reformatting according to uncrustify results.
2013-10-14 16:13:35 +02:00
Maciej Suminski
5242fff9d7
Code refactorization. VBO_CONTAINER is split to [NON]CACHED_MANAGER, GPU_MANAGER and VERTEX_MANAGER.
2013-07-22 10:41:12 +02:00