For the sake of consistency across all dialogs and window that behave
like dialogs, remove the static line that separates the main part of
the dialog from the standard buttons. This only applies to windows
that have the standard button on the bottom of the frame.
This covers the 3D viewer, CvPcb, common, GerbView and KiCad dialogs.
As of wxWidgets 3.2, the wxWidgets event handler runs code after the
the client event handler that depends on the menu still existing.
Because there are potentially many paths to call ReCreateMenuBar from
within a menu event handler, let's just wrap this action in a CallAfter
to make sure it happens after the wx handler call completes.
Fixes https://gitlab.com/kicad/code/kicad/-/issues/13149
We're getting segfaults in places where this isn't checked. Also, add
some asserts so we can catch bad tool push/pop.
Removes all uses of GetCommandStr() and makes it private.
dropping files to Kicad manager :
*.kicad_pro, *.pro -> open project;
gerber and job files -> open in Gerbview editor;
Eagle and Cadstar files -> open project.
dropping file to schematic editor -> append schematic;
dropping library file to Symbol editor -> add library;
dropping board file to PCB editor -> append board;
dropping library or footprint file to Footprint editor -> add library or import footprint;
dropping ZIP file or gerber files to Gerbview editor -> open files;
dropping sheet file to Drawing Sheet editor -> open sheet.
Fixes https://gitlab.com/kicad/code/kicad/-/issues/11638
Since EDA_TEXT is a base class, we can just force the child classes to pass the correct iu scaled size
ALLOW_BOLD_THICKNESS removed because it's a pre-custom font holdover
Tested on msys2 which is the only place it would have been buggy
CMake seems to share the gdiplus linkage with the other dependencies automatically now
Thread pools are long-lasting executors that have close to zero overhead
when launching new jobs. This is advantageous over creating new threads
as we can use this for threading smalling jobs and smaller quanta. It
also avoids the heuristics needed to determine the optimal number of
threads to spawn
Also implements a uniform mechanism for avoiding auto-scroll after
a prime event or dialog which results in a mouse position at the
edge of the canvas.
Fixes https://gitlab.com/kicad/code/kicad/issues/11057