Commit Graph

35 Commits

Author SHA1 Message Date
Mario Luzeiro 78ac675316 3D-Viewer: parameterize raytracing lights, add it to options dialog
Remove some hacks related to postprocessing (not need now because the
previous postprocessing improvements, light parametrization could be
used for tune or future parameters could be implemented)
2020-08-15 09:41:34 +01:00
Mario Luzeiro 779ed40588 3D-Viewer: improve SSAO
Implement blur based on depth weights.
Improve occlusion based on direct light/shadow it receives.
Improve occlusion mixing with the final color by using multiply instead
of subtract.
Remove debug and test code.
2020-07-16 11:23:02 +00:00
Ian McInerney d46f9a5273 Give the 3D viewer an infobar & Infobar upgrades
ADDED: Infobar warning in 3d viewer for board outline issues
2020-06-04 00:13:27 +01:00
Mario Luzeiro 9446a9166d 3D-Viewer: implement opacity in raytracing
fix opacity implementation on OpenGL
2020-05-08 21:28:16 +00:00
Mario Luzeiro 656efc8d62 3D-Viewer: disable AA while moving
disable AA for Raytracing
Fixes #4007
2020-04-23 09:29:38 +00:00
Jeff Young 5134856f18 Rationalise 3D settings data-structure.
Move the camera out to its own so that everything else is board-
related, and then rename BOARD_ADAPTER.

At some point the flags should probably be moved out too, and they
can have the EDA_3D_SETTINGS name.
2020-03-28 16:09:40 +00:00
Jeff Young d69ebfae49 Push tool framework base down into TOOL_HOLDER.
This allows us to use it outside of EDA_BASE_FRAMEs (in this case, in
PANEL_PREVIEW_3D.)
2020-03-24 19:00:25 +00:00
Ian McInerney 5053f58bfc Move 3d viewer board outline warning to the status bar
This is less intrusive than a dialog that is constantly opening
whenever the 3d view is refreshed.
2020-02-03 22:09:14 +00:00
Mario Luzeiro 970a0a593a 3d-viewer, add an option to subtract Mask from Silk
Remove holes on Silk layer by default so the behaviour is the same
on OpenGL and Raytracing.
Fixes #1836
Fix raytracing shadow offset issue.
Some codestyle fix.
2020-01-29 16:00:05 +00:00
Mark Roszko b11d52eda1 Scope 3d viewer enums
Also fix one rogue character in a gerbview file that wasn't proper UTF8.
2019-12-30 13:01:06 +00:00
Seth Hillbrand b5f021ff9f Cleanup: Replace push_back with emplace_back
In cases where we create a new item and immediately push into a
container, the emplace idiom is faster and more efficient.
2019-12-05 13:41:21 -08:00
Seth Hillbrand 77cefe0c16 Normalize line endings
A few files snuck in with CRLF for the line endings.  These make it hard
to look at diffs as every line appears to have changed.  This commit
makes only line ending changes, so can be ignored
2019-06-19 15:18:30 -07:00
Henner Zeller 2aea26de1e Raytracing - a more pleasing way sequencing blocks to render. 2019-05-14 09:27:16 -04:00
John Beard 18593d2dbb 3D viewer: decouple renderers from wxCursors
Provide a toolkit-agnostic interface for "busy indicators", which
allows the 3D viewer to show a busy cursor, without the canvases
having to to know how a wxCursore works.

The motivation here is to decouple the 3D renderers from the WX
GUI system, as they can then be used when when there is not an
active window (e.g. for offscreen rendering).

Otherwise, attempting to use a wxBusyCursor without a GUI
available is an instant segfault.
2019-05-12 14:19:39 +01:00
Seth Hillbrand f8784f30a8 Removing OpenMP
This commit finishes the removal of OpenMP from the KiCad codebase.
Removed in this commit are the OpenMP calls in 3d-viewer and
qa/polygon_triangulation as well as all references in CMakeLists.txt

std::thread is used instead for multithreaded computation
2018-09-21 12:44:20 -07:00
Seth Hillbrand 86f744a1fd Adding initialization to GLM vectors 2018-04-11 10:59:28 -07:00
Carsten Schoenert a11714b1a4 fix misspelled 'an other' -> 'another' 2018-04-08 13:24:37 -04:00
Maciej Suminski 5bbb4489b3 Fixed out of bounds access to m_shaderBuffer array in 3D viewer raytracer 2018-03-05 17:49:34 +01:00
Bernhard Stegmaier a786078747 Fix clang-mp build error (don't declare const variables as being firstprivate) 2018-03-04 12:22:12 -05:00
jean-pierre charras 00c2257b26 3D viewer: Remove outdated option "show holes in zones" that was no longer used in opengl mode, and useless in ray tracing
(it was only used to reduce the calculation time)
Also add a wxBusyCursor when rebuilding the 3D scene.
2017-12-28 11:01:10 +01:00
jean-pierre charras 6eb2000b69 fix Coverity warning (CID 151565) (CID 155147) 2017-04-01 20:05:33 +02:00
Maciej Suminski 14cbdcec1f Fixed mismatched new[]/delete in 3D viewer 2017-03-08 09:12:16 +01:00
Kevin Cozens 458b0e75e0 Prevent raytracing render engine option from crashing the 3D viewer
Fix for lp bug #1667722 using a change made by Mario Luzeiro.

Fixes lp:1667722

https://bugs.launchpad.net/kicad/+bug/1667722
2017-03-01 18:34:19 -05:00
Mario Luzeiro 840bcb5189 3D-Viewer: improvements on reflections and on plastic normal texture
+ make the number of samples for reflection and refraction
parameterizable.
+ add some fuziness to reflection.
+ improvements on plastic normal texture
2017-01-26 07:22:46 -05:00
Mario Luzeiro 33449216b5 3D-Viewer: Improvements on reflection and refraction
- crete an option for absorvance (works better to make the epoxy
different for regular transparent materials).
- visual fix an issue related with the epoxy render (square bands on the
render).
- fix a reflection issue (it was not take in account the reflection
material color).
2017-01-21 09:21:44 -05:00
jean-pierre charras d56a49d218 Performance counter rework: More comments, code cleaning, and move GetRunningMicroSecs() prototype from common.h to profile.h.
profile.h should now contain all info for profiling.
2017-01-02 13:49:36 +01:00
Mario Luzeiro ad2458056a Improvements on 3DViewer raytracing render
+ Implement sRGB to Linear and Linear to sRGB conversions.
+ Fix an issue in the AntiAliasing adaptive logic.
+ Improves the ambient color use on the shader.
+ Improves post-shader calculation. Fixes the saturated dark regions.
+ Improves the transparency of soldermak material.
2016-12-22 16:18:20 -05:00
Mario Luzeiro 86dcfeb69d improve anti-aliasing
+re-implement anti-aliasing, making it more acurate, not blured, better
and much faster (unsing much less lines of code)
+rewrite some function on camera and raypacket.
+small improvements on raytracing realtime, remove useless ifs
comparisons.
2016-10-27 10:22:21 -04:00
Mario Luzeiro ae8c62843e Raytracing: implement brushed metal perturbator 2016-10-09 11:34:09 -04:00
Mario Luzeiro 995fde8d9c (forget to staged modified files) 2016-10-09 11:33:53 -04:00
Mario Luzeiro ee71875b4b Implement normal perturbation materials on raytracing 2016-10-09 11:33:16 -04:00
Mario Luzeiro 89bb47ede6 Improve shadow on postshader and add a gamma sRGB color space convertion 2016-10-09 11:33:09 -04:00
Chris Pavlina 9740d5e433 Fix nonstandard, unsigned OpenMP loop counter
OpenMP does not yet permit unsigned loop counters. Most compilers seem
to allow them anyway, but a few have been seen to complain.

Mistake introduced in:
    commit 82ed0fde32
    Author: Chris Pavlina <pavlina.chris@gmail.com>
    Date:   Sun Aug 28 02:05:49 2016 -0400

    Fix shared data access in raytracer, tidy up render loop
2016-09-04 21:41:09 -04:00
Chris Pavlina 82ed0fde32 Fix shared data access in raytracer, tidy up render loop
Render loop lost track of which blocks had been rendered due to a
synchronization issue. Specifically, std::vector<bool> is special-cased
as a bitfield and so is pretty much guaranteed not to be atomic unless
synchronized externally.

Also:

- Clean up types of a few variables
- Clean up openmp sharing type of variables (may result in better
  optimization)
- Replace shared rendered block count with an openmp reduction (results
  in fewer locks)

Fixes: lp:1608289
* https://bugs.launchpad.net/kicad/+bug/1608289
2016-08-28 02:13:55 -04:00
Mrio Luzeiro d8eab321f7 3D Viewer: complete refactor of the 3D viewer.
* Split and rewrite the preview window and canvas.
* Create a new class for handling the board information.
* Adds new render targets: openGL, legacy, and ray tracing.
* Render targets take full advantage of the new 3D plugins system and 3D cache
  for a fast 3D model loading.
* Faster board loading.
* New OpenGL render is faster than the old one.
* New ray tracing render target with a post processing shader.
* Use of new 3D plugins (WRL, X3D, STEP and IGES) and 3D model caching.
* Preview of 3D model while browsing the file name.
* 3D preview of the footprint while adding / align 3D shapes.
* Render of 3D models according to attributes: Normal, Normal+Insert, Virtual.
* Pivot rotation centered in one point over the PCB board.
* Shortcuts keys improved for XYZ orientation..
* Animated camera.
2016-07-19 13:35:25 -04:00