* Fix a bug when full file name and path are passed to FOOTPRINT_INFO::
ReadFootprintFiles() which I created in bug fix lp:593989.
* Fix a wxString debug assertion in EDA_APP::InitEDA_Appl() when the KICAD
environment variable is defined as an empty string.
* Add error dialog when libraries cannot be found in system search path
when loading footprint using the select footprint dialog.
* Add footprint library name column to the EDA_LIST_DIALOG when selecting
footprints from the list.
* Allow reading all columns from the selected row in EDA_LIST_DIALOG.
* Remove redundant sort from EDA_LIST_DIALOG constructor
* Add library name member variable and accessors to FOOTPRINT_INFO.
* Make headers translatable for Eeschema select component from list dialog.
* Add some helper methods to FPID for identifying the FPID type and validity.
* Remove a bunch of trailing whitespace and add missing license comments.
(explanation: float is implicitly promoted to double anyway, it's only useful
for storage; also a fp variable forces conversion of other int in the expression
without needing a cast)
Typo fixes in some comments 'floatting' -> 'floating' :D
The plan goes like this:
- eeschema still uses int in decidegrees
- all the other things internally use double in decidegrees (or radians
in temporaries)
- in pcbnew UI the unit is *still* int in decidegrees
The idea is to have better precision everywhere while keeping the user with int i
angles. Hopefully, if a fractional angle doesn't come in from the outside, everything
should *look* like an integer angle (unless I forgot something and it broke)
When the time comes, simply updating the UI for allowing doubles from the user should
be enough to get arbitrary angles in pcbnew.
Adds "kicad_pcb" to the list of file-extensions for PCBnew in its Info.plist
to make Launch Services recognize the file associations.
Change 8 bit string to UTF8 so fancy mew in "um" can be shown.
* All items shapes are converted to polygons.
* Polygons are merged layer by layer (for calculation time reasons,zones are not merged)
* for copper layers, vias and pads holes are substracted from polygons (but, for calculation time reasons, not inside zones areas).
* the look is better, mainly when displaying the copper thickness
* solder and paste layers are now shown in 3D viewer.
* the code was seriously cleaned (but still needs to be enhanced).
* Note this is a work in progress which needs refinements.
* All items shapes are converted to polygons.
* Polygons are merged layer by layer (for calculation time reasons,zones are not merged)
* for copper layers, vias and pads holes are substracted from polygons (but, for calculation time reasons, not inside zones areas).
* the look is better, mainly when displaying the copper thickness
* solder and paste layers are now shown in 3D viewer.
* the code was seriously cleaned (but still needs to be enhanced).
* Note this is a work in progress which needs refinements.
- Removed spurious int casts (these are truncated anyway and will break
doubles)
- Applied the Distance, GetLineLength, EuclideanNorm, DEG2RAD, RAD2DEG
ArcTangente and NORMALIZE* functions where possible
- ArcTangente now returns double and handles the 0,0 case like atan2, so
it's no longer necessary to check for it before calling
- Small functions in trigo moved as inline