bitmaps.h was included in nearly every file in the project due to it
being included by base_struct.h
Only about 130 files actually use the XPM definitions defined there, and
many of those already included bitmaps.h themselves, or via
menu_helpers.h. However, touching bitmaps.h would result in over 400
rebuilt files for pcbnew alone.
This commit moves the bitmap-related types like BITMAT_DEF out to a new
header, which is still included by base_struct.h, which is less
avoidable for now, it's it's used in the interface.
The icon list is still in bitmaps.h. This has the side effect that's
it's now easier to automatically generate this file.
Many classes in pcbnew and eeschema needed some functions moved
to the implementaitons from the headers too.
This feature cannot work reliably for reasons explained in lp:1463505. Remove
the option on OS X builds and force cursor to the small one.
https://bugs.launchpad.net/kicad/+bug/1463505
> Bernhard Stegmaier (stegmaier) wrote on 2016-01-14:
>
> As far as I see from the code this is no bug but done on intention.
>
> The reason probably is that on OSX in the legacy canvas you don't have the
> XOR-drawing as on other platforms. To the best of my knowledge, this would
> mean that on every mouse move you would have to repaint the whole window just
> to get rid of the "old" cross.
>
> So, I would say this is a clear "won't fix".
> We could think of just removing/disabling the button in the legacy canvas.
* Mainly the wxDialog that was opened when the wizard is created is now no more created by the wizard frame CTOR. On some W.M. it created a serious issue related to the way Event Loops are managed. Now the user has to call it by the toolbar tool.
* 2 settings not saved in config are now saved.
* a few other minor enhancements
* better icon in footprint wizard frame
Remove a few #define relative to the wxWidgets 2.8 version, no more supported.
Fix minor 3D viewer issues (includling change number of segments and its optimization to draw pad holes.)
Fix Bug #1439132 (track and via list on toolbar not always refresh after loading a board).
Remove useless tool in Modedit.
this option was possible only by modifying the way display options are managed.
before these changes, display options were a global DISPLAY_OPTIONS class instance.
Now each EDA_DRAW_FRAME(and derivated classes) includes its own DISPLAY_OPTIONS class instance.
As a consequence, some duplicate display option variables in these classes have been removed, because there were just duplicate variables of the DISPLAY_OPTIONS class instance.
* Add footprint methods to PCB_IO.
* Add FP_CACHE and FP_CACHE_ITEM for handling new footprint library design.
* Add code to save legacy libraries in new format.
* Change behavior of BOARD_ITEM::GetLayerName() to return the default layer
name when the item does not have a BOARD as a parent.
* Minor changes to the module output formatter when writing to module library
files (no BOARD as parent).
* Add new (and some that I forgot along the way) CMake flags to
EDA_BASE_FRAME::CopyVersionInfoToClipboard().
* Add -Wno-narrowing to GCC flags to stop GCC 4.7 from complaining about
a conversion from int to unsigned in the Boost polygon library.
* Add INPUT_STREAM_READER to richio.cpp to allow using any object derived
from wxInputStream as a LINE_READER (needs to be validated).
* EDA_DRAW_FRAME completely encapsulated except for DrawFrame member.
* Moved members specific to Pcbnew from EDA_DRAW_FRAME to PCB_BASE_FRAME
or PCB_EDIT_FRAME as appropriate.
* Replace EDA_TOOLBAR with wxAuiToolBar as EDA_TOOL bar provided no
additional functionality and made code less readable.
* Remove EDA_TOOLBAR class definition from wxstruct.h and delete file
wineda_toolbar.cpp.
* Rename tool bar members to something more descriptive since the
horizontal and vertical references wont mean anything once the
tool bars are movable.
* Lots of dead code removal.
* Check user write permissions before saving project, board, and footprint
library files.
* Append read only to file name and path in title bar when the user
does not have write privileges.
* Rename class WinEDA_ModuleEditFrame to FOOTPRINT_EDIT_FRAME.
* Lot's of Doxygen comment and coding style policy fixes.
* Make EDA_DRAW_FRAME current tool ID member variable private.
* Added global no tool selected ID to replace application specific no
tool selected IDs.
* Change SetToolID to prevent setting the tool ID to anything less than
the new global no tool selected ID and assert on debug builds.
* Change command and update user interface command event handlers to use
new global no tool selected ID.
* Fixed schematic library editor add pin hot key handler.
* Old control state handling code completely removed in all applications.
* Factor common control state handlers into EDA_DRAW_FRAME.
* Replaced EDA_ITEM test for newness with IsNew() method.
* Factor vertical right toolbar command handlers out of giant edit command
switch statement in EESchema and PCBNew.
inches and mm, the industry is crazy enough to force us with mixed
design. For example I routinely use imperial units for track size and
clearance, but drilling is strictly a metric issue...
So I added a little parser to recognize a suffix specification in the
unit text boxes... so you can put in things like:
1in (1 inch)
1" (idem)
25th (25 thou)
25mi (25 mils, the same)
6mm (6 mm, obviously)
The rules are: spaces between the number and the unit are accepted, only
the first two letters are significant.
As a bonus, it also recognize the period (.) as a decimal point
substituting it with the correct locale character (there was a wishlist
for it, IIRC). Most useful for number pad fans :D
* Implement code to allow wxDC to handle coordinate conversions between
device and drawing units.
* Add build settings to enable wxGCDC for wxGraphicsContext testing.
* Remove wxAUI conditional build cruft as it is now required to build
Kicad.
* Fix scroll increment size regression to prevent jumping around the
zoom center position.
* Add find GDI+ cmake module for building on WXMSW when wxGraphicsContext
is enabled.