This introduces layer handling to a lot of the geometry routines.
Many of them don't do much with it now, but it does help multi-layer
zones and will help when padstacks are implemented.
Swap syncs can limit the redraw rate as the screen waits for previously
issued syncs. Setting this to -1 allows for adaptive swapping
(resorting to unsynced if it falls behind) if it is supported by the
card but will fall back to unsynced (0) if the adaptive is not
supported.
Fixes https://gitlab.com/kicad/code/kicad/issues/4226
Various architecture upgrades to support this.
Creating a BOARD now requires a valid PROJECT, which caused
some (mostly transparent) changes to the Python API internals.
ADDED: Project local settings file
CHANGED: Board design settings are no longer stored in PCB file
CHANGED: Net classes are no longer stored in PCB file
CHANGED: Importing board settings now reads boards, not just projects
Fixes https://gitlab.com/kicad/code/kicad/-/issues/2578
Fixes https://gitlab.com/kicad/code/kicad/-/issues/4070
There were a lot of plotters, exporters, etc. that were rolling their
own implementations.
This also introduces a lazily-built set of SHAPE objects for doing
collision detection and some forms of rendering (and later DRC).
Dragging filled zones in OpenGL was extremely slow due to the
invalidated triangulation cache. Moving the zone should also move the
triangles and keep the cache valid.
It's currently only supported in the Footprint Editor. It could be
easily added to the board editor (all the code is there), but the board
editor is a little short on room in the drawing tools toolbar.
Move the camera out to its own so that everything else is board-
related, and then rename BOARD_ADAPTER.
At some point the flags should probably be moved out too, and they
can have the EDA_3D_SETTINGS name.
Replace SEVERITY_ERROR by RPT_SEVERITY_ERROR to avoid collision with a system definition.
Replace other SEVERITY_XXX by RPT_SEVERITY_XX for consistency.
Fix compil warnings and some other compil issues.
CHANGED: Settings are now stored in versioned sub-directories
ADDED: First-run dialog for migrating settings from a previous version
CHANGED: Settings are now stored as JSON files instead of wxConfig-style INI files
CHANGED: Color settings are now all stored in a separate settings file
CHANGED: The symbol editor and footprint editor now have their own settings files
CHANGED: Color settings are no longer exposed through BOARD object
CHANGED: Page layout editor now uses Eeschema's color scheme
Settings are now managed through a central SETTINGS_MANAGER held by PGM_BASE.
Existing settings will be migrated from the wxConfig format on first run of each application.
Per-application settings are now stored in one class for each application.
Previously, OnModify() was called for a lot of items, even when not modified.
For large schematics, the calculation time was unreasonable ( several minutes)
It is now called only a few times.
Remove holes on Silk layer by default so the behaviour is the same
on OpenGL and Raytracing.
Fixes#1836
Fix raytracing shadow offset issue.
Some codestyle fix.
* Split up the thirdparty code into the thirdparty folder (#3637)
* Create a new kimath static library containing all the math functions
This is part of cleaning the build system for #1906.
The 3d viewer is the last component to not use the action framework, so
we descope the common defines to its canvas. Once the 3d viewer is
converted, we can remove these entirely.