The arraystring reference is lost when we don't keep the wxFileName
variable in scope.
This also adds removing invalid paths and checking for correct version
before sorting
Fixes https://gitlab.com/kicad/code/kicad/-/issues/17749
Ignore bus member connection subgraphs. They do not have a valid net
name nor do they contain schematic items. This prevents empty nodes
from being added to the tree. They can be reintroduced in the future
if someone wants to pursue it.
Freeze the wxTreeCtrl while populating it and thaw when done to prevent
any unnecessary repainting.
Add profiling to test how long it takes to rebuild the net navigator.
The recently added populate the navigator with all nets when no net
is highlighted has exposed some potential performances issues with some
versions of wxWidgets on certain platforms. Namely wxWidgets 3.2.4 on
Linux GTK.
Fix an issue where a sheet name change would not update the highlighted
net navigator resulting in a stale human readable sheet path.
Prevent the highlighted net navigator from being rebuilt twice when
loading a schematic. SCH_EDIT_FRAME::RefreshNetNavigator() was being
called from both SCH_EDIT_FRAME::UpdateHierarchyNavigator() and
SCH_EDIT_FRAME::RecalculateConnectivity().
Add a new trace helper "KICAD_UI_PROFILE" to show trace output when
profiling user interface performance. It's used in the net navigator
profiling mentioned above.
Reuse PROF_TIMER::Show() to generate string for PROF_TIMER::to_string().
The reality is we parsing potentially unicode strings, char by char with the ascii functions like isdigit.
It's kind of broken already but at least I can make the assert go away lol
On Linux, this directory is shared between users, so a multi-user
machine needs to let the other users have access to the directory to
create their own lockfiles.
Refactors `SHAPE_POLY_SET::fractureSingle()` to be more efficient, while
not changing the actual algorithm:
* increase cache locality by using contiguous arrays instead of what was
effectively a linked list
* reduce latency and jitter by replacing per-edge allocator calls with
ahead-of-time std::vector reserves
* increase cache efficiency by making the vertex struct smaller
* replace O(n^2) leftmost edge search with O(n log n) std::sort
* sort the polygons instead of the edges
* cut iteration count in half in the remaining O(polygons * edges) part