Some classes had been originally designed to be usable separate from wx,
but over time our uses of the classes have become entertwined with wx
features (e.g. colors), and various changes have also leaked wx into the
classes unguarded. So just remove the option to hide wx in those classes
to simplify the code.
On wx3.0, the HTML format #RRGGBBAA cannot handle the alpha channel.
Instead, we route this through a COLOR4D routine when we need to use
these colors
Fixes https://gitlab.com/kicad/code/kicad/issues/9963
Initialized COLOR4D takes an EDA_COLOR_T enum but then referenced it as
an index to the color table. This uses the enum as comparison against
the table-stored enum.
Adds standard orange to picker swatches
CHANGED: Settings are now stored in versioned sub-directories
ADDED: First-run dialog for migrating settings from a previous version
CHANGED: Settings are now stored as JSON files instead of wxConfig-style INI files
CHANGED: Color settings are now all stored in a separate settings file
CHANGED: The symbol editor and footprint editor now have their own settings files
CHANGED: Color settings are no longer exposed through BOARD object
CHANGED: Page layout editor now uses Eeschema's color scheme
Settings are now managed through a central SETTINGS_MANAGER held by PGM_BASE.
Existing settings will be migrated from the wxConfig format on first run of each application.
Per-application settings are now stored in one class for each application.
When adding colors to length tuner, we depend on the window background
color, which can be set by the user, resulting in an unreadable text.
This uses the HSL conversion to detect which shade it should use for the
coloring.
Also adds test cases for round-trip HSL and HSV conversion
Fixes: lp:1814530
* https://bugs.launchpad.net/kicad/+bug/1814530
Due to the implicit floor of the cast from double to unsigned char,
there was a small rounding error in COLOUR4D's WX conversion function.
This fixes the failing tests.
Also make the cast to unsigned char explicit.
eeschema now supports arbitrary colors for all object types, and
pcbnew does in GAL canvas. When switching from GAL to legacy canvas,
pcbnew will convert colors to the nearest legacy color.