Commit Graph

35 Commits

Author SHA1 Message Date
Cirilo Bernardo c2a60d14d7 3D: fix issues reported by Coverity scan
*** CID 143752:  Incorrect expression  (USELESS_CALL)
*** CID 143751:  Incorrect expression  (UNUSED_VALUE)
*** CID 143749:  Uninitialized members  (UNINIT_CTOR)
*** CID 143748:  Uninitialized members  (UNINIT_CTOR)
*** CID 143747:  Uninitialized members  (UNINIT_CTOR)
*** CID 143746:  Uninitialized members  (UNINIT_CTOR)
*** CID 143745:  Uninitialized members  (UNINIT_CTOR)
*** CID 143744:  Uninitialized members  (UNINIT_CTOR)
*** CID 143740:  Null pointer dereferences  (NULL_RETURNS)
*** CID 143739:  Memory - corruptions  (MISMATCHED_ITERATOR)
*** CID 143735:  Integer handling issues  (CONSTANT_EXPRESSION_RESULT)
*** CID 143734:  Error handling issues  (CHECKED_RETURN)
2016-04-06 21:41:52 -04:00
Cirilo Bernardo 20b40aba1c Fixed bad delete/delete [] invocations and other warnings and errors as suggested by cppcheck 2016-04-05 20:32:22 +10:00
Bernhard Stegmaier 5b0a250609 Fix compilation and install for OSX plus general code cleanup 2016-03-01 10:08:19 +11:00
Cirilo Bernardo 611d5de179 Removed code stubs for WWWInline support in VRML1; the construct will not be supported 2016-02-25 13:30:21 +11:00
Cirilo Bernardo b0a26f32ef Fixed bugs in VRML/X3D parser log code 2016-02-23 13:37:35 +11:00
Cirilo Bernardo 14178ee521 Change logging of X3D and VRML1 parsers from stderr to wxLogTrace 2016-02-23 11:20:34 +11:00
Cirilo Bernardo 970955d1a2 Improved non-compliant VRML1 model support by processing all top-level nodes (spec. mandates single top-level node which must be a grouping node) 2016-02-22 11:57:16 +11:00
Cirilo Bernardo 52e093087e Relaxed VRML1 parsing rules to support yet more non-compliant models 2016-02-22 09:42:47 +11:00
Cirilo Bernardo 8e63862d7c Fixed coloring bugs related to uninitialized variable 2016-02-12 10:23:21 +11:00
Cirilo Bernardo 943c5d8ea8 Changed default creaseAngle from ~30deg (VRML spec) to ~42deg for prettier smoothing 2016-02-08 08:56:03 +11:00
Cirilo Bernardo 99aba8f261 Changed handling of ambientIntensity; change of major version in SG* lib 2016-02-07 08:41:27 +11:00
Cirilo Bernardo f52744b29c Added back-pointers to referenced entities 2016-02-06 09:38:03 +11:00
Cirilo Bernardo 1f796ef494 Fixed normals calculations in wrlfacet 2016-02-02 11:23:15 +11:00
Cirilo Bernardo 55c7c61458 Initial introduction of improved VRML normals calculations; working on VRML1 2016-02-01 17:27:50 +11:00
Cirilo Bernardo 8dd744f635 Improved 3D cache manager's ability to replace outdated cache models 2016-01-31 13:21:12 +11:00
Cirilo Bernardo b1d35965f5 Relax VRML1 specifications conformance to support more non-conformant models 2016-01-30 13:50:17 +11:00
Cirilo Bernardo fcd89c57ed Change in VRML1 color retrieval rule for out-of-bounds index 2016-01-19 16:13:12 +11:00
Cirilo Bernardo 39ca807ac4 Improved VRML1 support, including relaxed rules to support poorly structured models 2016-01-19 15:21:00 +11:00
Cirilo Bernardo 9a0b020806 Added VRML conversion of 'translation' and 'center' to mm on read and 0.1 inch on write 2016-01-18 10:39:51 +11:00
Cirilo Bernardo ef62a5f153 Ensure consistent use of mm within SG models and that SG models write VRML files using 0.1 inch units 2016-01-18 08:35:29 +11:00
Cirilo Bernardo 81977ed6b7 Finished checking debug/info messages and internationalization where appropriate 2016-01-12 18:03:17 +11:00
Cirilo Bernardo 979edc4f9f Improved VRML1 conformance to spec 2016-01-08 16:23:42 +11:00
Cirilo Bernardo 0377be722f Added ShapeHints to VRML1 parser 2016-01-07 18:03:07 +11:00
Cirilo Bernardo 1b6480e858 Added support for VRML1 transforms (except for MatrixTransform) 2016-01-07 17:01:07 +11:00
Cirilo Bernardo 0bb4beb5d7 Fixed bug (missing #ifdef/#endif) 2016-01-07 15:55:24 +11:00
Cirilo Bernardo 7dd4bd9f09 Improving VRML1/2 parsers 2016-01-07 15:43:32 +11:00
Cirilo Bernardo 8a9eb3bbe8 Fixed various bugs in VRML2 and VRML1 code 2016-01-07 11:24:11 +11:00
Cirilo Bernardo d6fbd7b4e5 Finished initial implementation of VRML1 parser 2016-01-06 19:45:49 +11:00
Cirilo Bernardo 7e165ac866 Work in progress: implementing VRML1 to SGNODE translation 2016-01-06 18:02:21 +11:00
Cirilo Bernardo 6b873ed46b Work in progress: implementing SG translation for VRML1 models 2016-01-06 15:34:14 +11:00
Cirilo Bernardo 38543ab94f Work in progress: added Switch and IndexedFaceSet to VRML1 plugin 2016-01-06 08:29:13 +11:00
Cirilo Bernardo b126c1b697 Fixed mistaken cut/paste use of VRML2 where it should be VRML1 2016-01-05 19:35:15 +11:00
Cirilo Bernardo 42f83bdf8a VRML1 plugin: added Coordinate3 type node 2016-01-05 19:29:28 +11:00
Cirilo Bernardo 9f9f146cd9 Work in progress: VRML1 plugin 2016-01-05 18:55:54 +11:00
Cirilo Bernardo 79e0564622 Work in progress: VRML1 plugin 2016-01-05 16:38:53 +11:00