Found via `codespell -q 3 -S *.po,./thirdparty,./Documentation/changelogs -L aactual,acount,aline,alocation,alog,anormal,anumber,aother,apoints,aparent,aray,ba,busses,dout,einstance,leaded,modul,ontext,ot,overide,serie,te,,tesselate,tesselator,tht`
Building the vertical walls around shapes to show layer tickness is very
time consuming. It can be disabled for copper layers but was always enabled
for other layers.
Now layer thickness is enabled or disabled for all layers.
* Split and rewrite the preview window and canvas.
* Create a new class for handling the board information.
* Adds new render targets: openGL, legacy, and ray tracing.
* Render targets take full advantage of the new 3D plugins system and 3D cache
for a fast 3D model loading.
* Faster board loading.
* New OpenGL render is faster than the old one.
* New ray tracing render target with a post processing shader.
* Use of new 3D plugins (WRL, X3D, STEP and IGES) and 3D model caching.
* Preview of 3D model while browsing the file name.
* 3D preview of the footprint while adding / align 3D shapes.
* Render of 3D models according to attributes: Normal, Normal+Insert, Virtual.
* Pivot rotation centered in one point over the PCB board.
* Shortcuts keys improved for XYZ orientation..
* Animated camera.
* Make OK button the default action in the 3D viewer option dialog per UI
policy.
* Fix standard button sizer padding in 3D viewer options dialog.
* Let sizers do their job by using default size for 3D viewer options
dialog.
* Set 3D viewer hot key to Alt+3 in all parent windows where 3D viewer is
accessible.
* Minor code cleaning and coding policy fixes.
File "rules" has instructional text as comments near top.
2) Convert all text files in repo to LF line ending form.
Any checkout done with "rules" in play will convert the working
tree to native line ending, while keeping repo as LF line ending.