* Do not handle tab key event when committing property changes so the
property grid tab navigation works correctly.
* Do not call commit property changes on tab key when no changes are
pending.
* Skip event handling in the base object value change and changing event
handlers in case they do not get overloaded in derived objects.
* Do not force focus to canvas on property change so arrow and tab key
grid navigation work properly. Forcing the user to click the property
grid control to edit a single property doesn't make sense.
* Pass properties panel show event up the event stack.
* Do not set focus to canvas in tool dispatcher if it already has the
focus.
Fixes https://gitlab.com/kicad/code/kicad/-/issues/16957
manully cherry picked from commit 8a1347d2c8
Remembering the menu in the tool dispatcher can lead to stale pointers
if we never receive the required menu open or close events. Since wx
3.1.3, we get a valid menu object for all three events, so just forward
the event to that menu unconditionally if the menu is one of our
ACTION_MENUs.
Fixes https://gitlab.com/kicad/code/kicad/-/issues/16844
Removes old defines and work arounds for earlier wx versions and adds a
CMake requirement to use at least 3.2 (or the minimum matching wxPython
version)
Unused variables in function calls can be commented out. Unused
return variables get a new routine `ignore_unused()` that silences the
warnings with zero overhead.
* Remove unused wxLogDebug calls.
* Add add application level character tracing to detect unhandled key
events.
* Catch unhandled exceptions in KiCad main event loop like single top
applications.
wx/wx.h includes all wxWidgets .h files, and sometimes creates collision
names in #define between kicad and windows headers
Moreover, blindly including a lot of useless files is compil time consuming
After commit 9535153f9e there were no more IDs inside the legacy ID
system. Therefore the entire system for dispatching and looking up
the legacy ideas and handling those events can now be removed and
the tool dispatcher simplified (it no longer needs to know about
the ACTIONS class).
This allows for the tool framework to keep track of a universal
set of conditions for the UI state (enabled/checked/shown) for
controls of actions. It removes the need for the main menubar
menus to be CONDITIONAL_MENUs and be rebuilt on each open,
and instead makes the updates of the check and enabling of
items handled in the native wxWidgets way.
This commit switchs the 3d viewer and kicad project manager window
over to this system.
The escape key event shouldn't be propagated after the first
tool dispatcher. Propagatint it causes it to go to parent frames,
which can mean problems arise (such as in cvpcb, where an
escape key press in the fpviewer frame was closing the main
cvpcb window when it is propagated).
m_toolMgr->ProcessEvent() returns false when a ESC key is handled. It should return true.
So we force the handled flag to true for a ESC key event to avoid skipping this event.
Otherwise the ESC key event is handled twice.
At the beginning of tool dispatcher, the ProcessEvent did not return the fact a key event was captured or not.
Now this is the case, and the old char event filtering was no longer correctly working,
and some events were not fired, especially on Windows.
Now that our tool framework handles the hotkeys, we need to skip the
passed handling work-around for actions that are already handled in the
event.
Fixes: lp:1832604
* https://bugs.launchpad.net/kicad/+bug/1832604