While ERROR_INSIDE was good for plotting, 3D generation, etc., it's
not good for generating router hulls.
Also reverts part of the change to always use polygons for PNS::SOLIDs. A single shape in a SHAPE_COMPOUND will be faster (and
more accurate).
Fixes https://gitlab.com/kicad/code/kicad/-/issues/14898
(cherry picked from commit 62d959ed0e)
Previously the snap points computed for oval pads didn't get all the
points correct. This breaks out the "find snap points for ovals"
into a function, reworks the logic, adds some tests.
Also adds "extremum points" when the oval isn't exactly H/V.
(cherry picked from commit 78c8de9b08)
Fixes: https://gitlab.com/kicad/code/kicad/-/issues/15594
Its members can be on copper layers, but the group itself isn't on any
layer.
Also fixes a bug where we were trying to clone TRIANGULATED_POLYGON::TRI
shapes as indexable sub-shapes. (The TRI only has indexes into its
parent, so cloning it will only result in segfaults down the line.)
Also fixes a bug where we weren't including copper items inside groups
when checking footprint net ties.
Fixes https://gitlab.com/kicad/code/kicad/-/issues/15021
(cherry picked from commit 40abb013ec)
Instead of just checking for the zone outline, we adjust to check the
full fill area of the zones for intersection and overlaps
(cherry picked from commit 954b265839)
1) Don't fracture font glyphs when generating them; we're going
to fracture during triangulation anyway.
2) Don't check for self-intersection when deciding to fracture.
It costs nearly as much as the fracture does.
3) Cache drawing sheet text.
4) Use the current font when checking for cache validity.
5) Parallelize glyph triangulation.
6) Don't invalidate bounding box caches when offset by {0,0}
7) Use the glyph cache when generating text effective shape.
8) Short-circuit NormalizeJustification() if its center/center.
9) Don't triangulate for GuessSelectionCandidates()
10) Avoid sqrt whenever possible.
11) Pre-allocate bezier and SHAPE_LINE_CHAIN buffers.
Fixes https://gitlab.com/kicad/code/kicad/-/issues/14303
(cherry picked from commit 4ed267394a)
Adds QA checks to copper sliver tests. Adds the following checks:
- Dot product between two arms (quickly avoids checks for >90°)
- Checks the sliver is convex (area test)
- Eliminates minor slivers with angles that are approximately 0 and ones
with the opposite side width beneath a configurable level
- Updates Clipper2 to fix a couple of jagged edges on inflate
- Adds simplify during zone fill inflation to limit jaggies
Fixes https://gitlab.com/kicad/code/kicad/issues/14549
(cherry picked from commit f7f52d77e4)
Rebased by Jeff Young <jeff@rokeby.ie> 5 April 2023
(Also includes a bug-fix for highlighting collisions with edge-cut
items.)
(cherry picked from commit bfbda978b8)
Adds the option to simplify the output of Clipper ops that remove minor
detours from the output lines. These detours are not substantive, so
removing them speeds up the rest of the system by removing unimportant
vertices. This also prevents the introduction of inadvertant concave
points when unioning two, closely-sized rounded shapes
Rounded line ends when deflating leads to microscopic jags in the
outline that are not visible but add substantial computation time and
minor error when computing polygon offsets.
Instead, the chamfer deflate method prevents these jagged lines by
clipping angles < 90° by the error level. This does not impact deflate
calls where we explicitly require the angles to be maintained
(cherry picked from commit af10878954)
Nominally, the zcode of a vertex is unique. This is not 100% true,
however, as we must interlace two 32-bit numbers into a single 32-bit
number. Sorting needs to account for the possibility that the zcode
will be the same while other elements of the vertex are different. This
commit fixes the broken boolean logic to more clearly handle these cases
Fixes https://gitlab.com/kicad/code/kicad/issues/13867
(cherry picked from commit e7fe69b97f)
The segment iterator creates segments when needed, so using it in a dual
loop creates NlgN more copies than we need. This shifts to a single
copy algorithm that then uses a sorting to preemptively abort the search
once the segments are outside of the search bounding box
Fixes https://gitlab.com/kicad/code/kicad/issues/13191
For unknown reasons, Clipper2 only returns Paths structures from the
ClipperOffset::Execute routine. Further, the Paths are not properly
ordered (outline->hole in outline, outline2->hole in outline2).
To get proper hierarchy, we need to run an additional pass of the
solution with the paths as Subject in a null union. This is effectively
a Simplify() call but we keep the data in Clipper format to reduce the
churn/calc time
In Clipper1, we had a flat tree structure on returns. Clipper2 nests
these, so we need to properly handle the nesting structure when
importing the polygons
Currently this lives behind the advanced config flag `UseClipper2`.
Enabling this flag will route all Clipper-based calls through the
Clipper2 library instead of the older Clipper. The changes should be
mostly transparent.
Of note, Clipper2 does not utilize the `STRICTLY_SIMPLE` flag because
clipper1 did not actually guarantee a strictly simple polygon.
Currently we ignore this flag but we may decide to run strictly-simple
operations through a second NULL union to simplify the results as much
as possible.
Additionally, the inflation options are slightly different. We cannot
choose the fallback miter. The fallback miter is always square. This
only affects the CHAMFER_ACUTE_CORNERS option in inflate, which does not
appear to be used.
Lastly, we currently utilize the 64-bit integer coordinates for
calculations. This appears to still be faster than 32-bit calculations
in Clipper1 on a modern x86 system. This may not be the case for older
systems, particularly 32-bit systems.
1) Move a bunch of std::map's to std::unordered_map to get constant-time
look-ups
2) Lengthen progress-reporting intervals to spend more time doing work
and less time talking about it
3) Reverse order of SHAPE_LINE_CHAINs in thermal intersection checks to
make (much) better use of bbox caches
4) Don't re-generate bboxes we already have
5) Fix some autos that weren't by reference (and were therefore copying
large datasets)
6) Rename delta progressDelta so it's easier to search for in future
7) Get rid of a few more autos (because I don't like them)
8) Pass large items to lambdas by reference
Fixes https://gitlab.com/kicad/code/kicad/issues/12130
Placing via in walkaround mode and colliding with an arc triggered an
unneeded assertion.
Also fixes the bad assertion format that did not receive strings
(cherry picked from commit df9cf0a0c3)
In addition to showing resolved clearance, we also show the calculated
clearance in the same method as is used for DRC. This will allow users
to better examine their system while working.
Fixes https://gitlab.com/kicad/code/kicad/issues/7934
Mainly CacheTriangulation() was creating triangles using partition mode.
But this mode is optimized for Pcbnew and Gerbview and different internal units.
Now CacheTriangulation() is used in no partition, much faster in GERBVIEW_PAINTER.
Fixes#11549https://gitlab.com/kicad/code/kicad/issues/11549