Commit Graph

66 Commits

Author SHA1 Message Date
Seth Hillbrand c69db6cf8f Adding rounded rect and custom pad shapes to VRML export
Fixes: lp:1753552
* https://bugs.launchpad.net/kicad/+bug/1753552
2018-03-06 16:40:08 -08:00
jean-pierre charras 8552f3fedf fix code after renaming files 2018-01-29 22:00:44 +01:00
jean-pierre charras 4c5bd01887 Rename a few files 2018-01-28 22:02:31 +01:00
jean-pierre charras 888a9e7371 VRML export: add support of S_POLYGON in DRAWSEGMENT export. 2018-01-24 16:06:31 +01:00
jean-pierre charras 875a2b0e10 Fix incorrect vrml export of footprint edge type S_POLYGON. 2018-01-24 14:59:17 +01:00
jean-pierre charras 270a63daac DRAWSEGMENT, S_POLYGON shape: remove useless copies or conversion to std::vector<wxPoint> of SHPE_POLY_SET polygon shape.
Rename GetPolyPoint() to BuildPolyPointsList(), because GetPolyPoint() looks like an accessor, but it is not an accessor.
(Using it as accessor can creates a *very long calculation time* for very basic access to polygon vertices)

Fixes: lp:1745050
https://bugs.launchpad.net/kicad/+bug/1745050
2018-01-24 14:22:43 +01:00
Tomasz Włostowski f34b86d39e pcbnew: made zone filling algorithm thread-safe.
- moved zone filling algo outside ZONE_CONTAINER class
- const'ified methods that don't need to modify zone's properties
- cleanup: m_FillMode -> enum
2017-12-05 14:54:57 +01:00
Oliver b80449b069 Fixes for 3D model offset
- Display offset units in 3D preview window (inches or mm)
- Fix offset in 3D renderer
- Fix offset in Raytracing renderer
- Fix offset in STEP export
- Fix offset in VRML export
2017-11-20 17:46:03 -05:00
Wayne Stambaugh f3908bd87c Revert premature commit of 17ab319b, "Fixes for 3D model offset".
This reverts commit 17ab319b99.
2017-11-11 20:04:46 -05:00
Oliver 17ab319b99 Fixes for 3D model offset
- Display offset units in 3D preview window (inches or mm)
- Fix offset in 3D renderer
- Fix offset in Raytracing renderer
- Fix offset in STEP export
- Fix offset in VRML export
2017-11-11 15:08:08 -05:00
Marvin Schmidt 69974b73db Remove some extra semicolons 2017-11-09 19:52:18 +01:00
Tomasz Włostowski 90ab5860dc refactoring: removed dependency of libpcbcommon on 3d-viewer. 2017-11-03 20:01:42 +01:00
Tomasz Włostowski 3b16d3cffe further DLIST/Iterators cleanup, some code formatting 2017-06-23 11:12:37 +02:00
Tomasz Włostowski 08314082db Hide DLISTs behind iterators, first step towards refactoring the storage model 2017-06-23 11:12:36 +02:00
Jon Evans 3ec28e2acf Refactor layer enumerations to all live in the same place 2017-03-30 16:01:48 -04:00
jean-pierre charras 05220a86f1 BOARD::GetBoardPolygonOutlines(): do not generate a separate SHAPE_POLY_SET for holes.
They are already managed by SHAPE_POLY_SET board outline.
2017-03-22 11:47:03 +01:00
jean-pierre charras af161771b8 Fix compil issue on Windows 2017-03-04 17:35:33 +01:00
Cirilo Bernardo 68bcdec87e Workaround for non-ASCII filenames in Windows 2017-03-03 14:30:47 -05:00
Maciej Suminski 0dc88bb4cf Changed COLOR4D defines to static consts 2017-02-22 17:35:00 +01:00
Jon Evans a52250a91e Change from EDA_COLOR_T to COLOR4D globally; arbitrary color support
eeschema now supports arbitrary colors for all object types, and
pcbnew does in GAL canvas.  When switching from GAL to legacy canvas,
pcbnew will convert colors to the nearest legacy color.
2017-02-22 17:35:00 +01:00
Dick Hollenbeck 0c459ced97 EDA_TEXT object refactor.
Make all EDA_TEXT data private and rename accessors to avoid function
name collisions in derived classes.

Overload EDA_TEXT's SetTextAngle() and SetEffects() in TEXTE_PCB.

Add support for preserving Reference text position, size, orientation
during a netlist import into a BOARD, as well as the one off footprint
update dialog.
2017-01-25 08:03:32 -05:00
jean-pierre charras dec2d6e8cc Fix a few Coverity warnings. A bit of clean code in export_vrml.cpp. 2016-12-30 12:40:05 +01:00
jean-pierre charras ce83410c52 export_vrml.cpp: fix shadowed variable. 2016-10-20 13:20:49 +02:00
Cirilo Bernardo aa7d78494d Fixed scaling problems in VRML export 2016-10-10 20:11:59 -04:00
Cirilo Bernardo 8ea643cefc Fix export_vrml.cpp warnings and removes the few instances of wxT() in that file. 2016-09-23 09:55:33 +02:00
Cirilo Bernardo d3771d53ef Updated VRML exporter and fixed some VRML related bugs 2016-09-21 09:31:52 -04:00
Mrio Luzeiro d8eab321f7 3D Viewer: complete refactor of the 3D viewer.
* Split and rewrite the preview window and canvas.
* Create a new class for handling the board information.
* Adds new render targets: openGL, legacy, and ray tracing.
* Render targets take full advantage of the new 3D plugins system and 3D cache
  for a fast 3D model loading.
* Faster board loading.
* New OpenGL render is faster than the old one.
* New ray tracing render target with a post processing shader.
* Use of new 3D plugins (WRL, X3D, STEP and IGES) and 3D model caching.
* Preview of 3D model while browsing the file name.
* 3D preview of the footprint while adding / align 3D shapes.
* Render of 3D models according to attributes: Normal, Normal+Insert, Virtual.
* Pivot rotation centered in one point over the PCB board.
* Shortcuts keys improved for XYZ orientation..
* Animated camera.
2016-07-19 13:35:25 -04:00
Maciej Suminski 71aade6b51 Fixed a few warnings (mostly gcc6 -Wmisleading-indent). 2016-06-07 14:42:42 +02:00
jean-pierre charras 6d1e904334 Code cleanup: Remove outdated decimils to/from iu defines and conversion functions (decimils are no more in use since a long time).
Remove convert_from_iu.h file, only used for one define, and containing brokenand duplicate defines. Only convert_to_biu.h is now used.
2016-06-05 13:49:25 +02:00
jean-pierre charras bfeb61abef Fix a few shadowed local variables and deprecated warnings in dialogs (using a very recent wxformbuilder version). 2016-05-10 08:56:03 +02:00
unknown 1ee7458140 1. Fixed copy paste error in append_board_to_current.cpp ruining a if else condition, should fix a possible bounding box computation bug
2. Whole bunch of pointless casts removed
3. Unused variables removed
4. Fix bug caused by JP on April 25, 2015 where strings were adjusted for translation and the hotkeys section table accidentally swapped the footprint editor title with tag, resulting in "footprint editor" being exported instead of "[footprinteditor]"
No functional changes besides #4, technically it'll "break" imports hotkeys files but April 25 broke imports as well.
2015-11-04 09:48:34 +01:00
Wayne Stambaugh c0d7c3fd0b Remove unnecessary edits left over from previous commit. 2015-09-09 15:17:19 -04:00
Wayne Stambaugh 42ecf0a994 Fix VRML export bug.
* Split graphic circle objects into two 180 degree arcs to prevent the
  VRML_LAYER::AddCircle() function from obscuring objects in the hole
  (cut out) area of the circle.
2015-09-09 11:08:53 -04:00
jean-pierre charras 4fc230b773 Rework on Enum PAD_SHAPE_T, PAD_DRILL_SHAPE_T and PAD_ATTR_T (see rev 6008) : the new and better names are now used in Kicad code and existing python scripts.
PAD_SHAPE_T  and PAD_ATTR_T still have a double definition (new names and old names) to be sure python scripts are nor broken by the change.
 PAD_DRILL_SHAPE_T does not  have a double definition, because it is unlikely oblong holes are used in python scripts.
Double definitions will be removed in the (next) future.
2015-08-23 21:40:33 +02:00
unknown 37742627b4 Restore Meter option to VRML export + other changes
* Adds a "Grid Reference Point" to the VRML export; this allows a user to specify the (X,Y) coordinate which will be the origin point on the output
 * Adds a "Grid Reference Point" to the IDF export; this is similar in purpose to the corresponding VRML export feature.
2015-08-13 15:13:34 +02:00
Tomasz Wlostowski 63b35f40a7 Removed all dependencies on boost::polygon except for bitmap2component. Replaced almost all instances of CPOLYGONS_LIST with SHAPE_POLY_SET. 2015-07-27 21:45:57 +02:00
Maciej Suminski d2ebf688f9 Reverted commits that remove boost::polygon dependency (need more testing). 2015-07-14 22:23:13 +02:00
Tomasz Wlostowski 41c753b05d Removed all dependencies on boost::polygon except for bitmap2component. Replaced almost all instances of CPOLYGONS_LIST with SHAPE_POLY_SET. 2015-07-14 13:36:24 +02:00
unknown 71b3125d8e Cleanup: remove unnecessary macros EXCHG and NEGATE. add MIRROR macro. 2015-06-26 15:41:56 +02:00
unknown 665f346a03 Arcs in modules and board were rendered incorrectly on vrml export (bug 1448192). 2015-04-27 10:55:08 +02:00
unknown d545c698fb 3D vrml export: fix for bug #1441734 2015-04-10 09:30:21 +02:00
Cirilo Bernardo dcdaee4c63 Pcbnew IDF and VRML exporter Coverity scan error fixes. 2015-02-17 09:56:45 -05:00
jean-pierre charras 0b1a6fd7c3 More work on fp lib table wizard: add a button to import the full list of .pretty libs on github.
* if the current select plugin is the github plugin, one can select some of these libraries and add them to the table
* if the current select plugin is the kicad plugin, one can select some of these libraries and download them to make alocal copy.
  They can added to the table after they are downloaded.
2015-01-15 21:01:53 +01:00
unknown 05073c15ed Add option to VRML Export for Plain PCB (patch from Cirilo Bernardo) 2014-12-20 17:13:51 +01:00
Wayne Stambaugh 431ed318e0 Pcbnew VRML export improvements.
* Improve VRML export dialog lay out.
* Make the OK button the default action in the export dialog.
* Make 3D model export work correctly and avoid redundant file copies.
* Fix embedded path separators in wrl files on windows.
* Fix absolute model file path creation in wrl files.
* Clean up VRML export code.
2014-10-17 19:28:12 -04:00
Lorenzo Marcantonio 260ca0e79f Added support for decoupling stored text from shown text in EDA_TEXT
Factored out text ellipsing support to max 15 character (for generating menu items)
2014-09-13 20:15:45 +02:00
Lorenzo Marcantonio 424aac6cf2 TEXTE_MODULE cleanup in preparation for text on different layers
- Removed the friends MODULE and FOOTPRINT_EDIT_FRAME from TEXTE_MODULE
  (as in the @todo comment)

- Refactored the Rotate/Flip/Mirror for text in modules into the
  TEXTE_MODULE class itself (members RotateWithModule, FlipWithModule,
  MirrorWithModule)

- New behaviour in coloring text on screen: reference and value still
  take the color from the MOD_TEXT_FR_VISIBLE and MOD_TEXT_BK_VISIBLE
  visibles; other text takes the color of the layer containing it
  (except when hidden, obviously) but still get its visibility
  controlled by those visibles (probably the most intuitive and useful
  behaviour)

- Still need to decide: should text on a layer be hidden when the layer
  is? Probably yes (still to be implemented);

- Some comment fixed and many cast converted to static_cast
2014-09-10 17:18:42 +02:00
jean-pierre charras 4c20fb4c4b 3d-viewer: code cleaning. 2014-08-21 13:59:57 +02:00
unknown 7a4ea8955e 3D viewer enhancements (better render + better vrml reader) from Mario Luzeiro 2014-07-30 11:01:25 +02:00
jean-pierre charras eb396a5e88 Fix footprint wizard issues. Fix export vrml incorrect Z position of items. 2014-07-02 15:08:28 +02:00