Add code to parse OpenGL version string and determine if ray tracing is
supported.
Rationalize ray tracing menu and toolbar to have the same behavior so
a single command ID can be used for setting states.
Fixes lp:1797500
https://bugs.launchpad.net/kicad/+bug/1797500
The standard DIM() macro was not typesafe as it happily deferred errors
to runtime that can be caught at compile time. Replacing it with a
generic C++11 constexpr allows for typecasting, comparison and compile
time error checking.
Where we can get away with lower segment counts (localizing an anchor),
we keep the low-def 16 segment count. Intermediate values and values
that are visible to the user are set to high definition. Most are
simply hints to the inflation correction but where they show, the user
show see smooth lines.
The hotkey name "Help (this window)" does not describe what the hotkey
and associated action does. It displays the current hotkey list, so the
action name should reflect that behavior
Currently, the plugindir in the plugin manager is constructed as
{CMAKE_INSTALL_PREFIX}/bin/../{CMAKE_INSTALL_LIBDIR}/kicad/..., while
CMakes install uses {CMAKE_INSTALL_LIBDIR}/kicad/...
In case CMAKE_INSTALL_LIBDIR is a relative path "install" prefixes it
with CMAKE_INSTALL_PREFIX and both paths happen to match, otherwise
the constructed path ends up as e.g. "/usr/bin/../usr/lib/kicad/...".
For these cases where an absolute path is wanted CMake provides the
CMAKE_INSTALL_FULL_<dir> variants which works the same as
CMAKE_INSTALL_<dir> when used as DIRECTORY for install.
The middle layer of the 3d contours does not need threading as it does
not have substantial calculations. It also contains has a few
wx*Asserts that may not be called from other than the main thread.
Rather than remove useful error checking, we remove excess threading.
Fixes: lp:1802940
* https://bugs.launchpad.net/kicad/+bug/1802940
Append the appropriate file extension to the file name if the file name
does not have a file extension. This is a know issue with the GTK+ file
dialog.
Make the last 3D viewer screenshot last file used code more coherent.
Add the 3D viewer main frame trace string to the trace environment
variables doxygen group.
Doxygen comment and other minor code cleaning.
Fixes lp:1804980
https://bugs.launchpad.net/bugs/1804980
In C3D_RENDER_OGL_LEGACY::setupMaterial(), the struct
m_materials (which is made up of floats and glm::vec3f's)
is initialised with a memset to 0. This is unsafe, as
floating point value representations in C++ are implementation-
defined (so 0 in memory is not 0-valued for sure).
Use empty-brace aggregate-initialisation, which does the right thing.
Importing Eagle files allowed for invalid zone values for clearance and
minimum width that triggered asserts in the 3d-viewer.
Fixes: lp:1801188
* https://bugs.launchpad.net/kicad/+bug/1801188
This was due to clicking on the preview canvas does dot give the focus to the canvas on Windows.
Now the focus is set when clicking on this canvas.
Fixes: lp:1794090
https://bugs.launchpad.net/kicad/+bug/1794090
This commit finishes the removal of OpenMP from the KiCad codebase.
Removed in this commit are the OpenMP calls in 3d-viewer and
qa/polygon_triangulation as well as all references in CMakeLists.txt
std::thread is used instead for multithreaded computation
Previous commit mistakenly included the full clearance for the rounded
rectangle circle. The CFILLEDCIRCLE2d takes the radius rather than the
diameter.
Apply same logic of using a filled circle to represent a zero-length
element as a filled circle with radius of the line.
Fixes: lp:1785823
* https://bugs.launchpad.net/kicad/+bug/1785823
Replaces Poly2Tri with updated code to process polygons faster and more
robustly. Notably, we can now handle overlapping holes in the polygons,
allowing us to cache the triangulation of complex boards
The Boost folks kindly decided to move the sha1.hpp header file location
so check the Boost version to include the proper header path.
Clean up debug trace code.
Primary change is to replace most control/window borders with
AUI pane borders. We implement our own AUI border drawing
routine which avoids the ugly one-pixel white frames around
dark canvasses.
Also increases the signal-to-noise ratio of all the pane
creation code in the various frames.
Drop all uses of wxRAISED_BORDER and wxSUNKEN_BORDER from dialogs and
panels used in main frame windows.
Drop use of wxSP_3DSASH options on all wxSplitterWindow definitions.
Minor dialog alignment and spacing fixes.