wx/wx.h includes all wxWidgets .h files, and sometimes creates collision
names in #define between kicad and windows headers
Moreover, blindly including a lot of useless files is compil time consuming
Keeping them in base_units means that we can't introduce
any dependence on these functions to anything that needs to
compile without one of the unit defines (EESCHEMA, PCBNEW, etc)
After commit 9535153f9e there were no more IDs inside the legacy ID
system. Therefore the entire system for dispatching and looking up
the legacy ideas and handling those events can now be removed and
the tool dispatcher simplified (it no longer needs to know about
the ACTIONS class).
The ACTION_MENU constructor now takes the tool as an argument,
so the call to SetTool() immediately following it can be removed
and the tool just passed into the constructor.
Before, the layers were always ellipsized if the name was >30
characters, even if the widget was wide enough to display
the full name. Now they are ellipsized when needed (e.g. if
the widget is shrunk small enough).
Fixes https://gitlab.com/kicad/code/kicad/issues/1919
Bitmaps are now identified by an enum class instead of by pointers.
Bitmap loading and caching is now handled by a class in common, and
we no longer compile most bitmaps into the binary, so there is no
longer a bitmaps static library.
Instead, bitmaps are archived to a .tar.gz file which is installed
in ${KICAD_DATA}/resources/images.tar.gz
The source PNGs are checked in to Git as the original CPP files were,
so that people can build without the required dependencies to convert
SVGs to PNGs.
Initial support is also added for dark theme icons, although this
is not yet exposed in the GUI.
Stubs are present for multi-resolution image resources, but this is
not fully-baked yet and could use some refinement.
New strategy isolates all draw/don't draw decisions to the ViewGetLOD
routines, and all dimmed/not dimmed to PCB_RENDER_SETTINGS::GetColor.
The actual drawing in PCB_PAINTER is more-or-less conditon free.
Also adds new layers for pad and via hole walls so that they can be
controlled for high-contrast mode.
Also changes the drawing paradigm so that the pads are drawn even when
not on the high contrast layer, just in low contrast. The hole wall
is drawn in high contrast. This actually makes things clearer to the
user (although to be honest was done to keep from having to re-render
pads when the high contrast layer changes since we have two separate
layers now that we can adjut colours on).
Fixes https://gitlab.com/kicad/code/kicad/issues/7328
In theory, the WM should now choose the closest size icon for its
purpose, making it easier to distinguish in space-constrained settings
Fixes https://gitlab.com/kicad/code/kicad/issues/6798