Derive LIB_TABLE_ROW from boost::noncopyable for use in boost pointer
containers.
Use std::unique_ptr to manage PROPERTIES pointer.
Add clone support for boost pointer containers.
Split common library table code out from FP_LIB_TABLE into base LIB_TABLE
object. The FP_LIB_TABLE object only contains the code specific to
footprint library tables.
Use boost::vector_ptr for storing library table row objects.
Fix move up and down bugs in footprint library table edit dialog.
Factor out ROW object from FP_LIB_TABLE so it can be reused to create a
symbol library table row object.
Create base LIB_TABLE_ROW object from ROW object common code.
Derived FP_LIB_TABLE_ROW object from LIB_TABLE_ROW to provide support for
footprint library table rows.
Update all instances of FP_LIB_TABLE::ROW with FP_LIB_TABLE_ROW.
Purge wxT() macros from modified files where possible.
On windows when the project path include a remote volume name (\\NAME),
the volume name does not get cleared by calling wxFileName.SetDir( "" ).
This caused the volume name to be prepended to the file name when
calling wxFileName::GetFullPath(). Use wxFileName::GetFullName()
which resolves the issue.
Fix some minor grammar errors.
Fix some minor coding policy issues.
Fixes lp:1606240
https://bugs.launchpad.net/kicad/+bug/1606240
This option is not yet activated because the net attributes are not yet fully fixed by Ucamco, in Gerber file format specifications.
(To activate it, see dialog_plot.cpp, line 43)
* Split and rewrite the preview window and canvas.
* Create a new class for handling the board information.
* Adds new render targets: openGL, legacy, and ray tracing.
* Render targets take full advantage of the new 3D plugins system and 3D cache
for a fast 3D model loading.
* Faster board loading.
* New OpenGL render is faster than the old one.
* New ray tracing render target with a post processing shader.
* Use of new 3D plugins (WRL, X3D, STEP and IGES) and 3D model caching.
* Preview of 3D model while browsing the file name.
* 3D preview of the footprint while adding / align 3D shapes.
* Render of 3D models according to attributes: Normal, Normal+Insert, Virtual.
* Pivot rotation centered in one point over the PCB board.
* Shortcuts keys improved for XYZ orientation..
* Animated camera.