This removes the remaining hard-coded segments counts and replaces them
with the relative error calculation where the segments per arc is
determined by the maximum error we allow (smaller arcs = fewer segments)
Give the user the option of cancelling a file open if there are
segment zones; otherwise they're converted to polygon fills.
Fixes: lp:1823087
* https://bugs.launchpad.net/kicad/+bug/1823087
the filled areas can use a hatch pattern (crossing lines) using square holes.
The zone filler removes too small holes (truncated holes) from hatch pattern.
It avoid to create small holes when a hole pattern is truncated by the filled area base shape.
Commit 6006703798 fixed a crash but broke the filled zones changes detection.
Filled zones were always seen as not up to date due to the fact the filled areas were cleared too early.
The up to date detection is also optimized: the old filled polygons are no longer stored.
Instead of, the MD5_HASH is calculated and stored before clearing the filled polygons.
Previously, in many cases the selected zone was refilled on exit selection, even if the zone was not modified.
This is annoying, because the zone fill can be really time consuming, and cannot be called without a good reason.
Now the refilling is made only if a zone parameter is actually modified.
In the past, the ZONE_CONTAINER::GetPosition() member
returned a reference to a wxPoint, in accordance with the
BOARD_ITEM interface. This meant that ZONE_CONTAINER had
to reinterpret_cast a VECTOR2I (its internal position data) to wxPoint,
which was possible only due to fortunate memory layout.
This interface was changed to return wxPoints by value in
commit a4528988ca, and the normal (wxPoint) cast was used instead.
Thus, we can now also remove the dire warnings and static_asserts
used to ensure the now-unused old method was correct.
SEGZONE types were confusingly named PCB_ZONE_T. Zones in pcbnew are
now _only_ PCB_ZONE_AREA_T, so we name segzone types PCB_SEGZONE_T to be
clear.
This also removes processing of the SEGZONEs from connectivity
calculations.
Missing types were handled by the superclass (in the case of zones)
PCB_CONNECTED_ITEM, which incorrectly returned "true" when testing lines
against zones.
Fixes: lp:1789195
* https://bugs.launchpad.net/kicad/+bug/1789195
... and GetMsgPanelInfo.
Step 4 in the g_UserUnit eradication effort.
Also removes a couple of conversion routines that were close
enough to extinction.
(cherry picked from commit c75da51)
Fixes: lp:1698697
https://bugs.launchpad.net/kicad/+bug/1698697
The incorrect method ZONE_CONTAINER::AppendCorner() is also fixed:
It was expecting the corner must be added to the main outline, but this is a false expectation:
it can be added to a hole inside the zone outline.
Removes the need of using the legacy code in polygon/PolyLine.{h,cpp},
refactoring all CPolyLine instances with SHAPE_POLY_SET instances.
The remaining legacy methods have been ported to SHAPE_POLY_SET;
mainly: Chamfer, Fillet, {,Un}Hatch.
The iteration over the polygon vertices have been simplified using the
family of ITERATOR classes.
bitmaps.h was included in nearly every file in the project due to it
being included by base_struct.h
Only about 130 files actually use the XPM definitions defined there, and
many of those already included bitmaps.h themselves, or via
menu_helpers.h. However, touching bitmaps.h would result in over 400
rebuilt files for pcbnew alone.
This commit moves the bitmap-related types like BITMAT_DEF out to a new
header, which is still included by base_struct.h, which is less
avoidable for now, it's it's used in the interface.
The icon list is still in bitmaps.h. This has the side effect that's
it's now easier to automatically generate this file.
Many classes in pcbnew and eeschema needed some functions moved
to the implementaitons from the headers too.
* Split and rewrite the preview window and canvas.
* Create a new class for handling the board information.
* Adds new render targets: openGL, legacy, and ray tracing.
* Render targets take full advantage of the new 3D plugins system and 3D cache
for a fast 3D model loading.
* Faster board loading.
* New OpenGL render is faster than the old one.
* New ray tracing render target with a post processing shader.
* Use of new 3D plugins (WRL, X3D, STEP and IGES) and 3D model caching.
* Preview of 3D model while browsing the file name.
* 3D preview of the footprint while adding / align 3D shapes.
* Render of 3D models according to attributes: Normal, Normal+Insert, Virtual.
* Pivot rotation centered in one point over the PCB board.
* Shortcuts keys improved for XYZ orientation..
* Animated camera.