Commit Graph

27 Commits

Author SHA1 Message Date
Alex Shvartzkop 85b1978408 Use 64-bit type to represent microseconds.
int and long are 32-bit on Windows, causing overflows.
2024-03-03 21:40:26 +03:00
Marek Roszko 6b12a12b3e On second thought rename PROJECT_PCBNEW to PROJECT_PCB 2023-09-27 23:15:54 -04:00
Marek Roszko 7e8b18035f Eliminate the conditional pcbnew/cvpcb definition of PROJECT 2023-09-27 20:53:46 -04:00
Jeff Young da1405ec6a Draw off-board pads when drawing off-board silk. 2023-09-22 20:57:31 +01:00
Jeff Young c1a988e3ff Handle plated vs non-plated copper for copper other than pads.
Fixes https://gitlab.com/kicad/code/kicad/-/issues/5569
2023-09-22 18:48:29 +01:00
Jeff Young 78f70b45e6 Minor readability improvements. 2023-09-22 18:48:29 +01:00
Jeff Young 4bfebb4744 Use standard names. 2023-09-22 18:48:29 +01:00
Jeff Young 8d06a794f4 Simplify code.
DrawAllCameraCulled() can handle up to 4 knockout lists, and any
of them can be null, so don't dance around how we call it.
2023-09-21 14:02:23 +01:00
Jeff Young c0ce543464 Use standard KiCad abbreviations for TH and NPTH. 2023-09-20 14:27:57 +01:00
Jeff Young 7e70ceaa03 Don't trim non-physical layers to board-outline.
If the user wants a realistic render, then they'll turn off
non-physical layers entirely.
2023-09-20 13:43:23 +01:00
Marek Roszko 7505fd0f37 Profile can live in core 2023-09-07 07:47:01 -04:00
Jeff Young 0c37e3c443 Remove realistic-mode (and duplicated settings from preferences).
Most of these settings are now available in the appearances panel.
It was concluded in a Zulip discussion that any missing items can
be added back in time if people find they need them (ie: complain).

Also hooks up 3DViewer to the common language framework.
2023-08-23 14:07:58 +01:00
Jeff Young f45760062b ADDED: appearances manager for 3D viewer.
Fixes https://gitlab.com/kicad/code/kicad/-/issues/12413
2023-08-14 18:08:36 +01:00
Jeff Young cb7f314f4b Handle through-hole via walls along with pads.
Fixes https://gitlab.com/kicad/code/kicad/-/issues/14757
2023-05-29 21:59:20 +01:00
jean-pierre charras e0e2bcf20a Ensure 3D shapes are always shown in footprint settings dialog.
Fixes #14371
https://gitlab.com/kicad/code/kicad/issues/14371
2023-03-22 08:47:42 +01:00
Jeff Young d16b23d16e Name shortening and line-break reduction. 2022-10-21 18:41:39 +01:00
jean-pierre charras 5b8cf96736 3D viewer: catch an exception thrown when a fp library is not found in table,
when the 3D viewer try to rebuild the 3D shape of a footprint.
Fixes #12524
https://gitlab.com/kicad/code/kicad/issues/12524
2022-09-27 18:32:48 +02:00
Marek Roszko c50b4fb04f Add relative to footprint 3d model path resolution
Fixes https://gitlab.com/kicad/code/kicad/-/issues/2073
2022-09-25 22:56:16 -04:00
Jeff Young 6f49b57f9b Cleanup & performance enhancements. 2022-08-01 13:09:51 +01:00
Jeff Young 65185f53a1 Rotate fp zones before comparing with library versions.
Also includes some performance fixes to not copy around triangulation
data when it's not needed.

Fixes https://gitlab.com/kicad/code/kicad/issues/10143
2022-03-14 15:53:24 +00:00
Jeff Young 0dc857b5ab Clean up pad handling in 3D viewer.
Most importantly, create F_Cu/B_Cu layers if they're otherwise empty
but we have plated pads to render on them.

Fixes https://gitlab.com/kicad/code/kicad/issues/10207
2022-03-06 13:57:12 +00:00
Jeff Young 9582457fef Be explicit about literal wide-strings. 2022-02-05 20:40:21 +00:00
Marek Roszko e4dbfcd92d Swap out some wxSize for VECTOR2I 2022-01-04 20:42:27 -05:00
Ian McInerney 9e6446a8dc Use enums for 3d Viewer settings instead of ints 2021-12-30 23:03:13 +00:00
Jeff Young 68d2630d08 Flatten a layer of indirection out of 3D config settings. 2021-12-24 13:08:54 +00:00
Seth Hillbrand ccd3a1e6a9 3d-viewer: Don't special-case Paste
Paste layers should be clipped in Realistic mode.  Verifying that paste
doesn't extend beyond the board area should be left to DRC, or
non-realistic mode if you need a 3d view of it.

Fixes https://gitlab.com/kicad/code/kicad/issues/9460
2021-10-25 11:18:13 -07:00
Jeff Young 6c0110ecd3 Naming conventions.
There's nothing "legacy" about the OpenGL 3D renderer.
2021-10-21 14:30:03 +01:00
Renamed from 3d-viewer/3d_rendering/legacy/create_scene.cpp (Browse further)