For unknown reasons, Clipper2 only returns Paths structures from the
ClipperOffset::Execute routine. Further, the Paths are not properly
ordered (outline->hole in outline, outline2->hole in outline2).
To get proper hierarchy, we need to run an additional pass of the
solution with the paths as Subject in a null union. This is effectively
a Simplify() call but we keep the data in Clipper format to reduce the
churn/calc time
In Clipper1, we had a flat tree structure on returns. Clipper2 nests
these, so we need to properly handle the nesting structure when
importing the polygons
Currently this lives behind the advanced config flag `UseClipper2`.
Enabling this flag will route all Clipper-based calls through the
Clipper2 library instead of the older Clipper. The changes should be
mostly transparent.
Of note, Clipper2 does not utilize the `STRICTLY_SIMPLE` flag because
clipper1 did not actually guarantee a strictly simple polygon.
Currently we ignore this flag but we may decide to run strictly-simple
operations through a second NULL union to simplify the results as much
as possible.
Additionally, the inflation options are slightly different. We cannot
choose the fallback miter. The fallback miter is always square. This
only affects the CHAMFER_ACUTE_CORNERS option in inflate, which does not
appear to be used.
Lastly, we currently utilize the 64-bit integer coordinates for
calculations. This appears to still be faster than 32-bit calculations
in Clipper1 on a modern x86 system. This may not be the case for older
systems, particularly 32-bit systems.
Oh dear, there was a bunch going on here. Firstly the move from int
to long long int for ValueFromString() means that we were no longer
catching overflows (as we were C-style casting it back to int in many
places). But even when the overflow is caught, it would run in to
wxWidgets' empty string bug while trying to log it.
Fixes https://gitlab.com/kicad/code/kicad/issues/12577
The hash table for integer hashes is extremely limited and places most
elements in the same buckets. This leads to a linear search time for
structures built on this.
This blocks hashes, directing the coder to utilize std::set or std::map
structures instead of hash tables for implementing integer-based
lookups.
1) Move a bunch of std::map's to std::unordered_map to get constant-time
look-ups
2) Lengthen progress-reporting intervals to spend more time doing work
and less time talking about it
3) Reverse order of SHAPE_LINE_CHAINs in thermal intersection checks to
make (much) better use of bbox caches
4) Don't re-generate bboxes we already have
5) Fix some autos that weren't by reference (and were therefore copying
large datasets)
6) Rename delta progressDelta so it's easier to search for in future
7) Get rid of a few more autos (because I don't like them)
8) Pass large items to lambdas by reference
Fixes https://gitlab.com/kicad/code/kicad/issues/12130
Placing via in walkaround mode and colliding with an arc triggered an
unneeded assertion.
Also fixes the bad assertion format that did not receive strings
(cherry picked from commit df9cf0a0c3)
In addition to showing resolved clearance, we also show the calculated
clearance in the same method as is used for DRC. This will allow users
to better examine their system while working.
Fixes https://gitlab.com/kicad/code/kicad/issues/7934
The fractional part of Altium schematic units is an integer number of
1/10000 mil segments, which is 2.54 nm. The internal unit of eeschema
is 10 nm, so each fractional unit in Altium is 0.254 base eeschema
units. To be consistent with
cf33cfcad1
we round to the nearest 10nm for each element
Fixes https://gitlab.com/kicad/code/kicad/issues/11742
Mainly CacheTriangulation() was creating triangles using partition mode.
But this mode is optimized for Pcbnew and Gerbview and different internal units.
Now CacheTriangulation() is used in no partition, much faster in GERBVIEW_PAINTER.
Fixes#11549https://gitlab.com/kicad/code/kicad/issues/11549
1) Generate SHAPE_POLY_SET triangulation by outline so they can be
shared between connectivity system and other clients.
2) Don't add items to connectivity when reading board; we're going
to do a total rebuild anyway.
3) Use multithreading when caching triangulation.
Handles checking output of the arc to ensure we don't end up generating
an invalid arc. Also keeps the limit of the arc angle to be (360,360)
excluding 0.
Fixes https://gitlab.com/kicad/code/kicad/issues/10070
(cherry picked from commit 8fc831cbc2)