Also fixes a bug where the pattern assignment cache was not cleared
if all pattern assignments were deleted in the setup netclasses
panel.
Cherry-picked from 9e1a5eb1bd
Don't assume the dialog is mode-less and call Destroy() from within a
dialog method. This will most assuredly crash if the dialog is shown
modally or quasi-modally.
Don't leak memory for mode-less dialogs created on the stack. Make sure
when the parent frame window is closed that all mode-less dialog memory
is cleaned up. Dialogs are not child windows like controls and toolbars
so their memory does not automatically get cleaned up when the parent
window is destroyed.
Do not directly access frame parent window's pointer in dialog destructors.
Apparently the tear down order when destroying mode-less dialogs is not
guaranteed so the parent window may get deleted before the dialog causing
a crash when accessing the parent window pointer from the dialog dtor.
Do not close mode-less dialogs in the parent frame's destructor. This
doesn't guarantee that the dialog(s) will be destroyed before the parent
but it may reduce some careless mode-less dialog event handling in the
future.
Multiplying the global variable also modifies all columns to the right,
which is not a problem right now because none exist, but might be in the
future.
Oh dear, there was a bunch going on here. Firstly the move from int
to long long int for ValueFromString() means that we were no longer
catching overflows (as we were C-style casting it back to int in many
places). But even when the overflow is caught, it would run in to
wxWidgets' empty string bug while trying to log it.
Fixes https://gitlab.com/kicad/code/kicad/issues/12577
Mac already uses diverse font sizes (for instance, smaller fonts for
radio button groups), and the anti-aliasing is a lot better. The
other platforms need a more limited range of sizes.
Fixes https://gitlab.com/kicad/code/kicad/issues/8608
They don't define a KiCad string class, so the header file name was
somewhat misleading. But the fact that they didn't match definitely
made coding more difficult.
Bitmaps are now identified by an enum class instead of by pointers.
Bitmap loading and caching is now handled by a class in common, and
we no longer compile most bitmaps into the binary, so there is no
longer a bitmaps static library.
Instead, bitmaps are archived to a .tar.gz file which is installed
in ${KICAD_DATA}/resources/images.tar.gz
The source PNGs are checked in to Git as the original CPP files were,
so that people can build without the required dependencies to convert
SVGs to PNGs.
Initial support is also added for dark theme icons, although this
is not yet exposed in the GUI.
Stubs are present for multi-resolution image resources, but this is
not fully-baked yet and could use some refinement.
For some kinds of issues, we want a way to point them out but
we don't need to keep the user from being able to close the
dialog. A separate Validate button lets the user check for
issues if desired, but these issues are not "fatal" and can
be ignored if the user wishes.