This patch adds a radiobox to allow the user to select a reference point for
the move. The additional options are: User Origin (set with <space>),
Grid Origin and Sheet Origin (effectively making it an absolute coordinate).
A checkbox is added (where it makes sense) to allow overriding which point
within the component is put on top of the designated coordinate.
Fixes: lp:1460460
* https://bugs.launchpad.net/kicad/+bug/1460460
bitmaps.h was included in nearly every file in the project due to it
being included by base_struct.h
Only about 130 files actually use the XPM definitions defined there, and
many of those already included bitmaps.h themselves, or via
menu_helpers.h. However, touching bitmaps.h would result in over 400
rebuilt files for pcbnew alone.
This commit moves the bitmap-related types like BITMAT_DEF out to a new
header, which is still included by base_struct.h, which is less
avoidable for now, it's it's used in the interface.
The icon list is still in bitmaps.h. This has the side effect that's
it's now easier to automatically generate this file.
Many classes in pcbnew and eeschema needed some functions moved
to the implementaitons from the headers too.
Rename FPID to LIB_ID as is now used as a generic library identifier and
is no longer specific to footprints.
Remove all mention of footprint from the new LIB_ID doxygen comments and
code.
Rename files fpid.h and fpid.cpp to lib_id.h and lib_id.cpp.
Rename fp_lib_table.keywords file to lib_table.keywords and adjust CMake
build dependencies accordingly.
Update all source files effected by the code and file name changes.
Update .gitignore for file name changes.
* Split and rewrite the preview window and canvas.
* Create a new class for handling the board information.
* Adds new render targets: openGL, legacy, and ray tracing.
* Render targets take full advantage of the new 3D plugins system and 3D cache
for a fast 3D model loading.
* Faster board loading.
* New OpenGL render is faster than the old one.
* New ray tracing render target with a post processing shader.
* Use of new 3D plugins (WRL, X3D, STEP and IGES) and 3D model caching.
* Preview of 3D model while browsing the file name.
* 3D preview of the footprint while adding / align 3D shapes.
* Render of 3D models according to attributes: Normal, Normal+Insert, Virtual.
* Pivot rotation centered in one point over the PCB board.
* Shortcuts keys improved for XYZ orientation..
* Animated camera.
It should help if (or when) the internal angle unit used in kicad will be changed from 0.1 degree (a relic of code written for PCs without fpu) to degree ( a more natural unit).
Text arrays can now use "%s" as a placeholder to be substituted with the array index.
Also expand menu options for move exact, arrays and duplicate.
Minor fixes for arrays - use proper unit parsing, add numbering start for circular arrays
Add circle radius indicator to array dialogue
Handles % macro expansion in user texts inside pcb modules.
At the moment the following are available:
%% A plain %
%R Insert the reference
%V Insert the value
- Removed the friends MODULE and FOOTPRINT_EDIT_FRAME from TEXTE_MODULE
(as in the @todo comment)
- Refactored the Rotate/Flip/Mirror for text in modules into the
TEXTE_MODULE class itself (members RotateWithModule, FlipWithModule,
MirrorWithModule)
- New behaviour in coloring text on screen: reference and value still
take the color from the MOD_TEXT_FR_VISIBLE and MOD_TEXT_BK_VISIBLE
visibles; other text takes the color of the layer containing it
(except when hidden, obviously) but still get its visibility
controlled by those visibles (probably the most intuitive and useful
behaviour)
- Still need to decide: should text on a layer be hidden when the layer
is? Probably yes (still to be implemented);
- Some comment fixed and many cast converted to static_cast