Invalid graphical items that cannot be created in pcbnew may still be
created by external tools. This synchronizes the pcbnew view display
with the gerber output and 3d viewer line widths for these types of
lines. Only filled polygons are permitted 0-width lines.
Fixes: lp:1790534
* https://bugs.launchpad.net/kicad/+bug/1790534
Rename GetPolyPoint() to BuildPolyPointsList(), because GetPolyPoint() looks like an accessor, but it is not an accessor.
(Using it as accessor can creates a *very long calculation time* for very basic access to polygon vertices)
Fixes: lp:1745050
https://bugs.launchpad.net/kicad/+bug/1745050
- Reverts behaviour of 3e71ed2421
- 3D model offset now explicitly written in mm, using "offset" tag
- Any read "at" tag is converted from inches to mm
- This will not break any 3D model offset when reading files
- It will however render files incompatible with old versions
This commit was too broad and not cognizant of the purpose of the class
UTF8.
Add MAYBE_VERIFY_UTF8() macro, which can trap non-UTF8 encoded strings in
debug builds.
Use that macro conditionally in class UTF8 to trap non-UTF8 encoded strings
being put into UTF8 instances.
Removes the need of using the legacy code in polygon/PolyLine.{h,cpp},
refactoring all CPolyLine instances with SHAPE_POLY_SET instances.
The remaining legacy methods have been ported to SHAPE_POLY_SET;
mainly: Chamfer, Fillet, {,Un}Hatch.
The iteration over the polygon vertices have been simplified using the
family of ITERATOR classes.
Make all EDA_TEXT data private and rename accessors to avoid function
name collisions in derived classes.
Overload EDA_TEXT's SetTextAngle() and SetEffects() in TEXTE_PCB.
Add support for preserving Reference text position, size, orientation
during a netlist import into a BOARD, as well as the one off footprint
update dialog.
Rename FPID to LIB_ID as is now used as a generic library identifier and
is no longer specific to footprints.
Remove all mention of footprint from the new LIB_ID doxygen comments and
code.
Rename files fpid.h and fpid.cpp to lib_id.h and lib_id.cpp.
Rename fp_lib_table.keywords file to lib_table.keywords and adjust CMake
build dependencies accordingly.
Update all source files effected by the code and file name changes.
Update .gitignore for file name changes.
When opening a board file and storing it again, the pads in all
embedded modules get reversed. This is generally not really nice
if the PCB is managed by version control as it creates churn and
could make merges hard.
*) Extend SWIG support deeper into the BOARD class.
*) Move swig *.i files into a directory identified for SWIG, in preparation
for a parallel universe involving Phoenix's SIP.
*) Move swig files which will be common to both eeschema and pcbnew into
common/swig.
*) Sketch out a "common" python module, and plan on dovetailing that into a
libkicad_shared.{dll,so}
*) Add common/swig/ki_exceptions.i and define a macro HANDLE_EXCEPTIONS()
which is to be applied to any function which needs C++ to python
exception translation.
*) Move the test for SWIG tool into top level CMakeLists.txt file for use
in all python modules beyond pcbnew, i.e. eeschema and common.
*) Add SWIG_MODULE_pcbnew_EXTRA_DEPS which generates a better Makefile, one
which rebuilds the swig generated *.cxx file when one of its dependencies
change.
*) Re-architect the board.i file so that it can be split into multiple *.i
files easily.
*) Make some KIWAY from python progress, in preparation for Modular KiCad
phase III.
* Split and rewrite the preview window and canvas.
* Create a new class for handling the board information.
* Adds new render targets: openGL, legacy, and ray tracing.
* Render targets take full advantage of the new 3D plugins system and 3D cache
for a fast 3D model loading.
* Faster board loading.
* New OpenGL render is faster than the old one.
* New ray tracing render target with a post processing shader.
* Use of new 3D plugins (WRL, X3D, STEP and IGES) and 3D model caching.
* Preview of 3D model while browsing the file name.
* 3D preview of the footprint while adding / align 3D shapes.
* Render of 3D models according to attributes: Normal, Normal+Insert, Virtual.
* Pivot rotation centered in one point over the PCB board.
* Shortcuts keys improved for XYZ orientation..
* Animated camera.