* The resource setting for bitmap2component is too late in the CMakeLists.txt,
and is being ignored. Bitmap2component does not have an icon resource on
Windows. Moving the entire section resolves the issue.
* The other programs only have the mingw special case listed, not the generic
declaration for the resource file so added them.
* Actually install the contents of the pcbnew/scripting/plugins directory on
Windows and Linux
* Move the test for existence of a directory before adding it to the Python
system library paths when loading the Python plugins.
added the example gen_gerber_and_drill_files_board.py in demos, which shows how to do that.
Fix a Printf format issue (shown in Debug mode) in Libedit (%d used for a size_t, changed in %zu)
These settings are now not common to the board editor, because the footprint editor can be run outside the board editor.
download_boost.cmake: ignore .htm* files when installing boost. They are not used, and often have a very very long (and stupid) name which sometimes creates issues.
Fix issue when using a page layout file in project folder: eeschema and Pcbnew did not use it, unless using an absolute path.
Now, if the file path is nor absolute, it is seen as relative to the project (which is the expected behavior)
fp lib wizard: when pcbnew id compiled with USE_GITHUB_PLUGIN=OFF, the github plugin option is no more accessible (and the web viewer no more used).
* Make all files generated by make_lexer() dependencies of thier respective build targets.
* Make building Boost a dependency for all libraries.
* Remove duplicate make_lexer() call for Specctra lexer files.
* Many path related fixes.
* Fix execution of external applications.
* Update mac-osx.txt.
* Add top-level links for standalone applications inside OSX bundle.
* Fix document icons for Eeschema and pl_editor.
* Create individual bundles for standalone applications inside the main application bundle.
* Add usual 'site-packages' to python path in OSX bundle.
* Fix name of OSX bundle plugin folder.
* Fix creation of single app bundle with respect to scripting support.
* Cleanup scripting search paths for OSX.
* Fix some small CMake bugs from previous OSX build change.
* Optimize bundle file structure to be consistent with Apple specs.
* Add helper script for compiling wxWidgets and wxPython
* Update OSX build instructions.
* Compile all binaries into a single application bundle.
* Use CMake BundleUtilities to make application bundle relocatable.
* Restructure build output to directly create an image file.
* Fix default search paths.
* Set KIGITHUB environment variable.
* Added patch to fix wxWidgets so names for OSX.
* in file/library save as..., remove option to save a lib under the legacy format (which is not possible and creates an error message)
* if the current loaded lib is a legacy lib, when the user try to save or delete a footprint, displays a message which explains what the user should do.
* add a suitable dialog to select/create a .pretty folder library (a file dialog or a dir dialog coming from wxWidgets is not friendly usable.)