The clearance between two zones could be rather slow. This was in part
to trying to do triangle-triangle collisions between zones when we only
need outline collision and in part to the shape_line_chain collision
routine. The shape_line_chain collisions don't need to recreate
segments on each iteration and should instead create them once and using
this to check all collisions
Fixes https://gitlab.com/kicad/code/kicad/-/issues/17327
(cherry picked from commit 3cc1617f5a)
When we add vertices to the tesselation routines, we cannot reuse these
without the original vertex points.
It may be possible to copy and modify the vertices from the hint data so
that they are properly positioned but naive attempts (moving based on
first point) did not work, so for now, we disable the hint cache when
the vertex sizes do not match as this prevents OOB access
Fixes https://gitlab.com/kicad/code/kicad/-/issues/17621
(cherry picked from commit 06b199fd41)
Polygon intersections happen against the original outline, not against
the currently remaining polygon. This avoids pathalogical cases
Adds new simplification system to avoid duplicated points
Adds new edge-splitting algorithm to provide additional fall-back
Verifies that polygon cuts do not swap holes for outlines (negative
area)
Fixes https://gitlab.com/kicad/code/kicad/-/issues/17559
(cherry picked from commit c3f6a84d66)
These need to be re-done in a way that is more
tolerant of the inherent instability/noise in
the simulated circuits (or more ideally, changed
to test a particular thing that can be more
well-defined rather than just simulating a circuit
and seeing if the numbers come out a certain way)
The IO_RELEASER is a thin-wrapper around a std::unique_ptr, but done
this way to allow easier addition of a custom deleter in the future if
something needs to call back into the IO_MGR.
This selection improvement feature is hidden behind the advanced
configuration key "PcbSelectionVisibilityRatio". It is turned off (1.0)
by default. Value values are from 0.0 to less that 1.0. From testing,
using a value between 0.1 and 0.3 produces the best results.
This fix uses normal alpha blending described in the link below. The
current design only uses the alpha of the object's color. It could be
improved by doing a full color alpha blending but using the color alpha
alone seems to result in satisfactory results.
https://en.wikipedia.org/wiki/Alpha_compositing
Fixes https://gitlab.com/kicad/code/kicad/-/issues/16126