In some cases it was not working well.
Opengl was using an other algo (using the curve properties to create segments)
Now only the OpenGL algo is used,
with optimization to reduce the number of segments.
deque structures have higher overhead than vectors. Not usually
problematic, but with hundreds of thousands of characters each with only
a few strokes, the overhead becomes dominant.
(cherry picked from commit 6084614371)
This can be helpful when tracing where certain configurations
come from (some apps load from other apps' config basenames).
(cherry picked from commit fcc4a84e0e)
Move repeated GAL config reading routines into GAL_DISPLAY_OPTIONS.
THe app-level config is in here already, do the same for the
common config.
This means that the configs are loaded consistently, which fixes
the symbol-chooser preview window, which previously didn't use the
same config routine as other GAL canvases.
Future work could move these functions to free functions that
act on the public interface of GAL_DISPLAY_OPTIONS to avoid
GAL_DISPLAY_OPTIONS having to know about wxConfig and wxWindow.
Fixes: lp:1824524
* https://bugs.launchpad.net/kicad/+bug/1824524
(cherry picked from commit ab2281d26f)
Both Cairo and OpenGL had issues (different, though) with circles that are
thicker in line width than they have radius. This corrects the OpenGL
implementation (radius is calculated to the outer edge) as well as Cairo
(line width needs to be clamped to twice the radius)
Fixes: lp:1822765
* https://bugs.launchpad.net/kicad/+bug/1822765
(cherry picked from commit db0523626c)
First, add automatic detection of toolkit DPI scaling options. For now, this
is, in order,
* Check the GDK_SCALE option under GTK+ (users can set this to force the scaling)
* Check the value from WX's GetContentScalingFactor(). This will start to work
correctly from WX 3.1 and GTK+ 3.10.
Then, add a user-settable override in the main prefs panel, next to the icon
scaling. This is independent of the icon scaling options.
DPI handling is performed in a standalone class, so they can be shared between
the prefs UI and the OpenGL backend easily. Also means Cairo could use the same
interface in future.
Also adjust the OpenGL grid drawing code to use the computed scale factor,
which avoids over-thick grids in scaled environments (the user can manually
thicken the grid if wanted).
Fixes: lp:1797308
* https://bugs.launchpad.net/kicad/+bug/1797308
Cherry-pick of: 567bdd9b9 (master)
In Symbol editor, axis are always shown. However after switching the backend, axis were no longer drawn.
In Cairo engine, fix a bug preventing axis to be shown.
Each dot is an integer number of pixels wide, so supporting 0.5 width
steps no longer makes sense. We round up the existing settings to the
nearest integer and only allow integers in the dialog.
Fixes: lp:1816748
* https://bugs.launchpad.net/kicad/+bug/1816748
We shouldn't adjust the pixel size of the grid based on alignment in
GAL. This creates artifacts on the screen at different zoom levels.
The pixel width is fixed by grid size preference
Also clean a left-over debug statement
Fixes: lp:1817377
* https://bugs.launchpad.net/kicad/+bug/1817377
Arc pixel adjustment needs to be limited to +/-1 pixel. But making this
adjustment to nearby points and then using the projection to correct the
center point accumulates errors that are large for angles near 0 and
near 360. This is a compromise that aligns _most_ arcs and provides
stable generation for all angles.
Fixes: lp:1817226
* https://bugs.launchpad.net/kicad/+bug/1817226
And filled but we don't use those yet. No pixel-alignment needed for
stroked semi-circles (I think) as we set the pixel width to be 1
regardless of the zoom level.
Fixes: lp:1816263
* https://bugs.launchpad.net/kicad/+bug/1816263
Pixel alignment is not required for track outline mode. It creates
differences between segment and radius calculations.
Also add specific width of the outlines
gal: pixel alignment for Cairo.
gal: pixel alignment for OpenGL
Cleanup of pixel alignment patches
gal/opengl: more pixel alignment patches:
- works on Retina displays now
- pixel alignment for circles
- correct 1-pixel strokes
- fixed unfinished 1-pixel line ends
GAL: Restore antialiasing options in Cairo
GAL: Fix arc drawing
Removes DrawArcSegment, which drew arcs whose edge was optionally
stroked (a feature that we did not use). Fixes Cairo arc drawing issue
where arcs were not visible in pcbnew.
gal: further cleanup
gal: removed unused shader parameter
When adding colors to length tuner, we depend on the window background
color, which can be set by the user, resulting in an unreadable text.
This uses the HSL conversion to detect which shade it should use for the
coloring.
Also adds test cases for round-trip HSL and HSV conversion
Fixes: lp:1814530
* https://bugs.launchpad.net/kicad/+bug/1814530
Bitmaps loaded via wx can contain alpha channels. We utilize underlying
routines to correctly map the alpha. This also standardizes the Cairo
alpha calls to ensure correct display in Fallback for partially
transparent highlights
Fixes: lp:1809845
* https://bugs.launchpad.net/kicad/+bug/1809845
Cairo supports antialiasing when rendering but can be slow when set to
sub-pixel mode. This bumps the minimum version of Cairo to 1.12
(available in 14.04 LTS as well as mingw) to support three antialias
settings (fast, good, best) that offer speed/appearance tradeoffs.
This can provide a higher-quality eeschema render as it works on a
per-element basis as opposed to the OpenGL per-screen antialias.
If a page layout contains bitmaps and is used in all sheets of a hierarchy, and in the board editor,
the cross-probing from pcbnew to eeschema invalidate textures associated to these shared bitmaps,
when switching active sheets.
Usually a crash happens after switching or when closing editors.
As a workaround, I disabled bitmaps (therefore associated textures) cache.
Not optimal, but at least it avoid crashes.
Due to the implicit floor of the cast from double to unsigned char,
there was a small rounding error in COLOUR4D's WX conversion function.
This fixes the failing tests.
Also make the cast to unsigned char explicit.
Display GALs had an incorrect world unit value set. Now the world unit
value says how many internal units are in an inch, in accord with the comments
in the GAL header. Bitmap drawing code relied on the information about DPI,
so scaling worked differently for display and print GALs.