The hash table for integer hashes is extremely limited and places most
elements in the same buckets. This leads to a linear search time for
structures built on this.
This blocks hashes, directing the coder to utilize std::set or std::map
structures instead of hash tables for implementing integer-based
lookups.
Allows placing parts from an external database that reference symbols from another loaded library.
Includes:
- nanodbc wrapper
- database schematic library plugin
- basic tests
Fixes https://gitlab.com/kicad/code/kicad/-/issues/7436
Introduces classes:
- INSPECTED: base class for types taking advantage of
generic properties system.
- PROPERTY*: meta-data storing information about properties
- PROPERTY_MANAGER: singleton class to get properties data
wxWidgets 3.1 has deprecated wxPATH_NORM_ALL when normalizing file
paths when calling wxFileName::Normalize(). This change keeps the
existing behavior except in places where our own internal
ExpandEnvVarSubstitutions() to expand environment variables.
Reduces multibyte conversion banging on library load. uuids already are ASCII by their nature and the logic checks that or else it generates a new kiid.
Unconnected items and schematic partity violations are also now
represented by markers, so the ERC/DRC window itself needs to do
the deep-delete.
Fixes https://gitlab.com/kicad/code/kicad/issues/12182
This allows us to switch back to a standard modal dialog (instead of
quasi-modal, which has problems with Ctrl-V in a search box inside a
standard file dialog -- such as when picking a path).
Fixes https://gitlab.com/kicad/code/kicad/issues/9473
This allows them to work in places like search boxes in standard file
dialogs. If wxWidgets doesn't find the standard IDs in our menus
then it won't enable them.
In wxWidgets 3.15 (and perhaps older version) the call to GetTextExtent() probably
creates major issues when called too many times, at least oo msys2.
It was probably also time costly.
Calling it and resize the PROGRESS_REPORTER only when needed fixes these serious issues.
Issues happened only when the board has a lot of zones (when teardrops are added)