Following rev 6627 (git 2777182), if a non-duplicatable item was the object of
a Duplicate action, the original item would be picked up, potentially
misleading the user into thinking something was actually duplicated.
Do not assert that the item to be duplicated can be duplicated, just don't
duplicate it. The user can trigger a Duplicate on items that aren't
duplicatable, like field texts - he'll figure out that they can't be duplicated
when they aren't, no need to deliver a scary warning and risk an abort.
Do not assert that the item to be duplicated can be duplicated, just don't
duplicate it. The user can trigger a Duplicate on items that aren't
duplicatable, like field texts - he'll figure out that they can't be duplicated
when they aren't, no need to deliver a scary warning and risk an abort.
TODO: Don't pick up the duplicated selection if none of the items in it were
actually duplicated, it's misleading.
The functions involved in the problem were PGM_BASE::GetEditorName and
EDA_BASE_FRAME::OnSelectPreferredEditor:
1) OnSelectPreferredEditor showed a dialog to allow the user selecting the
editor, but before that called GetEditorName to get the name of the current
editor (to show as a default in the choose file dialog).
2) The problem was when there was no editor, GetEditorName showed its own
dialog.
3) So the user was seeing first the dialog from (2) and then the dialog from
(1).
4) As GetEditorName is used in many other places the solution I did was to add
to it an optional parameter that tells it what to do if no editor is set. To
avoid modifying other code that relies on the current behaviour, this parameter
has a default value that causes to show the dialog. But now when
OnSelectPreferredEditor calls it, it passes the parameter that causes it to
return an empty string if no editor was set.
5) Also, I found a second bug while doing it which allowed in the first dialog
to select an unexistent file (the dialog was missing the wxFD_FILE_MUST_EXIST
flag).
6) Lastly, to avoid having duplicated code (the one that showed the same dialog
and that configured the wildcard was in two methods) I created a single
function that now both functions call: PGM_BASE::AskUserForPreferredEditor.
This way we also will have consistency in the behaviour of both dialogs and
there is a single place where it needs to be modified.
* On MinGW64 and possibly other 64-bit platforms, time_t is defined as a long
long unsigned integer but all of the scanf and printf format specifiers used
to save and load the schematic files are %lX which is a long unsigned integer
which causes compile warnings. Add casts and temporary variables to eliminate
the compile type warnings.
I tried to merge some constants used both in legacy mode and gal mode (which were, before this patch, separate constants).
There is still a serious work to avoid different calculation code for the same text in draw and plot functions.
Work in progress to merge these calculation functions.
* No initial copied object changed (this was a serious bug to modify these objects. Previous version modified references and other texts using a very stupid algorithm).
It also fixes bug 1549231
* only new pads are numbered (therefore renumbering is used only in footprint editor)
* remove not working and useless feature in circular array: now only use number for pads (others options using alphabetical letters are removed: did not work corectly, and were useless)
* a more clear option is used to choose if the pads are numbered from a choosen value, or from the first avaible value
* Adding a warning messsage if a parameter is incorrect.
* Derive SCH_SHEET_LIST from std::vector rather than using internal array
management. Change all internal code to use iterators or array operator
in loops.
* Allow creation of empty SCH_SHEET_LIST for external population for plotting
and printing.
* Clean up print an plot code to take advantage of new SCH_SHEET_LIST behavior.
* Make BuildSheetList() public so list can be populated after creation.
* Update all instances of SCH_SHEET_LIST with the appropriate SCH_SHEET
object on initialization.
* Create const and non-const version of SCH_SHEET_PATH::GetSheet().
* Move add_directory()s in main CMakeList.txt after all find_package()
macros are run so all flags in the main CMakeList.txt are propagated
to the sub-folder CMakeList.txt files.
* Remove commented out include of config.h
* Make the link maps only build on linux as -${TO_LINKER},-cref
-${TO_LINKER},-Map=blah just gives warnings on osx w/ clang
* Make the link maps only build with flag -DKICAD_MAKE_LINK_MAPS is
defined during CMake configuration as they are highly specific.
* Moved the code for setting link maps into the main CMakeList.txt
file to avoid duplication.
* Removed -D__ASSERTMACRO__ from osx as its no longer needed
* Removed a couple of other OSX only things that wouldn't work anyway
* Moved set (BU_CHMOD_BUNDLE_ITEMS) to the main CMakeList.txt as
otherwise it would only work for the KiCad build not the other
applications
* Made KICAD_SCRIPTING_MODULES enable KICAD_SCRIPTING as currently if
you have modules enabled without the scripting base it will on build.
This could be changed to a fatal error saying you need to also enable
scripting but it seems unnecessary.
* Removed duplication of pcbnew.py install code under modules and
scripting since you can't have modules without scripting now
* Derive SCH_SHEET_PATH from std::vector< SCH_SHEET* > and remove unnecessary
assignment operator and list management functions.
* Remove function BuildSheetPathInfoFromSheetPathValue() since it was
effectively an assignment operation.
* Replace all calls to BuildSheetPathInfoFromSheetPathValue() with assignment
operator.
* Replace list management functions with vector management functions.
* Fix a error message that wasn't translatable.