This allows us to make the various netlist and pcb update routines
more atomic and less reliant on carefully sequenced asynchronous
messages.
This is also a prelude to adding support for footprint testing
without a netlist.
Shorten and improve informational content of messages, errors and
warnings.
Remove redundant info messages when they shadow an action, warning
or error message.
Improve title of "Update Footprints" to make it clear that it's
recreating footprints which have different assignments rather than
updating footprints from the library.
Don't perform the dryRun twice.
Don't use the old netlist method of loading footprints. We get
better error reporting if we do it ourselves.
Be more careful checking the last pad when checking for single-pad
nets. If the last pad has no net then pad != previouspad at the
end of the loop.
Fixes: lp:1787255
* https://bugs.launchpad.net/kicad/+bug/1787255
Board update KiWay request may now contain options in the message
payload:
- "no-annotate": do not enforce annotation
- "quiet-annotate": annotate without displaying a dialog
- "by-reference": update netlist by reference, no dialog displayed
- "by-timestamp": update netlist by timestamp, no dialog displayed
Adds a similar crossprobe as modules has in pcbnew. When clicking a
sheet in eeschema, the items that are exclusive in that scheet will be
selected in pcbnew if using the GAL canvas.
New virtual class ACTIONS is added as a member to EDA_DRAW_FRAME so
that the TOOL_DISPATCHER can have access to the appropriate derived
version of TranslateLegacyId()
- Removed the friends MODULE and FOOTPRINT_EDIT_FRAME from TEXTE_MODULE
(as in the @todo comment)
- Refactored the Rotate/Flip/Mirror for text in modules into the
TEXTE_MODULE class itself (members RotateWithModule, FlipWithModule,
MirrorWithModule)
- New behaviour in coloring text on screen: reference and value still
take the color from the MOD_TEXT_FR_VISIBLE and MOD_TEXT_BK_VISIBLE
visibles; other text takes the color of the layer containing it
(except when hidden, obviously) but still get its visibility
controlled by those visibles (probably the most intuitive and useful
behaviour)
- Still need to decide: should text on a layer be hidden when the layer
is? Probably yes (still to be implemented);
- Some comment fixed and many cast converted to static_cast
*) void KIWAY::ExpressMail( FRAME_T aDestination, MAIL_T aCommand, const std::string& aPayload, wxWindow* aSource=NULL );
*) virtual void KiwayMailIn( KIWAY_EXPRESS& aEvent );
*) enum MAIL_T expansion into the brave new world if cross KIWAY_PLAYER communications.
Let the KIWAY_PLAYING begin.....
through well conceived mail from one KIWAY_PLAYER to another.
Get thinking now. Add a new MAIL_T value, then send ExpressMail(),
and receive it in KiwayMailIn(), it's that easy.
! The initial testing of this commit should be done using a Debug build so that
all the wxASSERT()s are enabled. Also, be sure and keep enabled the
USE_KIWAY_DLLs option. The tree won't likely build without it. Turning it
off is senseless anyways. If you want stable code, go back to a prior version,
the one tagged with "stable".
* Relocate all functionality out of the wxApp derivative into more finely
targeted purposes:
a) DLL/DSO specific
b) PROJECT specific
c) EXE or process specific
d) configuration file specific data
e) configuration file manipulations functions.
All of this functionality was blended into an extremely large wxApp derivative
and that was incompatible with the desire to support multiple concurrently
loaded DLL/DSO's ("KIFACE")s and multiple concurrently open projects.
An amazing amount of organization come from simply sorting each bit of
functionality into the proper box.
* Switch to wxConfigBase from wxConfig everywhere except instantiation.
* Add classes KIWAY, KIFACE, KIFACE_I, SEARCH_STACK, PGM_BASE, PGM_KICAD,
PGM_SINGLE_TOP,
* Remove "Return" prefix on many function names.
* Remove obvious comments from CMakeLists.txt files, and from else() and endif()s.
* Fix building boost for use in a DSO on linux.
* Remove some of the assumptions in the CMakeLists.txt files that windows had
to be the host platform when building windows binaries.
* Reduce the number of wxStrings being constructed at program load time via
static construction.
* Pass wxConfigBase* to all SaveSettings() and LoadSettings() functions so that
these functions are useful even when the wxConfigBase comes from another
source, as is the case in the KICAD_MANAGER_FRAME.
* Move the setting of the KIPRJMOD environment variable into class PROJECT,
so that it can be moved into a project variable soon, and out of FP_LIB_TABLE.
* Add the KIWAY_PLAYER which is associated with a particular PROJECT, and all
its child wxFrames and wxDialogs now have a Kiway() member function which
returns a KIWAY& that that window tree branch is in support of. This is like
wxWindows DNA in that child windows get this member with proper value at time
of construction.
* Anticipate some of the needs for milestones B) and C) and make code
adjustments now in an effort to reduce work in those milestones.
* No testing has been done for python scripting, since milestone C) has that
being largely reworked and re-thought-out.
Renamed BOARD_CONNECTED_ITEM::SetNet() -> SetNetCode()
Added BOARD_CONNECTED_ITEM::GetNet() for accessing NETINFO_ITEM* of a given item.
Fixed module editor crash when launched to edit a module from a PCB.
Replaced some BOARD::FindNet( item->GetNet() ) calls with BOARD_CONNECTED_ITEM::GetNet().
*) add hotkey for setting the grid origin as 'S', in board editor, module editor.
*) re-position the function interface for cursor movement from BASE_SCREEN into
class EDA_DRAW_FRAME. This is a prelude to getting rid of BASE_SCREEN or
splitting it up.
* Encapsulate most of the MODULE class.
* Start encapsulating the DIMENSION class.
* Lay some groundwork for EDA_TEXT encapsulation.
* Move cleverly hidden MODULE functions into class_module.cpp.
* Use std::swap to exchange TEXTE_PCB values for undo/redo.
* Remove unused members from MODULE class.
* The usual coding policy and documentation fixes.