* Remove unused sort and make upper case options from PART_LIB::GetEntryNames()
and PART_LIB::GetEntryTypePowerNames() since they were never used anywhere in
the code. All comparisons are case sensitive and the array of names is always
sorted.
* Split and rewrite the preview window and canvas.
* Create a new class for handling the board information.
* Adds new render targets: openGL, legacy, and ray tracing.
* Render targets take full advantage of the new 3D plugins system and 3D cache
for a fast 3D model loading.
* Faster board loading.
* New OpenGL render is faster than the old one.
* New ray tracing render target with a post processing shader.
* Use of new 3D plugins (WRL, X3D, STEP and IGES) and 3D model caching.
* Preview of 3D model while browsing the file name.
* 3D preview of the footprint while adding / align 3D shapes.
* Render of 3D models according to attributes: Normal, Normal+Insert, Virtual.
* Pivot rotation centered in one point over the PCB board.
* Shortcuts keys improved for XYZ orientation..
* Animated camera.
* Switched hashtables.h over to std::undordered_map from boost version.
* Added new macros DECL_VEC_FOR_SWIG() and DECL_MAP_FOR_SWIG() in macros.h.
These along with future DECL_HASH_FOR_SWIG() unify the declaration to swig
and C++ so that the resultant type name is common in both languages, and
the types AGREE.
* Fixed swigging of NETINFO_ITEM and NETINFO_LIST via magic.
* Newly exposed (python wrapped) are: D_PADS, TRACKS (was TRACK_PTRS),
NETNAME_MAP, NETCODE_MAP, wxString (without constructor purposely, read
comment in wx.i), MARKERS, ZONE_CONTAINERS, NETCLASSPTR, KICAD_T types.
* std::vector<SOMETHING*> tends to end up named SOMETHINGS in C++ and python.
Having the name consistent between like types is helpful, and between
languages. std::map<> ends up as SOMETHING_MAP.
* NETINFO_LIST::m_netNames and NETINFO_LIST::m_netCodes are now std::map
instead of hashtables, because swig does not yet support std::unordered_map.
* You can now get to any netclass or net info. NETNAMES_MAP and NETCODES_MAP
are traversable basically the same as a python dictionary using a python
string (not wsString) as the key! The wxString typemap converts python
string to wxString before the lookup happens. Iteration also works.