When we reset m_connAlgo, we need to lock the data mutex otherwise,
yields to the system may sometimes issue calls back to invalid data
until m_connAlgo has finished rebuilding
Fixes https://gitlab.com/kicad/code/kicad/issues/9922
Some tools move only preview items while keeping the real items
hidden. Those tools must use this new offset parameter.
Other tools move the real items. Those tools can ignore this
parameter (which will default to {0,0}).
Fixes https://gitlab.com/kicad/code/kicad/issues/9391
1) Implement more robust connection checking so we don't decide very
short segments with both endpoints within a single track are connected
at both ends.
2) Make use of the IS_DELETED flag to perform iteration during dryRun
so that all deletions to be made are flagged.
Fixes https://gitlab.com/kicad/code/kicad/issues/8883
They don't define a KiCad string class, so the header file name was
somewhat misleading. But the fact that they didn't match definitely
made coding more difficult.
This was leaking windows headers and partial wx headers to 1084 compilation units......
This also means math/util.h is leaking to 1084 compilation units which seems a bit high too.
Use the connecting straight tracks even if not exactly parallel - allow
an error margin configurable in ADVANCED_CFG (default 1 degree). Also
be less strict about end point matching and use the width of the track
as the criteria to determine suitability.
Finally, delete any short lengths of track at the end of the operation
and amend the arc end points to keep connectivity.
Fixes https://gitlab.com/kicad/code/kicad/-/issues/7967
CHANGED: when pad net assignments are changed in a conflicting way (i.e.,
tracks exist that short out more than one net after the change,
track nets will be updated to the net with the most pads).
Fixes https://gitlab.com/kicad/code/kicad/-/issues/7929
Two issues found with the locking system used to prevent access to
stale connectivity data during the zone fill process:
1) a std::mutex has undefined behavior if you try to use it to guard
against access from the same thread. Because of the use of wx event
loops (and coroutines) it is entirely possible, and in some situations
inevitable, that the same thread will try to redraw the ratsnest in the
middle of zone refilling.
2) The mutex was only guarding the ZONE_FILLER::Fill method, but the callers
of that method also do connectivity updates as part of the COMMIT::Push.
Redrawing the ratsnest after the Fill but before the Push will result in
stale connectivity pointers to zone filled areas.
Fixed (1) by switching to a trivial spinlock implementation. Spinlocks would
generally not be desirable if the contention for the connectivity data crossed
thread boundaries, but at the moment I believe it's guaranteed that the reads
and writes to connectivity that are guarded by this lock happen from the main
UI thread. The writes are also quite rare compared to reads, and reads are
generally fast, so I'm not really worried about the UI thread spinning for any
real amount of time.
Fixed (2) by moving the locking location up to the call sites of
ZONE_FILLER::Fill.
This issue was quite difficult to reproduce, but I found a fairly reliable way:
It only happens (for me) on Windows, MSYS2 build, with wxWidgets 3.0
It also only happens if I restrict PcbNew to use 2 CPU cores.
With those conditions, I can reproduce the issue described in #6471 by
repeatedly editing a zone properties and changing its net. The crash is
especially easy to trigger if you press some keys (such as 'e' for edit)
while the progress dialog is displayed. It's easiest to do this in a debug
build as the slower KiCad is running, the bigger the window is to trigger this
bug.
Fixes https://gitlab.com/kicad/code/kicad/-/issues/6471
Fixes https://gitlab.com/kicad/code/kicad/-/issues/7048
Commit 6ffb721 detects vias connected on only one layer.
But the DRC diag (marker position and error message) were not correctly initialized
for this new test.
CHANGED: manually-placed (stitching) vias won't have their nets automatically updated
(unless the via is placed directly on a track segment)
CHANGED: stitching vias can be placed on footprint pads and pick up their nets
Fixes https://gitlab.com/kicad/code/kicad/-/issues/5484
- Fix the function so it actually returns the connected items (previously it was returning aItem every time)
- Make the function const
- Rename the function so that it is not confused with the other function of the same name
- Add doxygen comments for the function
Also checks the nets when checking for a pad being flashed on a particular
layer (so we don't end up thinking the currently-routing-collided track
is a connection).
The use of printf, wxLogDebug, and std::err/std::out causes excessive
debugging output which makes finding specific debugging messages more
difficult than it needs to be.
There is still some debugging output in test code that really needs to
be moved into a unit test.
Add debugging output section to the coding policy regarding debugging
output.
The last remaining threaded operation in dynamic ratsnest was the
recalculation of the dynamic connectivity map. Because we do not
require any of the extra features of the connectivity map, we can get
away with a lightweight move of the anchors to update the ratsnest. The
resulting connectivity tree is not valid but it is not needed for the
ratsnest, which only needs a list of nets/anchors.
Connectivity takes an absolute approach to whether elements are
connected. DRC will be adjusted to check to illegal necks that are less
than the board minimum width
This option removes copper layers from pads and vias where they are not
connected to other board elements. This allows the inner layers to be
more closely routed if the via landing pad is not needed.
Fixes https://gitlab.com/kicad/code/kicad/issues/1835
Connecting zone-to-zone, we need to allow for the stroke-width in
old-style polygons.
Also, speed up the calculation by skipping zone points that do not fall
inside the matching BBox
Fixes https://gitlab.com/kicad/code/kicad/issues/5043
We need to be careful in the connectivity system to always use
dyn_cast/dynamic_cast and check the return when dealing with board
items. Getting non-connected items will result in null nets when
propagated.
Fixes https://gitlab.com/kicad/code/kicad/issues/5082
When running a hit test to check if the anchors are connected, we should
loosen the check for tracks to account for the width. Otherwise
connected anchors can be connected in the system but test positive for
IsDangling()
Fixes https://gitlab.com/kicad/code/kicad/issues/5027
Intrusive lists made the connectivity search not thread-safe. Using
iterators for item deletion provides the same order performance while
keeping the container thread-localized
Removes the TTL triangulator in favor of the delaunator triangulator.
This removes the only AGPL code in the KiCad codebase and therefore
allows the full project to be licensed under the GPLv3.
There were a lot of plotters, exporters, etc. that were rolling their
own implementations.
This also introduces a lazily-built set of SHAPE objects for doing
collision detection and some forms of rendering (and later DRC).